diff --git a/addons/reload/functions/fnc_checkAmmo.sqf b/addons/reload/functions/fnc_checkAmmo.sqf index aa55edf3d1..3cb3aa891a 100644 --- a/addons/reload/functions/fnc_checkAmmo.sqf +++ b/addons/reload/functions/fnc_checkAmmo.sqf @@ -5,7 +5,7 @@ * * Arguments: * 0: Unit equipped with the weapon - * 1: Unit to execute the reload + * 1: Unit wanting to check the ammo * * Return Value: * None diff --git a/addons/reload/functions/fnc_getAmmoToLinkBelt.sqf b/addons/reload/functions/fnc_getAmmoToLinkBelt.sqf index 3433e81ec1..87f2c56a1c 100644 --- a/addons/reload/functions/fnc_getAmmoToLinkBelt.sqf +++ b/addons/reload/functions/fnc_getAmmoToLinkBelt.sqf @@ -4,7 +4,7 @@ * Check if the target has an MG equipped with belt system that a unit can link. * * Arguments: - * 0: Unit wanting to execute the reload + * 0: Unit wanting to link the belt * 1: Unit equipped with the weapon * * Return Value: diff --git a/addons/reload/functions/fnc_startLinkingBelt.sqf b/addons/reload/functions/fnc_startLinkingBelt.sqf index 9dbf3cec9e..0e71836430 100644 --- a/addons/reload/functions/fnc_startLinkingBelt.sqf +++ b/addons/reload/functions/fnc_startLinkingBelt.sqf @@ -4,7 +4,7 @@ * Start linking the belt. * * Arguments: - * 0: Unit executing the reload + * 0: Unit linking the belt * 1: Unit equipped with the weapon * * Return Value: diff --git a/addons/reloadlaunchers/functions/fnc_addMissileReloadActions.sqf b/addons/reloadlaunchers/functions/fnc_addMissileReloadActions.sqf index 6a3b57363a..05b766dd95 100644 --- a/addons/reloadlaunchers/functions/fnc_addMissileReloadActions.sqf +++ b/addons/reloadlaunchers/functions/fnc_addMissileReloadActions.sqf @@ -5,7 +5,7 @@ * * Arguments: * 0: Unit equipped with the launcher - * 1: Unit to execute the reload + * 1: Unit wanting to execute the reload * * Return Value: * Children actions diff --git a/addons/reloadlaunchers/functions/fnc_canLoad.sqf b/addons/reloadlaunchers/functions/fnc_canLoad.sqf index dc9c2769ce..3786aed06b 100644 --- a/addons/reloadlaunchers/functions/fnc_canLoad.sqf +++ b/addons/reloadlaunchers/functions/fnc_canLoad.sqf @@ -1,10 +1,10 @@ #include "script_component.hpp" /* * Author: commy2, johnb43 - * Check of the unit can reload the launcher of target unit. + * Check if the unit can reload the launcher of the target unit. * * Arguments: - * 0: Unit to execute the reload + * 0: Unit wanting to execute the reload * 1: Unit equipped with the launcher * 2: Launcher name * 3: Missile name diff --git a/addons/reloadlaunchers/functions/fnc_getLoadableMissiles.sqf b/addons/reloadlaunchers/functions/fnc_getLoadableMissiles.sqf index 10649a3318..1a661b4722 100644 --- a/addons/reloadlaunchers/functions/fnc_getLoadableMissiles.sqf +++ b/addons/reloadlaunchers/functions/fnc_getLoadableMissiles.sqf @@ -1,10 +1,10 @@ #include "script_component.hpp" /* * Author: commy2, johnb43 - * Return all magazine types from reloaders inventory that are compatible with given weapon. + * Return all magazine types from reloader's inventory that are compatible with the given launcher. * * Arguments: - * 0: Unit to execute the reload + * 0: Unit wanting to execute the reload * 1: Launcher name * * Return Value: diff --git a/addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf b/addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf index b159ae8ece..2c159fbd25 100644 --- a/addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf +++ b/addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf @@ -5,10 +5,10 @@ * If the ammo argument is nil, a full magazine will be given. * * Arguments: - * 0: Unit to do the reloading - * 1: Target to rload - * 2: weapon name - * 3: missile name + * 0: Unit executing the reload + * 1: Unit equipped with the launcher + * 2: Launcher name + * 3: Missile name * 4: Ammo count * * Return Value: