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https://github.com/acemod/ACE3.git
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cleanup respawn module, close #2184
This commit is contained in:
parent
5f7c30dd7c
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5425836e47
@ -1,3 +1,4 @@
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class ACE_Settings {
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class GVAR(SavePreDeathGear) {
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value = 0;
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@ -1,3 +1,4 @@
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class CfgAddons {
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class GVAR(Rallypoints) {
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list[] = {"ACE_Rallypoint_West", "ACE_Rallypoint_East", "ACE_Rallypoint_Independent", "ACE_Rallypoint_West_Base", "ACE_Rallypoint_East_Base", "ACE_Rallypoint_Independent_Base"};
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@ -1,3 +1,4 @@
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class CfgVehicleClasses {
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class GVAR(Rallypoints) {
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displayName = CSTRING(EditorCategory);
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@ -1,3 +1,4 @@
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class CfgVehicles {
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class ACE_Module;
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class ACE_ModuleRespawn: ACE_Module {
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@ -6,7 +7,7 @@ class CfgVehicles {
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displayName = CSTRING(Module_DisplayName);
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function = QFUNC(module);
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scope = 2;
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isGlobal = 1;
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isGlobal = 0;
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icon = QUOTE(PATHTOF(UI\Icon_Module_Respawn_ca.paa));
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class Arguments {
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@ -24,6 +25,7 @@ class CfgVehicles {
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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description = CSTRING(Module_Description);
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};
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@ -2,4 +2,4 @@
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#include "script_component.hpp"
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["rallypointMoved", {_this call FUNC(updateRallypoint)}] call EFUNC(common,addEventhandler);
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["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); // hide enemy rallypoint markers
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["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); // hide enemy rallypoint markers
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@ -13,7 +13,6 @@ PREP(moduleFriendlyFire);
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PREP(moduleRallypoint);
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PREP(moveRallypoint);
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PREP(removeBody);
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PREP(removeDisconnectedPlayer);
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PREP(restoreGear);
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PREP(showFriendlyFireMessage);
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PREP(teleportToRallypoint);
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@ -1,33 +1,30 @@
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/*
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Name: ACE_Respawn_fnc_canMoveRallypoint
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Author(s):
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commy2
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Description:
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checks if a unit can move a rally point
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Parameters:
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0: OBJECT - unit
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1: OBJECT - side
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Returns:
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BOOLEAN
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*/
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* Author: commy2
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* Checks if a unit can move a rally point.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Side <SIDE>
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*
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* Return Value:
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* Can move <BOOL>
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*
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* Example:
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* [ACE_Player, side ACE_Player] call ace_respawn_fnc_canMoveRallypoint
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_side"];
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params ["_unit", "_side"];
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_unit = _this select 0;
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_side = _this select 1;
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// player has to be a rallypoint mover. group leader by default
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if !(_unit getVariable ["ACE_canMoveRallypoint", false]) exitWith {false};
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// rallypoint names are defined in CfgVehicles.hpp
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_unit getVariable ["ACE_canMoveRallypoint", false]
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&& {!isNull ([
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// rallypoint of that side has to exist
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!isNull ([
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objNull,
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missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
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missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
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missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
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] select ([west, east, independent] find _side) + 1)}
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] select ([west, east, independent] find _side) + 1) // return
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@ -1,26 +1,39 @@
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// by commy2
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// execute on server only!
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/*
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* Author: commy2
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* Handle XEH Init Post on Server.
