mirror of
https://github.com/acemod/ACE3.git
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Merge branch 'master' into medical-enable-setting
This commit is contained in:
commit
5807705f08
@ -62,6 +62,17 @@ if (_item isEqualType objNull) then {
|
|||||||
|
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||||||
// Some objects below water will take damage over time, eventually becoming "water logged" and unfixable (because of negative z attach)
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// Some objects below water will take damage over time, eventually becoming "water logged" and unfixable (because of negative z attach)
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||||||
[_item, "blockDamage", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
|
[_item, "blockDamage", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
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||||||
|
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||||||
|
// Prevent UAVs from firing
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||||||
|
private _UAVCrew = _item call EFUNC(common,getVehicleUAVCrew);
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||||||
|
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||||||
|
if (_UAVCrew isNotEqualTo []) then {
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||||||
|
{
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|
[_x, true] call EFUNC(common,disableAiUAV);
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|
} forEach _UAVCrew;
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||||||
|
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||||||
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_item setVariable [QGVAR(isUAV), _UAVCrew, true];
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||||||
|
};
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||||||
};
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};
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||||||
|
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||||||
// Invoke listenable event
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// Invoke listenable event
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|
@ -100,14 +100,26 @@ if (_item isEqualType objNull) then {
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|||||||
|
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||||||
// Create smoke effect when crate landed
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// Create smoke effect when crate landed
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[{
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[{
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||||||
(_this select 0) params ["_object"];
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params ["_object", "_pfhID"];
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||||||
|
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if (isNull _object) exitWith {
|
if (isNull _object) exitWith {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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_pfhID call CBA_fnc_removePerFrameHandler;
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};
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};
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||||||
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||||||
if (getPos _object select 2 < 1) exitWith {
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if (getPos _object select 2 < 1) exitWith {
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||||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
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_pfhID call CBA_fnc_removePerFrameHandler;
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|
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||||||
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// Reenable UAV crew
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|
private _UAVCrew = _object getVariable [QGVAR(isUAV), []];
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||||||
|
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||||||
|
if (_UAVCrew isNotEqualTo []) then {
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||||||
|
// Reenable AI
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||||||
|
{
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[_x, false] call EFUNC(common,disableAiUAV);
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} forEach _UAVCrew;
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||||||
|
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||||||
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_object setVariable [QGVAR(isUAV), nil, true];
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};
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if ((GVAR(disableParadropEffectsClasstypes) findIf {_object isKindOf _x}) == -1) then {
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if ((GVAR(disableParadropEffectsClasstypes) findIf {_object isKindOf _x}) == -1) then {
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private _smoke = "SmokeshellYellow" createVehicle [0, 0, 0];
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private _smoke = "SmokeshellYellow" createVehicle [0, 0, 0];
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@ -96,6 +96,18 @@ if (_object isEqualType objNull) then {
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|||||||
|
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||||||
[QEGVAR(zeus,addObjects), [[_object], _objectCurators]] call CBA_fnc_serverEvent;
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[QEGVAR(zeus,addObjects), [[_object], _objectCurators]] call CBA_fnc_serverEvent;
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||||||
};
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};
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||||||
|
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||||||
|
// Reenable UAV crew
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||||||
|
private _UAVCrew = _object getVariable [QGVAR(isUAV), []];
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||||||
|
|
||||||
|
if (_UAVCrew isNotEqualTo []) then {
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||||||
|
// Reenable AI
|
||||||
|
{
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||||||
|
[_x, false] call EFUNC(common,disableAiUAV);
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||||||
|
} forEach _UAVCrew;
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||||||
|
|
||||||
|
_object setVariable [QGVAR(isUAV), nil, true];
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|
};
|
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} else {
|
} else {
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||||||
_object = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
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_object = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
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||||||
|
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||||||
|
@ -43,6 +43,7 @@ PREP(deviceKeyFindValidIndex);
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|||||||
PREP(deviceKeyRegisterNew);
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PREP(deviceKeyRegisterNew);
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||||||
PREP(deprecateComponent);
|
PREP(deprecateComponent);
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||||||
PREP(disableAI);
|
PREP(disableAI);
|
||||||
|
PREP(disableAiUAV);
|
||||||
PREP(disableUserInput);
|
PREP(disableUserInput);
|
||||||
PREP(displayIcon);
|
PREP(displayIcon);
|
||||||
PREP(displayText);
|
PREP(displayText);
|
||||||
|
@ -133,6 +133,30 @@
|
|||||||
_object lockInventory (_set > 0);
|
_object lockInventory (_set > 0);
|
||||||
}] call CBA_fnc_addEventHandler;
|
}] call CBA_fnc_addEventHandler;
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||||||
|
|
||||||
|
[QGVAR(disableAiUAV), {
|
||||||
|
params ["_unit", "_disable"];
|
||||||
|
|
||||||
|
if (_disable) then {
|
||||||
|
private _features = ["AUTOTARGET", "TARGET", "WEAPONAIM"/*, "FIREWEAPON"*/, "RADIOPROTOCOL"]; // TODO: Uncomment in 2.18
|
||||||
|
|
||||||
|
// Save current status
|
||||||
|
_unit setVariable [QGVAR(featuresAiUAV), _features apply {[_x, _unit checkAIFeature _x]}];
|
||||||
|
|
||||||
|
{
|
||||||
|
_unit enableAIFeature [_x, false];
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||||||
|
} forEach _features;
|
||||||
|
} else {
|
||||||
|
// Restore previous status
|
||||||
|
private _features = _unit getVariable [QGVAR(featuresAiUAV), []];
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||||||
|
|
||||||
|
{
|
||||||
|
_unit enableAIFeature [_x select 0, _x select 1];
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||||||
|
} forEach _features;
|
||||||
|
|
||||||
|
_unit setVariable [QGVAR(featuresAiUAV), nil];
|
||||||
|
};
|
||||||
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
//Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit
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//Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit
|
||||||
//This variable is used for isPlayer checks
|
//This variable is used for isPlayer checks
|
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if (isServer) then {
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if (isServer) then {
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||||||
|
45
addons/common/functions/fnc_disableAiUAV.sqf
Normal file
45
addons/common/functions/fnc_disableAiUAV.sqf
Normal file
@ -0,0 +1,45 @@
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|||||||
|
#include "..\script_component.hpp"
|
||||||
|
/*
|
||||||
|
* Author: johnb43
|
||||||
|
* Disables/Enables UAV AI crew members, can be run on any machine and is applied globally.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Unit <OBJECT>
|
||||||
|
* 1: Disable AI <BOOL>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* None
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [cursorObject, true] call ace_common_fnc_disableAiUAV
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
|
|
||||||
|
params [["_unit", objNull, [objNull]], ["_disable", true, [false]]];
|
||||||
|
|
||||||
|
// Allow disabling of Zeus remote controlled units
|
||||||
|
if (!alive _unit || {isPlayer _unit} || {!unitIsUAV _unit}) exitWith {};
|
||||||
|
|
||||||
|
if (_disable) then {
|
||||||
|
// Ignore if already disabled
|
||||||
|
if (!isNil "_jipID") exitWith {};
|
||||||
|
|
||||||
|
// Disable shooting and targeting on every machine
|
||||||
|
// Give predefined JIP ID, in case of simultaneous executions on different machines
|
||||||
|
private _jipID = [QGVAR(disableAiUAV), [_unit, _disable], QGVAR(disableAiUAV_) + hashValue _unit] call CBA_fnc_globalEventJIP;
|
||||||
|
[_jipID, _unit] call CBA_fnc_removeGlobalEventJIP;
|
||||||
|
|
||||||
|
_unit setVariable [QGVAR(disableAiUavJipID), _jipID, true];
|
||||||
|
} else {
|
||||||
|
// Restore shooting and targeting to each client's individual state prior to disabling
|
||||||
|
private _jipID = _unit getVariable QGVAR(disableAiUavJipID);
|
||||||
|
|
||||||
|
if (isNil "_jipID") exitWith {};
|
||||||
|
|
||||||
|
_jipID call CBA_fnc_removeGlobalEventJIP;
|
||||||
|
|
||||||
|
_unit setVariable [QGVAR(disableAiUavJipID), nil, true];
|
||||||
|
|
||||||
|
[QGVAR(disableAiUAV), [_unit, _disable]] call CBA_fnc_globalEvent;
|
||||||
|
};
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@ -1,34 +1,45 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: commy2
|
* Author: commy2, johnb43
|
||||||
* Get the available firing modes of a weapon. Will ignore the AI helper modes.
