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https://github.com/acemod/ACE3.git
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remove weapon select in favor of the new controls from bi
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parent
0bfd084024
commit
5558a6491d
@ -4,7 +4,7 @@
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if !(hasInterface) exitWith {};
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if !(hasInterface) exitWith {};
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// Add keybinds
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// Add keybinds
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["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol",
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/*["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -72,7 +72,7 @@ if !(hasInterface) exitWith {};
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true
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true
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},
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},
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{false},
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{false},
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[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
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[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key*/
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["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
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["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
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{
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{
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@ -144,7 +144,7 @@ if !(hasInterface) exitWith {};
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{false},
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{false},
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[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun",
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/*["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -184,7 +184,7 @@ if !(hasInterface) exitWith {};
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true
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true
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},
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},
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{false},
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{false},
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[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
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[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key*/
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["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
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["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
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{
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{
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