From 51e6134b7148b545f9ee0945c0097341e5b89007 Mon Sep 17 00:00:00 2001 From: Will/KJW <100206101+SpicyBagpipes@users.noreply.github.com> Date: Fri, 22 Sep 2023 17:08:34 +0100 Subject: [PATCH] Grenades - Improve flashbang sound (#9415) --- addons/grenades/functions/fnc_flashbangThrownFuze.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/grenades/functions/fnc_flashbangThrownFuze.sqf b/addons/grenades/functions/fnc_flashbangThrownFuze.sqf index c54a99d844..7f1a52417c 100644 --- a/addons/grenades/functions/fnc_flashbangThrownFuze.sqf +++ b/addons/grenades/functions/fnc_flashbangThrownFuze.sqf @@ -19,7 +19,7 @@ params ["_projectile"]; TRACE_1("params",_projectile); if (alive _projectile) then { - playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400]; + playSound3D ["A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_01.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400]; ["ace_flashbangExploded", [getPosASL _projectile]] call CBA_fnc_globalEvent; };