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Ported over handleDamage_wounds
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@ -1,7 +1,7 @@
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#include "DamageType.h"
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#include "DamageType.h"
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ace::medical::injuries::DamageType::DamageType(std::string aTypeName, double minimalLethalDamage, double minDamage, double maxDamage)
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ace::medical::injuries::DamageType::DamageType(std::string aTypeName, double minimalLethalDamage, std::vector<double> minDamage, std::vector<double> amountOfInjuresOnDamage, bool specificOnly)
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: typeName(aTypeName), minLethalDamage(minimalLethalDamage), minDamageThreshold(minDamage), maxDamageThreshold(maxDamage)
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: typeName(aTypeName), minLethalDamage(minimalLethalDamage), minDamageThreshold(minDamage), amountOfInjuresOnDamage(amountOfInjuresOnDamage), selectionSpecific(specificOnly)
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{
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{
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}
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}
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@ -11,13 +11,15 @@ namespace ace {
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class DamageType
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class DamageType
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{
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{
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public:
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public:
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DamageType(std::string aTypeName, double minimalLethalDamage, double minDamageThreshold, double maxDamageThreshold);
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DamageType(std::string aTypeName, double minimalLethalDamage, std::vector<double> minDamageThreshold, std::vector<double> amountOfInjuresOnDamage, bool specificOnly);
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~DamageType();
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~DamageType();
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std::string typeName;
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std::string typeName;
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double minLethalDamage;
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double minLethalDamage;
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double minDamageThreshold;
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std::vector<double> minDamageThreshold;
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double maxDamageThreshold;
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std::vector<double> amountOfInjuresOnDamage;
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bool selectionSpecific;
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std::vector<std::shared_ptr<InjuryType>> possibleInjuries;
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std::vector<std::shared_ptr<InjuryType>> possibleInjuries;
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};
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};
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@ -1,7 +1,8 @@
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#include "OpenWound.h"
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#include "OpenWound.h"
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#include <sstream>
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#include <sstream>
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ace::medical::injuries::OpenWound::OpenWound(double anID, double aBodyPart, double bloodloss) : classID(anID), bodyPart(aBodyPart), bloodlossRate(bloodloss)
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ace::medical::injuries::OpenWound::OpenWound(int aClassID, int aBodyPartId, double aPercentage, double aBl, double painAmount) :
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classID(aClassID), bodyPart(aBodyPartId), percentage(aPercentage), bloodlossRate(aBl), pain(painAmount)
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{
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{
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}
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}
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@ -8,14 +8,16 @@ namespace ace {
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class OpenWound
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class OpenWound
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{
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{
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public:
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public:
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OpenWound(double anID, double aBodyPart, double bloodloss);
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OpenWound(int aClassID, int aBodyPartId, double aPercentage, double aBl, double painAmount);
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~OpenWound();
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~OpenWound();
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std::string AsString();
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std::string AsString();
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double classID;
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int classID;
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int percentage;
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double bodyPart;
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double bodyPart;
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double bloodlossRate;
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double bloodlossRate;
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double pain;
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};
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};
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}
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}
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@ -28,22 +28,82 @@ namespace ace {
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int selectionN = SelectionToNumber(selectionName);
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int selectionN = SelectionToNumber(selectionName);
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if (selectionN >= 0)
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if (selectionN >= 0)
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{
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{
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// std::vector<std::shared_ptr<ace::medical::injuries::InjuryType>> injuryTypeInfo = GetInjuryInfoFor(typeOfDamage);
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wounds = GetInjuryInfoFor(typeOfDamage, amountOfDamage, selectionN);
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}
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return wounds;
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}
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}
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return wounds;
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std::vector<ace::medical::injuries::OpenWound> handleDamage::GetInjuryInfoFor(const std::string& typeOfDamage, double amountOfDamage, int selection)
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{
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std::vector<ace::medical::injuries::OpenWound> injuriesToAdd;
