Change H1s to H2

This commit is contained in:
KoffeinFlummi 2015-05-14 16:13:04 +02:00
parent 14ca9f2e4e
commit 53bc8ca9e5
70 changed files with 205 additions and 205 deletions

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,9 +14,9 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -6,7 +6,7 @@ order: 5
parent: wiki
---
# Overview
## Overview
### Adjusted AI skill values
The idea here is to reduce the AI's godlike aiming capabilties while retaining it's high intelligence. The AI should be smart enough to move through a town, but also be 'human' in their reaction time and aim.

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@ -6,7 +6,7 @@ order: 5
parent: wiki
---
# Overview
## Overview
### Adjusted flight behaviour
Changes the flight behaviour of various aircraft.
@ -32,7 +32,7 @@ Adds a laser marker to the copilot seat of the Wildcat.
Adds a HUD to the AH-9 based on the comanches HUD.
# Usage
## Usage
### Adjusted flight behaviour
Changes the flight behaviour of various aircraft.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -13,10 +13,10 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,10 +14,10 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Attach items to uniform
Enables player to attach IR grenades and chemlights to themselves.
@ -14,7 +14,7 @@ Enables player to attach IR grenades and chemlights to themselves.
Adds an attachable IR strobe, which is only visible using night vision devices and offers better visibility than IR grenades.
# Usage
## Usage
### attaching to yourself
- Press the self interaction key

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@ -5,18 +5,18 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Lock backpack
Adds the ability to lock backpacks. Locked backpacks can't be accessed by others.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Realistic rifle ammunition
Changes include adjusted muzzle velocity, air friction and dispersion based on real life values.
@ -29,11 +29,11 @@ The M14 EBR now uses ammunition with decreased muzzle velocity and air friction
Flash suppressors are similar to sound suppressors and prevent the muzzle flash reducing visibilty without decreasing combat effectiveness. Flash suppressors are available for the calibers 5.56mm, 6.5mm, 7.62mm, .45 ACP and 9mm.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Take captives
Introduces a captivity system for taking and moving prisoners.
@ -20,7 +20,7 @@ You can frisk a restrained captive.
You can surrender, while surrendering AI will cease fire.
# Usage
## Usage
### Capturing someone
- You need cable ties.

