mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Interaction - Add door events (#9910)
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
This commit is contained in:
parent
020d21d562
commit
558849b91c
@ -63,8 +63,11 @@ GVAR(doorTargetPhase) = _house animationPhase (_animations select 0);
|
||||
GVAR(isOpeningDoor) = true;
|
||||
GVAR(usedScrollWheel) = false;
|
||||
|
||||
// Raise local started opening event
|
||||
[QGVAR(doorOpeningStarted), [_house, _door, _animations]] call CBA_fnc_localEvent;
|
||||
|
||||
[{
|
||||
(_this select 0) params ["_house", "_animations", "_position", "_time", "_frame"];
|
||||
(_this select 0) params ["_house", "_animations", "_position", "_time", "_frame", "_door"];
|
||||
|
||||
if !(GVAR(isOpeningDoor)) exitWith {
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
@ -75,6 +78,9 @@ GVAR(usedScrollWheel) = false;
|
||||
|
||||
{_house animate [_x, _phase]; false} count _animations;
|
||||
};
|
||||
|
||||
// Raise local stopped opening event
|
||||
[QGVAR(doorOpeningStopped), [_house, _door, _animations]] call CBA_fnc_localEvent;
|
||||
};
|
||||
|
||||
// check if player moved too far away
|
||||
@ -88,4 +94,4 @@ GVAR(usedScrollWheel) = false;
|
||||
};
|
||||
// do incremental door opening
|
||||
{_house animate [_x, GVAR(doorTargetPhase)]; false} count _animations;
|
||||
}, 0.1, [_house, _animations, getPosASL ACE_player, CBA_missionTime + 0.2, diag_frameno + 2]] call CBA_fnc_addPerFrameHandler;
|
||||
}, 0.1, [_house, _animations, getPosASL ACE_player, CBA_missionTime + 0.2, diag_frameno + 2, _door]] call CBA_fnc_addPerFrameHandler;
|
||||
|
@ -146,6 +146,14 @@ MenuType: 0 = Interaction, 1 = Self Interaction
|
||||
|---------- |------------|----------|------|-------------|
|
||||
| `ace_medical_treatment_fullHealLocalMod` | [_patient] | Local | Listen | Called before a local unit is fully healed, mods can listen and apply their own healing logic
|
||||
|
||||
### 2.15 Interaction (`ace_interaction`)
|
||||
|
||||
| Event Key | Parameters | Locality | Type | Description |
|
||||
|---------- |------------|----------|------|-------------|
|
||||
|---------- |------------|----------|------|-------------|
|
||||
| `ace_interaction_doorOpeningStarted` | [_house, _door, _animations] | Local | Listen | Called when local unit starts interacting with doors
|
||||
| `ace_interaction_doorOpeningStopped` | [_house, _door, _animations] | Local | Listen | Called when local unit stopps interacting with doors
|
||||
|
||||
## 3. Usage
|
||||
Also Reference [CBA Events System](https://github.com/CBATeam/CBA_A3/wiki/Custom-Events-System){:target="_blank"} documentation.
|
||||
|
||||
@ -263,4 +271,4 @@ Calls a globally synchronized event, which will also be run on JIP players unles
|
||||
|
||||
// Event called on another machine (tapping above target machine)
|
||||
["ace_interact_tapShoulder", [arguments], [target]] call CBA_fnc_targetEvent;
|
||||
```
|
||||
```
|
Loading…
Reference in New Issue
Block a user