mirror of
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Update contribution documents (#8382)
* Update code guidelines for script_component * Update contributing documents for pull requests - Reflect true attribution practices - Reflect true merge process (this changed a long time ago) * Remove listed maintainer from component readmes We have almost never used these and serve as a source of confusion for new contributors.
This commit is contained in:
parent
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@ -76,7 +76,7 @@ The mod is **built modularly**, so almost any included PBO can be easily removed
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## Getting started
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## Getting started
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ACE3 requires Arma 3 and the latest version of <a href="https://github.com/CBATeam/CBA_A3/releases">CBA A3</a>. See the following pages for help and information on how to get started with ACE3:
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ACE3 requires Arma 3 and the latest version of <a href="https://github.com/CBATeam/CBA_A3/releases">CBA A3</a>. See the following pages for help and information on how to get started with ACE3:
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- [Installation guide](https://ace3mod.com/wiki/user/installation-guide.html)
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- [Installation guide](https://ace3mod.com/wiki/user/installation-guide.html)
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- [Information center](https://ace3mod.com/wiki/user/information-center.html)
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- [Information center](https://ace3mod.com/wiki/user/information-center.html)
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@ -87,7 +87,7 @@ You can help out with the ongoing development by looking for potential bugs in o
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### Contribution guidelines
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### Contribution guidelines
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To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. Remember to add yourself to the author array of any PBO you will be editing and the [`AUTHORS.txt`](https://github.com/acemod/ACE3/blob/master/AUTHORS.txt) file; including a valid email address.
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To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. See [the pull request guidelines](https://ace3mod.com/wiki/development/merging-pull-requests.html) for further information on this process.
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### Submitting issues and requesting features
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### Submitting issues and requesting features
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@ -121,7 +121,7 @@ To help us test the latest development changes, download our master branch ([dir
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<tr>
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<tr>
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<td><a href="https://forums.bistudio.com/topic/181341-ace3-a-collaborative-merger-between-agm-cse-and-ace/?p=2859670">Bohemia Forum</a></td>
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<td><a href="https://forums.bistudio.com/topic/181341-ace3-a-collaborative-merger-between-agm-cse-and-ace/?p=2859670">Bohemia Forum</a></td>
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<td>We have a dedicated thread on the Bohemia Forums for the ACE3 project</td>
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<td>We have a dedicated thread on the Bohemia Forums for the ACE3 project</td>
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</tr>
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</tr>
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</table>
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</table>
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## License
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## License
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@ -2,10 +2,3 @@ ace_advanced_ballistics
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===============
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===============
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The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.
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The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Ruthberg](http://github.com/Ulteq)
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@ -2,9 +2,3 @@ ace_advanced_fatigue
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==========
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==========
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An in depth stamina and fatigue simulation.
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An in depth stamina and fatigue simulation.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [BaerMitUmlaut](https://github.com/BaerMitUmlaut)
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@ -2,10 +2,3 @@ ace_advanced_throwing
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===================
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===================
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Integrates advanced throwing by [Dslyecxi](https://github.com/dslyecxi).
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Integrates advanced throwing by [Dslyecxi](https://github.com/dslyecxi).
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Jonpas](https://github.com/jonpas)
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@ -2,11 +2,3 @@ ace_ai
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======
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======
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Overhaul of AI firing modes of vanilla weapons, encouraging the AI to use full-auto and bursts more often.
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Overhaul of AI firing modes of vanilla weapons, encouraging the AI to use full-auto and bursts more often.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [KoffeinFlummi](https://github.com/KoffeinFlummi)
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- [commy2](https://github.com/commy2)
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@ -4,12 +4,3 @@ ace_aircraft
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Changes to air weaponry, ejection and HUDs.
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Changes to air weaponry, ejection and HUDs.
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- Contributions by Kimi (geraldbolso1899) for HUD updates
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- Contributions by Kimi (geraldbolso1899) for HUD updates
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [KoffeinFlummi](https://github.com/KoffeinFlummi)
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- [commy2](https://github.com/commy2)
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- [jaynus](https://github.com/walterpearce)
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@ -2,10 +2,3 @@ ace_apl
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============
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============
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Assets licensed under Arma Public License (APL).
