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Trivial code fixes (#6858)
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@ -57,7 +57,7 @@ private _configCfgWeapons = configFile >> "CfgWeapons"; //Save this lookup in va
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case (_itemInfoType == TYPE_HEADGEAR): {
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(_cargo select 3) pushBackUnique _className;
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};
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/* Uniform */\
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/* Uniform */
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case (_itemInfoType == TYPE_UNIFORM): {
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(_cargo select 4) pushBackUnique _className;
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};
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@ -347,7 +347,7 @@ GVAR(menuRun) = true;
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GVAR(digit4) = floor (GVAR(wp0) / 10000 - GVAR(digit3) * 10 - GVAR(digit2) * 100 - GVAR(digit1) * 1000);
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GVAR(digit5) = floor (GVAR(wp0) / 1000 - GVAR(digit4) * 10 - GVAR(digit3) * 100 - GVAR(digit2) * 1000 - GVAR(digit1) * 10000);
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GVAR(digit6) = floor (GVAR(wp0) / 100 - GVAR(digit5) * 10 - GVAR(digit4) * 100 - GVAR(digit3) * 1000 - GVAR(digit2) * 10000 - GVAR(digit1) * 100000);
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GVAR(digit7) = floor (GVAR(wp0) / 10- GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
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GVAR(digit7) = floor (GVAR(wp0) / 10 - GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
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GVAR(digit8) = floor (GVAR(wp0) - GVAR(digit7) * 10 - GVAR(digit6) * 100 - GVAR(digit5) * 1000 - GVAR(digit4) * 10000 - GVAR(digit3) * 100000 - GVAR(digit2) * 1000000 - GVAR(digit1) * 10000000);
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};
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case 1: {
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@ -357,7 +357,7 @@ GVAR(menuRun) = true;
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GVAR(digit4) = floor (GVAR(wp1) / 10000 - GVAR(digit3) * 10 - GVAR(digit2) * 100 - GVAR(digit1) * 1000);
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GVAR(digit5) = floor (GVAR(wp1) / 1000 - GVAR(digit4) * 10 - GVAR(digit3) * 100 - GVAR(digit2) * 1000 - GVAR(digit1) * 10000);
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GVAR(digit6) = floor (GVAR(wp1) / 100 - GVAR(digit5) * 10 - GVAR(digit4) * 100 - GVAR(digit3) * 1000 - GVAR(digit2) * 10000 - GVAR(digit1) * 100000);
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GVAR(digit7) = floor (GVAR(wp1) / 10- GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
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GVAR(digit7) = floor (GVAR(wp1) / 10 - GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
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GVAR(digit8) = floor (GVAR(wp1) - GVAR(digit7) * 10 - GVAR(digit6) * 100 - GVAR(digit5) * 1000 - GVAR(digit4) * 10000 - GVAR(digit3) * 100000 - GVAR(digit2) * 1000000 - GVAR(digit1) * 10000000);
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};
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case 2: {
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@ -367,7 +367,7 @@ GVAR(menuRun) = true;
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GVAR(digit4) = floor (GVAR(wp2) / 10000 - GVAR(digit3) * 10 - GVAR(digit2) * 100 - GVAR(digit1) * 1000);
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GVAR(digit5) = floor (GVAR(wp2) / 1000 - GVAR(digit4) * 10 - GVAR(digit3) * 100 - GVAR(digit2) * 1000 - GVAR(digit1) * 10000);
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GVAR(digit6) = floor (GVAR(wp2) / 100 - GVAR(digit5) * 10 - GVAR(digit4) * 100 - GVAR(digit3) * 1000 - GVAR(digit2) * 10000 - GVAR(digit1) * 100000);
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GVAR(digit7) = floor (GVAR(wp2) / 10- GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
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GVAR(digit7) = floor (GVAR(wp2) / 10 - GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
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GVAR(digit8) = floor (GVAR(wp2) - GVAR(digit7) * 10 - GVAR(digit6) * 100 - GVAR(digit5) * 1000 - GVAR(digit4) * 10000 - GVAR(digit3) * 100000 - GVAR(digit2) * 1000000 - GVAR(digit1) * 10000000);
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};
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case 3: {
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@ -377,7 +377,7 @@ GVAR(menuRun) = true;
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GVAR(digit4) = floor (GVAR(wp3) / 10000 - GVAR(digit3) * 10 - GVAR(digit2) * 100 - GVAR(digit1) * 1000);
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GVAR(digit5) = floor (GVAR(wp3) / 1000 - GVAR(digit4) * 10 - GVAR(digit3) * 100 - GVAR(digit2) * 1000 - GVAR(digit1) * 10000);
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GVAR(digit6) = floor (GVAR(wp3) / 100 - GVAR(digit5) * 10 - GVAR(digit4) * 100 - GVAR(digit3) * 1000 - GVAR(digit2) * 10000 - GVAR(digit1) * 100000);
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GVAR(digit7) = floor (GVAR(wp3) / 10- GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
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GVAR(digit7) = floor (GVAR(wp3) / 10 - GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
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GVAR(digit8) = floor (GVAR(wp3) - GVAR(digit7) * 10 - GVAR(digit6) * 100 - GVAR(digit5) * 1000 - GVAR(digit4) * 10000 - GVAR(digit3) * 100000 - GVAR(digit2) * 1000000 - GVAR(digit1) * 10000000);
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};
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case 4: {
