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fixes #1017
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@ -57,7 +57,7 @@ addMissionEventHandler ["Draw3D", DFUNC(render)];
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if (_unit != ACE_player || !_isUnconscious) exitWith {};
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GVAR(actionSelected) = false;
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[] call FUNC(keyUp);
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[GVAR(openedMenuType), false] call FUNC(keyUp);
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}] call EFUNC(common,addEventhandler);
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// disable firing while the interact menu is is is opened
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