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conform isnil checking: zeus
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@ -77,7 +77,7 @@ if (_autoSeek) then {
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private _nearestObjects = nearestObjects [_unit, [], _range] select {side _x == _activationSide && {_x != _unit} && {alive _x}};
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#ifdef DEBUG_MODE_FULL
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if !(isNil "_lastMove") then {
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if (!isNil "_lastMove") then {
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drawLine3D [_unit modelToWorldVisual [0, 0, 1], _lastMove, [1, 0, 0, 1]];
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};
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for "_i" from 0 to 35 do {
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