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@ -387,7 +387,7 @@ GVAR(menuRun) = true;
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GVAR(digit4) = floor (GVAR(wp4) / 10000 - GVAR(digit3) * 10 - GVAR(digit2) * 100 - GVAR(digit1) * 1000);
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GVAR(digit5) = floor (GVAR(wp4) / 1000 - GVAR(digit4) * 10 - GVAR(digit3) * 100 - GVAR(digit2) * 1000 - GVAR(digit1) * 10000);
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GVAR(digit6) = floor (GVAR(wp4) / 100 - GVAR(digit5) * 10 - GVAR(digit4) * 100 - GVAR(digit3) * 1000 - GVAR(digit2) * 10000 - GVAR(digit1) * 100000);
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GVAR(digit7) = floor (GVAR(wp4) / 10- GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
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GVAR(digit7) = floor (GVAR(wp4) / 10 - GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
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GVAR(digit8) = floor (GVAR(wp4) - GVAR(digit7) * 10 - GVAR(digit6) * 100 - GVAR(digit5) * 1000 - GVAR(digit4) * 10000 - GVAR(digit3) * 100000 - GVAR(digit2) * 1000000 - GVAR(digit1) * 10000000);
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};
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};
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@ -457,7 +457,7 @@ GVAR(menuRun) = true;
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GVAR(digit4) = floor(_gridVector / 10000 - GVAR(digit3) * 10 - GVAR(digit2) * 100 - GVAR(digit1) * 1000);
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GVAR(digit5) = floor(_gridVector / 1000 - GVAR(digit4) * 10 - GVAR(digit3) * 100 - GVAR(digit2) * 1000 - GVAR(digit1) * 10000);
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GVAR(digit6) = floor(_gridVector / 100 - GVAR(digit5) * 10 - GVAR(digit4) * 100 - GVAR(digit3) * 1000 - GVAR(digit2) * 10000 - GVAR(digit1) * 100000);
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GVAR(digit7) = floor(_gridVector / 10- GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
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GVAR(digit7) = floor(_gridVector / 10 - GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
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GVAR(digit8) = floor(_gridVector - GVAR(digit7) * 10 - GVAR(digit6) * 100 - GVAR(digit5) * 1000 - GVAR(digit4) * 10000 - GVAR(digit3) * 100000 - GVAR(digit2) * 1000000 - GVAR(digit1) * 10000000);
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};
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if (GVAR(F3)) then {
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@ -80,14 +80,14 @@ GVAR(GForces_CC) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[10,10,0,0,
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if !(ACE_player getVariable ["ACE_isUnconscious", false]) then {
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if (_average > 0.30 * _gBlackOut) then {
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private _strength = ((_average - 0.30 * _gBlackOut) / (0.70 * _gBlackOut)) max 0;
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GVAR(GForces_CC) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[2*(1-_strength),2*(1-_strength),0,0,0,0.1,0.5]];
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GVAR(GForces_CC) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[2 * (1 - _strength),2 * (1 - _strength),0,0,0,0.1,0.5]];
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addCamShake [_strength, 1, 15];
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} else {
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private _gRedOut = MINVIRTUALG / _classCoef;
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if (_average < -0.30 * _gRedOut) then {
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private _strength = ((abs _average - 0.30 * _gRedOut) / (0.70 * _gRedOut)) max 0;
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GVAR(GForces_CC) ppEffectAdjust [1,1,0,[1,0.2,0.2,1],[0,0,0,0],[1,1,1,1],[2*(1-_strength),2*(1-_strength),0,0,0,0.1,0.5]];
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GVAR(GForces_CC) ppEffectAdjust [1,1,0,[1,0.2,0.2,1],[0,0,0,0],[1,1,1,1],[2 * (1 - _strength),2 * ( 1 -_strength),0,0,0,0.1,0.5]];
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addCamShake [_strength / 1.5, 1, 15];
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};
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};
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@ -29,7 +29,7 @@ _player setVariable ["ACE_hasEarPlugsIn", true, true];
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//Force an immediate fast volume update:
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[[true]] call FUNC(updateVolume);
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/*// No Earplugs in inventory, telling user
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[localize LSTRING(NoPlugs)] call EFUNC(common,displayTextStructured);*/
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// No Earplugs in inventory, telling user
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//[localize LSTRING(NoPlugs)] call EFUNC(common,displayTextStructured);
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[] call FUNC(updateHearingProtection);
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1
include/x/cba/addons/main/$PBOPREFIX$
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1
include/x/cba/addons/main/$PBOPREFIX$
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@ -0,0 +1 @@
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x\cba\addons\main
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1
include/x/cba/addons/xeh/$PBOPREFIX$
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1
include/x/cba/addons/xeh/$PBOPREFIX$
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@ -0,0 +1 @@
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x\cba\addons\xeh
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