diff --git a/addons/medical_status/functions/fnc_setUnconscious.sqf b/addons/medical_status/functions/fnc_setUnconscious.sqf index a7869c6417..cfc20e6a6f 100644 --- a/addons/medical_status/functions/fnc_setUnconscious.sqf +++ b/addons/medical_status/functions/fnc_setUnconscious.sqf @@ -24,6 +24,9 @@ _unit setVariable [VAR_UNCON, _active, true]; // Toggle unit ragdoll state [_unit, _active] call EFUNC(medical_engine,setUnconsciousAnim); +// Stop AI firing at unconscious units in most situations (global effect) +[_unit, "setHidden", "ace_unconscious", _active] call EFUNC(common,statusEffect_set); + if (_active) then { // Don't bother setting this if not used if (EGVAR(medical,spontaneousWakeUpChance) > 0) then {