Trenches - Add modded Entrenching Tools support (#8999)

* Add support for other entrenching tools

* Docs

* Remove unused variable

* Check unit weapons for entrenching tool

`weapons` returns weapons in weapon slots and from all containers.

* Update addons/trenches/README.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Support for shovel Backpacks

* Update XEH_preStart.sqf

* Add Arsenal "Entrenching Tool" stat

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
This commit is contained in:
Filip Maciejewski 2022-09-05 00:21:29 +02:00 committed by GitHub
parent b97056f527
commit 508e669e05
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 118 additions and 20 deletions

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@ -0,0 +1,13 @@
class EGVAR(arsenal,stats) {
class statBase;
class GVAR(entrenchingTool): statBase {
scope = 2;
priority = -1;
stats[] = {QGVAR(entrenchingTool)};
displayName = CSTRING(EntrenchingToolName);
showText = 1;
textStatement = QUOTE(localize 'STR_ACE_Common_Yes'); // using localization macros in QUOTE is a PITA
condition = QUOTE(getNumber (_this select 1 >> (_this select 0) select 0) > 0);
tabs[] = {{0,1,5}, {7}};
};
};

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@ -12,5 +12,7 @@ class CfgWeapons {
class ItemInfo: CBA_MiscItem_ItemInfo { class ItemInfo: CBA_MiscItem_ItemInfo {
mass = 10; mass = 10;
}; };
GVAR(entrenchingTool) = 1;
}; };
}; };

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@ -1,17 +1,7 @@
ace_trenches ace_trenches
================= =================
Adds item 'ACE_entrenchingtool' Provides players with the capability of digging trenches.
Adds item 'ACE_EntrenchingTool'
Adds 2 trenches; Envelope - Small & Envelop - Big Adds 2 trenches; Envelope - Small & Envelop - Big
### Whitelist surfaces for digging
Single surfaces can be whitelisted by adding `ACE_canDig = 1` into `CfgSurfaces`.
Example:
```cpp
class CfgSurfaces {
class myAwesomeSurface {
ACE_canDig = 1;
};
};
```

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@ -11,6 +11,7 @@ PREP(handlePlayerChanged);
PREP(handlePlayerInventoryChanged); PREP(handlePlayerInventoryChanged);
PREP(handleScrollWheel); PREP(handleScrollWheel);
PREP(handleUnconscious); PREP(handleUnconscious);
PREP(hasEntrenchingTool);
PREP(placeCancel); PREP(placeCancel);
PREP(placeConfirm); PREP(placeConfirm);
PREP(placeTrench); PREP(placeTrench);

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@ -8,4 +8,6 @@ PREP_RECOMPILE_END;
#include "initSettings.sqf" #include "initSettings.sqf"
GVAR(entrenchingTools) = call (uiNamespace getVariable QGVAR(entrenchingTools));
ADDON = true; ADDON = true;

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@ -1,3 +1,9 @@
#include "script_component.hpp" #include "script_component.hpp"
#include "XEH_PREP.hpp" #include "XEH_PREP.hpp"
private _entrenchingTools = (QUOTE(getNumber (_x >> QQGVAR(entrenchingTool)) > 0) configClasses (configFile >> "CfgWeapons") apply {configName _x});
_entrenchingTools append (QUOTE(getNumber (_x >> QQGVAR(entrenchingTool)) > 0) configClasses (configFile >> "CfgVehicles") apply {configName _x});
TRACE_1("",_entrenchingTools);
uiNamespace setVariable [QGVAR(entrenchingTools), compileFinal str _entrenchingTools];

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@ -14,6 +14,7 @@ class CfgPatches {
}; };
}; };
#include "ACE_Arsenal_Stats.hpp"
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"

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@ -18,7 +18,7 @@
params ["_trench", "_unit"]; params ["_trench", "_unit"];
if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) exitWith {false}; if !(_unit call FUNC(hasEntrenchingTool)) exitWith {false};
// Prevent camouflage if not fully dug // Prevent camouflage if not fully dug
if ((_trench getVariable [QGVAR(progress), 0]) != 1) exitWith {false}; if ((_trench getVariable [QGVAR(progress), 0]) != 1) exitWith {false};

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@ -18,7 +18,7 @@
params ["_trench", "_unit"]; params ["_trench", "_unit"];
if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) exitWith {false}; if !(_unit call FUNC(hasEntrenchingTool)) exitWith {false};
if ((_trench getVariable [QGVAR(progress), 1]) >= 1) exitWith {false}; if ((_trench getVariable [QGVAR(progress), 1]) >= 1) exitWith {false};
// Prevent removing/digging trench by more than one person // Prevent removing/digging trench by more than one person

