delete unused blood splat configs and models

This commit is contained in:
commy2 2016-09-19 12:11:37 +02:00
parent edfc33d297
commit 4de8ed0f10
4 changed files with 0 additions and 24 deletions

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@ -1,23 +0,0 @@
class CfgNonAIVehicles {
class Bird;
class ACE_Bloodsplat_1: Bird {
scope = 1;
vehicleClass = "";
displayName = "";
model = QPATHTOF(data\splat_1.p3d);
submerged = 0;
submergeSpeed = 0;
timeToLive = 1;
disappearAtContact = 1;
maxSpeed = 7000;
weight = 1;
gravityFactor = 1;
canBeShot = 0;
airFriction2[] = {0,0,0};
airFriction1[] = {0,0,0};
airFriction0[] = {0,0,0};
};
class ACE_Bloodsplat_2: ACE_Bloodsplat_1 {
model = QPATHTOF(data\splat_2.p3d);
};
};

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@ -15,6 +15,5 @@ class CfgPatches {
};
#include "CfgEventHandlers.hpp"
#include "CfgNonAIVehicles.hpp"
#include "CfgVehicles.hpp"
#include "state_machine.hpp"