Add Feature Camera Player EH and Handling (#6573)

* Switch to CBA Feature Camera handling

* Register ACE3's Feature Cameras

* Backwards compatiblity for old ace event

* Require CBA 3.9
This commit is contained in:
jonpas 2018-10-12 14:59:40 +02:00 committed by GitHub
parent 0633b807fa
commit 4ff01967b6
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 24 additions and 25 deletions

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@ -31,7 +31,7 @@ GVAR(enabled) &&
{_unit getVariable [QGVAR(lastThrownTime), CBA_missionTime - 3] < CBA_missionTime - 2} && // Prevent throwing in quick succession {_unit getVariable [QGVAR(lastThrownTime), CBA_missionTime - 3] < CBA_missionTime - 2} && // Prevent throwing in quick succession
#endif #endif
{!(call EFUNC(common,isFeatureCameraActive))} && {(call CBA_fnc_getActiveFeatureCamera) isEqualTo ""} &&
{[_unit, objNull, ["isNotInside", "isNotSwimming", "isNotSitting"/*, "isNotOnLadder"*/]] call EFUNC(common,canInteractWith)} && // Ladder needs positioning fixes on throw {[_unit, objNull, ["isNotInside", "isNotSwimming", "isNotSitting"/*, "isNotOnLadder"*/]] call EFUNC(common,canInteractWith)} && // Ladder needs positioning fixes on throw
{_unit call CBA_fnc_canUseWeapon} && // Disable in non-FFV seats due to surface detection issues {_unit call CBA_fnc_canUseWeapon} && // Disable in non-FFV seats due to surface detection issues
{"" == currentWeapon _unit || {currentWeapon _unit != secondaryWeapon _unit}} && {"" == currentWeapon _unit || {currentWeapon _unit != secondaryWeapon _unit}} &&

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@ -266,21 +266,13 @@ TRACE_1("adding unit playerEH to set ace_player",isNull cba_events_oldUnit);
GVAR(uniqueItemsCache) = nil; GVAR(uniqueItemsCache) = nil;
}] call CBA_fnc_addPlayerEventHandler; }] call CBA_fnc_addPlayerEventHandler;
// Backwards compatiblity for old ace event
GVAR(OldIsCamera) = false; GVAR(OldIsCamera) = false;
["featureCamera", {
[{ params ["_player", "_cameraName"];
BEGIN_COUNTER(stateChecker); GVAR(OldIsCamera) = _cameraName != "";
["ace_activeCameraChanged", [_player, GVAR(OldIsCamera)]] call CBA_fnc_localEvent;
// "activeCameraChanged" event }, true] call CBA_fnc_addPlayerEventHandler;
private _data = call FUNC(isfeatureCameraActive);
if !(_data isEqualTo GVAR(OldIsCamera)) then {
// Raise ACE event locally
GVAR(OldIsCamera) = _data;
["ace_activeCameraChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
};
END_COUNTER(stateChecker);
}, 0.5, []] call CBA_fnc_addPerFrameHandler;
// Add event handler for UAV control change // Add event handler for UAV control change
ACE_controlledUAV = [objNull, objNull, [], ""]; ACE_controlledUAV = [objNull, objNull, [], ""];

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@ -24,6 +24,8 @@
* Public: Yes * Public: Yes
*/ */
ACE_DEPRECATED(QFUNC(isFeatureCameraActive),"3.14.0","CBA_fnc_getActiveFeatureCamera");
!( !(
isNull curatorCamera && // Curator isNull curatorCamera && // Curator
{!GETMVAR(EGVAR(spectator,isSet),false)} && // ACE Spectator {!GETMVAR(EGVAR(spectator,isSet),false)} && // ACE Spectator

