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https://github.com/acemod/ACE3.git
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Populating help splash
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parent
3d290977e5
commit
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@ -1,9 +1,9 @@
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class RscButtonMenu;
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class RscControlsGroupNoScrollbars;
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class RscFrame;
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class RscListNBox;
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class RscMapControl;
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class RscPicture;
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class RscStructuredText;
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class RscText;
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class RscTree;
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@ -194,6 +194,15 @@ class GVAR(interface) {
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sizeEx = H_PART(1);
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text = CSTRING(HelpTitle);
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};
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class helpContent: RscListNBox {
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idc = IDC_HELP_LIST;
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x = W_PART(1);
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y = H_PART(2);
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W = W_PART(22);
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H = H_PART(21);
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default = 1;
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columns[] = {0.01,0.5};
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};
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};
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};
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};
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@ -101,6 +101,21 @@ switch (toLower _mode) do {
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// Handle the toolbar values
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[FUNC(handleToolbar), 0, _display] call CBA_fnc_addPerFrameHandler;
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// Populate the help splash
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{
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((_display displayCtrl IDC_HELP) controlsGroupCtrl IDC_HELP_LIST) lnbAddRow _x;
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} forEach [
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[localize LSTRING(freeCamForward),"W"],
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[localize LSTRING(freeCamBackward),"S"],
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[localize LSTRING(freeCamLeft),"A"],
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[localize LSTRING(freeCamRight),"D"],
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[localize LSTRING(freeCamUp),"Q"],
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[localize LSTRING(freeCamDown),"Z"],
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[localize LSTRING(freeCamVision),"N"],
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[localize LSTRING(freeCamSpeed),"Scrollwheel"],
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[localize LSTRING(freeCamZoom),"Ctrl + Scrollwheel"]
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];
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// Hacky way to enable keybindings
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//_display displayAddEventHandler ["KeyUp", {[_this,'keyup'] call CBA_events_fnc_keyHandler}];
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//_display displayAddEventHandler ["KeyDown", {[_this,'keydown'] call CBA_events_fnc_keyHandler}];
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File diff suppressed because it is too large
Load Diff
@ -36,6 +36,8 @@
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#define IDC_COMP_270 5270
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#define IDC_HELP 7631
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#define IDC_HELP_LIST 7622
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#define IDC_MAP 6791
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#define IDC_TOOL 3000
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@ -100,267 +100,74 @@
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<English>Thermal</English>
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</Key>
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<!-- Keybinds -->
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<Key ID="STR_ACE_Spectator_keyCamMoveForward">
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<!-- Controls -->
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<Key ID="STR_ACE_Spectator_freeCamControls">
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<English>Free Camera Controls</English>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamForward">
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<English>Move Camera Forward</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamMoveBackward">
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<Key ID="STR_ACE_Spectator_freeCamBackward">
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<English>Move Camera Backward</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamMoveLeft">
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<Key ID="STR_ACE_Spectator_freeCamLeft">
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<English>Move Camera Left</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamMoveRight">
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<Key ID="STR_ACE_Spectator_freeCamRight">
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<English>Move Camera Right</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamMoveUp">
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<Key ID="STR_ACE_Spectator_freeCamUp">
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<English>Move Camera Up</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamMoveDown">
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<Key ID="STR_ACE_Spectator_freeCamDown">
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<English>Move Camera Down</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotUp">
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<English>Angle Camera Up</English>
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<Key ID="STR_ACE_Spectator_freeCamLock">
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<English>Lock Camera to Target</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotDown">
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<English>Angle Camera Down</English>
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<Key ID="STR_ACE_Spectator_freeCamZoom">
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<English>Zoom In/Out</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotLeft">
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<English>Angle Camera Left</English>
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<Key ID="STR_ACE_Spectator_freeCamSpeed">
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<English>Speed Up/Down</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotRight">
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<English>Angle Camera Right</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotUpLeft">
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<English>Angle Camera Up + Left</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotUpRight">
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<English>Angle Camera Up + Right</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotDownLeft">
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<English>Angle Camera Down + Left</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotDownRight">
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<English>Angle Camera Down + Right</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamBankLeft">
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<English>Bank Camera Left</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamBankRight">
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<English>Bank Camera Right</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotMore">
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<English>Angle/Bank Camera Faster (keyboard only)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotLess">
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<English>Angle/Bank Camera Slower (keyboard only)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamBankMod">
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<English>Bank Camera Modifier (with mouse)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamReset">
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<English>Reset Camera Angle</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamLock">
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<English>Follow Target or Position</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamAttach">
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<English>Attach Camera to Object</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot1">
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<English>Save Position #1</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot2">
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<English>Save Position #2</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot3">
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<English>Save Position #3</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot4">
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<English>Save Position #4</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot5">
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<English>Save Position #5</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot6">
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<English>Save Position #6</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot7">
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<English>Save Position #7</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot8">
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<English>Save Position #8</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot9">
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<English>Save Position #9</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot10">
