conform isnil checking: zeus

This commit is contained in:
Whigital 2020-02-11 23:47:36 +01:00
parent 69480998ae
commit 56ef0c6d65

View File

@ -77,7 +77,7 @@ if (_autoSeek) then {
private _nearestObjects = nearestObjects [_unit, [], _range] select {side _x == _activationSide && {_x != _unit} && {alive _x}};
#ifdef DEBUG_MODE_FULL
if !(isNil "_lastMove") then {
if (!isNil "_lastMove") then {
drawLine3D [_unit modelToWorldVisual [0, 0, 1], _lastMove, [1, 0, 0, 1]];
};
for "_i" from 0 to 35 do {