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Change the interact_menu selector to be a control. Makes it work reliably when surrendered
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a432f74a6b
commit
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@ -113,7 +113,7 @@ if (GVAR(keyDown)) then {
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if(GVAR(keyDown) || GVAR(keyDownSelfAction)) then {
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if(GVAR(keyDown) || GVAR(keyDownSelfAction)) then {
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// Draw the red selector only when there's no cursor
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// Draw the red selector only when there's no cursor
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if !(uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
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if !(uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa", [1,0,0,1], _cursorPos2, 1, 1, 0, "", 0.5, 0.025, "TahomaB"];
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[[0.5,0.5], "\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa"] call FUNC(renderSelector);
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};
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};
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_cursorScreenPos = [worldToScreen _cursorPos2, GVAR(cursorPos)] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
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_cursorScreenPos = [worldToScreen _cursorPos2, GVAR(cursorPos)] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
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@ -140,7 +140,7 @@ if(GVAR(keyDown) || GVAR(keyDownSelfAction)) then {
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GVAR(lastTime) = _cTime;
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GVAR(lastTime) = _cTime;
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GVAR(rotationAngle) = (GVAR(rotationAngle) + (270*_delta)) mod 360;
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GVAR(rotationAngle) = (GVAR(rotationAngle) + (270*_delta)) mod 360;
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[_sPos] call FUNC(renderSelector);
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[_sPos, format [QUOTE(PATHTOF(ui\selector%1.paa)), floor (((abs GVAR(rotationAngle)) mod 90) / 6)]] call FUNC(renderSelector);
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_foundTarget = true;
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_foundTarget = true;
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GVAR(actionSelected) = true;
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GVAR(actionSelected) = true;
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@ -24,7 +24,7 @@ _color = _this select 1;
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_sPos = _this select 2;
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_sPos = _this select 2;
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_icon = _this select 6;
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_icon = _this select 6;
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//systemChat format ["Icon %1 - %2,%3,%4", _text, _pos select 0, _pos select 1, _pos select 2];
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//systemChat format ["Icon %1 - %2,%3", _text, _sPos select 0, _sPos select 1];
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if(GVAR(iconCount) > (count GVAR(iconCtrls))-1) then {
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if(GVAR(iconCount) > (count GVAR(iconCtrls))-1) then {
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_displayNum = [[46, 12] select visibleMap,91919] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
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_displayNum = [[46, 12] select visibleMap,91919] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
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@ -4,6 +4,7 @@
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*
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*
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* Argument:
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* Argument:
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* 0: 2d position <ARRAY>
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* 0: 2d position <ARRAY>
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* 1: Icon <STRING>
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*
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*
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* Return value:
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* Return value:
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* None
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* None
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@ -11,19 +12,19 @@
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* Public: No
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* Public: No
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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#define DEFAULT_ICON QUOTE(\z\ace\addons\interaction\ui\dot_ca.paa)
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private ["_color", "_sPos", "_ctrl", "_icon"];
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EXPLODE_2_PVT(_this,_sPos,_icon);
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_sPos = _this select 0;
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if(GVAR(iconCount) > (count GVAR(iconCtrls))-1) then {
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if(GVAR(iconCount) > (count GVAR(iconCtrls))-1) then {
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_displayNum = [46,91919] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
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_displayNum = [[46, 12] select visibleMap,91919] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
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GVAR(iconCtrls) pushBack ((findDisplay _displayNum) ctrlCreate ["RscStructuredText", 54021+GVAR(iconCount)]);
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GVAR(iconCtrls) pushBack ((findDisplay _displayNum) ctrlCreate ["RscStructuredText", 54021+GVAR(iconCount)]);
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};
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};
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private "_ctrl";
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_ctrl = GVAR(iconCtrls) select GVAR(iconCount);
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_ctrl = GVAR(iconCtrls) select GVAR(iconCount);
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GVAR(iconCount) = GVAR(iconCount) + 1;
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GVAR(iconCount) = GVAR(iconCount) + 1;
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_text = format ["<img image='%1' color='#FF0000' size='1.5' align='center'/>", format [QUOTE(PATHTOF(ui\selector%1.paa)), floor (((abs GVAR(rotationAngle)) mod 90) / 6)]];
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_ctrl ctrlSetStructuredText (parseText format ["<img image='%1' color='#FF0000' size='1.5' align='center'/>", _icon]);
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_ctrl ctrlSetStructuredText (parseText _text);
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_ctrl ctrlSetPosition [(_sPos select 0)-(0.2*SafeZoneW), (_sPos select 1)-(0.012*SafeZoneW), 0.4*SafeZoneW, 0.035*SafeZoneW];
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_ctrl ctrlSetPosition [(_sPos select 0)-(0.2*SafeZoneW), (_sPos select 1)-(0.012*SafeZoneW), 0.4*SafeZoneW, 0.035*SafeZoneW];
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//_ctrl ctrlSetBackgroundColor [1, 0, 0, 0.1];
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//_ctrl ctrlSetBackgroundColor [1, 0, 0, 0.1];
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_ctrl ctrlCommit 0;
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_ctrl ctrlCommit 0;
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