mirror of
https://github.com/acemod/ACE3.git
synced 2025-07-25 04:42:48 +00:00
try to port that vector
This commit is contained in:
1
addons/vector/$PBOPREFIX$
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1
addons/vector/$PBOPREFIX$
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@ -0,0 +1 @@
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z\ace\addons\vector
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12
addons/vector/CfgEventHandlers.hpp
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12
addons/vector/CfgEventHandlers.hpp
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@ -0,0 +1,12 @@
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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};
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};
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26
addons/vector/CfgVehicles.hpp
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26
addons/vector/CfgVehicles.hpp
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#define MACRO_ADDWEAPON(WEAPON,COUNT) class _xx_##WEAPON { \
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weapon = #WEAPON; \
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count = COUNT; \
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}
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class CfgVehicles {
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class Item_Base_F;
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class ACE_Item_Vector: Item_Base_F {
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author = "$STR_ACE_Common_ACETeam";
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scope = 2;
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scopeCurator = 2;
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displayName = "$STR_ACE_Vector_VectorName";
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vehicleClass = "Items";
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class TransportWeapons {
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MACRO_ADDWEAPON(ACE_Vector,1);
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};
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};
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportWeapons {
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MACRO_ADDWEAPON(ACE_Vector,6);
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};
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};
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};
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16
addons/vector/CfgWeapons.hpp
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16
addons/vector/CfgWeapons.hpp
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@ -0,0 +1,16 @@
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class CfgWeapons {
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class Binocular;
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class ACE_Vector: Binocular {
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author = "$STR_ACE_Common_ACETeam";
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displayName = "$STR_ACE_Vector_VectorName";
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descriptionShort = "$STR_ACE_Vector_VectorDescription";
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model = PATHTOF(ace_vector.p3d);
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modelOptics = PATHTOF(ace_vector_optics.p3d);
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picture = PATHTOF(UI\ace_vector_x_ca.paa);
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visionMode[] = {"Normal","NVG"};
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opticsZoomMax = 0.03;
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opticsZoomMin = 0.03;
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weaponInfoType = "ACE_RscOptics_vector";
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};
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};
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165
addons/vector/RscInGameUI.hpp
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165
addons/vector/RscInGameUI.hpp
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@ -0,0 +1,165 @@
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class RscText;
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class RscPicture;
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//class ScrollBar;
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class RscControlsGroup {
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class VScrollbar;//: ScrollBar {};
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class HScrollbar;//: ScrollBar {};
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};
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class RscInGameUI {
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class RscUnitInfo;
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class ACE_RscOptics_vector: RscUnitInfo {
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onLoad = "[""onLoad"",_this,""RscUnitInfo"",'IGUI'] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; uiNamespace setVariable ['ACE_dlgVectorOptics', _this select 0];";
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onUnload = "[""onUnload"",_this,""RscUnitInfo"",'IGUI'] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""";
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idd = 300;
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controls[] = {"CA_Distance","CA_Heading","CA_OpticsPitch","CA_Elev","CA_OpticsZoom","CA_VisionMode","ACE_ScriptedDisplayControlsGroup"};
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class CA_Distance: RscText {
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idc = 151; // distance
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w = 0;
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h = 0;
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};
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class CA_Heading: RscText {
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idc = 156; // azimuth
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w = 0;
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h = 0;
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};
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class CA_OpticsPitch: RscText {
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idc = 182; // inclination
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w = 0;
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h = 0;
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};
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class CA_Elev: RscText {
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idc = 175; // inclination, more accurate
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w = 0;
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h = 0;
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};
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class CA_OpticsZoom: RscText {
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idc = 180; // some kind of zoom
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w = 0;
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h = 0;
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};
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class CA_VisionMode: RscText {
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idc = 179; // ???
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w = 0;
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h = 0;
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};
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class ACE_ScriptedDisplayControlsGroup: RscControlsGroup {
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idc = 170;
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x = "SafezoneX";
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y = "SafezoneY";
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w = "SafezoneW";
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h = "SafezoneH";
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class VScrollbar: VScrollbar {
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width = 0;
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};
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class HScrollbar: HScrollbar {
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height = 0;
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};
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class controls {
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class Center: RscPicture {
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idc = 1301;
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text = "";
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colorText[] = {1,0,0,0.5};
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x = 0.488 * safezoneW /*+ safezoneX*/;
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y = 0.4783 * safezoneH /*+ safezoneY*/;
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w = 0.4 / 16 * safezoneW;
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h = 0.4 / 9 * safezoneH;
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};
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class Crosshair: Center {
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idc = 1302;
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x = 0.4848 * safezoneW /*+ safezoneX*/;
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y = 0.4732 * safezoneH /*+ safezoneY*/;
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w = 0.5 / 16 * safezoneW;
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h = 0.5 / 9 * safezoneH;
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};
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class Digit0: Center {
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idc = 1310;
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x = (0.54 + 0 * 0.02) * safezoneW /*+ safezoneX*/;
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y = 0.54 * safezoneH /*+ safezoneY*/;
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w = 0.5 / 16 * safezoneW;
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h = 0.5 / 9 * safezoneH;
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};
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class Digit1: Digit0 {
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idc = 1311;
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x = (0.54 + 1 * 0.02) * safezoneW /*+ safezoneX*/;
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};
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class Digit2: Digit0 {
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idc = 1312;
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x = (0.54 + 2 * 0.02) * safezoneW /*+ safezoneX*/;
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};
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class Digit3: Digit0 {
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idc = 1313;
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x = (0.54 + 3 * 0.02) * safezoneW /*+ safezoneX*/;
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};
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class Digit4: Digit0 {
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idc = 1314;
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x = (0.54 + 4 * 0.02) * safezoneW /*+ safezoneX*/;
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};
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class Digit5: Digit0 {
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idc = 1315;
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x = (0.35 + 0 * 0.02) * safezoneW /*+ safezoneX*/;
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};
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class Digit6: Digit0 {
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idc = 1316;
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x = (0.35 + 1 * 0.02) * safezoneW /*+ safezoneX*/;
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};
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class Digit7: Digit0 {
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idc = 1317;
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x = (0.35 + 2 * 0.02) * safezoneW /*+ safezoneX*/;
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};
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class Digit8: Digit0 {
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idc = 1318;
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x = (0.35 + 3 * 0.02) * safezoneW /*+ safezoneX*/;
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};
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class Digit9: Digit0 {
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idc = 1319;
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x = (0.35 + 4 * 0.02) * safezoneW /*+ safezoneX*/;
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};
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class DigitE1: Digit0 {
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idc = 1321;
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x = (0.39 + 0 * 0.02) * safezoneW /*+ safezoneX*/;
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y = 0.42 * safezoneH /*+ safezoneY*/;
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};
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class DigitE2: DigitE1 {
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idc = 1322;
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x = (0.39 + 1 * 0.02) * safezoneW /*+ safezoneX*/;
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};
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class DigitE3: DigitE1 {
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idc = 1323;
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x = (0.39 + 2 * 0.02) * safezoneW /*+ safezoneX*/;
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};
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class DigitE4: DigitE1 {
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idc = 1324;
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x = (0.39 + 3 * 0.02) * safezoneW /*+ safezoneX*/;
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};
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};
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};
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};
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};
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BIN
addons/vector/UI/ace_vector_x_ca.paa
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BIN
addons/vector/UI/ace_vector_x_ca.paa
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13
addons/vector/XEH_postInit.sqf
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13
addons/vector/XEH_postInit.sqf
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@ -0,0 +1,13 @@
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// by commy2
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/*player setVariable ["AGM_cooldownVector", 0, false];
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AGM_isVectorReady = true;
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AGM_vectorKey = [false, false];
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AGM_vectorConfig = [0, 0];
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AGM_vectorSettings = [false, false, false, false];
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0 spawn {
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waitUntil {preloadTitleRsc ["AGM_Digit_Preload", "PLAIN"]};
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waitUntil {preloadTitleRsc ["AGM_Debug_Crosshair", "PLAIN"]};
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};*/
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21
addons/vector/XEH_preInit.sqf
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21
addons/vector/XEH_preInit.sqf
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#include "script_component.hpp"
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PREP(abort);
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PREP(config);
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PREP(convertDegree);
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PREP(convertDistance);
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PREP(convertFOS);
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PREP(getDirection);
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PREP(getDistance);
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PREP(modeAzimuth);
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PREP(modeAzimuthInclination);
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PREP(modeDistance);
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PREP(modeDistanceAzimuth);
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PREP(modeDistanceHeight);
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PREP(modeFallOfShort);
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PREP(modeRelativeAzimuthDistance);
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PREP(modeRelativeDistance);
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PREP(modeRelativeDistanceHeight);
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PREP(settings);
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PREP(tabAzimuthKey);
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PREP(tabDistanceKey);
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BIN
addons/vector/ace_vector.p3d
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BIN
addons/vector/ace_vector.p3d
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Binary file not shown.