|
* Get the available firing modes of a weapon. Will ignore the AI helper modes.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Weapon <STRING>
|
* 0: Weapon <STRING>
|
||||||
|
* 1: Muzzle <STRING> (default: weapon)
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* Firing Modes <ARRAY>
|
* Firing Modes <ARRAY>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* ["gun"] call ace_common_fnc_getWeaponModes
|
* "arifle_AK12_F" call ace_common_fnc_getWeaponModes
|
||||||
*
|
*
|
||||||
* Public: Yes
|
* Public: Yes
|
||||||
*/
|
*/
|
||||||
|
|
||||||
params [["_weapon", "", [""]]];
|
params [["_weapon", "", [""]], ["_muzzle", nil, [""]]];
|
||||||
|
|
||||||
private _config = configFile >> "CfgWeapons" >> _weapon;
|
private _config = configFile >> "CfgWeapons" >> _weapon;
|
||||||
|
|
||||||
|
if (!isNil "_muzzle") then {
|
||||||
|
_config = _config >> _muzzle
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!isClass _config) exitWith {
|
||||||
|
[] // return
|
||||||
|
};
|
||||||
|
|
||||||
private _modes = [];
|
private _modes = [];
|
||||||
|
|
||||||
{
|
{
|
||||||
if (getNumber (_config >> _x >> "showToPlayer") == 1) then {
|
if (getNumber (_config >> _x >> "showToPlayer") == 1) then {
|
||||||
_modes pushBack _x;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (_x == "this") then {
|
if (_x == "this") then {
|
||||||
_modes pushBack _weapon;
|
_modes pushBack (configName _config);
|
||||||
|
} else {
|
||||||
|
if (isClass (_config >> _x)) then {
|
||||||
|
_modes pushBack (configName (_config >> _x));
|
||||||
|
};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
} forEach getArray (_config >> "modes");
|
} forEach getArray (_config >> "modes");
|
||||||
|
|
||||||
_modes
|
_modes // return
|
||||||
|
@ -108,19 +108,7 @@ class CfgWeapons {
|
|||||||
EGVAR(overpressure,offset) = 1.65;
|
EGVAR(overpressure,offset) = 1.65;
|
||||||
};
|
};
|
||||||
|
|
||||||
class H_HelmetB;
|
class rhs_zsh7a;
|
||||||
class rhs_tsh4: H_HelmetB {
|
|
||||||
HEARING_PROTECTION_VICCREW;
|
|
||||||
};
|
|
||||||
|
|
||||||
class rhs_6b47_bare;
|
|
||||||
class rhs_6b48: rhs_6b47_bare {
|
|
||||||
HEARING_PROTECTION_VICCREW;
|
|
||||||
};
|
|
||||||
|
|
||||||
class rhs_zsh7a: H_HelmetB {
|
|
||||||
HEARING_PROTECTION_VICCREW;
|
|
||||||
};
|
|
||||||
class rhs_zsh7a_alt: rhs_zsh7a {
|
class rhs_zsh7a_alt: rhs_zsh7a {
|
||||||
ACE_Protection = 1;
|
ACE_Protection = 1;
|
||||||
};
|
};
|
||||||
@ -133,22 +121,6 @@ class CfgWeapons {
|
|||||||
ACE_Protection = 1;
|
ACE_Protection = 1;
|
||||||
};
|
};
|
||||||
|
|
||||||
class rhs_gssh18: H_HelmetB {
|
|
||||||
HEARING_PROTECTION_EARMUFF;
|
|
||||||
};
|
|
||||||
|
|
||||||
class rhs_6b47;
|
|
||||||
class rhs_6b47_6m2: rhs_6b47 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhs_6b47_6m2_1: rhs_6b47 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
|
|
||||||
class rhs_6m2: H_HelmetB {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
|
|
||||||
class rhs_weap_d81;
|
class rhs_weap_d81;
|
||||||
class rhs_weap_2a70: rhs_weap_d81 { // "Low pressure" 100mm cannon
|
class rhs_weap_2a70: rhs_weap_d81 { // "Low pressure" 100mm cannon
|
||||||
EGVAR(overpressure,range) = 15;
|
EGVAR(overpressure,range) = 15;
|
||||||
|
@ -0,0 +1,28 @@
|
|||||||
|
class CfgWeapons {
|
||||||
|
class H_HelmetB;
|
||||||
|
class rhs_tsh4: H_HelmetB {
|
||||||
|
HEARING_PROTECTION_VICCREW;
|
||||||
|
};
|
||||||
|
class rhs_zsh7a: H_HelmetB {
|
||||||
|
HEARING_PROTECTION_VICCREW;
|
||||||
|
};
|
||||||
|
class rhs_gssh18: H_HelmetB {
|
||||||
|
HEARING_PROTECTION_EARMUFF;
|
||||||
|
};
|
||||||
|
class rhs_6m2: H_HelmetB {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
class rhs_6b47;
|
||||||
|
class rhs_6b47_6m2: rhs_6b47 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhs_6b47_6m2_1: rhs_6b47 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
class rhs_6b47_bare;
|
||||||
|
class rhs_6b48: rhs_6b47_bare {
|
||||||
|
HEARING_PROTECTION_VICCREW;
|
||||||
|
};
|
||||||
|
};
|
19
addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/config.cpp
Normal file
19
addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/config.cpp
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#include "script_component.hpp"
|
||||||
|
#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp"
|
||||||
|
|
||||||
|
class CfgPatches {
|
||||||
|
class SUBADDON {
|
||||||
|
addonRootClass = QUOTE(COMPONENT);
|
||||||
|
units[] = {};
|
||||||
|
weapons[] = {};
|
||||||
|
requiredVersion = REQUIRED_VERSION;
|
||||||
|
requiredAddons[] = {
|
||||||
|
"rhs_main_loadorder",
|
||||||
|
"ace_hearing"
|
||||||
|
};
|
||||||
|
skipWhenMissingDependencies = 1;
|
||||||
|
VERSION_CONFIG;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
#include "CfgWeapons.hpp"
|
@ -0,0 +1,3 @@
|
|||||||
|
#define SUBCOMPONENT hearing
|
||||||
|
#define SUBCOMPONENT_BEAUTIFIED Hearing
|
||||||
|
#include "..\script_component.hpp"
|
@ -1,5 +1,4 @@
|
|||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp"
|
|
||||||
|
|
||||||
class CfgPatches {
|
class CfgPatches {
|
||||||
class ADDON {
|
class ADDON {
|
||||||
@ -7,7 +6,7 @@ class CfgPatches {
|
|||||||
units[] = {};
|
units[] = {};
|
||||||
weapons[] = {};
|
weapons[] = {};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {"rhs_main_loadorder"};
|
requiredAddons[] = {"ace_common", "rhs_main_loadorder"};
|
||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
authors[] = {"Ruthberg", "GitHawk", "BaerMitUmlaut", "commy2", "Skengman2"};
|
authors[] = {"Ruthberg", "GitHawk", "BaerMitUmlaut", "commy2", "Skengman2"};
|
||||||
url = ECSTRING(main,URL);
|
url = ECSTRING(main,URL);
|
||||||
|
@ -6,7 +6,7 @@ class CfgPatches {
|
|||||||
units[] = {};
|
units[] = {};
|
||||||
weapons[] = {};
|
weapons[] = {};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {"rhsgref_main_loadorder"};
|
requiredAddons[] = {"ace_common", "rhsgref_main_loadorder"};
|
||||||
skipWhenMissingDependencies = 1;
|
skipWhenMissingDependencies = 1;
|
||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
authors[] = {"PabstMirror", "Ruthberg", "Anton"};
|
authors[] = {"PabstMirror", "Ruthberg", "Anton"};
