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Fix handleDamage params for addDamageToUnit (#4344)
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@ -57,7 +57,7 @@ private _debugCode = {
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[{diag_frameno > (_this select 0)}, _debugCode, [_checkAtFrame, _unit, _startDmg, _damageToAdd, _partNumber]] call CBA_fnc_waitUntilAndExecute;
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[{diag_frameno > (_this select 0)}, _debugCode, [_checkAtFrame, _unit, _startDmg, _damageToAdd, _partNumber]] call CBA_fnc_waitUntilAndExecute;
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#endif
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#endif
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private _return = [_unit, _selection, (_currentDamage + _damageToAdd), _unit, _typeOfDamage, _hitpointIndex] call FUNC(handleDamage);
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private _return = [_unit, _selection, (_currentDamage + _damageToAdd), _unit, _typeOfDamage, _hitpointIndex, objNull] call FUNC(handleDamage);
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TRACE_1("handleDamage called",_return);
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TRACE_1("handleDamage called",_return);
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_return
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_return
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@ -9,6 +9,7 @@
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* 3: Shooter <OBJECT>
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* 3: Shooter <OBJECT>
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* 4: Projectile <OBJECT/STRING>
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* 4: Projectile <OBJECT/STRING>
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* 5: HitPointIndex (-1 for structural) <NUMBER>
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* 5: HitPointIndex (-1 for structural) <NUMBER>
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* 6: Shooter <OBJECT>
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*
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*
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* Return Value:
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* Return Value:
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* Damage To Be Inflicted <NUMBER>
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* Damage To Be Inflicted <NUMBER>
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