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Assets licensed under Arma Public License (APL).
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- None
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@ -5,10 +5,3 @@ Universal artillery rangetables.
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#### Items Added:
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#### Items Added:
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`ACE_artilleryTable`
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`ACE_artilleryTable`
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [PabstMirror](https://github.com/PabstMirror)
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@ -2,10 +2,3 @@ ace_atragmx
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===============
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===============
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ATragMX - Handheld ballistics calculator
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ATragMX - Handheld ballistics calculator
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Ruthberg](http://github.com/Ulteq)
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@ -5,13 +5,3 @@ Introducing the ability to attach various throwables to yourself or vehicles, to
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#### Items Added:
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#### Items Added:
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`ACE_IR_Strobe_Item`
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`ACE_IR_Strobe_Item`
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [esteldunedain](https://github.com/esteldunedain)
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- [bux578](https://github.com/bux578)
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- [KoffeinFlummi](https://github.com/KoffeinFlummi)
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- [PabstMirror](https://github.com/PabstMirror)
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@ -2,11 +2,3 @@ ace_backpacks
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=================
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=================
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Adds indication when someone else opens your backpack (sound effect and camera shake).
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Adds indication when someone else opens your backpack (sound effect and camera shake).
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [KoffeinFlummi](https://github.com/KoffeinFlummi)
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- [commy2](https://github.com/commy2)
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@ -2,12 +2,3 @@ ace_ballistics
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==============
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==============
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Changes to weapon, magazine and ammunition values.
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Changes to weapon, magazine and ammunition values.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Ruthberg](http://github.com/Ulteq)
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- [KoffeinFlummi](https://github.com/KoffeinFlummi)
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- [commy2](https://github.com/commy2)
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@ -5,10 +5,3 @@ Adds ability to handcuff and surrender.
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#### Items Added:
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#### Items Added:
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`ACE_CableTie`
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`ACE_CableTie`
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [PabstMirror](https://github.com/PabstMirror)
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@ -2,11 +2,3 @@ ace_cargo
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============
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============
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Adds cargo menu to vehicles and allows loading and unloading of cargo items.
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Adds cargo menu to vehicles and allows loading and unloading of cargo items.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [commy2](https://github.com/commy2)
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- [Glowbal](https://github.com/Glowbal)
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@ -2,10 +2,3 @@ ace_chemlights
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============
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============
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Enhances chemlights and makes them more realistic.
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Enhances chemlights and makes them more realistic.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [voiper](https://github.com/voiperr)
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@ -2,13 +2,3 @@ ace_common
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==========
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==========
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Common functions and systems used by other components.
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Common functions and systems used by other components.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [NouberNou](https://github.com/NouberNou)
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- [commy2](https://github.com/commy2)
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- [walterpearce](https://github.com/walterpearce)
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- [esteldunedain](https://github.com/esteldunedain)
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@ -2,10 +2,3 @@ ace_concertina_wire
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===============
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===============
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Adds concertina wire.
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Adds concertina wire.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Ruthberg](http://github.com/Ulteq)
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@ -2,11 +2,3 @@ ace_csw
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===============
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===============
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Crew Served Weapons - Static weapons that are served by multiple people
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Crew Served Weapons - Static weapons that are served by multiple people
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [TCVM](https://github.com/TheCandianVendingMachine)
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@ -2,10 +2,3 @@ ace_dagr
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===============
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===============
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Adds Defense Advanced GPS Receiver.
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Adds Defense Advanced GPS Receiver.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Ruthberg](http://github.com/Ulteq)
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@ -1,11 +1,4 @@
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ace_disarming
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ace_disarming
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============
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============
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Adds ability to make units drop items/weapons/magazines.
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Adds ability to make units drop items/weapons/magazines.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [PabstMirror](https://github.com/PabstMirror)
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@ -2,11 +2,3 @@ ace_disposable
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==============
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==============
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Makes the NLAW a disposable one-shot weapon using the [CBA Disposable Framework](https://github.com/CBATeam/CBA_A3/wiki/Disposable-Launchers).