|
||||||
|
@ -6,7 +6,7 @@ class CfgPatches {
|
|||||||
units[] = {};
|
units[] = {};
|
||||||
weapons[] = {};
|
weapons[] = {};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {"rhssaf_main_loadorder"};
|
requiredAddons[] = {"ace_common", "rhssaf_main_loadorder"};
|
||||||
skipWhenMissingDependencies = 1;
|
skipWhenMissingDependencies = 1;
|
||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
authors[] = {};
|
authors[] = {};
|
||||||
|
@ -206,170 +206,7 @@ class CfgWeapons {
|
|||||||
EGVAR(overpressure,offset) = 0.9;
|
EGVAR(overpressure,offset) = 0.9;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Fast Helmets
|
class rhsusf_hgu56p;
|
||||||
class rhsusf_opscore_01;
|
|
||||||
class rhsusf_opscore_ut_pelt_nsw: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_aor1_pelt: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_aor1_pelt_nsw: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_bk_pelt: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_fg_pelt: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_fg_pelt_nsw: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_fg_pelt_cam: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_paint_pelt: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_paint_pelt_nsw: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_paint_pelt_nsw_cam: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_aor2_pelt: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_aor2_pelt_nsw: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_ut_pelt: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_ut_pelt_cam: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_ut_pelt_nsw_cam: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_mc_pelt: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_mc_pelt_nsw: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_cover;
|
|
||||||
class rhsusf_opscore_mc_cover_pelt_nsw: rhsusf_opscore_cover {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_mc_cover_pelt: rhsusf_opscore_cover {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_mc_cover_pelt_cam: rhsusf_opscore_cover {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_rg_cover_pelt: rhsusf_opscore_cover {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_coy_cover_pelt: rhsusf_opscore_cover {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_mar_01;
|
|
||||||
class rhsusf_opscore_mar_ut_pelt: rhsusf_opscore_mar_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_opscore_mar_fg_pelt: rhsusf_opscore_mar_01 {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
|
|
||||||
// ACH Helmets
|
|
||||||
class rhsusf_ach_helmet_ocp;
|
|
||||||
class rhsusf_ach_bare_des_headset: rhsusf_ach_helmet_ocp {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_ach_bare_des_headset_ess: rhsusf_ach_helmet_ocp {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_ach_bare_headset: rhsusf_ach_helmet_ocp {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_ach_bare_headset_ess: rhsusf_ach_helmet_ocp {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_ach_bare_semi_headset: rhsusf_ach_helmet_ocp {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_ach_bare_semi_headset_ess: rhsusf_ach_helmet_ocp {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_ach_bare_tan_headset: rhsusf_ach_helmet_ocp {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_ach_bare_tan_headset_ess: rhsusf_ach_helmet_ocp {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_ach_bare_wood_headset: rhsusf_ach_helmet_ocp {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_ach_bare_wood_headset_ess: rhsusf_ach_helmet_ocp {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_ach_helmet_headset_ocp: rhsusf_ach_helmet_ocp {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_ach_helmet_headset_ess_ocp: rhsusf_ach_helmet_ocp {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
|
|
||||||
// ACVC Helmets
|
|
||||||
class rhsusf_cvc_helmet: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_VICCREW;
|
|
||||||
};
|
|
||||||
|
|
||||||
// MICH Helmets
|
|
||||||
class rhsusf_mich_bare;
|
|
||||||
class rhsusf_mich_bare_alt: rhsusf_mich_bare {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_mich_bare_norotos;
|
|
||||||
class rhsusf_mich_bare_norotos_alt: rhsusf_mich_bare_norotos {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_mich_bare_norotos_arc;
|
|
||||||
class rhsusf_mich_bare_norotos_arc_alt: rhsusf_mich_bare_norotos_arc {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_mich_bare_semi;
|
|
||||||
class rhsusf_mich_bare_alt_semi: rhsusf_mich_bare_semi {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_mich_bare_norotos_semi;
|
|
||||||
class rhsusf_mich_bare_norotos_alt_semi: rhsusf_mich_bare_norotos_semi {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_mich_bare_norotos_arc_semi: rhsusf_mich_bare_norotos_alt_semi {
|
|
||||||
HEARING_PROTECTION_OPEN;
|
|
||||||
};
|
|
||||||
class rhsusf_mich_bare_norotos_arc_alt_semi: rhsusf_mich_bare_norotos_arc_semi {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_mich_bare_tan;
|
|
||||||
class rhsusf_mich_bare_alt_tan: rhsusf_mich_bare_tan {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_mich_bare_norotos_tan;
|
|
||||||
class rhsusf_mich_bare_norotos_alt_tan: rhsusf_mich_bare_norotos_tan {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
class rhsusf_mich_bare_norotos_arc_tan;
|
|
||||||
class rhsusf_mich_bare_norotos_arc_alt_tan: rhsusf_mich_bare_norotos_arc_tan {
|
|
||||||
HEARING_PROTECTION_PELTOR;
|
|
||||||
};
|
|
||||||
|
|
||||||
class rhsusf_hgu56p: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_VICCREW;
|
|
||||||
};
|
|
||||||
class rhsusf_hgu56p_visor: rhsusf_hgu56p {
|
class rhsusf_hgu56p_visor: rhsusf_hgu56p {
|
||||||
ACE_Protection = 1;
|
ACE_Protection = 1;
|
||||||
};
|
};
|
||||||
@ -420,13 +257,9 @@ class CfgWeapons {
|
|||||||
class rhsusf_hgu56p_mask_black_skull: rhsusf_hgu56p_visor_mask_black_skull {
|
class rhsusf_hgu56p_mask_black_skull: rhsusf_hgu56p_visor_mask_black_skull {
|
||||||
ACE_Protection = 0;
|
ACE_Protection = 0;
|
||||||
};
|
};
|
||||||
class rhsusf_ihadss: rhsusf_opscore_01 {
