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Minor performance improvement
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@ -95,12 +95,11 @@ if (GVAR(ammoTemperatureEnabled)) then {
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};
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};
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// TODO: Make _bulletTraceVisible global and toggle it with events
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_bulletTraceVisible = false;
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if (GVAR(bulletTraceEnabled) && currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then {
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if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER" && currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then {
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_opticsName = (primaryWeaponItems ACE_player) select 2;
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_opticType = getNumber(configFile >> "cfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
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_bulletTraceVisible = (_opticType == 2 || currentWeapon ACE_player in ["ACE_Vector", "Binocular", "Rangefinder", "Laserdesignator"]) && cameraView == "GUNNER";
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_bulletTraceVisible = (_opticType == 2 || currentWeapon ACE_player in ["ACE_Vector", "Binocular", "Rangefinder", "Laserdesignator"]);
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};
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_caliber = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_caliber");
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