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Zeus - Group Side Module: preserve group id and assigned team (#6569)
* Group Side - preserve group id and assigned team * use findIf instead of breakOut
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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#include "script_component.hpp"
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/*
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/*
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* Author: SilentSpike
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* Author: SilentSpike, Brett
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* Zeus module function to change side of a group on dialog confirmation
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* Zeus module function to change side of a group on dialog confirmation
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*
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*
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* Arguments:
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* Arguments:
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@ -25,20 +25,30 @@ if (_side == _newSide) exitWith {};
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private _oldGroup = group _unit;
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private _oldGroup = group _unit;
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private _newGroup = createGroup _newSide;
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private _newGroup = createGroup _newSide;
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// Preserve groupid from the previous group if doesn't already exist
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if ((allGroups findIf {side _x isEqualTo _newSide && {(groupId _oldGroup) isEqualTo (groupId _newGroup)}}) == -1) then {
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_newGroup setGroupIdGlobal [groupId _oldGroup];
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};
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// Pretty hacky, will replace units return group with this new group if unconcious
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// Pretty hacky, will replace units return group with this new group if unconcious
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if (GETVAR(_unit,ACE_isUnconscious,false) && {GETMVAR(EGVAR(medical,moveUnitsFromGroupOnUnconscious),false)}) then {
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if (GETVAR(_unit,ACE_isUnconscious,false) && {GETMVAR(EGVAR(medical,moveUnitsFromGroupOnUnconscious),false)}) then {
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private _previousGroupsList = _unit getVariable [QEGVAR(common,previousGroupSwitchTo), []];
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private _previousGroupsList = _unit getVariable [QEGVAR(common,previousGroupSwitchTo), []];
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{
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{
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if ("ACE_isUnconscious" == (_x select 2)) exitWith {
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if ("ACE_isUnconscious" == (_x select 2)) exitWith {
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_x set [0,_newGroup];
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_x set [0,_newGroup];
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_x set [1,_newSide];
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_x set [1,_newSide];
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_previousGroupsList set [_forEachIndex, _x];
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_previousGroupsList set [_forEachIndex, _x];
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};
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};
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} forEach _previousGroupsList;
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} forEach _previousGroupsList;
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_unit setVariable [QEGVAR(common,previousGroupSwitchTo), _previousGroupsList, true];
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_unit setVariable [QEGVAR(common,previousGroupSwitchTo), _previousGroupsList, true];
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} else {
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} else {
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(units _unit) joinSilent _newGroup;
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// Preserve assignedTeam for each unit
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{
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private _team = assignedTeam _x;
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[_x] joinSilent _newGroup;
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_x assignTeam _team;
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} forEach units _unit;
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deleteGroup _oldGroup;
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deleteGroup _oldGroup;
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};
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};
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