|
|
||||||
HEARING_PROTECTION_VICCREW;
|
|
||||||
};
|
|
||||||
|
|
||||||
class H_HelmetB;
|
class H_HelmetB;
|
||||||
class RHS_jetpilot_usaf: H_HelmetB {
|
class RHS_jetpilot_usaf: H_HelmetB {
|
||||||
ACE_Protection = 1;
|
ACE_Protection = 1;
|
||||||
HEARING_PROTECTION_VICCREW;
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
174
addons/compat_rhs_usf3/compat_rhs_usf3_hearing/CfgWeapons.hpp
Normal file
174
addons/compat_rhs_usf3/compat_rhs_usf3_hearing/CfgWeapons.hpp
Normal file
@ -0,0 +1,174 @@
|
|||||||
|
class CfgWeapons {
|
||||||
|
// Fast Helmets
|
||||||
|
class rhsusf_opscore_01;
|
||||||
|
class rhsusf_opscore_ut_pelt_nsw: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_aor1_pelt: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_aor1_pelt_nsw: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_bk_pelt: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_fg_pelt: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_fg_pelt_nsw: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_fg_pelt_cam: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_paint_pelt: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_paint_pelt_nsw: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_paint_pelt_nsw_cam: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_aor2_pelt: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_aor2_pelt_nsw: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_ut_pelt: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_ut_pelt_cam: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_ut_pelt_nsw_cam: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_mc_pelt: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_mc_pelt_nsw: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_cover;
|
||||||
|
class rhsusf_opscore_mc_cover_pelt_nsw: rhsusf_opscore_cover {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_mc_cover_pelt: rhsusf_opscore_cover {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_mc_cover_pelt_cam: rhsusf_opscore_cover {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_rg_cover_pelt: rhsusf_opscore_cover {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_coy_cover_pelt: rhsusf_opscore_cover {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_mar_01;
|
||||||
|
class rhsusf_opscore_mar_ut_pelt: rhsusf_opscore_mar_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_opscore_mar_fg_pelt: rhsusf_opscore_mar_01 {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
// ACH Helmets
|
||||||
|
class rhsusf_ach_helmet_ocp;
|
||||||
|
class rhsusf_ach_bare_des_headset: rhsusf_ach_helmet_ocp {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_ach_bare_des_headset_ess: rhsusf_ach_helmet_ocp {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_ach_bare_headset: rhsusf_ach_helmet_ocp {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_ach_bare_headset_ess: rhsusf_ach_helmet_ocp {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_ach_bare_semi_headset: rhsusf_ach_helmet_ocp {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_ach_bare_semi_headset_ess: rhsusf_ach_helmet_ocp {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_ach_bare_tan_headset: rhsusf_ach_helmet_ocp {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_ach_bare_tan_headset_ess: rhsusf_ach_helmet_ocp {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_ach_bare_wood_headset: rhsusf_ach_helmet_ocp {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_ach_bare_wood_headset_ess: rhsusf_ach_helmet_ocp {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_ach_helmet_headset_ocp: rhsusf_ach_helmet_ocp {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_ach_helmet_headset_ess_ocp: rhsusf_ach_helmet_ocp {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
// ACVC Helmets
|
||||||
|
class rhsusf_cvc_helmet: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_VICCREW;
|
||||||
|
};
|
||||||
|
|
||||||
|
// MICH Helmets
|
||||||
|
class rhsusf_mich_bare;
|
||||||
|
class rhsusf_mich_bare_alt: rhsusf_mich_bare {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_mich_bare_norotos;
|
||||||
|
class rhsusf_mich_bare_norotos_alt: rhsusf_mich_bare_norotos {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_mich_bare_norotos_arc;
|
||||||
|
class rhsusf_mich_bare_norotos_arc_alt: rhsusf_mich_bare_norotos_arc {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_mich_bare_semi;
|
||||||
|
class rhsusf_mich_bare_alt_semi: rhsusf_mich_bare_semi {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_mich_bare_norotos_semi;
|
||||||
|
class rhsusf_mich_bare_norotos_alt_semi: rhsusf_mich_bare_norotos_semi {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_mich_bare_norotos_arc_semi: rhsusf_mich_bare_norotos_alt_semi {
|
||||||
|
HEARING_PROTECTION_OPEN;
|
||||||
|
};
|
||||||
|
class rhsusf_mich_bare_norotos_arc_alt_semi: rhsusf_mich_bare_norotos_arc_semi {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_mich_bare_tan;
|
||||||
|
class rhsusf_mich_bare_alt_tan: rhsusf_mich_bare_tan {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_mich_bare_norotos_tan;
|
||||||
|
class rhsusf_mich_bare_norotos_alt_tan: rhsusf_mich_bare_norotos_tan {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
class rhsusf_mich_bare_norotos_arc_tan;
|
||||||
|
class rhsusf_mich_bare_norotos_arc_alt_tan: rhsusf_mich_bare_norotos_arc_tan {
|
||||||
|
HEARING_PROTECTION_PELTOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
class rhsusf_hgu56p: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_VICCREW;
|
||||||
|
};
|
||||||
|
class rhsusf_ihadss: rhsusf_opscore_01 {
|
||||||
|
HEARING_PROTECTION_VICCREW;
|
||||||
|
};
|
||||||
|
|
||||||
|
class H_HelmetB;
|
||||||
|
class RHS_jetpilot_usaf: H_HelmetB {
|
||||||
|
HEARING_PROTECTION_VICCREW;
|
||||||
|
};
|
||||||
|
};
|
19
addons/compat_rhs_usf3/compat_rhs_usf3_hearing/config.cpp
Normal file
19
addons/compat_rhs_usf3/compat_rhs_usf3_hearing/config.cpp
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#include "script_component.hpp"
|
||||||
|
#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp"
|
||||||
|
|
||||||
|
