Update contribution documents (#8382)

* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
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@ -87,7 +87,7 @@ You can help out with the ongoing development by looking for potential bugs in o
### Contribution guidelines
To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. Remember to add yourself to the author array of any PBO you will be editing and the [`AUTHORS.txt`](https://github.com/acemod/ACE3/blob/master/AUTHORS.txt) file; including a valid email address.
To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. See [the pull request guidelines](https://ace3mod.com/wiki/development/merging-pull-requests.html) for further information on this process.
### Submitting issues and requesting features

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@ -2,10 +2,3 @@ ace_advanced_ballistics
===============
The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)

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@ -2,9 +2,3 @@ ace_advanced_fatigue
==========
An in depth stamina and fatigue simulation.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [BaerMitUmlaut](https://github.com/BaerMitUmlaut)

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@ -2,10 +2,3 @@ ace_advanced_throwing
===================
Integrates advanced throwing by [Dslyecxi](https://github.com/dslyecxi).
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Jonpas](https://github.com/jonpas)

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@ -2,11 +2,3 @@ ace_ai
======
Overhaul of AI firing modes of vanilla weapons, encouraging the AI to use full-auto and bursts more often.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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@ -4,12 +4,3 @@ ace_aircraft
Changes to air weaponry, ejection and HUDs.
- Contributions by Kimi (geraldbolso1899) for HUD updates
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)
- [jaynus](https://github.com/walterpearce)

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@ -2,10 +2,3 @@ ace_apl
============
Assets licensed under Arma Public License (APL).
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- None

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@ -5,10 +5,3 @@ Universal artillery rangetables.
#### Items Added:
`ACE_artilleryTable`
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,10 +2,3 @@ ace_atragmx
===============
ATragMX - Handheld ballistics calculator
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)

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@ -5,13 +5,3 @@ Introducing the ability to attach various throwables to yourself or vehicles, to
#### Items Added:
`ACE_IR_Strobe_Item`
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [esteldunedain](https://github.com/esteldunedain)
- [bux578](https://github.com/bux578)
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,11 +2,3 @@ ace_backpacks
=================
Adds indication when someone else opens your backpack (sound effect and camera shake).
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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@ -2,12 +2,3 @@ ace_ballistics
==============
Changes to weapon, magazine and ammunition values.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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@ -5,10 +5,3 @@ Adds ability to handcuff and surrender.
#### Items Added:
`ACE_CableTie`
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,11 +2,3 @@ ace_cargo
============
Adds cargo menu to vehicles and allows loading and unloading of cargo items.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [Glowbal](https://github.com/Glowbal)

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@ -2,10 +2,3 @@ ace_chemlights
============
Enhances chemlights and makes them more realistic.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [voiper](https://github.com/voiperr)

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@ -2,13 +2,3 @@ ace_common
==========
Common functions and systems used by other components.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [NouberNou](https://github.com/NouberNou)
- [commy2](https://github.com/commy2)
- [walterpearce](https://github.com/walterpearce)
- [esteldunedain](https://github.com/esteldunedain)

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@ -2,10 +2,3 @@ ace_concertina_wire
===============
Adds concertina wire.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)

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@ -2,11 +2,3 @@ ace_csw
===============
Crew Served Weapons - Static weapons that are served by multiple people
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [TCVM](https://github.com/TheCandianVendingMachine)

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@ -2,10 +2,3 @@ ace_dagr
===============
Adds Defense Advanced GPS Receiver.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)

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@ -2,10 +2,3 @@ ace_disarming
============
Adds ability to make units drop items/weapons/magazines.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,11 +2,3 @@ ace_disposable
==============
Makes the NLAW a disposable one-shot weapon using the [CBA Disposable Framework](https://github.com/CBATeam/CBA_A3/wiki/Disposable-Launchers).
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,11 +2,3 @@ ace_dogtags
==========
Adds options to check and take dog tag from dead or unconscious units
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [SzwedzikPL](https://github.com/SzwedzikPL)
- [esteldunedain](https://github.com/esteldunedain)

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@ -2,11 +2,3 @@ ace_dragging
==============
Adds ability to drag and carry objects.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Garth "L-H" de Wet](https://github.com/CorruptedHeart)
- [commy2](https://github.com/commy2)

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@ -2,11 +2,3 @@ ace_dragon
===================
Adds M47 Dragon Missile.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Brandon-TCVM](https://github.com/TheCandianVendingMachine)