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Makes the NLAW a disposable one-shot weapon using the [CBA Disposable Framework](https://github.com/CBATeam/CBA_A3/wiki/Disposable-Launchers).
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [commy2](https://github.com/commy2)
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- [PabstMirror](https://github.com/PabstMirror)
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@ -2,11 +2,3 @@ ace_dogtags
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==========
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==========
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Adds options to check and take dog tag from dead or unconscious units
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Adds options to check and take dog tag from dead or unconscious units
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [SzwedzikPL](https://github.com/SzwedzikPL)
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- [esteldunedain](https://github.com/esteldunedain)
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@ -2,11 +2,3 @@ ace_dragging
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==============
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==============
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Adds ability to drag and carry objects.
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Adds ability to drag and carry objects.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Garth "L-H" de Wet](https://github.com/CorruptedHeart)
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- [commy2](https://github.com/commy2)
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@ -2,11 +2,3 @@ ace_dragon
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===================
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===================
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Adds M47 Dragon Missile.
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Adds M47 Dragon Missile.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Brandon-TCVM](https://github.com/TheCandianVendingMachine)
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@ -2,11 +2,3 @@ ace_explosives
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==============
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==============
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Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.
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Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.
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## Maintainers
|
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||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [CorruptedHeart](https://github.com/CorruptedHeart)
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|
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- [esteldunedain](https://github.com/esteldunedain)
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@ -3,9 +3,3 @@ ace_fastroping
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Introducing the ability to fastrope out of heliocopters.
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Introducing the ability to fastrope out of heliocopters.
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||||||
|
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## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [BaerMitUmlaut](https://github.com/BaerMitUmlaut)
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|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
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@ -2,11 +2,3 @@ ace_fcs
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=======
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=======
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||||||
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Adds a fire control system to armoured vehicles and helicopters, allowing precise engagement of stationary and moving targets.
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Adds a fire control system to armoured vehicles and helicopters, allowing precise engagement of stationary and moving targets.
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## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
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|
||||||
- [commy2](https://github.com/commy2)
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||||||
|
@ -2,11 +2,3 @@ ace_finger
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|||||||
===========
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===========
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||||||
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Allows players to point and show a virtual spot in the distance to nearby players.
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Allows players to point and show a virtual spot in the distance to nearby players.
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## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Drill](https://github.com/TheDrill/)
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- [PabstMirror](https://github.com/PabstMirror)
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@ -2,10 +2,3 @@ ace_flashlights
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=======
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=======
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Flashlights for use on map and to attach to player.
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Flashlights for use on map and to attach to player.
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||||||
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||||||
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## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [voiper](https://github.com/voiperr)
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|
||||||
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@ -2,11 +2,3 @@ ace_flashsuppressors
|
|||||||
====================
|
====================
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||||||
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Allows the flash suppressors that are already in the game to be used.
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Allows the flash suppressors that are already in the game to be used.
|
||||||
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||||||
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||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
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@ -2,10 +2,3 @@ ace_fonts
|
|||||||
========
|
========
|
||||||
|
|
||||||
Custom fonts including fixed-width font.
|
Custom fonts including fixed-width font.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [jaynus](https://github.com/jaynus/)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_frag
|
|||||||
========
|
========
|
||||||
|
|
||||||
Shrapnel system for explosives.
|
Shrapnel system for explosives.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [NouberNou](https://github.com/NouberNou)
|
|
||||||
- [walterpearce](https://github.com/walterpearce)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_gestures
|
|||||||
========
|
========
|
||||||
|
|
||||||
Gestures system in interaction menu and keybinds.
|
Gestures system in interaction menu and keybinds.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [jokoho48](https://github.com/jokoho48)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_gforces
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Adds G-force induced tunnel vision and unconsciousness.
|
Adds G-force induced tunnel vision and unconsciousness.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_goggles
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Adds various effects to different kinds of goggles and ambient effects like dirt thrown up by explosions.
|
Adds various effects to different kinds of goggles and ambient effects like dirt thrown up by explosions.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
- [CorruptedHeart](https://github.com/CorruptedHeart)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_grenades
|
|||||||
============
|
============
|
||||||
|
|
||||||
Introduces different throwing modes for grenades, as well as a flashbang and hand flares.
|
Introduces different throwing modes for grenades, as well as a flashbang and hand flares.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_gunbag
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Adds a gunbag for DMRs.
|
Adds a gunbag for DMRs.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -2,12 +2,3 @@ ace_hearing
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Introduces combat deafness.
|
Introduces combat deafness.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
|
@ -3,8 +3,3 @@ ace_hellfire
|
|||||||
|
|
||||||
Adds AGM-114K Hellfire missiles.
|
Adds AGM-114K Hellfire missiles.