class CfgPatches {
|
||||||
|
class SUBADDON {
|
||||||
|
addonRootClass = QUOTE(COMPONENT);
|
||||||
|
units[] = {};
|
||||||
|
weapons[] = {};
|
||||||
|
requiredVersion = REQUIRED_VERSION;
|
||||||
|
requiredAddons[] = {
|
||||||
|
"rhsusf_main_loadorder",
|
||||||
|
"ace_hearing"
|
||||||
|
};
|
||||||
|
skipWhenMissingDependencies = 1;
|
||||||
|
VERSION_CONFIG;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
#include "CfgWeapons.hpp"
|
@ -0,0 +1,3 @@
|
|||||||
|
#define SUBCOMPONENT hearing
|
||||||
|
#define SUBCOMPONENT_BEAUTIFIED Hearing
|
||||||
|
#include "..\script_component.hpp"
|
@ -1,5 +1,4 @@
|
|||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp"
|
|
||||||
|
|
||||||
class CfgPatches {
|
class CfgPatches {
|
||||||
class ADDON {
|
class ADDON {
|
||||||
@ -7,7 +6,7 @@ class CfgPatches {
|
|||||||
units[] = {};
|
units[] = {};
|
||||||
weapons[] = {};
|
weapons[] = {};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {"rhsusf_main_loadorder"};
|
requiredAddons[] = {"ace_common", "rhsusf_main_loadorder"};
|
||||||
skipWhenMissingDependencies = 1;
|
skipWhenMissingDependencies = 1;
|
||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
authors[] = {"Ruthberg", "GitHawk", "BaerMitUmlaut", "Fyuran"};
|
authors[] = {"Ruthberg", "GitHawk", "BaerMitUmlaut", "Fyuran"};
|
||||||
|
@ -3,11 +3,13 @@ class Extended_PreStart_EventHandlers {
|
|||||||
init = QUOTE(call COMPILE_SCRIPT(XEH_preStart));
|
init = QUOTE(call COMPILE_SCRIPT(XEH_preStart));
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
class Extended_PreInit_EventHandlers {
|
class Extended_PreInit_EventHandlers {
|
||||||
class ADDON {
|
class ADDON {
|
||||||
init = QUOTE(call COMPILE_SCRIPT(XEH_preInit));
|
init = QUOTE(call COMPILE_SCRIPT(XEH_preInit));
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
class Extended_PostInit_EventHandlers {
|
class Extended_PostInit_EventHandlers {
|
||||||
class ADDON {
|
class ADDON {
|
||||||
init = QUOTE(call COMPILE_SCRIPT(XEH_postInit));
|
init = QUOTE(call COMPILE_SCRIPT(XEH_postInit));
|
||||||
|
@ -4,7 +4,7 @@ class CfgVehicles {
|
|||||||
class ACE_Actions {
|
class ACE_Actions {
|
||||||
class ACE_Dogtag {
|
class ACE_Dogtag {
|
||||||
displayName = CSTRING(itemName);
|
displayName = CSTRING(itemName);
|
||||||
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canTakeDogtag));
|
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canCheckDogtag));
|
||||||
statement = "";
|
statement = "";
|
||||||
exceptions[] = {"isNotSwimming", "isNotInside"};
|
exceptions[] = {"isNotSwimming", "isNotInside"};
|
||||||
showDisabled = 0;
|
showDisabled = 0;
|
||||||
|
@ -16,8 +16,8 @@ class CfgWeapons {
|
|||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
scope = 0;
|
scope = 0;
|
||||||
displayName = CSTRING(itemName);
|
displayName = CSTRING(itemName);
|
||||||
model = QUOTE(PATHTOF(data\ace_dogtag.p3d));
|
model = QPATHTOF(data\ace_dogtag.p3d);
|
||||||
picture = QUOTE(PATHTOF(data\dogtagSingle.paa));
|
picture = QPATHTOF(data\dogtagSingle.paa);
|
||||||
class ItemInfo: CBA_MiscItem_ItemInfo {
|
class ItemInfo: CBA_MiscItem_ItemInfo {
|
||||||
mass = 0; //too small to for 1 ?
|
mass = 0; //too small to for 1 ?
|
||||||
};
|
};
|
||||||
|
@ -1,13 +1,11 @@
|
|||||||
|
|
||||||
PREP(addDogtagActions);
|
PREP(addDogtagActions);
|
||||||
PREP(addDogtagItem);
|
|
||||||
PREP(bloodType);
|
PREP(bloodType);
|
||||||
PREP(canCheckDogtag);
|
PREP(canCheckDogtag);
|
||||||
PREP(canTakeDogtag);
|
PREP(canTakeDogtag);
|
||||||
PREP(checkDogtag);
|
PREP(checkDogtag);
|
||||||
|
PREP(disableFactionDogtags);
|
||||||
PREP(getDogtagData);
|
PREP(getDogtagData);
|
||||||
PREP(getDogtagItem);
|
PREP(getDogtagItem);
|
||||||
PREP(showDogtag);
|
PREP(showDogtag);
|
||||||
PREP(ssn);
|
PREP(ssn);
|
||||||
PREP(takeDogtag);
|
PREP(takeDogtag);
|
||||||
PREP(disableFactionDogtags);
|
|
||||||
|
@ -1,9 +1,5 @@
|
|||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
[QGVAR(showDogtag), LINKFUNC(showDogtag)] call CBA_fnc_addEventHandler;
|
|
||||||
[QGVAR(getDogtagItem), LINKFUNC(getDogtagItem)] call CBA_fnc_addEventHandler;
|
|
||||||
[QGVAR(addDogtagItem), LINKFUNC(addDogtagItem)] call CBA_fnc_addEventHandler;
|
|
||||||
|
|
||||||
if (hasInterface || isServer) then {
|
if (hasInterface || isServer) then {
|
||||||
[QGVAR(broadcastDogtagInfo), {
|
[QGVAR(broadcastDogtagInfo), {
|
||||||
GVAR(dogtagsData) set _this;
|
GVAR(dogtagsData) set _this;
|
||||||
@ -18,69 +14,29 @@ if (hasInterface || isServer) then {
|
|||||||
[QGVAR(broadcastDogtagInfo), [_x, _y], _clientOwner] call CBA_fnc_ownerEvent;
|
[QGVAR(broadcastDogtagInfo), [_x, _y], _clientOwner] call CBA_fnc_ownerEvent;
|
||||||
} forEach GVAR(dogtagsData);
|
} forEach GVAR(dogtagsData);
|
||||||
}] call CBA_fnc_addEventHandler;
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
|
[QGVAR(getDogtagItem), LINKFUNC(getDogtagItem)] call CBA_fnc_addEventHandler;
|
||||||
} else {
|
} else {
|
||||||
// To be here, hasInterface must be true
|
// To be here, hasInterface must be true
|
||||||
[QGVAR(requestSyncDogtagDataJIP), clientOwner] call CBA_fnc_serverEvent;
|
[QGVAR(requestSyncDogtagDataJIP), clientOwner] call CBA_fnc_serverEvent;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
// Add actions and event handlers only if ace_medical is enabled
|
if (hasInterface) then {
|
||||||
// - Adding actions via config would create a dependency
|
// If the arsenal is loaded, show the custom names for dog tags when in the arsenal
|
||||||
["CBA_settingsInitialized", {
|
if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
|
||||||
if !(GETEGVAR(medical,enabled,false)) exitWith {};
|
|
||||||
|
|
||||||
if (hasInterface) then {
|
|
||||||
private _checkTagAction = [
|
|
||||||
"ACE_CheckDogtag",
|
|
||||||
format ["%1: %2", localize LSTRING(itemName), localize LSTRING(checkDogtag)],
|
|
||||||
QPATHTOF(data\dogtag_icon_ca.paa),
|
|
||||||
{[_player,_target] call FUNC(checkDogtag)},
|
|
||||||
{!isNil {_target getVariable QGVAR(dogtagData)}}
|
|
||||||
] call EFUNC(interact_menu,createAction);
|
|
||||||
|
|
||||||