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* Execution on server only.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_Player] call ace_respawn_fnc_handleInitPostServer
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_1(_unit);
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params ["_unit"];
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private ["_group0", "_rallypoint"];
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private ["_groupUnit", "_rallypoint", "_leaderVarName"];
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_group0 = group _unit; // _group-is a reserved veriable and shouldn't be used
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_groupUnit = group _unit; // _group is a reserved veriable and shouldn't be used
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_rallypoint = [
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objNull,
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missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
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missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
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missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
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] select ([west, east, independent] find side _group0) + 1;
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] select ([west, east, independent] find side _groupUnit) + 1;
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// exit if no moveable rallypoint is placed for that side
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if (isNull _rallypoint) exitWith {};
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// find leader
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private "_leaderVarName";
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_leaderVarName = _group0 getVariable [QGVAR(leaderVarName), ""];
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_leaderVarName = _groupUnit getVariable [QGVAR(leaderVarName), ""];
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// exit if group already has a playable slot assigned as rallypoint leader
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if (_leaderVarName != "") exitWith {
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@ -31,7 +44,7 @@ if (_leaderVarName != "") exitWith {
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};
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// treat group leader
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_unit = leader _group0;
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_unit = leader _groupUnit;
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_leaderVarName = vehicleVarName _unit;
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@ -47,6 +60,6 @@ if (_leaderVarName == "") then {
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};
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// prevent group from getting multiple leaders; use this to assign rallypoint moving ability on JIP
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_group0 setVariable [QGVAR(leaderVarName), _leaderVarName];
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_groupUnit setVariable [QGVAR(leaderVarName), _leaderVarName];
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_unit setVariable ["ACE_canMoveRallypoint", true, true];
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@ -1,31 +1,30 @@
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/*
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Name: ACE_Respawn_fnc_handleKilled
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Author(s):
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bux578
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Description:
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Handles the XEH Killed event
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Parameters:
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0: OBJECT - Killed unit
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1: OBJECT - Attacker
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Returns:
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VOID
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*/
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* Author: bux578
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* Handles the XEH killed event.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Killer <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, bad_dude] call ace_respawn_fnc_handleKilled
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_1(_killedUnit);
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params ["_unit"];
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// Saves the gear when the player! (and only him) is killed
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if (ACE_player == _killedUnit) then {
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if (ACE_player == _unit) then {
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GVAR(unitGear) = [];
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if (GVAR(SavePreDeathGear)) then {
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GVAR(unitGear) = [_killedUnit] call EFUNC(common,getAllGear);
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GVAR(unitGear) pushBack [currentWeapon _killedUnit, currentMuzzle _killedUnit, currentWeaponMode _killedUnit];
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GVAR(unitGear) = [_unit] call EFUNC(common,getAllGear);
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GVAR(unitGear) pushBack [currentWeapon _unit, currentMuzzle _unit, currentWeaponMode _unit];
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};
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};
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@ -1,44 +1,28 @@
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// by commy2
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/*
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* Author: commy2
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* Handle player changed event. Updates visibility of Rallypoint markers.
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*
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* Arguments:
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* 0: New Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player] call ace_respawn_fnc_handlePlayerChanged
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private "_newUnit";
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params ["_newUnit"];
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_newUnit = _this select 0;
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private "_side";
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_side = side group _newUnit;
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switch (side group _newUnit) do {
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case (west): {
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((missionNamespace getVariable ["ACE_Rallypoint_West", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 1;
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((missionNamespace getVariable ["ACE_Rallypoint_East", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_West_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 1;
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((missionNamespace getVariable ["ACE_Rallypoint_East_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_Independent_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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};
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case (east): {
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((missionNamespace getVariable ["ACE_Rallypoint_West", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_East", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 1;
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((missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_West_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_East_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 1;
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((missionNamespace getVariable ["ACE_Rallypoint_Independent_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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};
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case (independent): {
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((missionNamespace getVariable ["ACE_Rallypoint_West", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_East", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 1;
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((missionNamespace getVariable ["ACE_Rallypoint_West_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_East_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_Independent_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 1;
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};
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default {
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((missionNamespace getVariable ["ACE_Rallypoint_West", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_East", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_West_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_East_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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((missionNamespace getVariable ["ACE_Rallypoint_Independent_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0;
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};
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};
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((GETGVAR("ACE_Rallypoint_West", objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal ([0, 1] select (_side == west));
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((GETGVAR("ACE_Rallypoint_West_Base", objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal ([0, 1] select (_side == west));
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((GETGVAR("ACE_Rallypoint_East", objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal ([0, 1] select (_side == east));
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((GETGVAR("ACE_Rallypoint_East_Base", objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal ([0, 1] select (_side == east));
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((GETGVAR("ACE_Rallypoint_Independent", objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal ([0, 1] select (_side == independent));
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((GETGVAR("ACE_Rallypoint_Independent_Base", objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal ([0, 1] select (_side == independent));
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@ -1,32 +1,29 @@
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/*
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Name: ACE_Respawn_fnc_handleRespawn
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Author(s):
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bux578
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Description:
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Handles the XEH Respawn event
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Parameters:
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0: OBJECT - Respawned Unit
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1: ?