BIN
addons/vector/ace_vector_optics.p3d
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BIN
addons/vector/ace_vector_optics.p3d
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44
addons/vector/config.cpp
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44
addons/vector/config.cpp
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@ -0,0 +1,44 @@
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {"AGM_Item_Vector"};
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weapons[] = {"AGM_Vector"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"Ghost","Hamburger SV","commy2","bux578"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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/*class AGM_Default_Keys {
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class vectorAzimuth {
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displayName = "$STR_AGM_Vector_AzimuthKey";
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condition = "currentWeapon player == 'AGM_Vector' && {_vehicle == player} && {cameraView == 'Gunner'}";
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statement = "AGM_vectorKey set [0, true]; if (AGM_isVectorReady) then {AGM_isVectorReady = false; AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_tabAzimuthKey; 0 spawn AGM_Vector_fnc_abort;};";
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conditionUp = "true";
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statementUp = "AGM_vectorKey set [0, false];";
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key = 15;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class vectorDistance {
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displayName = "$STR_AGM_Vector_DistanceKey";
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condition = "currentWeapon player == 'AGM_Vector' && {_vehicle == player} && {cameraView == 'Gunner'}";
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statement = "AGM_vectorKey set [1, true]; if (AGM_isVectorReady) then {AGM_isVectorReady = false; AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_tabDistanceKey; 0 spawn AGM_Vector_fnc_abort;};";
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conditionUp = "true";
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statementUp = "AGM_vectorKey set [1, false];";
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key = 19;
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shift = 0;
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control = 0;
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alt = 0;
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};
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};*/
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#include "RscInGameUI.hpp"
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BIN
addons/vector/data/ace_default_as.paa
Normal file
BIN
addons/vector/data/ace_default_as.paa
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Binary file not shown.
82
addons/vector/data/ace_vector.rvmat
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82
addons/vector/data/ace_vector.rvmat
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@ -0,0 +1,82 @@
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class StageTI {
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texture="#(argb,8,8,3)color(1,0.25,0,0,ti)";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.1,0.1,0.1,1}; //amount of glossiness - the higher the number, the higher the glossiness
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specularPower=100; //area of glossiness - the higher the number, the smaller the area
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1 {
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texture="AGM_Vector\data\agm_vector_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
|
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dir[]={0,0,0};
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pos[]={0,0,0};
|
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};
|
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};
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class Stage2 {
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
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uvSource="tex";
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class uvTransform {
|
||||
aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
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pos[]={0,0,0};
|
||||
};
|
||||
};
|
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class Stage3 {
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texture="#(argb,8,8,3)color(0,0,0,0,mc)";
|
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uvSource="tex";
|
||||
class uvTransform {
|
||||
aside[]={1,0,0};
|
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up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
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pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4 {
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texture="AGM_Vector\data\agm_default_as.paa";
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uvSource="tex";
|
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class uvTransform {
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aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,1};
|
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pos[]={0,0,1};
|
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};
|
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};
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class Stage5 {
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texture="AGM_Vector\data\agm_vector_smdi.paa";
|
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uvSource="tex";
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||||
class uvTransform {
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
class uvTransform {
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7 {
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texture="a3\data_f\env_land_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform {
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
BIN
addons/vector/data/ace_vector_co.paa
Normal file
BIN
addons/vector/data/ace_vector_co.paa
Normal file
Binary file not shown.
BIN
addons/vector/data/ace_vector_nohq.paa
Normal file
BIN
addons/vector/data/ace_vector_nohq.paa
Normal file
Binary file not shown.
BIN
addons/vector/data/ace_vector_smdi.paa
Normal file
BIN
addons/vector/data/ace_vector_smdi.paa
Normal file
Binary file not shown.
BIN
addons/vector/data/reticles/ace_vector_reticle.paa
Normal file
BIN
addons/vector/data/reticles/ace_vector_reticle.paa
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50
addons/vector/functions/fnc_abort.sqf
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50
addons/vector/functions/fnc_abort.sqf
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@ -0,0 +1,50 @@
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// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls"];
|
||||
|
||||
waitUntil {currentWeapon player != "AGM_Vector" || {cameraView != "Gunner"}};
|
||||
|
||||
terminate AGM_Vector_scriptHandle;
|
||||
|
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disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlVectorCrosshair = _dlgVector displayCtrl 2;
|
||||
_ctrlDigit0 = _dlgVector displayCtrl 10;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigit9 = _dlgVector displayCtrl 19;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
_ctrlDigitE4 = _dlgVector displayCtrl 24;
|
||||
|
||||
_allControls = [
|
||||
_ctrlVectorCenter,
|
||||
_ctrlVectorCrosshair,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3,
|
||||
_ctrlDigit4,
|
||||
_ctrlDigit5,
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigitE1,
|
||||
_ctrlDigitE2,
|
||||
_ctrlDigitE3,
|
||||
_ctrlDigitE4
|
||||
];
|
||||
|
||||
{_x ctrlShow false} forEach _allControls;
|
||||
|
||||
AGM_isVectorReady = true;
|
214
addons/vector/functions/fnc_config.sqf
Normal file
214
addons/vector/functions/fnc_config.sqf
Normal file
@ -0,0 +1,214 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls", "_isReticle", "_isNVG", "_time", "_theCount"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlVectorCrosshair = _dlgVector displayCtrl 2;
|
||||
_ctrlDigit0 = _dlgVector displayCtrl 10;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigit9 = _dlgVector displayCtrl 19;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
_ctrlDigitE4 = _dlgVector displayCtrl 24;
|
||||
|
||||
_allControls = [
|
||||
_ctrlVectorCenter,
|
||||