["ACE_bodyBagObject", 0, ["ACE_MainActions"], _checkTagAction, true] call EFUNC(interact_menu,addActionToClass);
|
|
||||||
|
|
||||||
private _takeTagAction = [
|
|
||||||
"ACE_TakeDogtag",
|
|
||||||
format ["%1: %2", localize LSTRING(itemName), localize LSTRING(takeDogtag)],
|
|
||||||
QPATHTOF(data\dogtag_icon_ca.paa),
|
|
||||||
{[_player,_target] call FUNC(takeDogtag)},
|
|
||||||
{(!isNil {_target getVariable QGVAR(dogtagData)}) && {((_target getVariable [QGVAR(dogtagTaken), objNull]) != _target)}}
|
|
||||||
] call EFUNC(interact_menu,createAction);
|
|
||||||
|
|
||||||
["ACE_bodyBagObject", 0, ["ACE_MainActions"], _takeTagAction, true] call EFUNC(interact_menu,addActionToClass);
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isServer) then {
|
|
||||||
["ace_placedInBodyBag", {
|
|
||||||
params ["_target", "_bodyBag", "_isGrave"];
|
|
||||||
if (_isGrave) exitWith {};
|
|
||||||
TRACE_2("ace_placedInBodyBag eh",_target,_bodyBag);
|
|
||||||
|
|
||||||
private _dogTagData = [_target] call FUNC(getDogtagData);
|
|
||||||
_bodyBag setVariable [QGVAR(dogtagData), _dogTagData, true];
|
|
||||||
|
|
||||||
if ((_target getVariable [QGVAR(dogtagTaken), objNull]) == _target) then {
|
|
||||||
_bodyBag setVariable [QGVAR(dogtagTaken), _bodyBag, true];
|
|
||||||
};
|
|
||||||
}] call CBA_fnc_addEventHandler;
|
|
||||||
};
|
|
||||||
}] call CBA_fnc_addEventHandler;
|
|
||||||
|
|
||||||
// If the arsenal is loaded, show the custom names for dog tags when in the arsenal
|
|
||||||
if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
|
|
||||||
[QEGVAR(arsenal,rightPanelFilled), {
|
[QEGVAR(arsenal,rightPanelFilled), {
|
||||||
params ["_display", "_leftPanelIDC", "_rightPanelIDC"];
|
params ["_display", "_leftPanelIDC", "_rightPanelIDC"];
|
||||||
|
|
||||||
if (_leftPanelIDC in [2010, 2012, 2014] && {_rightPanelIDC == 38}) then {
|
if !(_leftPanelIDC in [2010, 2012, 2014] && {_rightPanelIDC == 38}) exitWith {};
|
||||||
LOG("passed");
|
|
||||||
private _rightPanel = _display displayCtrl 15;
|
private _rightPanel = _display displayCtrl 15;
|
||||||
private _cfgWeapons = configFile >> "CfgWeapons";
|
private _cfgWeapons = configFile >> "CfgWeapons";
|
||||||
private _item = "";
|
|
||||||
private _dogtagData = [];
|
TRACE_1("passed",_rightPanel);
|
||||||
|
|
||||||
for "_i" from 0 to (lnbSize _rightPanel select 0) - 1 do {
|
for "_i" from 0 to (lnbSize _rightPanel select 0) - 1 do {
|
||||||
_item = _rightPanel lnbData [_i, 0];
|
private _item = _rightPanel lnbData [_i, 0];
|
||||||
|
|
||||||
if (_item isKindOf ["ACE_dogtag", _cfgWeapons]) then {
|
if (_item isKindOf ["ACE_dogtag", _cfgWeapons]) then {
|
||||||
private _name = (GVAR(dogtagsData) getOrDefault [_item, []]) param [0, ""];
|
private _name = (GVAR(dogtagsData) getOrDefault [_item, []]) param [0, ""];
|
||||||
@ -93,12 +49,11 @@ if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
|
|||||||
_rightPanel lnbSetText [[_i, 1], [LLSTRING(itemName), ": ", _name] joinString ""];
|
_rightPanel lnbSetText [[_i, 1], [LLSTRING(itemName), ": ", _name] joinString ""];
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
|
||||||
}] call CBA_fnc_addEventHandler;
|
}] call CBA_fnc_addEventHandler;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Add context menu option
|
// Add context menu option
|
||||||
[
|
[
|
||||||
"ACE_dogtag",
|
"ACE_dogtag",
|
||||||
["GROUND", "CARGO", "CONTAINER"],
|
["GROUND", "CARGO", "CONTAINER"],
|
||||||
LLSTRING(checkItem),
|
LLSTRING(checkItem),
|
||||||
@ -113,7 +68,52 @@ if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
|
|||||||
|
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
] call CBA_fnc_addItemContextMenuOption;
|
] call CBA_fnc_addItemContextMenuOption;
|
||||||
|
};
|
||||||
|
|
||||||
// Disable dogtags for civilians
|
// Add actions and event handlers only if ace_medical is enabled
|
||||||
|
// - Adding actions via config would create a dependency
|
||||||
|
["CBA_settingsInitialized", {
|
||||||
|
if !(GETEGVAR(medical,enabled,false)) exitWith {};
|
||||||
|
|
||||||
|
if (hasInterface) then {
|
||||||
|
private _checkTagAction = [
|
||||||
|
"ACE_CheckDogtag",
|
||||||
|
format ["%1: %2", LLSTRING(itemName), LLSTRING(checkDogtag)],
|
||||||
|
QPATHTOF(data\dogtag_icon_ca.paa),
|
||||||
|
{[_player, _target] call FUNC(checkDogtag)},
|
||||||
|
{!isNil {_target getVariable QGVAR(dogtagData)}}
|
||||||
|
] call EFUNC(interact_menu,createAction);
|
||||||
|
|
||||||
|
["ACE_bodyBagObject", 0, ["ACE_MainActions"], _checkTagAction, true] call EFUNC(interact_menu,addActionToClass);
|
||||||
|
|
||||||
|
private _takeTagAction = [
|
||||||
|
"ACE_TakeDogtag",
|
||||||
|
format ["%1: %2", LLSTRING(itemName), LLSTRING(takeDogtag)],
|
||||||
|
QPATHTOF(data\dogtag_icon_ca.paa),
|
||||||
|
{[_player, _target] call FUNC(takeDogtag)},
|
||||||
|
{(!isNil {_target getVariable QGVAR(dogtagData)}) && {((_target getVariable [QGVAR(dogtagTaken), objNull]) != _target)}}
|
||||||
|
] call EFUNC(interact_menu,createAction);
|
||||||
|
|
||||||
|
["ACE_bodyBagObject", 0, ["ACE_MainActions"], _takeTagAction, true] call EFUNC(interact_menu,addActionToClass);
|
||||||
|
};
|
||||||
|
|
||||||
|
if (isServer) then {
|
||||||
|
["ace_placedInBodyBag", {
|
||||||
|
params ["_target", "_bodyBag", "_isGrave"];
|
||||||
|
|
||||||
|
if (_isGrave) exitWith {};
|
||||||
|
TRACE_2("ace_placedInBodyBag eh",_target,_bodyBag);
|
||||||
|
|
||||||
|
private _dogtagData = _target call FUNC(getDogtagData);
|
||||||
|
_bodyBag setVariable [QGVAR(dogtagData), _dogtagData, true];
|
||||||
|
|
||||||
|
if ((_target getVariable [QGVAR(dogtagTaken), objNull]) == _target) then {
|
||||||
|
_bodyBag setVariable [QGVAR(dogtagTaken), _bodyBag, true];
|
||||||
|
};
|
||||||
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
};
|
||||||
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
|
// Disable dog tags for civilians
|
||||||
"CIV_F" call FUNC(disableFactionDogtags);
|
"CIV_F" call FUNC(disableFactionDogtags);
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: SzwedzikPL, mharis001
|
* Author: SzwedzikPL, mharis001
|
||||||
* Returns children actions for checking dogtags in player's inventory.