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@ -2,11 +2,3 @@ ace_explosives
==============
Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [CorruptedHeart](https://github.com/CorruptedHeart)
- [esteldunedain](https://github.com/esteldunedain)

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@ -3,9 +3,3 @@ ace_fastroping
Introducing the ability to fastrope out of heliocopters.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [BaerMitUmlaut](https://github.com/BaerMitUmlaut)
- [KoffeinFlummi](https://github.com/KoffeinFlummi)

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@ -2,11 +2,3 @@ ace_fcs
=======
Adds a fire control system to armoured vehicles and helicopters, allowing precise engagement of stationary and moving targets.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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@ -2,11 +2,3 @@ ace_finger
===========
Allows players to point and show a virtual spot in the distance to nearby players.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Drill](https://github.com/TheDrill/)
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,10 +2,3 @@ ace_flashlights
=======
Flashlights for use on map and to attach to player.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [voiper](https://github.com/voiperr)

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@ -2,11 +2,3 @@ ace_flashsuppressors
====================
Allows the flash suppressors that are already in the game to be used.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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@ -2,10 +2,3 @@ ace_fonts
========
Custom fonts including fixed-width font.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [jaynus](https://github.com/jaynus/)

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@ -2,11 +2,3 @@ ace_frag
========
Shrapnel system for explosives.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [NouberNou](https://github.com/NouberNou)
- [walterpearce](https://github.com/walterpearce)

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@ -2,10 +2,3 @@ ace_gestures
========
Gestures system in interaction menu and keybinds.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [jokoho48](https://github.com/jokoho48)

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@ -2,11 +2,3 @@ ace_gforces
===========
Adds G-force induced tunnel vision and unconsciousness.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [esteldunedain](https://github.com/esteldunedain)

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@ -2,11 +2,3 @@ ace_goggles
===========
Adds various effects to different kinds of goggles and ambient effects like dirt thrown up by explosions.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [esteldunedain](https://github.com/esteldunedain)
- [CorruptedHeart](https://github.com/CorruptedHeart)

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@ -2,11 +2,3 @@ ace_grenades
============
Introduces different throwing modes for grenades, as well as a flashbang and hand flares.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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@ -2,10 +2,3 @@ ace_gunbag
===============
Adds a gunbag for DMRs.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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@ -2,12 +2,3 @@ ace_hearing
===========
Introduces combat deafness.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)
- [esteldunedain](https://github.com/esteldunedain)

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@ -3,8 +3,3 @@ ace_hellfire
Adds AGM-114K Hellfire missiles.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,10 +2,3 @@ ace_hitreactions
===========
Adds reactions when getting shot.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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@ -2,11 +2,3 @@ ace_hot
===================
Adds HOT1/2/3 Missiles
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Brandon-TCVM](https://github.com/TheCandianVendingMachine)

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@ -2,10 +2,3 @@ ace_huntir
===========
Adds High-altitude Unit Navigated Tactical Imaging Round and its Monitor.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)

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@ -2,11 +2,3 @@ ace_interact_menu
===========
Base framework for interaction menu.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [NouberNou](https://github.com/NouberNou)
- [esteldunedain](https://github.com/esteldunedain)

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@ -2,12 +2,3 @@ ace_interaction
===============
Provides interaction options between units.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [esteldunedain](https://github.com/esteldunedain)
- [NouberNou](https://github.com/NouberNou)

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@ -2,11 +2,3 @@ ace_inventory
=============
Adds options to increase the size of the inventory dialog.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,11 +2,3 @@ ace_javelin
===============
Adds the Javelin AT launcher.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [jaynus](https://github.com/walterpearce)
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,10 +2,3 @@ ace_kestrel4500
===============
Adds Kestrel 4500 Pocket Weather Tracker.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)

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@ -2,13 +2,3 @@ ace_laser
=========
Contains various functions necessary for the realistic portrayal of laser mechanics in other components.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [walterpearce](https://github.com/walterpearce)
- [NouberNou](https://github.com/NouberNou)
- [esteldunedain](https://github.com/esteldunedain)
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,11 +2,3 @@ ace_laserpointer
================
Adds a laser pointer visible during the day.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [esteldunedain](https://github.com/esteldunedain)

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@ -5,10 +5,3 @@ Adds an item that allows refueling/recharging of the Darter quadcopter UAVs.
#### Items Added:
`ACE_UAVBattery`
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [PabstMirror](https://github.com/PabstMirror)