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@ -17,6 +17,6 @@
params ["_unit"]; params ["_unit"];
if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) exitWith {false}; if !(_unit call FUNC(hasEntrenchingTool)) exitWith {false};
_unit call EFUNC(common,canDig) _unit call EFUNC(common,canDig)

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@ -18,7 +18,7 @@
params ["_trench", "_unit"]; params ["_trench", "_unit"];
if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) exitWith {false}; if !(_unit call FUNC(hasEntrenchingTool)) exitWith {false};
// Prevent removing/digging trench by more than one person // Prevent removing/digging trench by more than one person
if (_trench getVariable [QGVAR(digging), false]) exitWith {false}; if (_trench getVariable [QGVAR(digging), false]) exitWith {false};

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@ -67,7 +67,7 @@ private _fnc_onFailure = {
}; };
private _fnc_condition = { private _fnc_condition = {
(_this select 0) params ["_unit"]; (_this select 0) params ["_unit"];
"ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems)) _unit call FUNC(hasEntrenchingTool)
}; };
[(_digTimeLeft + 0.5), [_unit, _trench], _fnc_onFinish, _fnc_onFailure, localize LSTRING(DiggingTrench), _fnc_condition] call EFUNC(common,progressBar); [(_digTimeLeft + 0.5), [_unit, _trench], _fnc_onFinish, _fnc_onFailure, localize LSTRING(DiggingTrench), _fnc_condition] call EFUNC(common,progressBar);

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@ -19,7 +19,7 @@
params ["_unit"]; params ["_unit"];
if (_unit getVariable [QGVAR(isPlacing), false]) then { if (_unit getVariable [QGVAR(isPlacing), false]) then {
if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) then { if !(_unit call FUNC(hasEntrenchingTool)) then {
[_unit] call FUNC(placeCancel); [_unit] call FUNC(placeCancel);
}; };
}; };

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@ -0,0 +1,26 @@
#include "script_component.hpp"
/*
* Author: veteran29
* Checks if unit has entrenching tool.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Has entrenching tool <BOOL>
*
* Example:
* [bob] call ace_trenches_fnc_hasEntrenchingTool
*
* Public: Yes
*/
params [
["_unit", objNull, [objNull]]
];
private _uniqueItems = _unit call EFUNC(common,uniqueItems);
_uniqueItems append weapons _unit;
_uniqueItems pushBack backpack _unit;
GVAR(entrenchingTools) findIf {_x in _uniqueItems} != -1 // return

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@ -66,7 +66,7 @@ private _fnc_onFailure = {
}; };
private _fnc_condition = { private _fnc_condition = {
(_this select 0) params ["_unit"]; (_this select 0) params ["_unit"];
"ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems)) _unit call FUNC(hasEntrenchingTool)
}; };
[(_removeTimeLeft + 0.5), [_unit, _trench], _fnc_onFinish, _fnc_onFailure, localize LSTRING(RemovingTrench), _fnc_condition] call EFUNC(common,progressBar); [(_removeTimeLeft + 0.5), [_unit, _trench], _fnc_onFinish, _fnc_onFailure, localize LSTRING(RemovingTrench), _fnc_condition] call EFUNC(common,progressBar);

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@ -0,0 +1,57 @@
---
layout: wiki
title: Trenches Framework
description: Explains how to set-up surface whitelisting and entrenching tools.
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 3
minor: 5
patch: 0
---
## 1. Config Values
### 1.1 Whitelisting surfaces for digging
Single surfaces can be whitelisted by adding `ACE_canDig = 1` into `CfgSurfaces`.
```cpp
class CfgSurfaces {
class myAwesomeSurface {
ACE_canDig = 1;
};
};
```
### 1.2 Enabling entrenching tool features on an item or backpack
```cpp
class CfgWeapons { // same config also works on backpacks (CfgVehicles)
class yourBaseClass;
class yourEntrenchingToolClass: yourBaseClass
ace_trenches_entrenchingTool = 1;
};
};
```
## 2. Scripting
### 2.1 Checking if unit has entrenching tool
`ace_trenches_fnc_hasEntrenchingTool`
Used to check if unit has any entrenching capable tool.
```sqf
* Checks if unit has entrenching tool.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Has entrenching tool <BOOL>
*
* Example:
* [bob] call ace_trenches_fnc_hasEntrenchingTool
```