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misc
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d03e474075
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@ -7,7 +7,6 @@ PREP(canAttach);
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PREP(canDetach);
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PREP(detach);
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PREP(getChildrenAttachActions);
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PREP(openAttachUI);
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PREP(placeApprove);
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PREP(placeCancel);
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@ -25,8 +25,4 @@ _itemName = [_args, 0, ""] call CBA_fnc_defaultParam;
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_attachLimit = [6, 1] select (_player == _attachToVehicle);
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_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
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_ret = (canStand _player) && {alive _attachToVehicle} && {(count _attachedObjects) < _attachLimit} && {_itemName in ((itemsWithMagazines _player) + [""])};
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systemChat format ["[%1] Checking = %2", _itemName, _ret ];
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x = _this;
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_ret
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(canStand _player) && {alive _attachToVehicle} && {(count _attachedObjects) < _attachLimit} && {_itemName in ((itemsWithMagazines _player) + [""])};
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@ -42,7 +42,7 @@ _actions = [];
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if (getNumber (_item >> "ACE_Attachable") == 1) then {
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_displayName = getText(_item >> "displayName");
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_picture = getText(_item >> "picture");
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_action = [_x, _displayName, _picture, {_this call FUNC(attach)}, {_this call FUNC(canAttach)}, {}, _x] call EFUNC(interact_menu,createAction);
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_action = [_x, _displayName, _picture, {_this call FUNC(attach)}, {_this call FUNC(canAttach)}, {}, [_x]] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _target];
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};
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};
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@ -37,7 +37,7 @@ GVAR(placer) = objNull;
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[_placer, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
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[_placer, "DefaultAction", _placer getVariable [QGVAR(placeActionEH), -1]] call EFUNC(common,removeActionEventHandler);
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[_placer, "MenuBack", _placer getVariable [QGVAR(cancelActionEH), -1]] call EFUNC(common,removeActionEventHandler);
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// [_placer, "MenuBack", _placer getVariable [QGVAR(cancelActionEH), -1]] call EFUNC(common,removeActionEventHandler);
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call EFUNC(interaction,hideMouseHint);
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//A player can release the attachObject with it floating in mid-air.
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@ -56,6 +56,9 @@ _keepGoingCloser = true;
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_closeInMax = _startDistanceFromCenter;
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_closeInMin = 0;
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//Delete Local Placement Object
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deleteVehicle _setupObject;
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while {(_closeInMax - _closeInMin) > 0.01} do {
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_closeInDistance = (_closeInMax + _closeInMin) / 2;
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// systemChat format ["Trying %1 from %2 start %3", _closeInDistance, [_closeInMax, _closeInMin], _startDistanceFromCenter];
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@ -73,12 +76,12 @@ while {(_closeInMax - _closeInMin) > 0.01} do {
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_endASL = if (surfaceIsWater _startingPosShifted) then {_endPosShifted} else {ATLtoASL _endPosShifted};
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//Uncomment to see the lazor show, and see how the scanning works:
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drawLine3D [_startingPosShifted, _endPosShifted, [1,0,0,1]];
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// drawLine3D [_startingPosShifted, _endPosShifted, [1,0,0,1]];
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if (_attachToVehicle in lineIntersectsWith [_startASL, _endASL, _placer, _setupObject]) exitWith {_doesIntersect = true};
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if (_attachToVehicle in lineIntersectsWith [_startASL, _endASL, _placer]) exitWith {_doesIntersect = true};
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} forEach [[0,0,0.045], [0,0,-0.045], [0,0.045,0], [0,-0.045,0], [0.045,0,0], [-0.045,0,0]];
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} forEach [[0,0,0], [0,0,0.05], [0,0,-0.05]];
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if (_doesIntersect) then {
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_closeInMax = _closeInDistance;
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} else {
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@ -88,10 +91,7 @@ while {(_closeInMax - _closeInMin) > 0.01} do {
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_closeInDistance = (_closeInMax + _closeInMin) / 2;
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//Delete Local Placement Object
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deleteVehicle _setupObject;
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//Checks
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//Checks (too close to center or can't attach)
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if (((_startDistanceFromCenter - _closeInDistance) < 0.1) || {!([_attachToVehicle, _placer, _itemClassname] call FUNC(canAttach))}) exitWith {
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TRACE_2("no valid spot found",_closeInDistance,_startDistanceFromCenter);
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[localize "STR_ACE_Attach_Failed"] call EFUNC(common,displayTextStructured);
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