_ctrlVectorCrosshair,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3,
|
||||
_ctrlDigit4,
|
||||
_ctrlDigit5,
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigitE1,
|
||||
_ctrlDigitE2,
|
||||
_ctrlDigitE3,
|
||||
_ctrlDigitE4
|
||||
];
|
||||
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\dC.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\di.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dG.paa";
|
||||
|
||||
sleep 2;
|
||||
|
||||
{_x ctrlSetText ""} forEach [
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2
|
||||
];
|
||||
|
||||
_isReticle = AGM_vectorSettings select 0;
|
||||
_isNVG = AGM_vectorSettings select 1;
|
||||
|
||||
if (_isReticle) then {
|
||||
if (_isNVG) then {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\di.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dG.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\dr.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
};
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit2 ctrlSetText "";
|
||||
_ctrlDigit3 ctrlSetText "";
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\dr.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit3 ctrlSetText "";
|
||||
};
|
||||
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 0) then {
|
||||
waitUntil {
|
||||
!(AGM_vectorKey select 0) || {AGM_vectorKey select 1}
|
||||
};
|
||||
if !(AGM_vectorKey select 1) then {
|
||||
if (_isNVG) then {
|
||||
_isReticle = false;
|
||||
_isNVG = false;
|
||||
} else {
|
||||
if (_isReticle) then {
|
||||
_isReticle = true;
|
||||
_isNVG = true;
|
||||
} else {
|
||||
_isReticle = true;
|
||||
_isNVG = false;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_isReticle) then {
|
||||
if (_isNVG) then {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\di.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dG.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\dr.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
};
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit2 ctrlSetText "";
|
||||
_ctrlDigit3 ctrlSetText "";
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\dr.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit3 ctrlSetText "";
|
||||
};
|
||||
};
|
||||
AGM_vectorKey select 1
|
||||
};
|
||||
|
||||
_time = time;
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 0) then {_time = -1};
|
||||
!(AGM_vectorKey select 1) || {time > _time + 1}
|
||||
};
|
||||
|
||||
_theCount = 1;
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 1) then {
|
||||
_theCount = _theCount + 1;
|
||||
_time = time;
|
||||
waitUntil {!(AGM_vectorKey select 1) || {time > _time + 1}};
|
||||
};
|
||||
if (AGM_vectorKey select 0) then {_time = -1};
|
||||
time > _time + 1 || {_theCount >= 5}
|
||||
};
|
||||
|
||||
if (_theCount >= 5) then {
|
||||
_ctrlDigitE1 ctrlSetText "\AGM_Vector\rsc\d5.paa";
|
||||
_ctrlDigitE2 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
_ctrlDigitE3 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigitE4 ctrlSetText "\AGM_Vector\rsc\dr.paa";
|
||||
|
||||
AGM_vectorSettings set [0, _isReticle];
|
||||
AGM_vectorSettings set [1, _isNVG];
|
||||
|
||||
_ctrlVectorCrosshair ctrlShow (AGM_vectorSettings select 0);
|
||||
|
||||
if (AGM_vectorSettings select 1) then {
|
||||
{_x ctrlSetTextColor [1, 0, 0, 1]} forEach _allControls;
|
||||
} else {
|
||||
{_x ctrlSetTextColor [1, 0, 0, 0.5]} forEach _allControls;
|
||||
};
|
||||
|
||||
sleep 2;
|
||||
|
||||
{_x ctrlSetText ""} forEach [
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3,
|
||||
_ctrlDigitE1,
|
||||
_ctrlDigitE2,
|
||||
_ctrlDigitE3,
|
||||
_ctrlDigitE4
|
||||
];
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\d1.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dd.paa";
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dC.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
|
||||
sleep 2;
|
||||
|
||||
{_x ctrlSetText ""} forEach [
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3
|
||||
];
|
||||
};
|
||||
|
||||
AGM_isVectorReady = true;
|
67
addons/vector/functions/fnc_convertDegree.sqf
Normal file
67
addons/vector/functions/fnc_convertDegree.sqf
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
BWA3 script, by commy2
|
||||
this code is property of the ArmA 3 Bundeswehr modification
|
||||
ask us nicely at http://www.bwmod.de/ if you want to re-use any of this script
|
||||
we don't support changed code based on this work
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_number", "_return", "_isNegative", "_digit1", "_digit2", "_digit3", "_digit4"];
|
||||
|
||||
_number = _this;
|
||||
|
||||
_return = [];
|
||||
if (AGM_vectorSettings select 2) then {
|
||||
_number = round (6400 / 360 * _number);
|
||||
if (_number == 6400) then {_number = 0};
|
||||
|
||||
_return = _number call AGM_Vector_fnc_convertDistance;
|
||||
} else {
|
||||
_number = round _number;
|
||||
_isNegative = if (_number < 0) then {true} else {false};
|
||||
_number = abs _number;
|
||||
if (_number == 360) then {_number = 0};
|
||||
|
||||
_digit1 = floor (_number / 100);
|
||||
_digit2 = floor (_number / 10) - _digit1 * 10;
|
||||
_digit3 = _number mod 10;
|
||||
_digit4 = "\AGM_Vector\rsc\do.paa";
|
||||
|
||||
if (_isNegative) then {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
_digit1 = "";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
} else {
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
};
|
||||
} else {
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
} else {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
_digit1 = "";
|
||||
_digit2 = "";
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
} else {
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
};
|
||||
} else {
|
||||
_digit1 = format["\AGM_Vector\rsc\d%1.paa", _digit1];
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
};
|
||||
};
|
||||
_return = [_digit1, _digit2, _digit3, _digit4];
|
||||
};
|
||||
|
||||
_return
|
85
addons/vector/functions/fnc_convertDistance.sqf
Normal file
85
addons/vector/functions/fnc_convertDistance.sqf
Normal file
@ -0,0 +1,85 @@
|
||||
/*
|
||||
BWA3 script, by commy2
|
||||
this code is property of the ArmA 3 Bundeswehr modification
|
||||
ask us nicely at http://www.bwmod.de/ if you want to re-use any of this script
|
||||
we don't support changed code based on this work
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_number", "_isNegative", "_digit1", "_digit2", "_digit3", "_digit4"];
|
||||
|
||||
_number = _this;
|
||||
|
||||
_number = round _number;
|
||||
_isNegative = if (_number < 0) then {true} else {false};
|
||||
_number = abs _number;
|
||||
|
||||
if (_number >= 10000) exitWith {
|
||||
[
|
||||
"\AGM_Vector\rsc\d-.paa",
|
||||
"\AGM_Vector\rsc\d-.paa",
|
||||
"\AGM_Vector\rsc\d-.paa",
|
||||
"\AGM_Vector\rsc\d-.paa"
|
||||
]
|
||||
};
|
||||
|
||||
_digit1 = floor (_number / 1000);
|
||||
_digit2 = floor (_number / 100) - _digit1 * 10;
|
||||
_digit3 = floor (_number / 10) - _digit1 * 100 - _digit2 * 10;
|
||||
_digit4 = _number mod 10;
|
||||
|
||||
if (_isNegative) then {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit1 = "";
|
||||
_digit2 = "";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
} else {
|
||||
_digit1 = "";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
} else {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit1 = "";
|
||||
_digit2 = "";
|
||||
_digit3 = "";
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
} else {
|
||||
_digit1 = "";
|
||||
_digit2 = "";
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit1 = format["\AGM_Vector\rsc\d%1.paa", _digit1];
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
};
|
||||
|
||||
[_digit1, _digit2, _digit3, _digit4]
|
226
addons/vector/functions/fnc_convertFOS.sqf
Normal file
226
addons/vector/functions/fnc_convertFOS.sqf
Normal file
@ -0,0 +1,226 @@
|
||||
/*
|
||||
BWA3 script, by commy2
|
||||
this code is property of the ArmA 3 Bundeswehr modification
|
||||
ask us nicely at http://www.bwmod.de/ if you want to re-use any of this script
|
||||
we don't support changed code based on this work
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_number", "_coordinate", "_isNegative", "_digit0", "_digit1", "_digit2", "_digit3", "_digit4"];
|
||||
|
||||
_number = _this select 0;
|
||||
_coordinate = _this select 1;
|
||||
|
||||
_number = round _number;
|
||||
_isNegative = if (_number < 0) then {true} else {false};
|
||||
_number = abs _number;
|
||||
|
||||
if (_number >= 10000) exitWith {
|
||||
[
|
||||
"",
|
||||
"\AGM_Vector\rsc\d-.paa",
|
||||
"\AGM_Vector\rsc\d-.paa",
|
||||
"\AGM_Vector\rsc\d-.paa",
|