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_hitreactions
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Adds reactions when getting shot.
|
Adds reactions when getting shot.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_hot
|
|||||||
===================
|
===================
|
||||||
|
|
||||||
Adds HOT1/2/3 Missiles
|
Adds HOT1/2/3 Missiles
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Brandon-TCVM](https://github.com/TheCandianVendingMachine)
|
|
||||||
|
|
||||||
|
@ -2,10 +2,3 @@ ace_huntir
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Adds High-altitude Unit Navigated Tactical Imaging Round and its Monitor.
|
Adds High-altitude Unit Navigated Tactical Imaging Round and its Monitor.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Ruthberg](http://github.com/Ulteq)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_interact_menu
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Base framework for interaction menu.
|
Base framework for interaction menu.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [NouberNou](https://github.com/NouberNou)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
|
@ -2,12 +2,3 @@ ace_interaction
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Provides interaction options between units.
|
Provides interaction options between units.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
- [NouberNou](https://github.com/NouberNou)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_inventory
|
|||||||
=============
|
=============
|
||||||
|
|
||||||
Adds options to increase the size of the inventory dialog.
|
Adds options to increase the size of the inventory dialog.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_javelin
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Adds the Javelin AT launcher.
|
Adds the Javelin AT launcher.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [jaynus](https://github.com/walterpearce)
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_kestrel4500
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Adds Kestrel 4500 Pocket Weather Tracker.
|
Adds Kestrel 4500 Pocket Weather Tracker.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Ruthberg](http://github.com/Ulteq)
|
|
||||||
|
@ -2,13 +2,3 @@ ace_laser
|
|||||||
=========
|
=========
|
||||||
|
|
||||||
Contains various functions necessary for the realistic portrayal of laser mechanics in other components.
|
Contains various functions necessary for the realistic portrayal of laser mechanics in other components.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [walterpearce](https://github.com/walterpearce)
|
|
||||||
- [NouberNou](https://github.com/NouberNou)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_laserpointer
|
|||||||
================
|
================
|
||||||
|
|
||||||
Adds a laser pointer visible during the day.
|
Adds a laser pointer visible during the day.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
|
@ -5,10 +5,3 @@ Adds an item that allows refueling/recharging of the Darter quadcopter UAVs.
|
|||||||
|
|
||||||
#### Items Added:
|
#### Items Added:
|
||||||
`ACE_UAVBattery`
|
`ACE_UAVBattery`
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
|
@ -5,10 +5,3 @@ Adds an item that allows cutting of fences in Arma 3 and AiA/CUP maps.
|
|||||||
|
|
||||||
#### Items Added:
|
#### Items Added:
|
||||||
`ACE_wirecutter`
|
`ACE_wirecutter`
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
|
@ -2,12 +2,3 @@ ace_magazinerepack
|
|||||||
==================
|
==================
|
||||||
|
|
||||||
Adds the ability to consolidate multiple unfull magazines.
|
Adds the ability to consolidate multiple unfull magazines.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
|
@ -2,12 +2,3 @@ ace_main
|
|||||||
========
|
========
|
||||||
|
|
||||||
Backbone of other components, defining most of the commonly used macros.
