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https://github.com/acemod/ACE3.git
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Simplified the AB PFH massively
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@ -48,7 +48,7 @@ if (_abort && alwaysSimulateForSnipers) then {
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_abort = _opticType != 2; // We only abort if the non local shooter is not a sniper
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};
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};
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if (_abort) exitWith {
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if (_abort || !(GVAR(extensionAvailable))) exitWith {
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[_bullet, getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction")] call EFUNC(winddeflection,updateTrajectoryPFH);
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};
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@ -151,59 +151,36 @@ if (GVAR(AdvancedAirDragEnabled)) then {
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};
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};
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_index = count GVAR(bulletDatabase);
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if (count GVAR(bulletDatabaseFreeIndices) > 0) then {
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_index = GVAR(bulletDatabaseFreeIndices) select 0;
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GVAR(bulletDatabaseFreeIndices) = GVAR(bulletDatabaseFreeIndices) - [_index];
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};
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#ifdef USE_ADVANCEDBALLISTICS_DLL
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"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", _index, _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
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GVAR(bulletDatabase) set[_index, [_bullet, _caliber, _bulletTraceVisible, _index]];
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GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
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if ((GVAR(bulletDatabaseOccupiedIndices) pushBack _index) == 0) then {
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[{
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private ["_bulletDatabaseEntry", "_index", "_bullet", "_caliber", "_bulletTraceVisible", "_bulletVelocity", "_bulletPosition"];
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"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
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{
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_bulletDatabaseEntry = (GVAR(bulletDatabase) select _x);
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if (!alive (_bulletDatabaseEntry select 0)) then {
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_index = _bulletDatabaseEntry select 3;
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GVAR(bulletDatabaseOccupiedIndices) = GVAR(bulletDatabaseOccupiedIndices) - [_index];
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GVAR(bulletDatabaseFreeIndices) pushBack _index;
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};
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true
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} count GVAR(bulletDatabaseOccupiedIndices);
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[{
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private ["_index", "_bullet", "_caliber", "_bulletTraceVisible", "_bulletVelocity", "_bulletPosition"];
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EXPLODE_4_PVT(_this select 0,_bullet,_caliber,_bulletTraceVisible,_index);
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if (count GVAR(bulletDatabaseOccupiedIndices) == 0) exitWith {
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GVAR(bulletDatabase) = [];
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GVAR(bulletDatabaseOccupiedIndices) = [];
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GVAR(bulletDatabaseFreeIndices) = [];
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[_this select 1] call cba_fnc_removePerFrameHandler;
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};
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if (!alive _bullet) exitWith {
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[_this select 1] call cba_fnc_removePerFrameHandler;
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};
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{
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_bulletDatabaseEntry = (GVAR(bulletDatabase) select _x);
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_bullet = _bulletDatabaseEntry select 0;
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_caliber = _bulletDatabaseEntry select 1;
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_bulletTraceVisible = _bulletDatabaseEntry select 2;
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_index = _bulletDatabaseEntry select 3;
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_bulletVelocity = velocity _bullet;
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_bulletPosition = getPosASL _bullet;
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_bulletVelocity = velocity _bullet;
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_bulletPosition = getPosASL _bullet;
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if (_bulletTraceVisible && vectorMagnitude _bulletVelocity > 600) then {
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drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.4*_caliber,0.2*_caliber],[[0,0,0,0.6],[0,0,0,0.4]],[1,0],0,0,"","",""];
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};
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if (_bulletTraceVisible && vectorMagnitude _bulletVelocity > 600) then {
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drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.4*_caliber,0.2*_caliber],[[0,0,0,0.6],[0,0,0,0.4]],[1,0],0,0,"","",""];
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};
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call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, floor(time), time - floor(time)]);
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call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, floor(time), time - floor(time)]);
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true
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} count GVAR(bulletDatabaseOccupiedIndices);
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}, GVAR(simulationInterval), []] call CBA_fnc_addPerFrameHandler;
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};
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}, GVAR(simulationInterval), [_bullet, _caliber, _bulletTraceVisible, GVAR(currentbulletID)]] call CBA_fnc_addPerFrameHandler;
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#else
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_index = count GVAR(bulletDatabase);
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if (count GVAR(bulletDatabaseFreeIndices) > 0) then {
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_index = GVAR(bulletDatabaseFreeIndices) select 0;
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GVAR(bulletDatabaseFreeIndices) = GVAR(bulletDatabaseFreeIndices) - [_index];
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};
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GVAR(bulletDatabase) set[_index, [_bullet, _caliber, _airFriction, _muzzleVelocity, _stabilityFactor, _transonicStabilityCoef, _twistDirection, _unit, _bulletTraceVisible, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _index]];
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GVAR(bulletDatabaseStartTime) set[_index, time];
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GVAR(bulletDatabaseSpeed) set[_index, 0];
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