remove weapon select in favor of the new controls from bi

This commit is contained in:
commy2 2015-04-19 00:40:29 +02:00
parent 0bfd084024
commit 5558a6491d

View File

@ -4,7 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol", /*["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -72,7 +72,7 @@ if !(hasInterface) exitWith {};
true true
}, },
{false}, {false},
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key [6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key*/
["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag", ["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
{ {
@ -144,7 +144,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key [2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun", /*["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -184,7 +184,7 @@ if !(hasInterface) exitWith {};
true true
}, },
{false}, {false},
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key [6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key*/
["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher", ["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
{ {