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Merge pull request #912 from acemod/explosiveFixAttachDeleteVehicleFix
Explosive fix attach delete vehicle fix
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commit
4eec4da37c
@ -37,7 +37,7 @@ player addEventHandler ["Killed", {
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} count _deadman;
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}];
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player addEventHandler ["Take", {
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private ["_item", "_getter", "_giver", "_config"];
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private ["_item", "_getter", "_giver", "_config", "_detonators"];
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_item = _this select 2;
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_getter = _this select 0;
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_giver = _this select 1;
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@ -17,7 +17,11 @@
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* Public: No
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*/
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#include "script_component.hpp"
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EXPLODE_4_PVT(_this,_unit,_explosive,_magazineClass,_extra);
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private["_config", "_detonators", "_hasRequired", "_requiredItems", "_code", "_count", "_codeSet"];
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// Config is the last item in the list of passed in items.
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_config = (_this select 3) select (count (_this select 3) - 1);
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@ -29,7 +33,7 @@ _detonators = [_unit] call FUNC(getDetonators);
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_hasRequired = false;
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};
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} count _requiredItems;
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private ["_code", "_count", "_codeSet"];
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_codeSet = false;
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while {!_codeSet} do {
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_code = str(round (random 9999));
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@ -17,7 +17,7 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_clacker", "_config", "_requiredItems", "_hasRequired"];
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private ["_clacker", "_config", "_requiredItems", "_hasRequired", "_detonators"];
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EXPLODE_3_PVT(_this,_unit,_explosive,_magazineClass);
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// Config is the last item in the list of passed in items.
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_config = (_this select 3) select (count (_this select 3) - 1);
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@ -15,7 +15,7 @@
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_result", "_item", "_children"];
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private ["_result", "_item", "_children", "_range", "_required"];
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EXPLODE_2_PVT(_this,_unit,_detonator);
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_range = GetNumber (ConfigFile >> "CfgWeapons" >> _detonator >> "ACE_Range");
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@ -11,7 +11,7 @@
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_mags", "_item", "_index", "_children"];
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private ["_mags", "_item", "_index", "_children", "_itemCount", "_list"];
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EXPLODE_1_PVT(_this,_unit);
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@ -14,7 +14,7 @@
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_items", "_unit", "_children", "_config"];
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private ["_unit", "_children", "_config", "_detonators"];
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_unit = _this select 0;
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_detonators = [_unit] call FUNC(getDetonators);
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_children = [];
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@ -15,8 +15,7 @@
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_hasRequiredItems","_triggerTypes", "_children",
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"_detonators", "_required", "_magTriggers"];
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private ["_hasRequiredItems","_triggerTypes", "_children", "_detonators", "_required", "_magTriggers"];
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EXPLODE_2_PVT(_this,_magazine,_explosive);
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_detonators = [ACE_player] call FUNC(getDetonators);
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@ -14,7 +14,7 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_specialist"];
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private ["_isSpecialist"];
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EXPLODE_2_PVT(_this,_unit,_target);
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if (isNull(_target getVariable [QGVAR(Explosive),objNull])) exitWith {
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deleteVehicle _target;
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@ -19,18 +19,18 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_result", "_ignoreRange", "_helper"];
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private ["_result", "_ignoreRange", "_helpers", "_pos"];
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EXPLODE_3_PVT(_this,_unit,_range,_item);
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_ignoreRange = (_range == -1);
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_result = true;
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if (!_ignoreRange && {(_unit distance (_item select 0)) > _range}) exitWith {false};
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_helper = (attachedTo (_item select 0));
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if (!isNull(_helper)) then {
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detach (_item select 0);
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deleteVehicle _helper;
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};
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_helpers = attachedObjects (_item select 0);
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{
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detach _x;
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deleteVehicle _x;
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} forEach _helpers;
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if (getNumber (ConfigFile >> "CfgAmmo" >> typeof (_item select 0) >> "TriggerWhenDestroyed") == 0) then {
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private ["_exp", "_previousExp"];
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@ -46,10 +46,11 @@ if (getNumber (ConfigFile >> "CfgAmmo" >> typeof (_item select 0) >> "TriggerWhe
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};
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};
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[{
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_explosive = _this;
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if (!isNull _explosive) then {
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_explosive setDamage 1;
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};
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private ["_explosive"];
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_explosive = _this;
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if (!isNull _explosive) then {
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_explosive setDamage 1;
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};
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}, _item select 0, _item select 1, 0] call EFUNC(common,waitAndExecute);
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_result
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@ -15,7 +15,7 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_arr", "_ran", "_i","_speedDial"];
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private ["_arr", "_ran", "_i"];
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EXPLODE_2_PVT(_this,_unit,_code);
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if (_unit getVariable [QGVAR(Dialing),false]) exitWith {};
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if !(alive _unit) exitWith {};
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@ -14,6 +14,8 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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// IGNORE_PRIVATE_WARNING(_detonators);
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private ["_unit", "_items", "_result", "_config"];
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_unit = _this select 0;
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_items = (items _unit);
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@ -16,6 +16,8 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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// IGNORE_PRIVATE_WARNING(_allExplosives,_deadmanExplosives);
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private ["_unit", "_clackerList", "_adjustedList", "_list", "_filter"];
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_unit = _this select 0;
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_filter = nil;
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@ -14,6 +14,8 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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// IGNORE_PRIVATE_WARNING(_hasExplosives);
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private ["_unit", "_result", "_magazines"];
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_result = false;
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_unit = _this select 0;
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@ -14,4 +14,6 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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// IGNORE_PRIVATE_WARNING(_hasPlacedExplosives);
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(count (_this call FUNC(getPlacedExplosives)) > 0)
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@ -15,6 +15,9 @@
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*/
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#include "script_component.hpp"
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if !(isServer) exitWith {};
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private["_activated", "_logic"];
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_logic = _this select 0;
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_activated = _this select 2;
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@ -1,7 +1,10 @@
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/*
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* Author: Garth 'L-H' de Wet
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* Handles the "EpeContactStart" event when placing the explosive.