|
* Returns children actions for checking dog tags in the player's inventory.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Player <OBJECT>
|
* 0: Player <OBJECT>
|
||||||
@ -10,7 +10,7 @@
|
|||||||
* Actions <ARRAY>
|
* Actions <ARRAY>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [_player] call ace_dogtags_fnc_addDogtagActions
|
* player call ace_dogtags_fnc_addDogtagActions
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -23,14 +23,21 @@ private _fnc_getActions = {
|
|||||||
|
|
||||||
{
|
{
|
||||||
private _config = _cfgWeapons >> _x;
|
private _config = _cfgWeapons >> _x;
|
||||||
if (getNumber (_config >> QGVAR(tagID)) > 0) then {
|
|
||||||
private _displayName = getText (_config >> "displayName");
|
|
||||||
private _picture = getText (_config >> "picture");
|
|
||||||
|
|
||||||
private _action = [_x, _displayName, _picture, {
|
if (getNumber (_config >> QGVAR(tagID)) > 0) then {
|
||||||
[GVAR(dogtagsData) getOrDefault [_this select 2, []]] call FUNC(showDogtag);
|
_actions pushBack [
|
||||||
}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
|
[
|
||||||
_actions pushBack [_action, [], _player];
|
_x,
|
||||||
|
getText (_config >> "displayName"),
|
||||||
|
getText (_config >> "picture"),
|
||||||
|
{[GVAR(dogtagsData) getOrDefault [_this select 2, []]] call FUNC(showDogtag)},
|
||||||
|
{true},
|
||||||
|
{},
|
||||||
|
_x
|
||||||
|
] call EFUNC(interact_menu,createAction),
|
||||||
|
[],
|
||||||
|
_player
|
||||||
|
];
|
||||||
};
|
};
|
||||||
} forEach (_player call EFUNC(common,uniqueItems));
|
} forEach (_player call EFUNC(common,uniqueItems));
|
||||||
|
|
||||||
|
@ -1,38 +0,0 @@
|
|||||||
#include "..\script_component.hpp"
|
|
||||||
/*
|
|
||||||
* Author: SzwedzikPL
|
|
||||||
* Adds dogtag item to unit (triggered by server).
|
|
||||||
*
|
|
||||||
* Arguments:
|
|
||||||
* 0: Item class <STRING>
|
|
||||||
* 1: Dogtag data <ARRAY>
|
|
||||||
*
|
|
||||||
* Return Value:
|
|
||||||
* None
|
|
||||||
*
|
|
||||||
* Example:
|
|
||||||
* ["itemClass", ["name", "610-27-5955", "A POS"]] call ace_dogtags_fnc_addDogtagItem
|
|
||||||
*
|
|
||||||
* Public: No
|
|
||||||
*/
|
|
||||||
|
|
||||||
params ["_item", "_dogtagData"];
|
|
||||||
|
|
||||||
if (_item == "") exitWith {};
|
|
||||||
|
|
||||||
// Verify that the unit has inventory space, otherwise drop the dogtag on the ground
|
|
||||||
[ace_player, _item, true] call CBA_fnc_addItem;
|
|
||||||
|
|
||||||
_dogtagData params ["_name"];
|
|
||||||
|
|
||||||
// If data doesn't exist or body has no name, set name as "unknown"
|
|
||||||
if (_name == "") then {
|
|
||||||
_name = LELSTRING(common,unknown);
|
|
||||||
};
|
|
||||||
|
|
||||||
private _displayText = format [localize LSTRING(takeDogtagSuccess), _name];
|
|
||||||
|
|
||||||
// display message
|
|
||||||
[{
|
|
||||||
[_this, 2.5] call EFUNC(common,displayTextStructured);
|
|
||||||
}, _displayText, DOGTAG_SHOW_DELAY] call CBA_fnc_waitAndExecute;
|
|
@ -1,16 +1,16 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: commy2
|
* Author: commy2
|
||||||
* Reports a blood type depending on the units name.
|
* Reports a blood type depending on the unit's name.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Name of a unit <STRING>
|
* 0: Unit name <STRING>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* A random blood type <STRING>
|
* A random blood type <STRING>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* _bloodType = ["name"] call ace_dogtags_fnc_bloodType
|
* "name" call ace_dogtags_fnc_bloodType
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -1,26 +1,26 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: SzwedzikPL
|
* Author: SzwedzikPL
|
||||||
* Checks if dogtag can be checked.
|
* Checks if the target's dog tag can be checked by the unit.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Player <OBJECT>
|
* 0: Player (not used) <OBJECT>
|
||||||
* 1: Target <OBJECT>
|
* 1: Target <OBJECT>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* True if dogtag can be checked <BOOL>
|
* If dog tag can be checked <BOOL>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* _canCheck = [player, unit] call ace_dogtags_fnc_canCheckDogtag
|
* [player, cursorObject] call ace_dogtags_fnc_canCheckDogtag
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
|
||||||
params ["_player", "_target"];
|
params ["", "_target"];
|
||||||
|
|
||||||
if (isNull _target) exitWith {false};
|
if (isNull _target) exitWith {false};
|
||||||
|
|
||||||
// check if disabled for faction
|
// Check if disabled for faction
|
||||||
if ((faction _target) in GVAR(disabledFactions)) exitWith {false};
|
if ((faction _target) in GVAR(disabledFactions)) exitWith {false};
|
||||||
|
|
||||||
!(_target call EFUNC(common,isAwake))
|
!(_target call EFUNC(common,isAwake))
|
||||||
|
@ -1,17 +1,17 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: SzwedzikPL
|
* Author: SzwedzikPL
|
||||||
* Checks if dogtag can be taken.
