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tweak numbers
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0dc48780fc
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@ -21,6 +21,8 @@ GVAR(ppeffectRadialBlur) = -1;
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GVAR(ppeffectColorCorrect) = -1;
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GVAR(ppeffectBlur) = -1;
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GVAR(scotopicCC) = -1;
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GVAR(isUsingMagnification) = false;
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["CBA_settingsInitialized", {
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@ -45,19 +47,22 @@ GVAR(isUsingMagnification) = false;
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[false] call FUNC(setupDisplayEffects);
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[true] call FUNC(setupDisplayEffects);
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};
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if (GVAR(scotopicCC) > -1) then {
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ppEffectDestroy GVAR(scotopicCC);
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GVAR(scotopicCC) = ppEffectCreate ["colorCorrections", 1502];
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GVAR(scotopicCC) ppEffectForceInNVG false;
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};
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}];
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if (GVAR(scotopicEffects)) then {
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GVAR(scoTestToggle) = true;
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["test", "test", "test", {
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GVAR(scoTestToggle) = !GVAR(scoTestToggle);
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}, {false}, [0x21, [false, false, false]], false] call CBA_fnc_addKeybind; // F Key
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GVAR(scoTestToggle) = true;
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["test", "test", "test", {
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GVAR(scoTestToggle) = !GVAR(scoTestToggle);
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}, {false}, [0x21, [false, false, false]], false] call CBA_fnc_addKeybind; // F Key
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GVAR(scotopicCC) = ppEffectCreate ["colorCorrections", 1502];
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GVAR(scotopicCC) ppEffectForceInNVG false;
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[FUNC(scotopicEffects), [], 1] call CBA_fnc_waitAndExecute;
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[0] call FUNC(scotopicEffects); // self-loops
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};
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}] call CBA_fnc_addEventHandler;
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@ -5,44 +5,50 @@
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* Simulates rod and cones vision by decreasing color intensity when dark.
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*
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* Arguments:
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* None
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* 0: Last Intensity <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_nightvision_fnc_scotopicEffects
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* [0] call ace_nightvision_fnc_scotopicEffects
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*
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* Public: No
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*/
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#define TIME_INTERVAL 0.333
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private _unit = ACE_player;
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if (EGVAR(common,OldIsCamera) || {!alive _unit} || {currentVisionMode _unit != 0}) exitWith {
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GVAR(scotopicCC) ppEffectEnable false;
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[FUNC(scotopicEffects), [], 0.1] call CBA_fnc_waitAndExecute;
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[FUNC(scotopicEffects), [0], 0.1] call CBA_fnc_waitAndExecute;
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};
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getLighting params ["", "_ambientLightBrightness"];
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(getLightingAt _unit) params ["", "", "", "_dynamiclightBrightness"];
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(getLightingAt _unit) params ["", "_ambientLight", "", "_dynamiclight"];
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private _light = _ambientLight + 2 * _dynamiclight;
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private _light = _ambientLightBrightness + 5 * _dynamiclightBrightness;
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if (_light > 30) exitWith {
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#ifdef DEBUG_MODE_FULL
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systemChat format ["[%1, %2] = %3", [_ambientLight,1,1] call CBA_fnc_formatNumber, [_dynamiclight,1,1] call CBA_fnc_formatNumber, _light];
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#endif
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if ((_light > 50) && {(param [0, 0]) == 0}) exitWith { // make sure we've faded out before disabling
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GVAR(scotopicCC) ppEffectEnable false;
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// if it's day, we can go to sleep for a long while (but won't be responsive to skipTime?)
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[FUNC(scotopicEffects), [], [1, 120] select (_ambientLightBrightness > 100)] call CBA_fnc_waitAndExecute;
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// if it's day, we can go to sleep for a long while (won't be responsive to scripted-skipTime)
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[FUNC(scotopicEffects), [0], [TIME_INTERVAL, 60] select (_ambientLight > 100)] call CBA_fnc_waitAndExecute;
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};
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private _intensity = if (_light > 5) then {
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linearConversion [5, 30, _light, 0.3, 0, true]; // Mesopic
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linearConversion [5, 50, _light, 0.3, 0, true]; // Mesopic
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} else {
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linearConversion [0, 5, _light, 0.6, 0.3, true]; // Scotopic
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linearConversion [0, 6, _light, 0.6, 0.3, true]; // Scotopic
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};
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systemChat format ["%1 - %2", _light, _intensity];
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#ifdef DEBUG_MODE_FULL
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systemChat format ["@%1", _intensity];
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#endif
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GVAR(scotopicCC) ppEffectEnable GVAR(scoTestToggle) && true;
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GVAR(scotopicCC) ppEffectEnable GVAR(scoTestToggle); // true;
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// "players like the night blue"
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GVAR(scotopicCC) ppEffectAdjust [1,1,0,[1,1,1,0],[_intensity*.95, _intensity*.95,_intensity*1.1, 1-_intensity], [0.15, 1.0, 1.50, 1]];
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GVAR(scotopicCC) ppEffectCommit 1;
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GVAR(scotopicCC) ppEffectAdjust [1,1,0,[1,1,1,0],[_intensity*.95,_intensity*.95,_intensity*1.1,1-_intensity],[0.15, 1.0, 1.50, 1]];
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GVAR(scotopicCC) ppEffectCommit TIME_INTERVAL;
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[FUNC(scotopicEffects), [], 1] call CBA_fnc_waitAndExecute;
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[FUNC(scotopicEffects), [_intensity], TIME_INTERVAL] call CBA_fnc_waitAndExecute;
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