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*
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* Arguments:
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* 0: Explosive Placing Object <OBJECT>
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* 1: Colliding Object <OBJECT>
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*
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* Return Value:
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* None
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@ -14,19 +17,23 @@
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#include "script_component.hpp"
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EXPLODE_2_PVT(_this,_explosive,_hitTarget);
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TRACE_2("Explosive EpeContactStart",_explosive,_hitTarget);
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if ((_explosive getVariable [QGVAR(Handled), false])) exitWith {};
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_explosive setVariable [QGVAR(Handled), true];
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if (!isNull _hitTarget && {_hitTarget isKindOf "AllVehicles"}) then {
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TRACE_1("Attaching to",_hitTarget);
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_explosive attachTo [_hitTarget];
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private "_dir";
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_dir = _setup getVariable [QGVAR(Direction), 0];
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_dir = _explosive getVariable [QGVAR(Direction), 0];
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_dir = _dir - (getDir _hitTarget);
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[[_explosive, _dir, 0], QFUNC(setPosition)] call EFUNC(common,execRemoteFnc);
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} else {
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[{
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EXPLODE_2_PVT(_this,_player,_explosive);
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private "_pos";
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_pos = getPosASL _explosive;
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if (surfaceIsWater _pos) then {
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_pos = getPosASL _explosive;
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_explosive setPosASL _pos;
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@ -21,10 +21,14 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_ammo", "_explosive"];
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private ["_ammo", "_explosive", "_attachedTo", "_expPos", "_magazineTrigger"];
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EXPLODE_6_PVT(_this,_unit,_pos,_dir,_magazineClass,_triggerConfig,_triggerSpecificVars);
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if (count _this > 6) then {
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deleteVehicle (_this select 6);
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DEFAULT_PARAM(6,_setupPlaceholderObject,objNull);
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_attachedTo = objNull;
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if (!isNull _setupPlaceholderObject) then {
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_attachedTo = attachedTo _setupPlaceholderObject;
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deleteVehicle _setupPlaceholderObject;
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};
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if (isNil "_triggerConfig") exitWith {
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@ -57,6 +61,11 @@ _expPos = getPosATL _explosive;
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_defuseHelper setPosATL (((getPosATL _defuseHelper) vectorAdd (_pos vectorDiff _expPos)));
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_explosive setPosATL _pos;
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if (!isNull _attachedTo) then {
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TRACE_1("Attaching Live Explosive",_attachedTo);
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_explosive attachTo [_attachedTo];
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};
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if (isText(_triggerConfig >> "onPlace") && {[_unit,_explosive,_magazineClass,_triggerSpecificVars]
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call compile (getText (_triggerConfig >> "onPlace"))}) exitWith {_explosive};
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[[_explosive, _dir, getNumber (_magazineTrigger >> "pitch")], QFUNC(setPosition)] call EFUNC(common,execRemoteFnc);
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@ -19,7 +19,7 @@ if (GVAR(pfeh_running)) then {
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[QGVAR(Placement),"OnEachFrame"] call CALLSTACK(BIS_fnc_removeStackedEventHandler);
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GVAR(pfeh_running) = false;
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};
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private ["_mag", "_setup", "_player"];
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private ["_setup", "_player", "_dir"];
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_setup = GVAR(Setup);
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GVAR(Setup) = objNull;
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[GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus);
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@ -28,7 +28,7 @@ GVAR(Setup) setVariable [QGVAR(class), _class, true];
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GVAR(TweakedAngle) = 180;
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[QGVAR(Placement),"OnEachFrame", {
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private "_player";
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private ["_player", "_pos"];
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_player = ACE_player;
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if (GVAR(placer) != _player) exitWith {
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call FUNC(place_Cancel);
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@ -16,11 +16,14 @@
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*/
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#include "script_component.hpp"
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EXPLODE_2_PVT(_this,_unit,_target);
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private["_actionToPlay"];
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_target = attachedTo (_target);
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_fnc_DefuseTime = {
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EXPLODE_2_PVT(_this,_specialist,_target);
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private ["_defuseTime"];
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_defuseTime = 5;
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if (isNumber(ConfigFile >> "CfgAmmo" >> typeOf (_target) >> "ACE_DefuseTime")) then {
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_defuseTime = getNumber(ConfigFile >> "CfgAmmo" >> typeOf (_target) >> "ACE_DefuseTime");
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@ -19,6 +19,7 @@
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EXPLODE_2_PVT(_this,_explosive,_delay);
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[{
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private ["_explosive"];
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_explosive = _this;
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if (!isNull _explosive) then {
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[_explosive, -1, [_explosive, 0]] call FUNC(detonateExplosive);
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@ -14,7 +14,10 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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private "_result";
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private["_result", "_config", "_count", "_index", "_supports"];
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// IGNORE_PRIVATE_WARNING(_supports);
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_result = [];
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_config = getArray (ConfigFile >> "CfgMagazines" >> (_this select 0) >> "ACE_Triggers" >> "SupportedTriggers");
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_count = count _config;
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@ -1,6 +1,8 @@
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#define COMPONENT explosives
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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#ifdef DEBUG_ENABLED_EXPLOSIVES
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#define DEBUG_MODE_FULL
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#endif
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