From 4f7141b6165ce83c16414b67f14ebde8e6f97d67 Mon Sep 17 00:00:00 2001 From: Glowbal Date: Thu, 23 Apr 2015 20:48:28 +0200 Subject: [PATCH] adjusted headers --- documentation/feature/medical-system.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/documentation/feature/medical-system.md b/documentation/feature/medical-system.md index 2824b35b3d..45a83da925 100644 --- a/documentation/feature/medical-system.md +++ b/documentation/feature/medical-system.md @@ -10,7 +10,7 @@ parent: wiki ACE provide users with a more realistic medical system and comes in both a basic and advanced version. This page will detail the differences between both systems and what they do. It is split into two parts; basic and advanced. Both versions have overlapse but each have their unique characteristics. -### Basic Medical +## Basic Medical ACE's basic medical system is quite a bit more complex than Arma's default system, but not really difficult to grasp. ACE basic medical is a mixture between the ACE2 and AGM medical systems. The four main elements that basic medical introduces are: @@ -23,7 +23,7 @@ The four main elements that basic medical introduces are: All interactions in the medical system are done with the interaction menu. Non-medics can - by default - not perform all actions, and their actions take more time as when performed by trained medics. -#### How it works +### How it works When hit, units start to lose blood depending on the severity of their wounds. Once the level of blood falls below a certain treshold, the unit will fall unconscious and eventually die. Units will also fall unconscious when sustaining large amounts of damage at once. @@ -31,7 +31,7 @@ To stop the bleeding, the combat life saver needs to bandage every wounded limb. Should a unit be in pain, materializing itself with a chromatic aberration screen effect, he can be given morphine. -### Advanced Medical +## Advanced Medical The advanced medical system provides a more complex and detailed medical simulation and is based off the CSE/CMS medical system. It focuses on a more realistic model for injuries and treatment, thus resulting in a more important and prominent role for combat medics, and a bigger incentive to not get shot. The system behind advanced medical is designed to attempt to mimic important parts of the human body, as well as react to any injuries sustained and treatments applied in a realistic manner. The available treatments and supplies in advanced medical are based of the Tactical Combat Casualty Care (TCCC) guidelines, which are the same guidelines used by real-life combat medics around the world. @@ -45,7 +45,7 @@ Besides the 4 elements introduced by basic medical, advanced introduces the foll * Various treatment methods such as CPR, different kinds of IVs and tourniquets * A basic medication simulation -#### How it works +### How it works Same as with basic, when hit an injury is sustained. Different though is that the type of injury and the severity of it are based upon how the damage was done and what caused it. This affects both blood loss and immediate consequences, such as being knocked out or being killed right away. When a player has sustained an injury, this will be indicated by flashing red of the screen; this means the player is bleeding.