From 618d3a2e96f1ac82fec40353a1ced60b5290c3b4 Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Fri, 24 Jun 2016 16:53:13 -0500 Subject: [PATCH] Block FCS when controlling a UAV Fix doing FCS keyUp calculations/setVariable when controlling a UAV while also in a turret with FCS enabled. Normal rangefinder on the UAV will still work as FUNC(canUseRangefinder) is still true --- addons/fcs/functions/fnc_canUseFCS.sqf | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/fcs/functions/fnc_canUseFCS.sqf b/addons/fcs/functions/fnc_canUseFCS.sqf index 3899584788..de4af99d7a 100644 --- a/addons/fcs/functions/fnc_canUseFCS.sqf +++ b/addons/fcs/functions/fnc_canUseFCS.sqf @@ -18,3 +18,4 @@ getNumber ([configFile >> "CfgVehicles" >> typeOf vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call EFUNC(common,getTurretConfigPath) >> QGVAR(Enabled)) == 1 && {cameraView == "GUNNER"} && {!([ACE_player] call CBA_fnc_canUseWeapon)} //Not Turned Out +&& {cameraOn != (getConnectedUAV ACE_player)} //Not Controlling a UAV