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delete unused blood splat configs and models
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@ -1,23 +0,0 @@
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class CfgNonAIVehicles {
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class Bird;
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class ACE_Bloodsplat_1: Bird {
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scope = 1;
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vehicleClass = "";
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displayName = "";
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model = QPATHTOF(data\splat_1.p3d);
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submerged = 0;
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submergeSpeed = 0;
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timeToLive = 1;
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disappearAtContact = 1;
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maxSpeed = 7000;
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weight = 1;
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gravityFactor = 1;
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canBeShot = 0;
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airFriction2[] = {0,0,0};
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airFriction1[] = {0,0,0};
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airFriction0[] = {0,0,0};
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};
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class ACE_Bloodsplat_2: ACE_Bloodsplat_1 {
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model = QPATHTOF(data\splat_2.p3d);
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};
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};
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@ -15,6 +15,5 @@ class CfgPatches {
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgNonAIVehicles.hpp"
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#include "CfgVehicles.hpp"
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#include "state_machine.hpp"
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