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Fix not hidden
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@ -28,7 +28,7 @@ private _clone = createVehicle [QGVAR(clone), _posATL];
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// Hide unit until it can be moved below terrain
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// Hide unit until it can be moved below terrain
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private _isObjectHidden = isObjectHidden _target;
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private _isObjectHidden = isObjectHidden _target;
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if (_isObjectHidden) then {
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if (!_isObjectHidden) then {
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[QEGVAR(common,hideObjectGlobal), [_target, true]] call CBA_fnc_serverEvent;
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[QEGVAR(common,hideObjectGlobal), [_target, true]] call CBA_fnc_serverEvent;
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};
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};
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@ -43,7 +43,7 @@ if (!isNull _target) then {
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[{
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[{
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params ["_target", "_clone", "_isObjectHidden", "_simulationEnabled"];
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params ["_target", "_clone", "_isObjectHidden", "_simulationEnabled"];
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if (_isObjectHidden) then {
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if (!_isObjectHidden) then {
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[QEGVAR(common,hideObjectGlobal), [_target, false]] call CBA_fnc_serverEvent;
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[QEGVAR(common,hideObjectGlobal), [_target, false]] call CBA_fnc_serverEvent;
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};
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};
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