||||
"\AGM_Vector\rsc\d-.paa"
|
||||
]
|
||||
};
|
||||
|
||||
_digit0 = "";
|
||||
_digit1 = floor (_number / 1000);
|
||||
_digit2 = floor (_number / 100) - _digit1 * 10;
|
||||
_digit3 = floor (_number / 10) - _digit1 * 100 - _digit2 * 10;
|
||||
_digit4 = _number mod 10;
|
||||
|
||||
switch (_coordinate) do {
|
||||
case 0 : {
|
||||
if (_isNegative) then {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit0 = "\AGM_Vector\rsc\dd.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit3 = "";
|
||||
_digit4 = "";
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dd.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit4 = "";
|
||||
};
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dd.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "";
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
} else {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit0 = "\AGM_Vector\rsc\dA.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit3 = "";
|
||||
_digit4 = "";
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dA.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit4 = "";
|
||||
};
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dA.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "";
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
case 1 : {
|
||||
if (_isNegative) then {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit0 = "\AGM_Vector\rsc\dL.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit3 = "";
|
||||
_digit4 = "";
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dL.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit4 = "";
|
||||
};
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dL.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "";
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
} else {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit0 = "\AGM_Vector\rsc\dr.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit3 = "";
|
||||
_digit4 = "";
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dr.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit4 = "";
|
||||
};
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dr.paa";
|
||||
_digit1 = "";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "";
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
case 2 : {
|
||||
if (_isNegative) then {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit0 = "\AGM_Vector\rsc\dU.paa";
|
||||
_digit1 = "\AGM_Vector\rsc\dP.paa";
|
||||
_digit2 = "";
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit4 = "";
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dU.paa";
|
||||
_digit1 = "\AGM_Vector\rsc\dP.paa";
|
||||
_digit2 = "";
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dU.paa";
|
||||
_digit1 = "\AGM_Vector\rsc\dP.paa";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "";
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
} else {
|
||||
if (_digit1 == 0) then {
|
||||
if (_digit2 == 0) then {
|
||||
if (_digit3 == 0) then {
|
||||
_digit0 = "\AGM_Vector\rsc\dd.paa";
|
||||
_digit1 = "\AGM_Vector\rsc\dn.paa";
|
||||
_digit2 = "";
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
_digit4 = "";
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dd.paa";
|
||||
_digit1 = "\AGM_Vector\rsc\dn.paa";
|
||||
_digit2 = "";
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "\AGM_Vector\rsc\dd.paa";
|
||||
_digit1 = "\AGM_Vector\rsc\dn.paa";
|
||||
_digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2];
|
||||
_digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3];
|
||||
_digit4 = format["\AGM_Vector\rsc\d%1.paa", _digit4];
|
||||
};
|
||||
} else {
|
||||
_digit0 = "";
|
||||
_digit1 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit2 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit3 = "\AGM_Vector\rsc\d-.paa";
|
||||
_digit4 = "\AGM_Vector\rsc\d-.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
[_digit0, _digit1, _digit2, _digit3, _digit4]
|
12
addons/vector/functions/fnc_getDirection.sqf
Normal file
12
addons/vector/functions/fnc_getDirection.sqf
Normal file
@ -0,0 +1,12 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_dlgVectorOptics";
|
||||
|
||||
disableSerialization;
|
||||
_dlgVectorOptics = uiNamespace getVariable ['AGM_dlgVectorOptics', displayNull];
|
||||
|
||||
[
|
||||
round parseNumber ctrlText (_dlgVectorOptics displayCtrl 156),
|
||||
round parseNumber ctrlText (_dlgVectorOptics displayCtrl 182)
|
||||
]
|
26
addons/vector/functions/fnc_getDistance.sqf
Normal file
26
addons/vector/functions/fnc_getDistance.sqf
Normal file
@ -0,0 +1,26 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define MIN_DISTANCE 10
|
||||
#define MAX_DISTANCE ([6000, 9000] select (AGM_vectorSettings select 3))
|
||||
#define INTERVAL 2
|
||||
|
||||
private ["_dlgVectorOptics", "_distance"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVectorOptics = uiNamespace getVariable ['AGM_dlgVectorOptics', displayNull];
|
||||
|
||||
_distance = ctrlText (_dlgVectorOptics displayCtrl 151);
|
||||
|
||||
if (_distance == "----") exitWith {-9999};
|
||||
|
||||
_distance = round parseNumber _distance;
|
||||
|
||||
if (AGM_vectorSettings select 3) then {
|
||||
_distance = 3.28084 * _distance;
|
||||
};
|
||||
|
||||
if (_distance > MAX_DISTANCE) exitWith {-9999};
|
||||
if (_distance < MIN_DISTANCE) exitWith {-9999};
|
||||
|
||||
_distance
|
62
addons/vector/functions/fnc_modeAzimuth.sqf
Normal file
62
addons/vector/functions/fnc_modeAzimuth.sqf
Normal file
@ -0,0 +1,62 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_exit", "_time"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
|
||||
_ctrlVectorCenter ctrlSetText "\AGM_Vector\rsc\Vector_Center.paa";
|
||||
|
||||
_time = -1;
|
||||
_exit = false;
|
||||
waitUntil {
|
||||
if (time > _time + 0.5) then {
|
||||
_direction = call AGM_Vector_fnc_getDirection;
|
||||
_azimuth = _direction select 0;
|
||||
|
||||
_digits = _azimuth call AGM_Vector_fnc_convertDegree;
|
||||
_ctrlDigit5 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit6 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit7 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit8 ctrlSetText (_digits select 3);
|
||||
|
||||
_time = time;
|
||||
};
|
||||
if (AGM_vectorKey select 1) then {_exit = true};
|
||||
!(AGM_vectorKey select 0) || {_exit}
|
||||
};
|
||||
if (_exit) exitWith {
|
||||
waitUntil {
|
||||
if (time > _time + 0.5) then {
|
||||
_direction = call AGM_Vector_fnc_getDirection;
|
||||
_azimuth = _direction select 0;
|
||||
|
||||
_digits = _azimuth call AGM_Vector_fnc_convertDegree;
|
||||
_ctrlDigit5 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit6 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit7 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit8 ctrlSetText (_digits select 3);
|
||||
|
||||
_time = time;
|
||||
};
|
||||
!(AGM_vectorKey select 1)
|
||||
};
|
||||
_ctrlDigit5 ctrlSetText "";
|
||||
_ctrlDigit6 ctrlSetText "";
|
||||
_ctrlDigit7 ctrlSetText "";
|
||||
_ctrlDigit8 ctrlSetText "";
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeRelativeAzimuthDistance;
|
||||
};
|
||||
_ctrlVectorCenter ctrlShow false;
|
||||
|
||||
AGM_isVectorReady = true;
|
84
addons/vector/functions/fnc_modeAzimuthInclination.sqf
Normal file
84
addons/vector/functions/fnc_modeAzimuthInclination.sqf
Normal file
@ -0,0 +1,84 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_exit", "_time", "_direction", "_azimuth", "_inclination", "_digits"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
|
||||
_ctrlVectorCenter ctrlSetText "\AGM_Vector\rsc\Vector_Center.paa";
|
||||
|
||||
_time = -1;
|
||||
_exit = false;
|
||||
waitUntil {
|
||||
if (time > _time + 0.5) then {
|
||||
_direction = call AGM_Vector_fnc_getDirection;
|
||||
_azimuth = _direction select 0;
|
||||
_inclination = _direction select 1;
|
||||
|
||||
_digits = _azimuth call AGM_Vector_fnc_convertDegree;
|
||||
_ctrlDigit5 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit6 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit7 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit8 ctrlSetText (_digits select 3);
|
||||
|
||||
if (_inclination > 45 || {_inclination < -45}) then {_inclination = -9999};
|
||||
|
||||
_digits = _inclination call AGM_Vector_fnc_convertDegree;
|
||||
_ctrlDigit1 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit2 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit3 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit4 ctrlSetText (_digits select 3);
|
||||
|
||||
_time = time;
|
||||
};
|
||||
if (AGM_vectorKey select 1) then {_exit = true};
|
||||
!(AGM_vectorKey select 0) || {_exit}
|
||||
};