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Returns:
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VOID
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*/
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* Author: bux578
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* Handles the XEH Respawn event.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Corpse <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_Player, old_body_lying_on_floor] call ace_respawn_fnc_handleRespawn
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_respawnedUnit"];
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_respawnedUnit = _this select 0;
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params ["_unit"];
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// Restores the gear when the player respawns
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if (GVAR(SavePreDeathGear)) then {
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[_respawnedUnit, GVAR(unitGear)] call FUNC(restoreGear);
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[_unit, GVAR(unitGear)] call FUNC(restoreGear);
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};
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// fix for setVariable public being lost on respawn for machines that JIP after the command was broadcasted
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if (_respawnedUnit getVariable ["ACE_canMoveRallypoint", false]) then {
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_respawnedUnit setVariable ["ACE_canMoveRallypoint", true, true];
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if (_unit getVariable ["ACE_canMoveRallypoint", false]) then {
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_unit setVariable ["ACE_canMoveRallypoint", true, true];
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};
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@ -1,52 +1,51 @@
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/*
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Name: ACE_Respawn_fnc_initRallypoint
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Author(s):
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commy2
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Description:
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init code for rally points
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Parameters:
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0: OBJECT - rally
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Returns:
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VOID
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*/
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* Author: commy2
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* Init code for rallypoints.
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*
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* Arguments:
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* 0: Rallypoint Object <OBJECT>
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* 1: Respawn Marker <STRING>
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* 2: Side <SIDE>
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*
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* Return Value:
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* None
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*
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* Example:
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* [respawn_object, "", west] call ace_respawn_fnc_initRallypoint
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_3(_rallypoint,_respawnMarker,_side);
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params ["_rallypoint", "_respawnMarker", "_side"];
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private "_name";
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_name = typeOf _rallypoint;
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// init visible marker
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if (hasInterface) then {
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// fix init having wrong position, vars etc.
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[_rallypoint, _respawnMarker, _side, _name] spawn {
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PARAMS_4(_rallypoint,_respawnMarker,_side,_name);
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[{
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params ["_rallypoint", "_respawnMarker", "_side", "_name"];
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private ["_marker", "_type"];
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private ["_marker", "_type", "_date"];
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_marker = format ["ACE_Marker_%1", _name];
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// exit if it already exist
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// exit if marker already exist
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if (_marker in allMapMarkers) exitWith {};
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_marker = createMarkerLocal [_marker, getPosASL _rallypoint];
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_type = ["selector_selectedFriendly", "selector_selectedEnemy"] select (_respawnMarker == "");
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_marker setMarkerTypeLocal _type;
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_marker setMarkerAlphaLocal ([0,1] select (_side == playerSide)); // playerSide to guarantee init
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_marker setMarkerAlphaLocal ([0,1] select (_side == playerSide)); // playerSide to guarantee init
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private "_markerDate";
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_markerDate = _rallypoint getVariable [QGVAR(markerDate), ""];
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_date = _rallypoint getVariable [QGVAR(markerDate), ""];
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_marker setMarkerTextLocal _markerDate;
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_marker setMarkerTextLocal _date;
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_rallypoint setVariable [QGVAR(marker), _marker];
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};
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}, [_rallypoint, _respawnMarker, _side, _name], 0.1] call EFUNC(common,waitAndExecute);
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};
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if (!isServer) exitWith {};
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@ -62,7 +61,6 @@ if (isNil _name) then {
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};
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["rallypointMoved", [_rallypoint, _side]] call EFUNC(common,globalEvent);
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} else {
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deleteVehicle _rallypoint;
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ACE_LOGERROR("Multiple Rallypoints of same type.");
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@ -1,26 +1,25 @@
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/*
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Name: ACE_Respawn_fnc_module
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Author(s):
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KoffeinFlummi, bux578, esteldunedain, commy2
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Description:
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initializes the respawn module
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Parameters:
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0: OBJECT - logic
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1: ARRAY<OBJECT> - synced units
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2: BOOLEAN - activated
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Returns:
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VOID
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*/
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/*
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* Author: KoffeinFlummi, bux578, esteldunedain, commy2
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* Initializes the respawn module.
