InteractionMenu - Auto Expand First Level

This commit is contained in:
PabstMirror 2015-10-20 13:31:09 -05:00
parent 7db5a34b24
commit 554c303be0

View File

@ -78,6 +78,21 @@ if (GVAR(useCursorMenu)) then {
GVAR(selfMenuOffset) = ((positionCameraToWorld [0, 0, 2]) call EFUNC(common,positionToASL)) vectorDiff GVAR(selfMenuOffset) = ((positionCameraToWorld [0, 0, 2]) call EFUNC(common,positionToASL)) vectorDiff
((positionCameraToWorld [0, 0, 0]) call EFUNC(common,positionToASL)); ((positionCameraToWorld [0, 0, 0]) call EFUNC(common,positionToASL));
if (GVAR(menuAnimationSpeed) > 0) then {
//Auto expand the first level when self, mounted vehicle or zeus (skips the first animation as there is only one choice)
if (GVAR(openedMenuType) == 0) then {
if (isNull curatorCamera) then {
if (vehicle ACE_player != ACE_player) then {
GVAR(menuDepthPath) = [["ACE_SelfActions", (vehicle ACE_player)]];
};
} else {
GVAR(menuDepthPath) = [["ACE_ZeusActions", (getAssignedCuratorLogic player)]];
};
} else {
GVAR(menuDepthPath) = [["ACE_SelfActions", ACE_player]];
};
};
["interactMenuOpened", [_menuType]] call EFUNC(common,localEvent); ["interactMenuOpened", [_menuType]] call EFUNC(common,localEvent);
true true