|
||||
if (_exit) exitWith {
|
||||
waitUntil {
|
||||
if (time > _time + 0.5) then {
|
||||
_direction = call AGM_Vector_fnc_getDirection;
|
||||
_azimuth = _direction select 0;
|
||||
_inclination = _direction select 1;
|
||||
|
||||
_digits = _azimuth call AGM_Vector_fnc_convertDegree;
|
||||
_ctrlDigit5 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit6 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit7 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit8 ctrlSetText (_digits select 3);
|
||||
|
||||
if (_inclination > 45 || {_inclination < -45}) then {_inclination = -9999};
|
||||
|
||||
_digits = _inclination call AGM_Vector_fnc_convertDegree;
|
||||
_ctrlDigit1 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit2 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit3 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit4 ctrlSetText (_digits select 3);
|
||||
|
||||
_time = time;
|
||||
};
|
||||
!(AGM_vectorKey select 1)
|
||||
};
|
||||
_ctrlDigit1 ctrlSetText "";
|
||||
_ctrlDigit2 ctrlSetText "";
|
||||
_ctrlDigit3 ctrlSetText "";
|
||||
_ctrlDigit4 ctrlSetText "";
|
||||
_ctrlDigit5 ctrlSetText "";
|
||||
_ctrlDigit6 ctrlSetText "";
|
||||
_ctrlDigit7 ctrlSetText "";
|
||||
_ctrlDigit8 ctrlSetText "";
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeFallOfShort;
|
||||
};
|
||||
_ctrlVectorCenter ctrlShow false;
|
||||
|
||||
AGM_isVectorReady = true;
|
40
addons/vector/functions/fnc_modeDistance.sqf
Normal file
40
addons/vector/functions/fnc_modeDistance.sqf
Normal file
@ -0,0 +1,40 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_exit", "_distance", "_digits"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
|
||||
_ctrlVectorCenter ctrlSetText "\AGM_Vector\rsc\Vector_Center.paa";
|
||||
|
||||
_exit = false;
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 0) then {_exit = true};
|
||||
!(AGM_vectorKey select 1) || {_exit}
|
||||
};
|
||||
if (_exit) exitWith {
|
||||
waitUntil {!(AGM_vectorKey select 0)};
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeRelativeDistance;
|
||||
};
|
||||
|
||||
_distance = call AGM_Vector_fnc_getDistance;
|
||||
|
||||
_digits = _distance call AGM_Vector_fnc_convertDistance;
|
||||
_ctrlDigit1 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit2 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit3 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit4 ctrlSetText (_digits select 3);
|
||||
|
||||
_ctrlVectorCenter ctrlShow false;
|
||||
|
||||
AGM_isVectorReady = true;
|
47
addons/vector/functions/fnc_modeDistanceAzimuth.sqf
Normal file
47
addons/vector/functions/fnc_modeDistanceAzimuth.sqf
Normal file
@ -0,0 +1,47 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_time", "_direction", "_azimuth", "_exit", "_distance", "_digits"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
|
||||
_ctrlVectorCenter ctrlSetText "\AGM_Vector\rsc\Vector_Center.paa";
|
||||
|
||||
_time = -1;
|
||||
waitUntil {
|
||||
if (time > _time + 0.5) then {
|
||||
_direction = call AGM_Vector_fnc_getDirection;
|
||||
_azimuth = _direction select 0;
|
||||
|
||||
_digits = _azimuth call AGM_Vector_fnc_convertDegree;
|
||||
_ctrlDigit5 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit6 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit7 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit8 ctrlSetText (_digits select 3);
|
||||
|
||||
_time = time;
|
||||
};
|
||||
!(AGM_vectorKey select 0) && {!(AGM_vectorKey select 1)}
|
||||
};
|
||||
|
||||
_distance = call AGM_Vector_fnc_getDistance;
|
||||
|
||||
_digits = _distance call AGM_Vector_fnc_convertDistance;
|
||||
_ctrlDigit1 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit2 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit3 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit4 ctrlSetText (_digits select 3);
|
||||
|
||||
_ctrlVectorCenter ctrlShow false;
|
||||
|
||||
AGM_isVectorReady = true;
|
56
addons/vector/functions/fnc_modeDistanceHeight.sqf
Normal file
56
addons/vector/functions/fnc_modeDistanceHeight.sqf
Normal file
@ -0,0 +1,56 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_direction", "_azimuth", "_exit", "_distance", "_digits", "_inclination", "_height", "_lenght"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
|
||||
_ctrlVectorCenter ctrlSetText "\AGM_Vector\rsc\Vector_Center.paa";
|
||||
|
||||
_exit = false;
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 0) then {_exit = true};
|
||||
!(AGM_vectorKey select 1) || {_exit}
|
||||
};
|
||||
if (_exit) exitWith {
|
||||
waitUntil {!(AGM_vectorKey select 0)};
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeRelativeDistanceHeight;
|
||||
};
|
||||
|
||||
_distance = call AGM_Vector_fnc_getDistance;
|
||||
_direction = call AGM_Vector_fnc_getDirection;
|
||||
_azimuth = _direction select 0;
|
||||
_inclination = _direction select 1;
|
||||
|
||||
_height = sin _inclination * _distance;
|
||||
_lenght = cos _inclination * _distance;
|
||||
if (_distance == -9999) then {
|
||||
_height = -9999;
|
||||
_lenght = -9999;
|
||||
};
|
||||
|
||||
_digits = _height call AGM_Vector_fnc_convertDistance;
|
||||
_ctrlDigit1 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit2 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit3 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit4 ctrlSetText (_digits select 3);
|
||||
|
||||
_digits = _lenght call AGM_Vector_fnc_convertDistance;
|
||||
_ctrlDigit5 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit6 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit7 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit8 ctrlSetText (_digits select 3);
|
||||
|
||||
_ctrlVectorCenter ctrlShow false;
|
||||
|
||||
AGM_isVectorReady = true;
|
104
addons/vector/functions/fnc_modeFallOfShort.sqf
Normal file
104
addons/vector/functions/fnc_modeFallOfShort.sqf
Normal file
@ -0,0 +1,104 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_distanceP1", "_directionP1", "_azimuthP1", "_inclinationP1", "_directionP2", "_azimuthP2", "_abscissa", "_ordinate", "_applicate", "_distanceP2", "_digits", "_inclinationP2", "_height", "_lenght", "_digits0", "_digits1", "_digits2"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlDigit0 = _dlgVector displayCtrl 10;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigit9 = _dlgVector displayCtrl 19;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
|
||||
_ctrlVectorCenter ctrlSetText "\AGM_Vector\rsc\Vector_Center.paa";
|
||||
|
||||
_distanceP1 = call AGM_Vector_fnc_getDistance;
|
||||
_directionP1 = call AGM_Vector_fnc_getDirection;
|
||||
_azimuthP1 = _directionP1 select 0;
|
||||
_inclinationP1 = _directionP1 select 1;
|
||||
|
||||
_ctrlDigitE1 ctrlSetText "\AGM_Vector\rsc\d1.paa";
|
||||
_ctrlDigitE2 ctrlSetText "\AGM_Vector\rsc\d-.paa";
|
||||
_ctrlDigitE3 ctrlSetText "\AGM_Vector\rsc\dP.paa";
|
||||
|
||||
waitUntil {!(AGM_vectorKey select 0)};
|
||||
|
||||
_distanceP2 = call AGM_Vector_fnc_getDistance;
|
||||
_directionP2 = call AGM_Vector_fnc_getDirection;
|
||||
_azimuthP2 = _directionP2 select 0;
|
||||
_inclinationP2 = _directionP2 select 1;
|
||||
|
||||
_abscissa = _distanceP1 * sin (_azimuthP1 - _azimuthP2);
|
||||
_ordinate = _distanceP1 * cos (_inclinationP1 - _inclinationP2) - _distanceP2 * cos (_azimuthP1 - _azimuthP2);
|
||||
_applicate = (sin _inclinationP2 * _distanceP2) - (sin _inclinationP1 * _distanceP1);
|
||||
if (_distanceP1 == -9999 || {_distanceP2 == -9999}) then {
|
||||
_abscissa = -9999;
|
||||
_ordinate = -9999;
|
||||
_applicate = -9999;
|
||||
};
|
||||
|
||||
_digits0 = [_ordinate, 0] call AGM_Vector_fnc_convertFOS;
|
||||
_digits1 = [_abscissa, 1] call AGM_Vector_fnc_convertFOS;
|
||||
_digits2 = [_applicate, 2] call AGM_Vector_fnc_convertFOS;
|
||||
|
||||
_ctrlVectorCenter ctrlShow false;
|
||||
|
||||
_ctrlDigitE1 ctrlShow false;
|
||||
_ctrlDigitE2 ctrlShow false;
|
||||
_ctrlDigitE3 ctrlShow false;
|
||||
|
||||
waitUntil {
|
||||
_ctrlDigit0 ctrlSetText (_digits0 select 0);
|
||||
_ctrlDigit1 ctrlSetText (_digits0 select 1);
|
||||
_ctrlDigit2 ctrlSetText (_digits0 select 2);
|
||||
_ctrlDigit3 ctrlSetText (_digits0 select 3);
|
||||
_ctrlDigit4 ctrlSetText (_digits0 select 4);
|
||||
_ctrlDigit5 ctrlSetText (_digits1 select 0);
|
||||
_ctrlDigit6 ctrlSetText (_digits1 select 1);
|
||||
_ctrlDigit7 ctrlSetText (_digits1 select 2);
|
||||
_ctrlDigit8 ctrlSetText (_digits1 select 3);
|
||||
_ctrlDigit9 ctrlSetText (_digits1 select 4);
|
||||
|
||||
waitUntil {!(AGM_vectorKey select 1) || {AGM_vectorKey select 0}};
|
||||
waitUntil {AGM_vectorKey select 1 || {AGM_vectorKey select 0}};
|
||||
|
||||
if !(AGM_vectorKey select 0) then {