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*
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* Arguments:
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* 0: Logic <OBJECT>
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* 1: Synced units <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* None
|
||||
*
|
||||
* Example:
|
||||
* [logic, [ACE_Player], true] call ace_respawn_fnc_module
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_3(_logic,_units,_activated);
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
if !(isServer) exitWith {};
|
||||
params ["_logic", "_units", "_activated"];
|
||||
|
||||
if !(_activated) exitWith {};
|
||||
|
||||
@ -29,20 +28,18 @@ GVAR(Module) = true;
|
||||
[_logic, QGVAR(SavePreDeathGear), "SavePreDeathGear"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(RemoveDeadBodiesDisconnected), "RemoveDeadBodiesDisconnected"] call EFUNC(common,readSettingFromModule);
|
||||
|
||||
if (isServer) then {
|
||||
if (GVAR(RemoveDeadBodiesDisconnected)) then {
|
||||
addMissionEventHandler ["HandleDisconnect", {
|
||||
[{
|
||||
PARAMS_1(_unit);
|
||||
if (isServer && {GVAR(RemoveDeadBodiesDisconnected)}) then {
|
||||
addMissionEventHandler ["HandleDisconnect", {
|
||||
[{
|
||||
params ["_unit"];
|
||||
|
||||
if (!alive _unit) then {
|
||||
deleteVehicle _unit;
|
||||
};
|
||||
},
|
||||
_this, 4, 1] call EFUNC(common,waitAndExecute);
|
||||
false
|
||||
}];
|
||||
};
|
||||
if (!alive _unit) then {
|
||||
deleteVehicle _unit;
|
||||
};
|
||||
},
|
||||
_this, 4] call EFUNC(common,waitAndExecute);
|
||||
false
|
||||
}];
|
||||
};
|
||||
|
||||
ACE_LOGINFO("Respawn Module Initialized.");
|
||||
|
@ -1,32 +1,33 @@
|
||||
/*
|
||||
Name: ACE_Respawn_fnc_moduleFriendlyFire
|
||||
|
||||
Author(s):
|
||||
commy2
|
||||
|
||||
Description:
|
||||
initializes the Friendly Fire Messages module
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - logic
|
||||
1: ARRAY<OBJECT> - synced units
|
||||
2: BOOLEAN - activated
|
||||
|
||||
Returns:
|
||||
VOID
|
||||
*/
|
||||
|
||||
* Author: commy2
|
||||
* Initializes the friendly fire module.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Logic <OBJECT>
|
||||
* 1: Synced units <ARRAY>
|
||||
* 2: Activated <BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [logic, [ACE_Player], true] call ace_respawn_fnc_moduleFriendlyFire
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
_this spawn {
|
||||
PARAMS_3(_logic,_units,_activated);
|
||||
params ["_logic", "_units", "_activated"];
|
||||
|
||||
if !(_activated) exitWith {};
|
||||
if !(_activated) exitWith {};
|
||||
|
||||
if (isServer) then {
|
||||
// this is done for JIP compatibility
|
||||
if (isServer) then {
|
||||
[{
|
||||
missionNamespace setVariable [QGVAR(showFriendlyFireMessage), true];
|
||||
publicVariable QGVAR(showFriendlyFireMessage);
|
||||
};
|
||||
|
||||
ACE_LOGINFO("Friendly Fire Messages Module Initialized.");
|
||||
},
|
||||
[], 0.1] call EFUNC(common,waitAndExecute);
|
||||
};
|
||||
|
||||
ACE_LOGINFO("Friendly Fire Messages Module Initialized.");
|
||||
|
@ -1,29 +1,29 @@
|
||||
/*
|
||||
Name: ACE_Respawn_fnc_moduleRallypoint
|
||||
|
||||
Author(s):
|
||||
commy2
|
||||
|
||||
Description:
|
||||
initializes the Rallypoint module
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - logic
|
||||
1: ARRAY<OBJECT> - synced units
|
||||
2: BOOLEAN - activated
|
||||
|
||||
Returns:
|
||||
VOID
|
||||
*/
|
||||
|
||||
* Author: commy2
|
||||
* Initializes the Rallypoint module.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Logic <OBJECT>
|
||||
* 1: Synced units <ARRAY>
|
||||
* 2: Activated <BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [logic, [ACE_Player], true] call ace_respawn_fnc_moduleRallypoint
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_3(_logic,_units,_activated);
|
||||
params ["_logic", "_units", "_activated"];
|
||||
|
||||
if !(_activated) exitWith {};
|
||||
|
||||
{
|
||||
_x setVariable ["ACE_canMoveRallypoint", true];
|
||||
} forEach _units;
