ACE Arsenal - fix #6591, PCML has no ammo (#7850)

As per @Superxpdude comment - https://github.com/acemod/ACE3/issues/6591#issuecomment-667706600
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Neviothr 2020-08-18 20:49:53 +03:00 committed by GitHub
parent 2f9c4b6b41
commit 5326d0acf5
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2 changed files with 2 additions and 1 deletions

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@ -142,7 +142,7 @@ private _putList = [];
switch true do {
// Rifle, handgun, secondary weapons mags
case (
((getNumber (_x >> "type") in [TYPE_MAGAZINE_PRIMARY_AND_THROW,TYPE_MAGAZINE_SECONDARY_AND_PUT,1536,TYPE_MAGAZINE_HANDGUN_AND_GL]) ||
((getNumber (_x >> "type") in [TYPE_MAGAZINE_PRIMARY_AND_THROW,TYPE_MAGAZINE_SECONDARY_AND_PUT,1536,TYPE_MAGAZINE_HANDGUN_AND_GL,TYPE_MAGAZINE_MISSILE]) ||
{(getNumber (_x >> QGVAR(hide))) == -1}) &&
{!(_className in _grenadeList)} &&
{!(_className in _putList)}

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@ -68,6 +68,7 @@
#define TYPE_MAGAZINE_HANDGUN_AND_GL 16 // mainly
#define TYPE_MAGAZINE_PRIMARY_AND_THROW 256
#define TYPE_MAGAZINE_SECONDARY_AND_PUT 512 // mainly
#define TYPE_MAGAZINE_MISSILE 768
// more types
#define TYPE_BINOCULAR_AND_NVG 4096
#define TYPE_WEAPON_VEHICLE 65536