|
Backbone of other components, defining most of the commonly used macros.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [walterpearce](https://github.com/walterpearce)
|
|
||||||
- [NouberNou](https://github.com/NouberNou)
|
|
||||||
|
@ -7,12 +7,3 @@ Various tweaks to the in-game map, including:
|
|||||||
- Map shaking while walking (optional)
|
- Map shaking while walking (optional)
|
||||||
- Map illumination (optional)
|
- Map illumination (optional)
|
||||||
- Blue Force Tracker (optional)
|
- Blue Force Tracker (optional)
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
- [NouberNou](https://github.com/NouberNou)
|
|
||||||
|
@ -5,11 +5,3 @@ Adds the following map tools:
|
|||||||
- Roamer
|
- Roamer
|
||||||
- Map drawing
|
- Map drawing
|
||||||
- Showing GPS on map
|
- Showing GPS on map
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
- [NouberNou](https://github.com/NouberNou)
|
|
||||||
|
@ -2,12 +2,3 @@ ace_markers
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Completely replaces the default marker system, allowing quicker and more precise placement of markers.
|
Completely replaces the default marker system, allowing quicker and more precise placement of markers.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
|
@ -10,8 +10,3 @@ Adds pylon magazines with laser guided AGM-65 Maverick L and KH25ML.
|
|||||||
|
|
||||||
![Laser guided Maverick](https://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/US_Navy_041128-N-5345W-016_Aviation_Ordnanceman_3rd_Class_William_Miller_arms_a_AGM-65_Maverick_laser-guided_missile.jpg/1280px-US_Navy_041128-N-5345W-016_Aviation_Ordnanceman_3rd_Class_William_Miller_arms_a_AGM-65_Maverick_laser-guided_missile.jpg)
|
![Laser guided Maverick](https://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/US_Navy_041128-N-5345W-016_Aviation_Ordnanceman_3rd_Class_William_Miller_arms_a_AGM-65_Maverick_laser-guided_missile.jpg/1280px-US_Navy_041128-N-5345W-016_Aviation_Ordnanceman_3rd_Class_William_Miller_arms_a_AGM-65_Maverick_laser-guided_missile.jpg)
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [xrufix](https://github.com/xrufix)
|
|
||||||
|
@ -3,8 +3,3 @@ ace_medical_ai
|
|||||||
|
|
||||||
Makes AI units heal themselves and each other.
|
Makes AI units heal themselves and each other.
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [BaerMitUmlaut](https://github.com/BaerMitUmlaut)
|
|
||||||
|
@ -3,9 +3,3 @@ ace_medical_blood
|
|||||||
|
|
||||||
Creates blood drops on the ground near bleeding units.
|
Creates blood drops on the ground near bleeding units.
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Glowbal](https://github.com/Glowbal)
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_medical_engine
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Links Arma 3 soldier health simulation to ACE medical system.
|
Links Arma 3 soldier health simulation to ACE medical system.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -3,9 +3,3 @@ ace_medical_gui
|
|||||||
|
|
||||||
Implements the interaction menu actions, medical menu, information display, and triage card.
|
Implements the interaction menu actions, medical menu, information display, and triage card.
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Glowbal](https://github.com/Glowbal)
|
|
||||||
- [mharis001](https://github.com/mharis001)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_metis
|
|||||||
===================
|
===================
|
||||||
|
|
||||||
Converts vanilla "Vorona" Missile Guidance into ACE SACLOS Guidance
|
Converts vanilla "Vorona" Missile Guidance into ACE SACLOS Guidance
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Brandon-TCVM](https://github.com/TheCandianVendingMachine)
|
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
ace_microdagr
|
ace_microdagr
|
||||||
===============
|
===============
|
||||||
|
|
||||||
Adds a MicroDAGR infantry GPS device.
|
Adds a MicroDAGR infantry GPS device.
|
||||||
Press home to open. Then home again to toggle an interactive version. Press CTRL+Home to close.
|
Press home to open. Then home again to toggle an interactive version. Press CTRL+Home to close.
|
||||||
Info/Compass/Minimap modes are selectable by the bottom buttons. Tap the top bar to open the menu and access Mark/Waypoints/Connect To/Settings modes.
|
Info/Compass/Minimap modes are selectable by the bottom buttons. Tap the top bar to open the menu and access Mark/Waypoints/Connect To/Settings modes.
|
||||||
Tap the minimap button again to toggle map modes (if available).
|
Tap the minimap button again to toggle map modes (if available).
