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Updated to use CBA's ARR_2 macro.
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@ -37,7 +37,7 @@ class CfgACE_Triggers {
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class Timer {
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class Timer {
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displayName = $STR_ACE_Explosives_timerName;
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displayName = $STR_ACE_Explosives_timerName;
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picture = "ACE_Explosives\data\UI\Timer.paa";
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picture = "ACE_Explosives\data\UI\Timer.paa";
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onPlace = QUOTE( [_this select 1, (_this select 3) select 0] call FUNC(startTimer);false );
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onPlace = QUOTE( [ARR_2(_this select 1, (_this select 3) select 0)] call FUNC(startTimer);false );
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onSetup = QUOTE( _this call FUNC(openTimerSetUI);true );
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onSetup = QUOTE( _this call FUNC(openTimerSetUI);true );
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};
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};
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class Tripwire {
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class Tripwire {
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@ -10,7 +10,7 @@ class CfgVehicles {
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class ACE_SelfActions {
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class ACE_SelfActions {
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class GVAR(Explosives) {
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class GVAR(Explosives) {
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displayName = $STR_ACE_Explosives_Menu;
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displayName = $STR_ACE_Explosives_Menu;
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condition = QUOTE( !(_player getVariable [QGVAR(PlantingExplosive), false]) );
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condition = QUOTE( !(_player getVariable [ARR_2(QGVAR(PlantingExplosive), false)]) );
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statement = "";
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statement = "";
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exceptions[] = {"ACE_Interaction_isNotSwimming"}; \
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exceptions[] = {"ACE_Interaction_isNotSwimming"}; \
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showDisabled = 1;
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showDisabled = 1;
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@ -42,7 +42,7 @@ class CfgVehicles {
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class ACE_Defuse {
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class ACE_Defuse {
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displayName = $STR_ACE_Explosives_Defuse;
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displayName = $STR_ACE_Explosives_Defuse;
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condition = QUOTE( [_player] call FUNC(canDefuse) );
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condition = QUOTE( [_player] call FUNC(canDefuse) );
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statement = QUOTE( [_player, EGVAR(Interaction, Target)] call FUNC(startDefuse); );
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statement = QUOTE( [ARR_2(_player, EGVAR(Interaction, Target))] call FUNC(startDefuse); );
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exceptions[] = {"ACE_Interaction_isNotSwimming"}; \
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exceptions[] = {"ACE_Interaction_isNotSwimming"}; \
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showDisabled = 0;
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showDisabled = 0;
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icon = QUOTE( PATHTOF(UI\Defuse_ca.paa) );
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icon = QUOTE( PATHTOF(UI\Defuse_ca.paa) );
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