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@ -5,10 +5,3 @@ Adds an item that allows cutting of fences in Arma 3 and AiA/CUP maps.
#### Items Added:
`ACE_wirecutter`
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,12 +2,3 @@ ace_magazinerepack
==================
Adds the ability to consolidate multiple unfull magazines.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [esteldunedain](https://github.com/esteldunedain)
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,12 +2,3 @@ ace_main
========
Backbone of other components, defining most of the commonly used macros.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [walterpearce](https://github.com/walterpearce)
- [NouberNou](https://github.com/NouberNou)

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@ -7,12 +7,3 @@ Various tweaks to the in-game map, including:
- Map shaking while walking (optional)
- Map illumination (optional)
- Blue Force Tracker (optional)
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [esteldunedain](https://github.com/esteldunedain)
- [NouberNou](https://github.com/NouberNou)

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@ -5,11 +5,3 @@ Adds the following map tools:
- Roamer
- Map drawing
- Showing GPS on map
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [esteldunedain](https://github.com/esteldunedain)
- [NouberNou](https://github.com/NouberNou)

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@ -2,12 +2,3 @@ ace_markers
===========
Completely replaces the default marker system, allowing quicker and more precise placement of markers.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [esteldunedain](https://github.com/esteldunedain)
- [PabstMirror](https://github.com/PabstMirror)

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@ -10,8 +10,3 @@ Adds pylon magazines with laser guided AGM-65 Maverick L and KH25ML.
![Laser guided Maverick](https://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/US_Navy_041128-N-5345W-016_Aviation_Ordnanceman_3rd_Class_William_Miller_arms_a_AGM-65_Maverick_laser-guided_missile.jpg/1280px-US_Navy_041128-N-5345W-016_Aviation_Ordnanceman_3rd_Class_William_Miller_arms_a_AGM-65_Maverick_laser-guided_missile.jpg)
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [xrufix](https://github.com/xrufix)

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@ -3,8 +3,3 @@ ace_medical_ai
Makes AI units heal themselves and each other.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [BaerMitUmlaut](https://github.com/BaerMitUmlaut)

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@ -3,9 +3,3 @@ ace_medical_blood
Creates blood drops on the ground near bleeding units.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Glowbal](https://github.com/Glowbal)
- [commy2](https://github.com/commy2)

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@ -2,10 +2,3 @@ ace_medical_engine
===============
Links Arma 3 soldier health simulation to ACE medical system.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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@ -3,9 +3,3 @@ ace_medical_gui
Implements the interaction menu actions, medical menu, information display, and triage card.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Glowbal](https://github.com/Glowbal)
- [mharis001](https://github.com/mharis001)

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@ -2,11 +2,3 @@ ace_metis
===================
Converts vanilla "Vorona" Missile Guidance into ACE SACLOS Guidance
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Brandon-TCVM](https://github.com/TheCandianVendingMachine)

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@ -11,15 +11,7 @@ Can interface with the `ace_vector`. Hold Azimuth+Range and release (see page 14
#### Items Added:
`ACE_microDAGR`
## For Mission Makers:
#### Modules:
- MicroDAGR Map Fill - Controls the amount of map data available for the minimap. Can limit to just roads/topographical or disable entirely.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [PabstMirror](https://github.com/PabstMirror)

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@ -3,9 +3,3 @@ ace_minedetector
Add mine detectors
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Glowbal](https://github.com/Glowbal)
- [Grey](https://github.com/Grey-Soldierman)

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@ -2,11 +2,3 @@ ace_missileguidance
===================
Various new modes for different missiles.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [walterpearce](https://github.com/walterpearce)
- [NouberNou](https://github.com/NouberNou)

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@ -2,10 +2,3 @@ ace_missionmodules
===========
Adds mission modules.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Glowbal](https://github.com/Glowbal)

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@ -2,10 +2,3 @@ ace_mk6mortar
==========
Tweaks the Mk6 Mortar system.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,10 +2,3 @@ ace_modules
===========
Provides framework for module handling.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Glowbal](https://github.com/Glowbal)

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@ -2,11 +2,3 @@ ace_movement
============
Various tweaks to movement animations.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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@ -2,10 +2,3 @@ ace_mx2a
==========
Adds the MX-2A thermal imaging device.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)

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@ -2,11 +2,3 @@ ace_nametags
============
Adds nametags above other players to simulate the familiarity with the faces with others one would have in real life.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [esteldunedain](https://github.com/esteldunedain)

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@ -2,11 +2,3 @@ ace_nightvision
===============
Adds different types of NVGs with different levels of quality.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [PabstMirror](https://github.com/PabstMirror)