|
||||||
@ -11,15 +11,7 @@ Can interface with the `ace_vector`. Hold Azimuth+Range and release (see page 14
|
|||||||
#### Items Added:
|
#### Items Added:
|
||||||
`ACE_microDAGR`
|
`ACE_microDAGR`
|
||||||
|
|
||||||
|
|
||||||
## For Mission Makers:
|
## For Mission Makers:
|
||||||
|
|
||||||
#### Modules:
|
#### Modules:
|
||||||
- MicroDAGR Map Fill - Controls the amount of map data available for the minimap. Can limit to just roads/topographical or disable entirely.
|
- MicroDAGR Map Fill - Controls the amount of map data available for the minimap. Can limit to just roads/topographical or disable entirely.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
|
@ -3,9 +3,3 @@ ace_minedetector
|
|||||||
|
|
||||||
Add mine detectors
|
Add mine detectors
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Glowbal](https://github.com/Glowbal)
|
|
||||||
- [Grey](https://github.com/Grey-Soldierman)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_missileguidance
|
|||||||
===================
|
===================
|
||||||
|
|
||||||
Various new modes for different missiles.
|
Various new modes for different missiles.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [walterpearce](https://github.com/walterpearce)
|
|
||||||
- [NouberNou](https://github.com/NouberNou)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_missionmodules
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Adds mission modules.
|
Adds mission modules.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Glowbal](https://github.com/Glowbal)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_mk6mortar
|
|||||||
==========
|
==========
|
||||||
|
|
||||||
Tweaks the Mk6 Mortar system.
|
Tweaks the Mk6 Mortar system.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_modules
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Provides framework for module handling.
|
Provides framework for module handling.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Glowbal](https://github.com/Glowbal)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_movement
|
|||||||
============
|
============
|
||||||
|
|
||||||
Various tweaks to movement animations.
|
Various tweaks to movement animations.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_mx2a
|
|||||||
==========
|
==========
|
||||||
|
|
||||||
Adds the MX-2A thermal imaging device.
|
Adds the MX-2A thermal imaging device.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Ruthberg](http://github.com/Ulteq)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_nametags
|
|||||||
============
|
============
|
||||||
|
|
||||||
Adds nametags above other players to simulate the familiarity with the faces with others one would have in real life.
|
Adds nametags above other players to simulate the familiarity with the faces with others one would have in real life.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_nightvision
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Adds different types of NVGs with different levels of quality.
|
Adds different types of NVGs with different levels of quality.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
|
@ -3,8 +3,3 @@ ace_nlaw
|
|||||||
|
|
||||||
Adds Predicted Line Of Sight guidance to the NLAW.
|
Adds Predicted Line Of Sight guidance to the NLAW.
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_noidle
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Removes idle animations.
|
Removes idle animations.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_noradio
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Disables the automatic callouts for player units.
|
Disables the automatic callouts for player units.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [bux578](https://github.com/bux578)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_norearm
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Removes rearm action.
|
Removes rearm action.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_optics
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Adds animated 2D and PiP (picture-in-picture) optics.
|
Adds animated 2D and PiP (picture-in-picture) optics.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -3,11 +3,3 @@ ace_optionsmenu
|
|||||||
|
|
||||||
Previously held the options menu.
|
Previously held the options menu.
|
||||||
Now just handles version display on main menu and debug/headbug on options menu.
|
Now just handles version display on main menu and debug/headbug on options menu.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [PabstMirror](https://github.com/PabstMirror)
|
|
||||||
- [NouberNou](https://github.com/NouberNou)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_overheating
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.
|
Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_overpressure
|
|||||||
=============
|
=============
|
||||||
|
|
||||||
Adds backblast area to AT launchers and overpressure zones to tank cannons.
|
Adds backblast area to AT launchers and overpressure zones to tank cannons.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_parachute
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Improves parachutes and adds an altimeter.
|
Improves parachutes and adds an altimeter.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [CorruptedHeart](https://github.com/CorruptedHeart)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_pylons
|
|||||||
============
|
============
|
||||||
|
|
||||||
Adds an interface that allows players to configure aircraft pylons.
|
Adds an interface that allows players to configure aircraft pylons.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [654wak654](https://github.com/654wak654)
|
|
||||||
|
@ -2,8 +2,3 @@ ace_quickmount
|
|||||||
============
|
============
|
||||||
Adds a keybind to quickly enter the vehicle you are directly looking at.
|
Adds a keybind to quickly enter the vehicle you are directly looking at.
