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Explosives - Fix UBC
Updating base class PipeBombBase->IEDUrbanBig_Remote_Ammo, by z\addons\ace\explosives\config.cpp/CfgAmmo/IEDLandBig_Remote_Ammo/ Updating base class PipeBombBase->IEDUrbanSmall_Remote_Ammo, by z\addons\ace\explosives\config.cpp/CfgAmmo/IEDLandSmall_Remote_Ammo/
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@ -75,7 +75,7 @@ class CfgAmmo {
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triggerWhenDestroyed = 1;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.562341, 1, 40};
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};
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class IEDLandBig_Remote_Ammo: IEDUrbanBig_Remote_Ammo {
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class IEDLandBig_Remote_Ammo: PipeBombBase {
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mineTrigger = "RangeTrigger";
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triggerWhenDestroyed = 1;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.562341, 1, 40};
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@ -85,7 +85,7 @@ class CfgAmmo {
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triggerWhenDestroyed = 1;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.562341, 1, 40};
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};
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class IEDLandSmall_Remote_Ammo: IEDUrbanSmall_Remote_Ammo {
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class IEDLandSmall_Remote_Ammo: PipeBombBase {
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mineTrigger = "RangeTrigger";
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triggerWhenDestroyed = 1;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.562341, 1, 40};
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