integrate captivity modules with 3DEN

This commit is contained in:
gienkov 2016-02-20 13:36:53 +01:00
parent 488d24bc01
commit 54b71cc7ba
2 changed files with 31 additions and 0 deletions

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@ -0,0 +1,30 @@
class Cfg3DEN {
class Object {
class AttributeCategories {
class ace_attributes {
class Attributes {
class ace_isHandcuffed {
property = QUOTE(ace_isHandcuffed);
control = "Checkbox";
displayName = CSTRING(ModuleHandcuffed_DisplayName);
tooltip = CSTRING(ModuleHandcuffed_Description);
expression = QUOTE([ARR_2(_this,_value)]call FUNC(setHandcuffed));
typeName = "BOOL";
condition = "objectBrain";
defaultValue = false;
};
class ace_isSurrendered {
property = QUOTE(ace_isSurrendered);
control = "Checkbox";
displayName = CSTRING(ModuleSurrender_DisplayName);
tooltip = CSTRING(ModuleSurrender_Description);
expression = QUOTE([ARR_2(_this,_value)]call FUNC(setSurrendered));
typeName = "BOOL";
condition = "objectBrain";
defaultValue = false;
};
};
};
};
};
};

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@ -17,3 +17,4 @@ class CfgPatches {
#include "CfgMoves.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
#include "CfgEden.hpp"