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use eventhandlers instead of PFH
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31
addons/dragging/functions/fnc_handlePlayerWeaponChanged.sqf
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31
addons/dragging/functions/fnc_handlePlayerWeaponChanged.sqf
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// by commy2
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#include "script_component.hpp"
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private ["_unit", "_weapon"];
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_unit = _this select 0;
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_weapon = _this select 1;
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if (_unit getVariable [QGVAR(isDragging), false]) then {
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// drop dragged object when selecting a non-primary weapon
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if (_weapon != primaryWeapon _unit) then {
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private "_draggedObject";
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_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
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[_unit, _draggedObject] call FUNC(dropObject);
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};
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};
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if (_unit getVariable [QGVAR(isCarrying), false]) then {
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// drop carried object when selecting any weapon
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if (_weapon != "") then {
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private "_carriedObject";
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_carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
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[_unit, _carriedObject] call FUNC(dropObject_carry);
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};
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};
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