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std::vector<std::shared_ptr<ace::medical::injuries::InjuryType>> information;
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std::shared_ptr<ace::medical::injuries::InjuryType> highestSpot;
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for each (std::shared_ptr<ace::medical::injuries::DamageType> damageType in damageTypes)
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{
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if (damageType->typeName == typeOfDamage)
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{
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for each (std::shared_ptr<ace::medical::injuries::InjuryType> possibleInjury in damageType->possibleInjuries)
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{
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if (amountOfDamage >= possibleInjury->minDamage && (amountOfDamage <= possibleInjury->maxDamage || possibleInjury->maxDamage == 0))
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{
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if (highestSpot == NULL)
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highestSpot = possibleInjury;
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if (possibleInjury->minDamage > highestSpot->minDamage)
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highestSpot = possibleInjury;
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information.push_back(possibleInjury);
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}
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}
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int c = 0;
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for each (double threshold in damageType->minDamageThreshold)
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{
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if (threshold >= amountOfDamage)
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{
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double amountOfInjuriesOnDamage = damageType->amountOfInjuresOnDamage.at(c);
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for (double injuryAmount = 0; injuryAmount < amountOfInjuriesOnDamage; ++injuryAmount)
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{
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std::shared_ptr<ace::medical::injuries::InjuryType> injuryToAdd;
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if (rand() % 1 >= 0.85)
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{
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injuryToAdd = highestSpot;
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}
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else
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{
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injuryToAdd = information.at(0);
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}
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int bodyPartID = selection;
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if (!damageType->selectionSpecific)
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{
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bodyPartID = rand() % 6;
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}
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injuries::OpenWound newWound(injuryToAdd->ID, bodyPartID, 1, injuryToAdd->bloodLoss, injuryToAdd->pain);
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injuriesToAdd.push_back(newWound);
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}
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}
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++c;
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}
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return injuriesToAdd;
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}
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}
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return injuriesToAdd;
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}
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}
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/* static */ void handleDamage::AddDamageType(const std::vector<std::string>& input)
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/* static */ void handleDamage::AddDamageType(const std::vector<std::string>& input)
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{
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{
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if (input.size() == 4)
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if (input.size() == 5)
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{
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{
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std::string typeName = input[0];
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std::string typeName = input[0];
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double minimalLethalDamage = std::stod(input[1]);
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double minimalLethalDamage = std::stod(input[1]);
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double minDamageThreshold = std::stod(input[2]);
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std::vector<double> minDamageThreshold;// = std::stod(input[2]);
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double maxDamageThreshold = std::stod(input[3]);
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std::vector<double> amountOfInjuresOnDamage; //= std::stod(input[3]);
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bool selectionSpecific = std::stod(input[4]) > 0;
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std::shared_ptr<ace::medical::injuries::DamageType> type(new ace::medical::injuries::DamageType(typeName, minimalLethalDamage, minDamageThreshold, maxDamageThreshold));
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std::shared_ptr<ace::medical::injuries::DamageType> type(new ace::medical::injuries::DamageType(typeName, minimalLethalDamage, minDamageThreshold, amountOfInjuresOnDamage, selectionSpecific));
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damageTypes.push_back(type);
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damageTypes.push_back(type);
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}
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}
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}
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}
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@ -28,6 +28,8 @@ namespace ace {
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*/
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*/
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std::vector<ace::medical::injuries::OpenWound> HandleDamageWounds(const std::string& selectionName, double amountOfDamage, const std::string& typeOfDamage);
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std::vector<ace::medical::injuries::OpenWound> HandleDamageWounds(const std::string& selectionName, double amountOfDamage, const std::string& typeOfDamage);
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std::vector<ace::medical::injuries::OpenWound> GetInjuryInfoFor(const std::string& typeOfDamage, double amountOfDamage, int selection);
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/**
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/**
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*
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*
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*/
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*/
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