From 5693edc96daf7ab9d72cb2eb9f0a96de31435415 Mon Sep 17 00:00:00 2001 From: Mike-MF Date: Sat, 3 Dec 2022 01:08:00 +0000 Subject: [PATCH] Update fortify wiki (#9092) --- docs/wiki/framework/fortify-framework.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/wiki/framework/fortify-framework.md b/docs/wiki/framework/fortify-framework.md index f4b272f872..2e2e3261f8 100644 --- a/docs/wiki/framework/fortify-framework.md +++ b/docs/wiki/framework/fortify-framework.md @@ -30,7 +30,7 @@ If the Fortify module is present in the mission, server admins can use chat comm ## 1.2 Adding custom presets -There are two ways of adding custom presets to your mission, either via code or through desciption.ext. +There are three ways of adding custom presets to your mission, either via code, through desciption.ext or through config. To add a preset via code you use the function `call ace_fortify_fnc_registerObjects`. Also enables Fortify. @@ -52,11 +52,11 @@ To add a preset via code you use the function `call ace_fortify_fnc_registerObje * [west, 5000, [["Land_BagFence_Long_F", 5], ["Land_BagBunker_Small_F", 50]]] call ace_fortify_fnc_registerObjects ``` -Adding it through `description.ext` you use: +Adding it through `description.ext` or config you use: ```cpp class ACEX_Fortify_Presets { - class myMissionObjects { + class TAG_MyPreset { displayName = "My Preset"; objects[] = { {"Sandbag", 5}, @@ -66,7 +66,7 @@ class ACEX_Fortify_Presets { }; ``` -Then you will have to set the mission preset to `myMissionObjects` by either using the Fortify editor module or the chat command: `#ace-fortify blufor myMissionObjects`. +Then you will have to set the mission preset to `TAG_MyPreset` by either using the Fortify editor module or the chat command: `#ace-fortify blufor TAG_MyPreset`. ## 1.3 Adding custom deploy handlers