|
||||
_ctrlDigit0 ctrlSetText (_digits2 select 0);
|
||||
_ctrlDigit1 ctrlSetText (_digits2 select 1);
|
||||
_ctrlDigit2 ctrlSetText (_digits2 select 2);
|
||||
_ctrlDigit3 ctrlSetText (_digits2 select 3);
|
||||
_ctrlDigit4 ctrlSetText (_digits2 select 4);
|
||||
_ctrlDigit5 ctrlSetText "";
|
||||
_ctrlDigit6 ctrlSetText "";
|
||||
_ctrlDigit7 ctrlSetText "";
|
||||
_ctrlDigit8 ctrlSetText "";
|
||||
_ctrlDigit9 ctrlSetText "";
|
||||
};
|
||||
|
||||
waitUntil {!(AGM_vectorKey select 1) || {AGM_vectorKey select 0}};
|
||||
waitUntil {AGM_vectorKey select 1 || {AGM_vectorKey select 0}};
|
||||
|
||||
AGM_vectorKey select 0
|
||||
};
|
||||
_ctrlDigit0 ctrlSetText "";
|
||||
_ctrlDigit1 ctrlSetText "";
|
||||
_ctrlDigit2 ctrlSetText "";
|
||||
_ctrlDigit3 ctrlSetText "";
|
||||
_ctrlDigit4 ctrlSetText "";
|
||||
_ctrlDigit5 ctrlSetText "";
|
||||
_ctrlDigit6 ctrlSetText "";
|
||||
_ctrlDigit7 ctrlSetText "";
|
||||
_ctrlDigit8 ctrlSetText "";
|
||||
_ctrlDigit9 ctrlSetText "";
|
||||
|
||||
AGM_isVectorReady = true;
|
72
addons/vector/functions/fnc_modeRelativeAzimuthDistance.sqf
Normal file
72
addons/vector/functions/fnc_modeRelativeAzimuthDistance.sqf
Normal file
@ -0,0 +1,72 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_distanceP1", "_directionP1", "_azimuthP1", "_inclinationP1", "_directionP2", "_azimuthP2", "_distanceP2", "_inclinationP2", "_digits", "_relDirection", "_relDistance", "_relHeight", "_relLenght", "_digits0", "_digits1", "_digits2", "_lenghtP1", "_lenghtP2", "_relAzimuth"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
|
||||
_ctrlVectorCenter ctrlSetText "\AGM_Vector\rsc\Vector_Center.paa";
|
||||
|
||||
_distanceP1 = call AGM_Vector_fnc_getDistance;
|
||||
_directionP1 = call AGM_Vector_fnc_getDirection;
|
||||
_azimuthP1 = _directionP1 select 0;
|
||||
_inclinationP1 = _directionP1 select 1;
|
||||
|
||||
_ctrlDigitE1 ctrlSetText "\AGM_Vector\rsc\d1.paa";
|
||||
_ctrlDigitE2 ctrlSetText "\AGM_Vector\rsc\d-.paa";
|
||||
_ctrlDigitE3 ctrlSetText "\AGM_Vector\rsc\dP.paa";
|
||||
|
||||
waitUntil {!(AGM_vectorKey select 0)};
|
||||
|
||||
_distanceP2 = call AGM_Vector_fnc_getDistance;
|
||||
_directionP2 = call AGM_Vector_fnc_getDirection;
|
||||
_azimuthP2 = _directionP2 select 0;
|
||||
_inclinationP2 = _directionP2 select 1;
|
||||
|
||||
_relDirection = sqrt ((_azimuthP1 - _azimuthP2)^2 + (_inclinationP1 - _inclinationP2)^2);
|
||||
_relDistance = sqrt (_distanceP1^2 + _distanceP2^2 - 2 * _distanceP1 * _distanceP2 * cos _relDirection);
|
||||
_relHeight = (sin _inclinationP1 * _distanceP1) - (sin _inclinationP2 * _distanceP2);
|
||||
_relLenght = sqrt (_relDistance^2 - _relHeight^2); if (str(_relLenght) == "-1.#IND") then {_relLenght = 0};
|
||||
|
||||
_lenghtP1 = cos _inclinationP1 * _distanceP1;
|
||||
_lenghtP2 = cos _inclinationP2 * _distanceP2;
|
||||
_relAzimuth = (sin _azimuthP2 * _lenghtP2 - sin _azimuthP1 * _lenghtP1) atan2 (cos _azimuthP2 * _lenghtP2 - cos _azimuthP1 * _lenghtP1);
|
||||
if (_relAzimuth < 0) then {_relAzimuth = _relAzimuth + 360};
|
||||
|
||||
if (_distanceP1 == -9999 || {_distanceP2 == -9999}) then {
|
||||
_relDistance = -9999;
|
||||
_relAzimuth = -9999;
|
||||
};
|
||||
|
||||
_digits = _relLenght call AGM_Vector_fnc_convertDistance;
|
||||
_ctrlDigit1 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit2 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit3 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit4 ctrlSetText (_digits select 3);
|
||||
|
||||
_digits = _relAzimuth call AGM_Vector_fnc_convertDegree;
|
||||
_ctrlDigit5 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit6 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit7 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit8 ctrlSetText (_digits select 3);
|
||||
|
||||
_ctrlVectorCenter ctrlShow false;
|
||||
|
||||
_ctrlDigitE1 ctrlShow false;
|
||||
_ctrlDigitE2 ctrlShow false;
|
||||
_ctrlDigitE3 ctrlShow false;
|
||||
|
||||
AGM_isVectorReady = true;
|
58
addons/vector/functions/fnc_modeRelativeDistance.sqf
Normal file
58
addons/vector/functions/fnc_modeRelativeDistance.sqf
Normal file
@ -0,0 +1,58 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_distanceP1", "_directionP1", "_azimuthP1", "_inclinationP1", "_directionP2", "_azimuthP2", "_distanceP2", "_inclinationP2", "_relDirection", "_relDistance", "_distance", "_digits"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
|
||||
_ctrlVectorCenter ctrlSetText "\AGM_Vector\rsc\Vector_Center.paa";
|
||||
|
||||
_distanceP1 = call AGM_Vector_fnc_getDistance;
|
||||
_directionP1 = call AGM_Vector_fnc_getDirection;
|
||||
_azimuthP1 = _directionP1 select 0;
|
||||
_inclinationP1 = _directionP1 select 1;
|
||||
|
||||
_ctrlDigitE1 ctrlSetText "\AGM_Vector\rsc\d1.paa";
|
||||
_ctrlDigitE2 ctrlSetText "\AGM_Vector\rsc\d-.paa";
|
||||
_ctrlDigitE3 ctrlSetText "\AGM_Vector\rsc\dP.paa";
|
||||
|
||||
waitUntil {!(AGM_vectorKey select 1)};
|
||||
|
||||
_distanceP2 = call AGM_Vector_fnc_getDistance;
|
||||
_directionP2 = call AGM_Vector_fnc_getDirection;
|
||||
_azimuthP2 = _directionP2 select 0;
|
||||
_inclinationP2 = _directionP2 select 1;
|
||||
|
||||
_relDirection = sqrt ((_azimuthP1 - _azimuthP2)^2 + (_inclinationP1 - _inclinationP2)^2);
|
||||
_relDistance = sqrt (_distanceP1^2 + _distanceP2^2 - 2 * _distanceP1 * _distanceP2 * cos _relDirection);
|
||||
|
||||
if (_distanceP1 == -9999 || {_distanceP2 == -9999}) then {
|
||||
_relDistance = -9999;
|
||||
};
|
||||
|
||||
_digits = _relDistance call AGM_Vector_fnc_convertDistance;
|
||||
_ctrlDigit1 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit2 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit3 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit4 ctrlSetText (_digits select 3);
|
||||
|
||||
_ctrlVectorCenter ctrlShow false;
|
||||
|
||||
_ctrlDigitE1 ctrlShow false;
|
||||
_ctrlDigitE2 ctrlShow false;
|
||||
_ctrlDigitE3 ctrlShow false;
|
||||
|
||||
AGM_isVectorReady = true;
|
68
addons/vector/functions/fnc_modeRelativeDistanceHeight.sqf
Normal file
68
addons/vector/functions/fnc_modeRelativeDistanceHeight.sqf
Normal file
@ -0,0 +1,68 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_distanceP1", "_directionP1", "_azimuthP1", "_inclinationP1", "_directionP2", "_azimuthP2", "_distanceP2", "_inclinationP2", "_azimuth", "_inclination", "_height", "_lenght", "_relDirection", "_relDistance", "_distance", "_digits"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
|
||||
_ctrlVectorCenter ctrlSetText "\AGM_Vector\rsc\Vector_Center.paa";
|
||||
|
||||
_distanceP1 = call AGM_Vector_fnc_getDistance;
|
||||
_directionP1 = call AGM_Vector_fnc_getDirection;
|
||||
_azimuthP1 = _directionP1 select 0;
|
||||
_inclinationP1 = _directionP1 select 1;
|
||||
|
||||
_ctrlDigitE1 ctrlSetText "\AGM_Vector\rsc\d1.paa";
|
||||
_ctrlDigitE2 ctrlSetText "\AGM_Vector\rsc\d-.paa";
|
||||
_ctrlDigitE3 ctrlSetText "\AGM_Vector\rsc\dP.paa";
|
||||
|
||||
waitUntil {!(AGM_vectorKey select 1)};
|
||||
|
||||
_distanceP2 = call AGM_Vector_fnc_getDistance;
|
||||
_directionP2 = call AGM_Vector_fnc_getDirection;
|
||||
_azimuthP2 = _directionP2 select 0;
|
||||
_inclinationP2 = _directionP2 select 1;
|
||||
|
||||
_azimuth = abs (_azimuthP1 - _azimuthP2);
|
||||
_inclination = abs (_inclinationP1 - _inclinationP2);
|
||||
_height = sqrt (_distanceP1^2 + _distanceP2^2 - 2 * _distanceP1 * _distanceP2 * cos _inclination);
|
||||
_lenght = sqrt (_distanceP1^2 + _distanceP2^2 - 2 * _distanceP1 * _distanceP2 * cos _azimuth);
|
||||
if (_inclination < 0) then {_height = -1 * _height};
|
||||
|
||||
if (_distanceP1 == -9999 || {_distanceP2 == -9999}) then {
|
||||
_height = -9999;
|
||||
_lenght = -9999;
|
||||
};
|
||||
|
||||
_digits = _height call AGM_Vector_fnc_convertDistance;
|
||||
_ctrlDigit1 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit2 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit3 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit4 ctrlSetText (_digits select 3);
|
||||
|
||||
_digits = _lenght call AGM_Vector_fnc_convertDistance;
|
||||
_ctrlDigit5 ctrlSetText (_digits select 0);
|
||||
_ctrlDigit6 ctrlSetText (_digits select 1);
|
||||
_ctrlDigit7 ctrlSetText (_digits select 2);
|
||||
_ctrlDigit8 ctrlSetText (_digits select 3);
|
||||
|
||||
_ctrlVectorCenter ctrlShow false;
|
||||
|
||||
_ctrlDigitE1 ctrlShow false;
|
||||
_ctrlDigitE2 ctrlShow false;
|
||||
_ctrlDigitE3 ctrlShow false;
|
||||
|
||||
AGM_isVectorReady = true;
|
186
addons/vector/functions/fnc_settings.sqf
Normal file
186
addons/vector/functions/fnc_settings.sqf
Normal file