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@ -3,8 +3,3 @@ ace_nlaw
Adds Predicted Line Of Sight guidance to the NLAW.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [PabstMirror](https://github.com/PabstMirror)

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@ -2,10 +2,3 @@ ace_noidle
===========
Removes idle animations.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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@ -2,11 +2,3 @@ ace_noradio
===========
Disables the automatic callouts for player units.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [bux578](https://github.com/bux578)

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@ -2,10 +2,3 @@ ace_norearm
===========
Removes rearm action.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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@ -2,10 +2,3 @@ ace_optics
===============
Adds animated 2D and PiP (picture-in-picture) optics.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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@ -3,11 +3,3 @@ ace_optionsmenu
Previously held the options menu.
Now just handles version display on main menu and debug/headbug on options menu.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [PabstMirror](https://github.com/PabstMirror)
- [NouberNou](https://github.com/NouberNou)

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@ -2,11 +2,3 @@ ace_overheating
===============
Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [esteldunedain](https://github.com/esteldunedain)

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@ -2,11 +2,3 @@ ace_overpressure
=============
Adds backblast area to AT launchers and overpressure zones to tank cannons.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [KoffeinFlummi](https://github.com/KoffeinFlummi)

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@ -2,11 +2,3 @@ ace_parachute
===========
Improves parachutes and adds an altimeter.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [CorruptedHeart](https://github.com/CorruptedHeart)
- [esteldunedain](https://github.com/esteldunedain)

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@ -2,10 +2,3 @@ ace_pylons
============
Adds an interface that allows players to configure aircraft pylons.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [654wak654](https://github.com/654wak654)

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@ -2,8 +2,3 @@ ace_quickmount
============
Adds a keybind to quickly enter the vehicle you are directly looking at.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Kingsley](https://github.com/jameslkingsley)

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@ -2,10 +2,3 @@ ace_rangecards
===============
Adds range cards.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)

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@ -2,11 +2,3 @@ ace_realisticnames
==================
Changes the names of various weapons and vehicles to those of their real life counterparts.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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@ -3,9 +3,3 @@ ace_rearm
The Rearm module introduces ability to rearm vehicles on different realistic levels.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [GitHawk] (https://github.com/GitHawk)
- [Jonpas] (https://github.com/jonpas)

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@ -2,10 +2,3 @@ ace_recoil
===========
Tweaks weapon recoils and adds camera shake.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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@ -3,9 +3,3 @@ ace_refuel
The Refuel module introduces ability to refuel vehicles on different realistic levels.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [GitHawk] (https://github.com/GitHawk)
- [Jonpas] (https://github.com/jonpas)

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@ -2,11 +2,3 @@ ace_reload
==========
Hides the default reload indicators, making it necessary to manually check your magazine.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [esteldunedain](https://github.com/esteldunedain)

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@ -2,10 +2,3 @@ ace_reloadlaunchers
===========
Add the ability to reload someone else's launcher.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

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@ -2,12 +2,3 @@ ace_repair
===========
Adds repair system.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [Glowbal](https://github.com/Glowbal)
- [Jonpas](https://github.com/jonpas)

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@ -2,11 +2,3 @@ ace_respawn
===========
Various module options to help mission makers to quickly set up various respawn configurations.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [bux578](https://github.com/bux578)

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@ -2,11 +2,3 @@ ace_safemode
============
Adds the ability to use the safety on small arms.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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@ -2,10 +2,3 @@ ace_sandbag
===============
Adds stackable sandbags.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)

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@ -2,12 +2,3 @@ ace_scopes
==========
Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)
- [bux578](https://github.com/bux578)

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@ -2,10 +2,3 @@ ace_slideshow
===============
Adds ability to have slide-shows on them and control them with a controller (another object).
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Jonpas](https://github.com/jonpas)

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@ -2,11 +2,3 @@ ace_smallarms
=============
Tweaks various config values for small arms, improving values like ROF.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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@ -7,8 +7,3 @@ Includes a public API for integration into custom respawn frameworks and a templ
For more information, see: http://ace3mod.com/wiki/feature/spectator.html
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [SilentSpike](https://github.com/SilentSpike)

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@ -2,10 +2,3 @@ ace_spottingscope
===============
Adds a spotting scope.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)

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@ -2,11 +2,3 @@ ace_switchunits
===============
Adds insurgency-style unit switching.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [bux578](https://github.com/bux578)
- [commy2](https://github.com/commy2)

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