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@ -80,7 +80,7 @@ if (!hasInterface) exitWith {};
}; };
["cameraView", _fnc_checkGoggles] call CBA_fnc_addPlayerEventHandler; ["cameraView", _fnc_checkGoggles] call CBA_fnc_addPlayerEventHandler;
["ace_activeCameraChanged", _fnc_checkGoggles] call CBA_fnc_addEventHandler; ["featureCamera", _fnc_checkGoggles] call CBA_fnc_addPlayerEventHandler;

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@ -18,8 +18,9 @@
// Handle the ThreeDen Editor Camera // Handle the ThreeDen Editor Camera
if (is3DEN) exitWith {true}; if (is3DEN) exitWith {true};
private _isFeatureCamera = call CBA_fnc_getFeatureCameraActive != "";
if (GVAR(showInThirdPerson)) then { if (GVAR(showInThirdPerson)) then {
cameraView in ["GROUP"] || EFUNC(common,isFeatureCameraActive) cameraView in ["GROUP"] || _isFeatureCamera
} else { } else {
cameraView in ["EXTERNAL", "GROUP"] || EFUNC(common,isFeatureCameraActive) cameraView in ["EXTERNAL", "GROUP"] || _isFeatureCamera
}; };

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@ -11,3 +11,5 @@ GVAR(ELEVAT) = 0.01;
// Register fire event handler // Register fire event handler
// Don't run for non players, as they are too dumb to launch huntirs anyway // Don't run for non players, as they are too dumb to launch huntirs anyway
["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler; ["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
["ace_huntir", {!GETMVAR(GVAR(stop),true)}] call CBA_fnc_registerFeatureCamera;

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@ -10,7 +10,7 @@
// MINIMAL required version for the Mod. Components can specify others.. // MINIMAL required version for the Mod. Components can specify others..
#define REQUIRED_VERSION 1.84 #define REQUIRED_VERSION 1.84
#define REQUIRED_CBA_VERSION {3,8,0} #define REQUIRED_CBA_VERSION {3,9,0}
#ifdef COMPONENT_BEAUTIFIED #ifdef COMPONENT_BEAUTIFIED
#define COMPONENT_NAME QUOTE(ACE3 - COMPONENT_BEAUTIFIED) #define COMPONENT_NAME QUOTE(ACE3 - COMPONENT_BEAUTIFIED)

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@ -13,11 +13,11 @@ GVAR(camera) = objNull;
}; };
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
// camera has to be re-created every time another camera is created. Otherwise r2t is either black or transparent. @todo Add popular custom cameras to the event in ACE_common. // camera has to be re-created every time another camera is created. Otherwise r2t is either black or transparent..
["ace_activeCameraChanged", { ["featureCamera", {
params ["", "_isfeatureCameraActive"]; params ["_player", "_featureCamera"];
TRACE_1("ace_activeCameraChanged",_isfeatureCameraActive); TRACE_1("featureCamera",_featureCamera);
if (!_isfeatureCameraActive) then { if (_featureCamera isEqualTo "") then {
// Destroy the camera, and it will be re-created in the onDrawScope2d helper // Destroy the camera, and it will be re-created in the onDrawScope2d helper
if (!isNull GVAR(camera)) then { if (!isNull GVAR(camera)) then {
GVAR(camera) cameraEffect ["TERMINATE", "BACK"]; GVAR(camera) cameraEffect ["TERMINATE", "BACK"];
@ -25,7 +25,7 @@ GVAR(camera) = objNull;
TRACE_1("destroying pip camera for restart",GVAR(camera)); TRACE_1("destroying pip camera for restart",GVAR(camera));
}; };
}; };
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addPlayerEventHandler;
// Register fire event handler // Register fire event handler
["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler; ["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;

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@ -34,3 +34,5 @@ if (hasInterface) then {
} }
] call CBA_fnc_waitUntilAndExecute; ] call CBA_fnc_waitUntilAndExecute;
}; };
["ace_spectator", {GETMVAR(GVAR(isSet),false)}] call CBA_fnc_registerFeatureCamera;