diff --git a/addons/weaponselect/XEH_postInit.sqf b/addons/weaponselect/XEH_postInit.sqf index 91165f7be5..1b9818ba82 100644 --- a/addons/weaponselect/XEH_postInit.sqf +++ b/addons/weaponselect/XEH_postInit.sqf @@ -7,13 +7,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol", { // Conditions: canInteract - if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode); - true + false }, {false}, [2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key @@ -21,13 +21,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(SelectRifle), localize "STR_ACE_WeaponSelect_SelectRifle", { // Conditions: canInteract - if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode); - true + false }, {false}, [3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key @@ -35,13 +35,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(SelectRifleMuzzle), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle", { // Conditions: canInteract - if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle); - true + false }, {false}, [4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key @@ -49,13 +49,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(SelectLauncher), localize "STR_ACE_WeaponSelect_SelectLauncher", { // Conditions: canInteract - if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode); - true + false }, {false}, [5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key @@ -63,13 +63,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(SelectBinocular), localize "STR_ACE_WeaponSelect_SelectBinocular", { // Conditions: canInteract - if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player, binocular ACE_player] call FUNC(selectWeaponMode); - true + false }, {false}, [6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key @@ -77,13 +77,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag", { // Conditions: canInteract - if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player] call FUNC(selectGrenadeFrag); - true + false }, {false}, [7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key @@ -91,13 +91,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther", { // Conditions: canInteract - if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player] call FUNC(selectGrenadeOther); - true + false }, {false}, [8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key @@ -105,13 +105,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon", { // Conditions: canInteract - if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement [ACE_player] call FUNC(putWeaponAway); - true + false }, {false}, [11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key @@ -119,13 +119,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn", { // Conditions: canInteract - if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {!isEngineOn vehicle ACE_player}) exitWith {false}; // Statement (vehicle ACE_player) engineOn true; - true + false }, {false}, [3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key @@ -133,13 +133,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff", { // Conditions: canInteract - if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {isEngineOn vehicle ACE_player}) exitWith {false}; // Statement (vehicle ACE_player) engineOn false; - true + false }, {false}, [2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key @@ -147,13 +147,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun", { // Conditions: canInteract - if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !(ACE_player != vehicle ACE_player) exitWith {false}; // Statement [ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle); - true + false }, {false}, [4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key @@ -161,13 +161,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(SelectMachineGun), localize "STR_ACE_WeaponSelect_SelectMachineGun", { // Conditions: canInteract - if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !(ACE_player != vehicle ACE_player) exitWith {false}; // Statement [ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle); - true + false }, {false}, [5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key @@ -175,13 +175,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(SelectMissiles), localize "STR_ACE_WeaponSelect_SelectMissiles", { // Conditions: canInteract - if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !(ACE_player != vehicle ACE_player) exitWith {false}; // Statement [ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle); - true + false }, {false}, [6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key @@ -189,13 +189,13 @@ if !(hasInterface) exitWith {}; ["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher", { // Conditions: canInteract - if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !(ACE_player != vehicle ACE_player && {ACE_player == commander vehicle ACE_player}) exitWith {false}; // Statement [vehicle ACE_player] call FUNC(fireSmokeLauncher); - true + false }, {false}, [10, [false, false, false]], false] call cba_fnc_addKeybind; //9 Key