|
||||
false
|
||||
} count _units;
|
||||
|
||||
ACE_LOGINFO("Rallypoint Module Initialized.");
|
||||
|
@ -1,52 +1,47 @@
|
||||
/*
|
||||
Name: ACE_Respawn_fnc_moveRallypoint
|
||||
|
||||
Author(s):
|
||||
commy2
|
||||
|
||||
Description:
|
||||
Moves a rallypoint to the player's location
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
1: OBJECT - side
|
||||
|
||||
Returns:
|
||||
VOID
|
||||
*/
|
||||
|
||||
* Author: commy2
|
||||
* Moves a rallypoint to the players location.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Side <SIDE>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [ACE_Player, side ACE_Player] call ace_respawn_fnc_moveRallypoint
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_2(_unit,_side);
|
||||
params ["_unit", "_side"];
|
||||
|
||||
private ["_rallypoint", "_position"];
|
||||
|
||||
// rallypoint names are defined in CfgVehicles.hpp
|
||||
|
||||
_rallypoint = [
|
||||
objNull,
|
||||
missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
|
||||
missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
|
||||
missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
|
||||
objNull,
|
||||
missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
|
||||
missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
|
||||
missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
|
||||
] select ([west, east, independent] find _side) + 1;
|
||||
|
||||
TRACE_3("moving rally",_unit, _rallypoint, (typeOf _rallypoint));
|
||||
TRACE_3("moving rally",_unit,_rallypoint,typeOf _rallypoint);
|
||||
|
||||
if (isNull _rallypoint) exitWith {};
|
||||
|
||||
_position = getPosATL _unit;
|
||||
_position = _position findEmptyPosition [0, 2, typeOf _rallypoint];
|
||||
if (count _position == 0) then {_position = getPosATL _unit};
|
||||
|
||||
if (_position isEqualTo []) then {_position = getPosATL _unit};
|
||||
|
||||
_position set [2, 0];
|
||||
|
||||
[localize LSTRING(Deploy)] call EFUNC(common,displayTextStructured);
|
||||
|
||||
[{
|
||||
_rallypoint = _this select 0;
|
||||
_unit = _this select 1;
|
||||
_position = _this select 2;
|
||||
_rallypoint = _this select 3;
|
||||
params ["_rallypoint", "_unit", "_position"];
|
||||
|
||||
_rallypoint setPosATL _position;
|
||||
_unit reveal _rallypoint;
|
||||
@ -56,5 +51,4 @@ _position set [2, 0];
|
||||
["rallypointMoved", [_rallypoint, _side, _position]] call EFUNC(common,globalEvent);
|
||||
|
||||
[localize LSTRING(Deployed)] call EFUNC(common,displayTextStructured);
|
||||
},
|
||||
[_rallypoint, _unit, _position, _rallypoint], 5, 1] call EFUNC(common,waitAndExecute);
|
||||
}, [_rallypoint, _unit, _position], 5] call EFUNC(common,waitAndExecute);
|
||||
|
@ -1,36 +1,27 @@
|
||||
/*
|
||||
Name: ACE_Respawn_fnc_removeBody
|
||||
|
||||
Author(s):
|
||||
bux578
|
||||
|
||||
Description:
|
||||
removes a given body
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - body
|
||||
1: BOOLEAN - forceRemove // not used atm
|
||||
|
||||
Returns:
|
||||
VOID
|
||||
*/
|
||||
|
||||
* Author: bux578, commy2
|
||||
* Removes a given body.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Body <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [corpse] call ace_respawn_fnc_removeBody
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_body", "_forceRemove", "_bodyRemoveTimer"];
|
||||
params ["_body", "_forceRemove"];
|
||||
|
||||
_body = _this select 0;
|
||||
_forceRemove = _this select 1;
|
||||
|
||||
_bodyRemoveTimer = GVAR(BodyRemoveTimer) max 0;
|
||||
|
||||
// could be used for SpecOps missions.
|
||||
if (_forceRemove) then {
|
||||
_bodyRemoveTimer = 2;
|
||||
};
|
||||
private "_bodyRemoveTimer";
|
||||
_bodyRemoveTimer = [GVAR(BodyRemoveTimer) max 0, 2] select _forceRemove; // could be used for SpecOps missions.
|
||||
|
||||
[{
|
||||
// hideBody takes ~20s till body is fully underground
|
||||
// a better hideBody would make this more aesthetic
|
||||
deleteVehicle _this;
|
||||
}, _body, _bodyRemoveTimer, 1] call EFUNC(common,waitAndExecute);
|
||||