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Kingsley](https://github.com/jameslkingsley)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_rangecards
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Adds range cards.
|
Adds range cards.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Ruthberg](http://github.com/Ulteq)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_realisticnames
|
|||||||
==================
|
==================
|
||||||
|
|
||||||
Changes the names of various weapons and vehicles to those of their real life counterparts.
|
Changes the names of various weapons and vehicles to those of their real life counterparts.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -3,9 +3,3 @@ ace_rearm
|
|||||||
|
|
||||||
The Rearm module introduces ability to rearm vehicles on different realistic levels.
|
The Rearm module introduces ability to rearm vehicles on different realistic levels.
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [GitHawk] (https://github.com/GitHawk)
|
|
||||||
- [Jonpas] (https://github.com/jonpas)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_recoil
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Tweaks weapon recoils and adds camera shake.
|
Tweaks weapon recoils and adds camera shake.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -3,9 +3,3 @@ ace_refuel
|
|||||||
|
|
||||||
The Refuel module introduces ability to refuel vehicles on different realistic levels.
|
The Refuel module introduces ability to refuel vehicles on different realistic levels.
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [GitHawk] (https://github.com/GitHawk)
|
|
||||||
- [Jonpas] (https://github.com/jonpas)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_reload
|
|||||||
==========
|
==========
|
||||||
|
|
||||||
Hides the default reload indicators, making it necessary to manually check your magazine.
|
Hides the default reload indicators, making it necessary to manually check your magazine.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [esteldunedain](https://github.com/esteldunedain)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_reloadlaunchers
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Add the ability to reload someone else's launcher.
|
Add the ability to reload someone else's launcher.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -2,12 +2,3 @@ ace_repair
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Adds repair system.
|
Adds repair system.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [Glowbal](https://github.com/Glowbal)
|
|
||||||
- [Jonpas](https://github.com/jonpas)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_respawn
|
|||||||
===========
|
===========
|
||||||
|
|
||||||
Various module options to help mission makers to quickly set up various respawn configurations.
|
Various module options to help mission makers to quickly set up various respawn configurations.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [bux578](https://github.com/bux578)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_safemode
|
|||||||
============
|
============
|
||||||
|
|
||||||
Adds the ability to use the safety on small arms.
|
Adds the ability to use the safety on small arms.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_sandbag
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Adds stackable sandbags.
|
Adds stackable sandbags.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Ruthberg](http://github.com/Ulteq)
|
|
||||||
|
@ -2,12 +2,3 @@ ace_scopes
|
|||||||
==========
|
==========
|
||||||
|
|
||||||
Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.
|
Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
- [bux578](https://github.com/bux578)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_slideshow
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Adds ability to have slide-shows on them and control them with a controller (another object).
|
Adds ability to have slide-shows on them and control them with a controller (another object).
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Jonpas](https://github.com/jonpas)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_smallarms
|
|||||||
=============
|
=============
|
||||||
|
|
||||||
Tweaks various config values for small arms, improving values like ROF.
|
Tweaks various config values for small arms, improving values like ROF.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
@ -7,8 +7,3 @@ Includes a public API for integration into custom respawn frameworks and a templ
|
|||||||
|
|
||||||
For more information, see: http://ace3mod.com/wiki/feature/spectator.html
|
For more information, see: http://ace3mod.com/wiki/feature/spectator.html
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [SilentSpike](https://github.com/SilentSpike)
|
|
||||||
|
@ -2,10 +2,3 @@ ace_spottingscope
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Adds a spotting scope.
|
Adds a spotting scope.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [Ruthberg](http://github.com/Ulteq)
|
|
||||||
|
@ -2,11 +2,3 @@ ace_switchunits
|
|||||||
===============
|
===============
|
||||||
|
|
||||||
Adds insurgency-style unit switching.
|
Adds insurgency-style unit switching.
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [bux578](https://github.com/bux578)
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
||||||
|
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Reference in New Issue
Block a user