@ -0,0 +1,186 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_isFeet", "_isMil", "_time", "_theCount"];
|
||||
|
||||
disableSerialization;
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlDigit0 = _dlgVector displayCtrl 10;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigit9 = _dlgVector displayCtrl 19;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
_ctrlDigitE4 = _dlgVector displayCtrl 24;
|
||||
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\dU.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\di.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\d5.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
|
||||
sleep 2;
|
||||
|
||||
{_x ctrlSetText ""} forEach [
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3
|
||||
];
|
||||
|
||||
_isMil = AGM_vectorSettings select 2;
|
||||
_isFeet = AGM_vectorSettings select 3;
|
||||
|
||||
if (_isMil) then {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\d6.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\d4.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\d3.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\d6.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\do.paa";
|
||||
};
|
||||
if (_isFeet) then {
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
} else {
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\d5.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\d1.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\d-.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dU.paa";
|
||||
};
|
||||
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 1) then {
|
||||
waitUntil {
|
||||
!(AGM_vectorKey select 1) || AGM_vectorKey select 0
|
||||
};
|
||||
if !(AGM_vectorKey select 0) then {
|
||||
if (_isMil) then {
|
||||
if (_isFeet) then {
|
||||
_isMil = false;
|
||||
_isFeet = true;
|
||||
} else {
|
||||
_isMil = true;
|
||||
_isFeet = true;
|
||||
};
|
||||
} else {
|
||||
if (_isFeet) then {
|
||||
_isMil = false;
|
||||
_isFeet = false;
|
||||
} else {
|
||||
_isMil = true;
|
||||
_isFeet = false;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_isMil) then {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\d6.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\d4.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "\AGM_Vector\rsc\d3.paa";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\d6.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\do.paa";
|
||||
};
|
||||
if (_isFeet) then {
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dF.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\dE.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
} else {
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\d5.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\d1.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\d-.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dU.paa";
|
||||
};
|
||||
};
|
||||
AGM_vectorKey select 0
|
||||
};
|
||||
|
||||
_time = time;
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 1) then {_time = -1};
|
||||
!(AGM_vectorKey select 0) || time > _time + 1
|
||||
};
|
||||
|
||||
_theCount = 1;
|
||||
waitUntil {
|
||||
if (AGM_vectorKey select 0) then {
|
||||
_theCount = _theCount + 1;
|
||||
_time = time;
|
||||
waitUntil {!(AGM_vectorKey select 0) || time > _time + 1};
|
||||
};
|
||||
if (AGM_vectorKey select 1) then {_time = -1};
|
||||
time > _time + 1 || {_theCount >= 5}
|
||||
};
|
||||
|
||||
if (_theCount >= 5) then {
|
||||
_ctrlDigitE1 ctrlSetText "\AGM_Vector\rsc\d5.paa";
|
||||
_ctrlDigitE2 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
_ctrlDigitE3 ctrlSetText "\AGM_Vector\rsc\dq.paa";
|
||||
_ctrlDigitE4 ctrlSetText "\AGM_Vector\rsc\dr.paa";
|
||||
|
||||
AGM_vectorSettings set [2, _isMil];
|
||||
AGM_vectorSettings set [3, _isFeet];
|
||||
|
||||
sleep 2;
|
||||
|
||||
{_x ctrlSetText ""} forEach [
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3,
|
||||
_ctrlDigitE1,
|
||||
_ctrlDigitE2,
|
||||
_ctrlDigitE3,
|
||||
_ctrlDigitE4
|
||||
];
|
||||
} else {
|
||||
_ctrlDigit6 ctrlSetText "";
|
||||
_ctrlDigit7 ctrlSetText "\AGM_Vector\rsc\d0.paa";
|
||||
_ctrlDigit8 ctrlSetText "\AGM_Vector\rsc\d1.paa";
|
||||
_ctrlDigit9 ctrlSetText "\AGM_Vector\rsc\dd.paa";
|
||||
_ctrlDigit0 ctrlSetText "\AGM_Vector\rsc\dU.paa";
|
||||
_ctrlDigit1 ctrlSetText "\AGM_Vector\rsc\dn.paa";
|
||||
_ctrlDigit2 ctrlSetText "\AGM_Vector\rsc\di.paa";
|
||||
_ctrlDigit3 ctrlSetText "\AGM_Vector\rsc\dt.paa";
|
||||
|
||||
sleep 2;
|
||||
|
||||
{_x ctrlSetText ""} forEach [
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3
|
||||
];
|
||||
};
|
||||
|
||||
AGM_isVectorReady = true;
|
112
addons/vector/functions/fnc_tabAzimuthKey.sqf
Normal file
112
addons/vector/functions/fnc_tabAzimuthKey.sqf
Normal file
@ -0,0 +1,112 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define DELAY 0.3
|
||||
|
||||
private["_rscLayer", "_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls", "_hold", "_time", "_theCount"];
|
||||
|
||||
disableSerialization;
|
||||
_rscLayer = ["AGM_Vector"] call BIS_fnc_rscLayer;
|
||||
_rscLayer cutRsc ["AGM_Vector", "PLAIN", 0, false];
|
||||
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlVectorCrosshair = _dlgVector displayCtrl 2;
|
||||
_ctrlDigit0 = _dlgVector displayCtrl 10;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigit9 = _dlgVector displayCtrl 19;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
_ctrlDigitE4 = _dlgVector displayCtrl 24;
|
||||
|
||||
_allControls = [
|
||||
_ctrlVectorCenter,
|
||||
_ctrlVectorCrosshair,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3,
|
||||
_ctrlDigit4,
|
||||
_ctrlDigit5,
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigitE1,
|
||||
_ctrlDigitE2,
|
||||
_ctrlDigitE3,
|
||||
_ctrlDigitE4
|
||||
];
|
||||
|
||||
|
||||
if (AGM_vectorSettings select 0) then {
|
||||
_ctrlVectorCrosshair ctrlShow true;
|
||||
_ctrlVectorCrosshair ctrlSetText "\AGM_Vector\rsc\Vector_Crosshair.paa";
|
||||
};
|
||||
|
||||
if (AGM_vectorSettings select 1) then {
|
||||
{_x ctrlSetTextColor [1, 0, 0, 1]} forEach _allControls;
|
||||
};
|
||||
|
||||
_hold = true;
|
||||
_time = time;
|
||||
|
||||
waitUntil {
|
||||
if !(AGM_vectorKey select 0) then {
|
||||
_hold = false;
|
||||
};
|
||||
time > _time + DELAY || {!_hold}
|
||||
};
|
||||
|
||||
if (_hold) then {
|
||||
if (AGM_vectorKey select 1) then {
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistanceAzimuth;
|
||||
} else {
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeAzimuth;
|
||||
};
|
||||
} else {
|
||||
waitUntil {time > _time + DELAY};
|
||||
if (AGM_vectorKey select 0) then {
|
||||
if (AGM_vectorKey select 1) then {
|
||||
//L tab + (L + R) hold
|
||||
waitUntil {!(AGM_vectorKey select 0)};
|
||||
AGM_isVectorReady = true;
|
||||
} else {
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeAzimuthInclination;
|
||||
};
|
||||
} else {
|
||||
if (AGM_vectorKey select 1) then {
|
||||
//L tab + R hold
|
||||
waitUntil {!(AGM_vectorKey select 0)};
|
||||
AGM_isVectorReady = true;
|
||||
} else {
|
||||
//L tab
|
||||
waitUntil {!(AGM_vectorKey select 0)};
|
||||
|
||||
_theCount = AGM_vectorConfig select 0;
|
||||
_time = AGM_vectorConfig select 1;
|
||||
|
||||
if (time < _time + 1 && {_theCount <= 0}) then {
|
||||
_theCount = _theCount - 1;
|
||||
if (_theCount <= -5) then {
|
||||
AGM_vectorConfig = [0, time];
|
||||
0 spawn AGM_Vector_settings;
|
||||
} else {
|
||||
AGM_vectorConfig = [_theCount, time];
|
||||
AGM_isVectorReady = true;
|
||||
};
|
||||
} else {
|
||||
AGM_vectorConfig = [-1, time];
|
||||
AGM_isVectorReady = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
112
addons/vector/functions/fnc_tabDistanceKey.sqf
Normal file
112
addons/vector/functions/fnc_tabDistanceKey.sqf
Normal file
@ -0,0 +1,112 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define DELAY 0.3
|
||||
|
||||
private["_rscLayer", "_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls", "_hold", "_time", "_theCount"];
|
||||
|
||||
disableSerialization;
|
||||
_rscLayer = ["AGM_Vector"] call BIS_fnc_rscLayer;
|
||||
_rscLayer cutRsc ["AGM_Vector", "PLAIN", 0, false];
|
||||
|
||||
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
|
||||
_ctrlVectorCenter = _dlgVector displayCtrl 1;
|
||||
_ctrlVectorCrosshair = _dlgVector displayCtrl 2;
|
||||
_ctrlDigit0 = _dlgVector displayCtrl 10;
|
||||
_ctrlDigit1 = _dlgVector displayCtrl 11;
|
||||
_ctrlDigit2 = _dlgVector displayCtrl 12;
|
||||
_ctrlDigit3 = _dlgVector displayCtrl 13;
|
||||
_ctrlDigit4 = _dlgVector displayCtrl 14;
|
||||
_ctrlDigit5 = _dlgVector displayCtrl 15;
|
||||
_ctrlDigit6 = _dlgVector displayCtrl 16;
|
||||