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<English>Save Position #10</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot11">
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<English>Save Position #11</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot12">
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<English>Save Position #12</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot1">
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<English>Restore Position #1</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot2">
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<English>Restore Position #2</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot3">
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<English>Restore Position #3</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot4">
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<English>Restore Position #4</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot5">
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<English>Restore Position #5</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot6">
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<English>Restore Position #6</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot7">
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<English>Restore Position #7</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot8">
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<English>Restore Position #8</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot9">
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<English>Restore Position #9</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot10">
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<English>Restore Position #10</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot11">
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<English>Restore Position #11</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot12">
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<English>Restore Position #12</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit1">
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<English>Save Unit #1</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit2">
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<English>Save Unit #2</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit3">
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<English>Save Unit #3</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit4">
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<English>Save Unit #4</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit5">
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<English>Save Unit #5</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit6">
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<English>Save Unit #6</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit7">
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<English>Save Unit #7</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit8">
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<English>Save Unit #8</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit9">
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<English>Save Unit #9</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit10">
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<English>Save Unit #10</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit1">
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<English>Restore Unit #1</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit2">
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<English>Restore Unit #2</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit3">
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<English>Restore Unit #3</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit4">
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<English>Restore Unit #4</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit5">
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<English>Restore Unit #5</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit6">
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<English>Restore Unit #6</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit7">
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<English>Restore Unit #7</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit8">
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<English>Restore Unit #8</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit9">
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<English>Restore Unit #9</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit10">
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<English>Restore Unit #10</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFOVup">
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<English>Increase FOV</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFOVdown">
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<English>Decrease FOV</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFOVreset">
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<English>Reset FOV</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFocusUp">
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<English>Increase Focal Distance (PP must be enabled)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFocusDown">
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<English>Decrease Focal Distance (PP must be enabled)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFocusReset">
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<English>Reset Focal Distance (PP must be enabled)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFocusInfinite">
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<English>Disable Focus</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyTimeAccUp">
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<English>Increase Time Acceleration (SP only)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyTimeAccDown">
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<English>Decrease Time Acceleration (SP only)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyTimeAccReset">
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<English>Reset Time Acceleration (SP only)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyToggleMarkers">
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<English>Toggle 2D/3D Marker Mode</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyUnitList">
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<English>Toggle Unit List</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCrosshair">
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<English>Toggle Crosshair</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyStatus">
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<English>Toggle Status Overlay</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyMap">
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<English>Toggle Map</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyVision">
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<Key ID="STR_ACE_Spectator_freeCamVision">
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<English>Toggle Vision Mode</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyUnitNext">
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<English>Switch to Next Unit</English>
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<Key ID="STR_ACE_Spectator_uiToggleInterface">
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<English>Toggle Interface</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyUnitPrevious">
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<English>Switch to Previous Unit</English>
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<Key ID="STR_ACE_Spectator_uiToggleIcons">
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<English>Toggle Unit Icons</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyPOVup">
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<English>Unit POV In</English>
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<Key ID="STR_ACE_Spectator_uiToggleUnits">
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<English>Toggle Unit List</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyPOVdown">
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<English>Unit POV Out</English>
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<Key ID="STR_ACE_Spectator_uiToggleTools">
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<English>Toggle Toolbar</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyExit">
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<English>Exit Camera Key (mission dependent)</English>
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<Key ID="STR_ACE_Spectator_uiToggleCompass">
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<English>Toggle Compass</English>
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</Key>
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<Key ID="STR_ACE_Spectator_uiToggleMap">
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<English>Toggle Map</English>
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</Key>
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<Key ID="STR_ACE_Spectator_uiToggleHelp">
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<English>Toggle Help</English>
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</Key>
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<Key ID="STR_ACE_Spectator_prevCam">
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<English>Next Camera</English>
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</Key>
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<Key ID="STR_ACE_Spectator_prevCam">
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<English>Previous Camera</English>
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</Key>
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<Key ID="STR_ACE_Spectator_nextUnit">
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<English>Next Unit</English>
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</Key>
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<Key ID="STR_ACE_Spectator_prevUnit">
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<English>Previous Unit</English>
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</Key>
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</Package>
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</Project>
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