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@ -5,18 +5,18 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Elite mode adjustments
Adjusts the default settings for the hardest difficulty to more closely resemble A2 settings. (No crosshair, stat screen, death messages...)
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,18 +5,18 @@ group: feature
parent: wiki
---
# Overview
## Overview
### NLAW disposable anti tank weapon
Makes the NLAW disposable and provides the tools for other addons to do the same.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -13,12 +13,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Advanced explosives placement
Enables more precise placement of explosives.
@ -17,12 +17,12 @@ Offers different trigger types, like clackers and dead man switches.
Enables attaching explosives to vehicles.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Fire control system
Offers a custom fire control system for tanks and helicopters. It enables engaging stationary and moving targets.
@ -17,13 +17,13 @@ Changes the default rangefinders, including those in vehicles, to require manual
Anti air cannons can now use airburst ammunition. It will explode on the FCS' zeroed in range.
# Usage
## Usage
To engage moving targets, place the crosshair on the enemy vehicle and press and hold tab. Follow the moving target with your crosshair for about 2 seconds and release tab. The optic will now be adjusted sideways to ensure a hit.
To use manual lasing, place the crosshair on the object to range and press and hold tab.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Visual Effects for eyewear
Adds color tint to sunglasses and other eyewear. Causes raindrops to appear on
@ -13,12 +13,12 @@ the screen in rain. Causes dirt to appear on the screen when dirt is kicked up
nearby (e.g. explsions, rotor wash, bullet impacts).
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Throw modes
Provides different modes for throwing grenades (high throw, precision throw and drop mode).
@ -17,12 +17,12 @@ Adds throwable hand flares in the colors white, red, green and yellow. Additiona
Adds stun grenade. This will also affect AI.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Hearing damage simulation
Introduces hearing damage caused by nearby explosions and large-caliber weapons.
@ -15,12 +15,12 @@ Adds ear plugs to mitigate that effect. Soldiers with high caliber weapons or
missile launchers will be equipped with those, but remember to put them in.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,18 +5,18 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Resized inventory UI
Makes the inventory dialog bigger and increases the number of items that can be seen in the list at once.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,7 +14,7 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
@ -30,6 +30,6 @@ Steps to lock titan/Javelin:
CTRL+TAB is default key to change firemode (configurable as a key)
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Repacking magazines
Adds ability to repack magazines of the same type. An optional module provides
@ -13,12 +13,12 @@ options to adjust the repacking time of single rounds and whole magazines to
the mission maker.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,18 +5,18 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Improved marker placement
Expands the "Insert Marker" menu and allows to rotate map markers. Shows the currently selected channel to prevent misplacement.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Jumping
Adds the ability to jump when pressing the vault key while moving. (V - key)
@ -23,12 +23,12 @@ Adds a weight of the current loadout display in the inventory to estimate the fa
The player can now use the sights of rifles and pistols in all prone stances.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,18 +5,18 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Nametag and rank display
Adds nametags and soldier ranks to friendly players in multiplayer. This can be adjusted in the ACE Options Menu to not display the rank, display all nametags of nearby soldiers instead of those who are looked directly at, to require a button press to show the nametags or to disable them altogether.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Multiple Generation NVGs
Adds different night vision devices with varying image quality and field of
@ -22,10 +22,10 @@ Enables the user to manually adjust NVG brightness.
# Usage
## Usage
Use Alt+PageUp and Alt+PageDown to adjust NVG brightness.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,19 +5,19 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Silent avatar
Mutes the player's automatic callouts ("Enemy man, 100 meters, front!").
Does not mute AI callouts.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Weapon Jamming
Adds a propability to jam a weapon when firing. Jams can be cleared by
@ -23,13 +23,13 @@ Adds the ability to changes barrels on machine guns to compensate for those
effects.
# Usage
## Usage
To clear a jammed weapon, press Shift+R.
*needs documentation on swapping barrels*
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Altimeter
Removes the altitude and descend speed UI elements when free-falling and
@ -19,12 +19,12 @@ Adds a non-steerable parachute variant for jet pilots.
Smoothens parachute landing animation.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,18 +5,18 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Adjusted Ragdolls
Changes the ragdolls to react more to the force of shots and explosions.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,19 +5,19 @@ group: feature
parent: wiki
---
# Overview
## Overview
### Real names
Changes the names of vehicles, magazines, weapons, grenades, explosive charges
and mines to their respective real-world counterparts whenever possible.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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@ -5,7 +5,7 @@ group: feature
parent: wiki
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# Overview
## Overview
### Recoil adjustment
Overhauls the recoil system reducing upwards recoil.
@ -17,12 +17,12 @@ Introducing camshake when firing on foot or as vehicle gunner depending on stanc
Firing in longer burst (> 3 rounds per burst) slightly reduces the accuracy. Firing machine guns in bursts is now useful.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Ammo count
Hides the actual round count of magazines and removes the icon when the current magazine is emptied. The player can instead check the magazine weight, but that gives only estimated values for magazines with more than 10 rounds.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,11 +14,11 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings, instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Respawn with same gear
Requires the Respawn Gear module to be placed. Respawned soldiers now have their loadout when killed.
@ -17,12 +17,12 @@ Shows friendly fire warnings in system chat if the module is placed. Works even
Adds rallypoints to all 3 sides to enable teleportation from base spawn to FOBs. Requires some setup from the mission maker.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Safety
You can now use the safety mode of any weapon. Switching weapon modes takes the safety off.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Sniper Scope Adjustment
Enables snipers to adjust their scopes horizontally and vertically in mils.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Magazine Names
Unifies the name formatting of magazines similar to Arma 2 standards.
@ -17,12 +17,12 @@ Assault rifles no longer have tracer rounds in their non-tracer magazines. This
All pistol and sub machine gun magazines now have adjusted capacaties to match their real life counterparts.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Body Warmth
Adjusts the thermal properties of humans making them less like torches.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Vector IV Rangefinder
Adds the Vector IV rangefinder, including all real-life usage modes (distance between two points, angle between two points etc.)
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Speedlimiter
Adds ability to limit the max. speed of any vehicle.
@ -35,12 +35,12 @@ The rate of fire of vehicle mounted miniguns and machine guns is adjusted to mat
MBT main guns and mortars can no longer lock on enemies. The AT rounds of both now have raised cost values to encourage the AI to not use those rounds against foot soldiers over their machine guns or HE rounds.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Weapon select
The number key can be used to quickly switch between weapons. (1 key - pistol, 2 key - rifle, 3 key - grenade launcher, 4 key - rocket launcher, 5 key - binocular)
@ -23,12 +23,12 @@ Quickly switch between vehicle weapons (1-3 key)
To prevent accidents a grenade has to be selected before it can be thrown. Toggles between explosive and non-explosive grenades. When spamming the throw key, the player won't automatically switch to frag grenades when all smokes are used up. Also shows an indicator to quickly see how many grenades are left when selecting and after throwing (6 key - switch between frag grenades, 7 key - switch between other grenades)
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Sub-feature 1
Short description of sub-feature 1.
@ -14,12 +14,12 @@ Short description of sub-feature 1.
Short description of sub-feature 2.
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.

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# Overview
## Overview
### Wind Deflection
Adds ballistic influences of wind, air density and temperature
# Usage
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
# Dependencies
## Dependencies
List of modules that must be present for this module to work.