updated some defne names and usages

This commit is contained in:
lambdatiger 2024-07-18 22:33:19 -05:00
parent 1480715111
commit 4f251767d7
4 changed files with 6 additions and 7 deletions

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@ -71,7 +71,7 @@ for "_i" from 0 to 100 do {
if (_spallPosAGL isEqualTo []) exitWith { if (_spallPosAGL isEqualTo []) exitWith {
TRACE_1("can't find other side",_oldPosASL); TRACE_1("can't find other side",_oldPosASL);
}; };
(_shotParents#1) setVariable [QGVAR(nextSpallEvent), CBA_missionTime + ACE_FRAG_SPALL_EVENT_HOLDOFF]; (_shotParents#1) setVariable [QGVAR(nextSpallEvent), CBA_missionTime + ACE_FRAG_SPALL_UNIT_HOLDOFF];
private _spallVelocitySpherical = _oldVelocity call CBA_fnc_vect2polar; private _spallVelocitySpherical = _oldVelocity call CBA_fnc_vect2polar;
if (_explosive > 0) then { if (_explosive > 0) then {

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@ -40,7 +40,7 @@ if (GVAR(spallEnabled) && {_ammo call FUNC(shouldSpall)}) then {
* multiple hits / slowdowns getting shunted to the first hit * multiple hits / slowdowns getting shunted to the first hit
*/ */
[ [
// only let a unit make a frag event once per ACE_FRAG_SPALL_EVENT_HOLDOFF // only let a unit make a frag event once per ACE_FRAG_SPALL_UNIT_HOLDOFF
{ {
private _shotParents = _this#5; private _shotParents = _this#5;
if (CBA_missionTime < _shotParents#1 getVariable [QGVAR(nextSpallEvent), -1]) exitWith {}; if (CBA_missionTime < _shotParents#1 getVariable [QGVAR(nextSpallEvent), -1]) exitWith {};
@ -69,7 +69,7 @@ if (GVAR(reflectionsEnabled) || GVAR(enabled) && _ammo call FUNC(shouldFrag)) th
// only let a unit make a frag event once per second // only let a unit make a frag event once per second
private _instigator = _shotParents#1; private _instigator = _shotParents#1;
if (CBA_missionTime < (_instigator getVariable [QGVAR(nextFragEvent), -1])) exitWith {}; if (CBA_missionTime < (_instigator getVariable [QGVAR(nextFragEvent), -1])) exitWith {};
_instigator setVariable [QGVAR(nextFragEvent), CBA_missionTime + ACE_FRAG_FRAG_EVENT_HOLDOFF]; _instigator setVariable [QGVAR(nextFragEvent), CBA_missionTime + ACE_FRAG_FRAG_UNIT_HOLDOFF];
// Wait a frame to make sure it doesn't target the dead // Wait a frame to make sure it doesn't target the dead
[ [

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@ -19,7 +19,6 @@
*/ */
#define FRAG_VEC_VAR 0.004 #define FRAG_VEC_VAR 0.004
#define MAX_FRAG_COUNT 50
BEGIN_COUNTER(frago); BEGIN_COUNTER(frago);
@ -27,7 +26,7 @@ params ["_fragPosASL", "_lastVel", "_shellType", "_shotParents"];
TRACE_4("frago",_fragPosASL,_lastVel,_shellType,_shotParents); TRACE_4("frago",_fragPosASL,_lastVel,_shellType,_shotParents);
// Limit max frag count if there was a recent frag // Limit max frag count if there was a recent frag
private _maxFrags = round (MAX_FRAG_COUNT * linearConversion [ACE_FRAG_COUNT_MIN_TIME, ACE_FRAG_COUNT_MAX_TIME, (CBA_missionTime - GVAR(lastFragTime)), 0.1, 1, true]); private _maxFrags = round linearConversion [ACE_FRAG_COUNT_MIN_TIME, ACE_FRAG_COUNT_MAX_TIME, (CBA_missionTime - GVAR(lastFragTime)), ACE_FRAG_COUNT_MIN, ACE_FRAG_COUNT_MAX, true];
TRACE_2("",_maxFrags,CBA_missionTime - GVAR(lastFragTime)); TRACE_2("",_maxFrags,CBA_missionTime - GVAR(lastFragTime));
GVAR(lastFragTime) = CBA_missionTime; GVAR(lastFragTime) = CBA_missionTime;

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@ -19,8 +19,8 @@
#include "\z\ace\addons\main\script_macros.hpp" #include "\z\ace\addons\main\script_macros.hpp"
// Mimimum hold-off time between frag events per unit // Mimimum hold-off time between frag events per unit
#define ACE_FRAG_FRAG_EVENT_HOLDOFF 0.5 #define ACE_FRAG_FRAG_UNIT_HOLDOFF 0.5
#define ACE_FRAG_SPALL_EVENT_HOLDOFF 0.5 #define ACE_FRAG_SPALL_UNIT_HOLDOFF 0.5
// Scaling for the min/max # of fragments since last frag event // Scaling for the min/max # of fragments since last frag event
#define ACE_FRAG_COUNT_MIN_TIME 0.1 #define ACE_FRAG_COUNT_MIN_TIME 0.1
#define ACE_FRAG_COUNT_MIN 5 #define ACE_FRAG_COUNT_MIN 5