}, _body, _bodyRemoveTimer] call EFUNC(common,waitAndExecute);
|
||||
|
@ -1,31 +0,0 @@
|
||||
/*
|
||||
Name: ACE_Respawn_fnc_removeDisconnectedPlayer
|
||||
|
||||
Author(s):
|
||||
commy2
|
||||
|
||||
Description:
|
||||
handles the disconnected event
|
||||
|
||||
Parameters:
|
||||
0: BOOLEAN - forceRemove // not used atm
|
||||
|
||||
Returns:
|
||||
VOID
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_forceRemove", "_body", "_uid"];
|
||||
|
||||
_forceRemove = _this select 0;
|
||||
|
||||
{
|
||||
if (getPlayerUID _x == _uid) exitWith {
|
||||
_body = _x;
|
||||
};
|
||||
} forEach playableUnits;
|
||||
|
||||
if (!isNil "_body" && {!alive _body}) then {
|
||||
[_body, _forceRemove] call FUNC(removeBody);
|
||||
};
|
@ -1,34 +1,22 @@
|
||||
/*
|
||||
Name: ACE_Respawn_fnc_restoreGear
|
||||
|
||||
Author(s):
|
||||
bux578
|
||||
|
||||
Description:
|
||||
Restores previously saved gear
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
1: ARRAY<String, Array, ...> - Array containing all gear (result of ACE_common_fnc_getAllGear)
|
||||
|
||||
Returns:
|
||||
VOID
|
||||
*/
|
||||
|
||||
* Author: bux578
|
||||
* Restores previously saved gear.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: All Gear based on return value of ACE_common_fnc_getAllGear <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [ACE_Player, stored_allGear] call ace_respawn_fnc_restoreGear
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_2(_unit,_allGear);
|
||||
|
||||
private ["_unit", "_allGear", "_headgear", "_goggles",
|
||||
"_uniform", "_uniformitems",
|
||||
"_vest", "_vestitems",
|
||||
"_backpack", "_backpackitems", "_backpa",
|
||||
"_primaryweapon", "_primaryweaponitems", "_primaryweaponmagazine",
|
||||
"_secondaryweapon", "_secondaryweaponitems", "_secondaryweaponmagazine",
|
||||
"_handgunweapon", "_handgunweaponitems", "_handgunweaponmagazine",
|
||||
"_assigneditems", "_binocular",
|
||||
"_activeWeaponAndMuzzle", "_activeWeapon", "_activeMuzzle", "_activeWeaponMode"];
|
||||
|
||||
params ["_unit", "_allGear"];
|
||||
|
||||
// remove all starting gear of a player
|
||||
removeAllWeapons _unit;
|
||||
@ -40,77 +28,66 @@ removeAllAssignedItems _unit;
|
||||
clearAllItemsFromBackpack _unit;
|
||||
removeBackpack _unit;
|
||||
|
||||
_headgear = _allGear select 0;
|
||||
_goggles = _allGear select 1;
|
||||
_uniform = _allGear select 2;
|
||||
_uniformitems = _allGear select 3;
|
||||
_vest = _allGear select 4;
|
||||
_vestitems = _allGear select 5;
|
||||
_backpack = _allGear select 6;
|
||||
_backpackitems = _allGear select 7;
|
||||
_primaryweapon = _allGear select 8;
|
||||
_primaryweaponitems = _allGear select 9;
|
||||
_primaryweaponmagazine = _allGear select 10;
|
||||
_secondaryweapon = _allGear select 11;
|
||||
_secondaryweaponitems = _allGear select 12;
|
||||
_secondaryweaponmagazine = _allGear select 13;
|
||||
_handgunweapon = _allGear select 14;
|
||||
_handgunweaponitems = _allGear select 15;
|
||||
_handgunweaponmagazine = _allGear select 16;
|
||||
_assigneditems = _allGear select 17;
|
||||
_binocular = _allGear select 18;
|
||||
_activeWeaponAndMuzzle = _allGear select 19;
|
||||
|
||||
_allGear params [
|
||||
"_headgear", "_goggles",
|
||||
"_uniform", "_uniformitems",
|
||||
"_vest", "_vestitems",
|
||||
"_backpack", "_backpackitems",
|
||||
"_primaryweapon", "_primaryweaponitems", "_primaryweaponmagazine",
|
||||
"_secondaryweapon", "_secondaryweaponitems", "_secondaryweaponmagazine",
|
||||
"_handgunweapon", "_handgunweaponitems", "_handgunweaponmagazine",
|
||||
"_assigneditems", "_binocular",
|
||||
"_activeWeaponAndMuzzle"
|
||||
];
|
||||
|
||||
// start restoring the items
|
||||
if (_headgear != "") then {
|
||||
_unit addHeadgear _headgear;
|
||||
};
|
||||
if (_uniform != "") then {
|
||||
_unit forceAddUniform _uniform;
|
||||
};
|
||||
if (_vest != "") then {
|
||||
_unit addVest _vest;
|
||||
};
|
||||
if (_goggles != "") then {
|
||||
_unit addGoggles _goggles;
|
||||
};
|
||||
if (_headgear != "") then {_unit addHeadgear _headgear};
|