_ctrlDigit7 = _dlgVector displayCtrl 17;
|
||||
_ctrlDigit8 = _dlgVector displayCtrl 18;
|
||||
_ctrlDigit9 = _dlgVector displayCtrl 19;
|
||||
_ctrlDigitE1 = _dlgVector displayCtrl 21;
|
||||
_ctrlDigitE2 = _dlgVector displayCtrl 22;
|
||||
_ctrlDigitE3 = _dlgVector displayCtrl 23;
|
||||
_ctrlDigitE4 = _dlgVector displayCtrl 24;
|
||||
|
||||
_allControls = [
|
||||
_ctrlVectorCenter,
|
||||
_ctrlVectorCrosshair,
|
||||
_ctrlDigit0,
|
||||
_ctrlDigit1,
|
||||
_ctrlDigit2,
|
||||
_ctrlDigit3,
|
||||
_ctrlDigit4,
|
||||
_ctrlDigit5,
|
||||
_ctrlDigit6,
|
||||
_ctrlDigit7,
|
||||
_ctrlDigit8,
|
||||
_ctrlDigit9,
|
||||
_ctrlDigitE1,
|
||||
_ctrlDigitE2,
|
||||
_ctrlDigitE3,
|
||||
_ctrlDigitE4
|
||||
];
|
||||
|
||||
|
||||
if (AGM_vectorSettings select 0) then {
|
||||
_ctrlVectorCrosshair ctrlShow true;
|
||||
_ctrlVectorCrosshair ctrlSetText "\AGM_Vector\rsc\Vector_Crosshair.paa";
|
||||
};
|
||||
|
||||
if (AGM_vectorSettings select 1) then {
|
||||
{_x ctrlSetTextColor [1, 0, 0, 1]} forEach _allControls;
|
||||
};
|
||||
|
||||
_hold = true;
|
||||
_time = time;
|
||||
|
||||
waitUntil {
|
||||
if !(AGM_vectorKey select 1) then {
|
||||
_hold = false;
|
||||
};
|
||||
time > _time + DELAY || {!_hold}
|
||||
};
|
||||
|
||||
if (_hold) then {
|
||||
if (AGM_vectorKey select 0) then {
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistanceAzimuth;
|
||||
} else {
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistance;
|
||||
};
|
||||
} else {
|
||||
waitUntil {time > _time + DELAY};
|
||||
if (AGM_vectorKey select 1) then {
|
||||
if (AGM_vectorKey select 0) then {
|
||||
//R tab + (L + R) hold
|
||||
waitUntil {!(AGM_vectorKey select 1)};
|
||||
AGM_isVectorReady = true;
|
||||
} else {
|
||||
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistanceHeight;
|
||||
};
|
||||
} else {
|
||||
if (AGM_vectorKey select 0) then {
|
||||
//R tab + L hold
|
||||
waitUntil {!(AGM_vectorKey select 1)};
|
||||
AGM_isVectorReady = true;
|
||||
} else {
|
||||
//R tab
|
||||
waitUntil {!(AGM_vectorKey select 1)};
|
||||
|
||||
_theCount = AGM_vectorConfig select 0;
|
||||
_time = AGM_vectorConfig select 1;
|
||||
|
||||
if (time < _time + 1 && {_theCount >= 0}) then {
|
||||
_theCount = _theCount + 1;
|
||||
if (_theCount >= 5) then {
|
||||
AGM_vectorConfig = [0, time];
|
||||
0 spawn AGM_Vector_config;
|
||||
} else {
|
||||
AGM_vectorConfig = [_theCount, time];
|
||||
AGM_isVectorReady = true;
|
||||
};
|
||||
} else {
|
||||
AGM_vectorConfig = [1, time];
|
||||
AGM_isVectorReady = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
1
addons/vector/functions/script_component.hpp
Normal file
1
addons/vector/functions/script_component.hpp
Normal file
@ -0,0 +1 @@
|
||||
#include "\z\ace\addons\vector\script_component.hpp"
|
BIN
addons/vector/rsc/Vector_Center.paa
Normal file
BIN
addons/vector/rsc/Vector_Center.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/Vector_Crosshair.paa
Normal file
BIN
addons/vector/rsc/Vector_Crosshair.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/d+.paa
Normal file
BIN
addons/vector/rsc/d+.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/d-.paa
Normal file
BIN
addons/vector/rsc/d-.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/d0.paa
Normal file
BIN
addons/vector/rsc/d0.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/d1.paa
Normal file
BIN
addons/vector/rsc/d1.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/d2.paa
Normal file
BIN
addons/vector/rsc/d2.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/d3.paa
Normal file
BIN
addons/vector/rsc/d3.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/d4.paa
Normal file
BIN
addons/vector/rsc/d4.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/d5.paa
Normal file
BIN
addons/vector/rsc/d5.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/d6.paa
Normal file
BIN
addons/vector/rsc/d6.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/d7.paa
Normal file
BIN
addons/vector/rsc/d7.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/d8.paa
Normal file
BIN
addons/vector/rsc/d8.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/d9.paa
Normal file
BIN
addons/vector/rsc/d9.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dA.paa
Normal file
BIN
addons/vector/rsc/dA.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dC.paa
Normal file
BIN
addons/vector/rsc/dC.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dE.paa
Normal file
BIN
addons/vector/rsc/dE.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dF.paa
Normal file
BIN
addons/vector/rsc/dF.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dG.paa
Normal file
BIN
addons/vector/rsc/dG.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dL.paa
Normal file
BIN
addons/vector/rsc/dL.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dU.paa
Normal file
BIN
addons/vector/rsc/dU.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/db.paa
Normal file
BIN
addons/vector/rsc/db.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dd.paa
Normal file
BIN
addons/vector/rsc/dd.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/debug_crosshair.paa
Normal file
BIN
addons/vector/rsc/debug_crosshair.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/di.paa
Normal file
BIN
addons/vector/rsc/di.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dn.paa
Normal file
BIN
addons/vector/rsc/dn.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/do.paa
Normal file
BIN
addons/vector/rsc/do.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/doo.paa
Normal file
BIN
addons/vector/rsc/doo.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dp.paa
Normal file
BIN
addons/vector/rsc/dp.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dq.paa
Normal file
BIN
addons/vector/rsc/dq.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dr.paa
Normal file
BIN
addons/vector/rsc/dr.paa
Normal file
Binary file not shown.
BIN
addons/vector/rsc/dt.paa
Normal file
BIN
addons/vector/rsc/dt.paa
Normal file
Binary file not shown.
12
addons/vector/script_component.hpp
Normal file
12
addons/vector/script_component.hpp
Normal file
@ -0,0 +1,12 @@
|
||||
#define COMPONENT vector
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_VECTOR
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_ENABLED_VECTOR
|
||||
#define DEBUG_SETTINGS DEBUG_ENABLED_VECTOR
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
54
addons/vector/stringtable.xml
Normal file
54
addons/vector/stringtable.xml
Normal file
@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Edited with tabler - 2014-12-11 -->
|
||||
<Project name="ACE">
|
||||
<Package name="Vector">
|
||||
<Key ID="STR_ACE_Vector_VectorName">
|
||||
<English>Vector IV</English>
|
||||
<German>Vector IV</German>
|
||||
<Spanish>Vector IV</Spanish>
|
||||
<French>Vector IV</French>
|
||||
<Polish>Vector IV</Polish>
|
||||
<Czech>Vector IV</Czech>
|
||||
<Italian>Vector IV</Italian>
|
||||
<Hungarian>Vector IV</Hungarian>
|
||||
<Portuguese>Vector IV</Portuguese>
|
||||
<Russian>Vector IV</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vector_VectorDescription">
|
||||
<English>Rangefinder</English>
|
||||
<German>Laserentfernungsmesser</German>
|
||||
<Spanish>Telémetro</Spanish>
|
||||
<French>Télémètre</French>
|
||||
<Polish>Dalmierz</Polish>
|
||||
<Czech>Dálkoměr</Czech>
|
||||
<Italian>Telemetro</Italian>
|
||||
<Hungarian>Távolságmérő</Hungarian>
|
||||
<Portuguese>Telêmetro</Portuguese>
|
||||
<Russian>Дальномер</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vector_AzimuthKey">
|
||||
<English>Vector - Azimuth Key</English>
|
||||
<German>Vector - Azimuth-Taste</German>
|
||||
<Spanish>Vector - Tecla de acimut</Spanish>
|
||||
<French>Vector - Touche Azimuth</French>
|
||||
<Polish>Vector - Azymut</Polish>
|
||||
<Czech>Vector - Zobrazit Azimut</Czech>
|
||||
<Italian>Vector - Tasto Azimuth</Italian>
|
||||
<Portuguese>Vector - Tecla de Azimute</Portuguese>
|
||||
<Hungarian>Vector - Irányszög gomb</Hungarian>
|
||||
<Russian>Vector – Азимут</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vector_DistanceKey">
|
||||
<English>Vector - Distance Key</English>
|
||||
<German>Vector - Entfernungs-Taste</German>
|
||||
<Spanish>Vector - Tecla de distancia</Spanish>
|
||||
<French>Vector - Touche Distance</French>
|
||||
<Polish>Vector - Odległość</Polish>
|
||||
<Czech>Vector - Zobrazit vzdálenost</Czech>
|
||||
<Italian>Vecto - Tasto Distanza</Italian>
|
||||
<Portuguese>Vector - Tecla de Distância</Portuguese>
|
||||
<Hungarian>Vector - Távolság gomb</Hungarian>
|
||||
<Russian>Vector – Расстояние</Russian>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
Reference in New Issue
Block a user