||||
if (_goggles != "") then {_unit addGoggles _goggles};
|
||||
if (_uniform != "") then {_unit forceAddUniform _uniform};
|
||||
if (_vest != "") then {_unit addVest _vest};
|
||||
|
||||
{
|
||||
_unit addItemToUniform _x;
|
||||
} forEach _uniformitems;
|
||||
false
|
||||
} count _uniformitems;
|
||||
|
||||
{
|
||||
_unit addItemToVest _x;
|
||||
} forEach _vestitems;
|
||||
false
|
||||
} count _vestitems;
|
||||
|
||||
private "_flagRemoveDummyBag";
|
||||
_flagRemoveDummyBag = false;
|
||||
|
||||
if (format["%1", _backpack] != "") then {
|
||||
if (format ["%1", _backpack] != "") then {
|
||||
_unit addBackpack _backpack;
|
||||
|
||||
_backpa = unitBackpack _unit;
|
||||
clearMagazineCargoGlobal _backpa;
|
||||
clearWeaponCargoGlobal _backpa;
|
||||
clearItemCargoGlobal _backpa;
|
||||
// make sure the backpack is empty. Some bags are prefilled by config
|
||||
private "_backpackObject";
|
||||
_backpackObject = unitBackpack _unit;
|
||||
|
||||
clearMagazineCargoGlobal _backpackObject;
|
||||
clearWeaponCargoGlobal _backpackObject;
|
||||
clearItemCargoGlobal _backpackObject;
|
||||
|
||||
{
|
||||
_unit addItemToBackpack _x;
|
||||
} forEach _backpackitems;
|
||||
false
|
||||
} count _backpackitems;
|
||||
|
||||
_flagRemoveDummyBag = false;
|
||||
} else {
|
||||
// dummy backpack to ensure mags being loaded
|
||||
_unit addBackpack "B_Kitbag_Base";
|
||||
_unit addBackpack "Bag_Base";
|
||||
|
||||
_flagRemoveDummyBag = true;
|
||||
};
|
||||
|
||||
|
||||
// primaryWeapon
|
||||
if ((_primaryweapon != "") && {_primaryweapon != "ACE_FakePrimaryWeapon"}) then {
|
||||
{
|
||||
_unit addMagazine _x;
|
||||
} forEach _primaryweaponmagazine;
|
||||
false
|
||||
} count _primaryweaponmagazine;
|
||||
|
||||
_unit addWeapon _primaryweapon;
|
||||
|
||||
@ -118,15 +95,16 @@ if ((_primaryweapon != "") && {_primaryweapon != "ACE_FakePrimaryWeapon"}) then
|
||||
if (_x != "") then {
|
||||
_unit addPrimaryWeaponItem _x;
|
||||
};
|
||||
} forEach _primaryweaponitems;
|
||||
false
|
||||
} count _primaryweaponitems;
|
||||
};
|
||||
|
||||
|
||||
// secondaryWeapon
|
||||
if (_secondaryweapon != "") then {
|
||||
{
|
||||
_unit addMagazine _x;
|
||||
} forEach _secondaryweaponmagazine;
|
||||
false
|
||||
} count _secondaryweaponmagazine;
|
||||
|
||||
_unit addWeapon _secondaryweapon;
|
||||
|
||||
@ -134,15 +112,16 @@ if (_secondaryweapon != "") then {
|
||||
if (_x != "") then {
|
||||
_unit addSecondaryWeaponItem _x;
|
||||
};
|
||||
} forEach _secondaryweaponitems;
|
||||
false
|
||||
} count _secondaryweaponitems;
|
||||
};
|
||||
|
||||
|
||||
// handgun
|
||||
if (_handgunweapon != "") then {
|
||||
{
|
||||
_unit addMagazine _x;
|
||||
} forEach _handgunweaponmagazine;
|
||||
false
|
||||
} count _handgunweaponmagazine;
|
||||
|
||||
_unit addWeapon _handgunweapon;
|
||||
|
||||
@ -150,20 +129,19 @@ if (_handgunweapon != "") then {
|
||||
if (_x != "") then {
|
||||
_unit addHandgunItem _x;
|
||||
};
|
||||
} forEach _handgunweaponitems;
|
||||
false
|
||||
} count _handgunweaponitems;
|
||||
};
|
||||
|
||||
|
||||
// remove dummy bagpack
|
||||
if (_flagRemoveDummyBag) then {
|
||||
removeBackpack _unit;
|
||||
};
|
||||
|
||||
|
||||
_assignedItems = _assignedItems - [_binocular];
|
||||
_assignedItems deleteAt (_assignedItems find _binocular);
|
||||
|
||||
// items
|
||||
{_unit linkItem _x} forEach _assignedItems;
|
||||
{_unit linkItem _x; false} count _assignedItems;
|
||||
|
||||
_unit addWeapon _binocular;
|
||||
|
||||
@ -178,24 +156,24 @@ if ("Laserdesignator" in assignedItems _unit) then {
|
||||
};
|
||||
|
||||
// restore the last active weapon, muzzle and weaponMode
|
||||
_activeWeapon = _activeWeaponAndMuzzle select 0;
|
||||
_activeMuzzle = _activeWeaponAndMuzzle select 1;
|
||||
_activeWeaponMode = _activeWeaponAndMuzzle select 2;
|
||||
|
||||
if (!(_activeMuzzle isEqualTo "") and
|
||||
!(_activeMuzzle isEqualTo _activeWeapon) and
|
||||
(_activeMuzzle in getArray (configfile >> "CfgWeapons" >> _activeWeapon >> "muzzles"))) then {
|
||||
_activeWeaponAndMuzzle params ["_activeWeapon", "_activeMuzzle", "_activeWeaponMode"]
|
||||
|
||||
if (
|
||||
(_activeMuzzle != "") &&
|
||||
{_activeMuzzle != _activeWeapon} &&
|
||||
{_activeMuzzle in getArray (configfile >> "CfgWeapons" >> _activeWeapon >> "muzzles")}
|
||||
) then {
|
||||
_unit selectWeapon _activeMuzzle;
|
||||
} else {
|
||||
if (!(_activeWeapon isEqualTo "")) then {
|
||||
if (_activeWeapon != "") then {
|
||||
_unit selectWeapon _activeWeapon;
|
||||
};
|
||||
};
|
||||
|
||||
if (!(currentWeapon _unit isEqualTo "")) then {
|
||||
private ["_index"];
|
||||
if (currentWeapon _unit != "") then {
|
||||
private "_index";
|
||||
_index = 0;
|
||||
|
||||
while {
|
||||
_index < 100 && {currentWeaponMode _unit != _activeWeaponMode}
|
||||
} do {
|
||||
|
@ -1,28 +1,24 @@
|
||||
/*
|
||||
Name: ACE_Respawn_fnc_showFriendlyFireMessages
|
||||
|
||||
Author(s):
|
||||
commy2
|
||||
|
||||
Description:
|
||||
shows a message in system chat of who killed who
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
1: OBJECT - killer
|
||||
|
||||
Returns:
|
||||
VOID
|
||||
*/
|
||||
|
||||
* Author: commy2
|
||||
* Shows a message in system chat of who killed whom.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unitn <OBJECT>
|
||||
* 1: Killer <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [ACE_Player, killer] call ace_module_fnc_functionName
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_killer"];
|
||||
params ["_unit", "_killer"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_killer = _this select 1;
|
||||
|
||||
if (_unit != _killer && side group _unit in [side group ACE_player, civilian] && {side group _killer == side group ACE_player}) then {
|
||||
if (_unit != _killer && {side group _unit in [side group ACE_player, civilian]} && {side group _killer == side group ACE_player}) then {
|
||||
systemChat format ["%1 was killed by %2", [_unit] call EFUNC(common,getName), [_killer] call EFUNC(common,getName)];
|
||||
|
||||
// Raise ACE globalEvent
|
||||
|
@ -1,29 +1,25 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* teleports a unit to a rallypoint
|
||||
* Teleports a unit to a rallypoint
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit <OBJECT>
|
||||
* 1: side? <OBJECT>
|
||||
* 2: teleport to base <BOOLEAN>
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Side <SIDE>
|
||||
* 2: Rallypoint name <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [,,] call ACE_Respawn_fnc_teleportToRallypoint;
|
||||
* [ACE_player, side ACE_Player, rallypoint_name] call ace_respawn_fnc_teleportToRallypoint;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_3(_unit,_side,_rallypoint);
|
||||
params ["_unit", "_side", "_rallypoint"];
|
||||
|
||||
private ["_toBase"];
|
||||
|
||||
// rallypoint names are defined in CfgVehicles.hpp
|
||||
|
||||
//IGNORE_PRIVATE_WARNING("_Base")
|
||||
private "_toBase";
|
||||
_toBase = _rallypoint find "_Base" != -1;
|
||||
|
||||
_rallypoint = missionNamespace getVariable [_rallypoint, objNull],
|
||||
@ -31,4 +27,5 @@ _rallypoint = missionNamespace getVariable [_rallypoint, objNull],
|
||||
if (isNull _rallypoint) exitWith {};
|
||||
|
||||
_unit setPosASL getPosASL _rallypoint;
|
||||
|
||||
[[localize LSTRING(TeleportedToRallypoint), localize LSTRING(TeleportedToBase)] select _toBase] call EFUNC(common,displayTextStructured);
|
||||
|
@ -1,11 +1,23 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Updates marker position and texts.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Marker <STRING>
|
||||
* 1: Side <SIDE>
|
||||
* 2: Position <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [marker_name, side ACE_Player, getPos ACE_Player] call ace_respawn_fnc_updateRallypoint
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_rallypoint", "_side", "_position"];
|
||||
|
||||
_rallypoint = _this select 0;
|
||||
_side = _this select 1;
|
||||
_position = _this select 2;
|
||||
params ["_rallypoint", "_side", "_position"];
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user