|
* Checks if the target's dog tag can be taken by the unit.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Player <OBJECT>
|
* 0: Player <OBJECT>
|
||||||
* 1: Target <OBJECT>
|
* 1: Target <OBJECT>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* True if dogtag can be taken <BOOL>
|
* If dog tag can be taken <BOOL>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* _canTake = [player, unit] call ace_dogtags_fnc_canTakeDogtag
|
* [player, cursorObject] call ace_dogtags_fnc_canTakeDogtag
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -20,7 +20,10 @@ params ["_player", "_target"];
|
|||||||
|
|
||||||
if (isNull _target) exitWith {false};
|
if (isNull _target) exitWith {false};
|
||||||
|
|
||||||
// check if disabled for faction
|
// Check if disabled for faction
|
||||||
if ((faction _target) in GVAR(disabledFactions)) exitWith {false};
|
if ((faction _target) in GVAR(disabledFactions)) exitWith {false};
|
||||||
|
|
||||||
!(_target call EFUNC(common,isAwake)) && {_player canAdd ["ACE_dogtag_1", 1/*, true*/]} // Todo: Uncomment in 2.18
|
// CBA_fnc_canAddItem doesn't account for mass 0 items and unit not having any containers
|
||||||
|
!(_target call EFUNC(common,isAwake)) && {(uniform _player + vest _player + backpack _player) != ""} && {[_player, "ACE_dogtag_1"] call CBA_fnc_canAddItem}
|
||||||
|
// Todo: Use code below in 2.18
|
||||||
|
// _player canAdd ["ACE_dogtag_1", 1, true]
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: SzwedzikPL
|
* Author: SzwedzikPL
|
||||||
* Checks unit dogtag.
|
* Checks the unit's dog tag.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Player <OBJECT>
|
* 0: Player <OBJECT>
|
||||||
@ -11,17 +11,17 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [player, unit] call ace_dogtags_fnc_checkDogtag
|
* [player, cursorObject] call ace_dogtags_fnc_checkDogtag
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
|
||||||
params ["_player", "_target"];
|
params ["_player", "_target"];
|
||||||
|
|
||||||
// animation
|
// Animation
|
||||||
_player call EFUNC(common,goKneeling);
|
_player call EFUNC(common,goKneeling);
|
||||||
|
|
||||||
// sound
|
// Sound
|
||||||
private _position = _target modelToWorldWorld (_target selectionPosition "neck");
|
private _position = _target modelToWorldWorld (_target selectionPosition "neck");
|
||||||
|
|
||||||
playSound3D [
|
playSound3D [
|
||||||
@ -34,10 +34,8 @@ playSound3D [
|
|||||||
50
|
50
|
||||||
];
|
];
|
||||||
|
|
||||||
// display dogtag
|
// Display dog tag
|
||||||
private _doubleTags = (_target getVariable [QGVAR(dogtagTaken), objNull]) != _target;
|
private _doubleTags = (_target getVariable [QGVAR(dogtagTaken), objNull]) != _target;
|
||||||
private _dogTagData = [_target] call FUNC(getDogTagData);
|
private _dogtagData = _target call FUNC(getDogtagData);
|
||||||
|
|
||||||
[{
|
[LINKFUNC(showDogtag), [_dogtagData, _doubleTags], DOGTAG_SHOW_DELAY] call CBA_fnc_waitAndExecute;
|
||||||
[QGVAR(showDogtag), _this] call CBA_fnc_localEvent;
|
|
||||||
}, [_dogTagData, _doubleTags], DOGTAG_SHOW_DELAY] call CBA_fnc_waitAndExecute;
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: commy2
|
* Author: commy2
|
||||||
* Disable this faction from using dogtags.
|
* Disables this faction from using dog tags.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Faction <STRING>
|
* 0: Faction <STRING>
|
||||||
|
@ -1,19 +1,19 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: esteldunedain
|
* Author: esteldunedain
|
||||||
* Get unit dogtag data.
|
* Gets unit's dog tag data.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Target <OBJECT>
|
* 0: Target <OBJECT>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* Dogtag Data <ARRAY>
|
* Dog tag Data <ARRAY>
|
||||||
* 0: Name <STRING>
|
* 0: Name <STRING>
|
||||||
* 1: SSN <STRING>
|
* 1: SSN <STRING>
|
||||||
* 2: Blood Type <STRING>
|
* 2: Blood Type <STRING>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* _dogtagData = [unit, player] call ace_dogtags_fnc_getDogtagData
|
* player call ace_dogtags_fnc_getDogtagData
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -21,17 +21,20 @@
|
|||||||
params ["_target"];
|
params ["_target"];
|
||||||
|
|
||||||
// Check if the data was already created
|
// Check if the data was already created
|
||||||
private _dogTagData = _target getVariable QGVAR(dogtagData);
|
private _dogtagData = _target getVariable QGVAR(dogtagData);
|
||||||
if (!isNil "_dogTagData") exitWith {_dogTagData};
|
|
||||||
|
if (!isNil "_dogtagData") exitWith {_dogtagData};
|
||||||
|
|
||||||
// Create dog tag data once for the unit: nickname, code (eg. 135-13-900) and blood type
|
// Create dog tag data once for the unit: nickname, code (eg. 135-13-900) and blood type
|
||||||
private _targetName = [_target, false, true] call EFUNC(common,getName);
|
private _targetName = [_target, false, true] call EFUNC(common,getName);
|
||||||
|
|
||||||
private _dogTagData = [
|
private _dogtagData = [
|
||||||
_targetName,
|
_targetName,
|
||||||
_targetName call FUNC(ssn),
|
_targetName call FUNC(ssn),
|
||||||
_targetName call FUNC(bloodType)
|
_targetName call FUNC(bloodType)
|
||||||
];
|
];
|
||||||
|
|
||||||
// Store it
|
// Store it
|
||||||
_target setVariable [QGVAR(dogtagData), _dogTagData, true];
|
_target setVariable [QGVAR(dogtagData), _dogtagData, true];
|
||||||
_dogTagData
|
|
||||||
|
_dogtagData
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: SzwedzikPL
|
* Author: SzwedzikPL
|
||||||
* Server: creates new dogtag item and send it to client.
|
* Server: Creates a new dog tag item and sends it to client.
|
||||||
|
* It broacasts the dog tag info to all machines with interfaces.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Player <OBJECT>
|
* 0: Player <OBJECT>
|
||||||
@ -11,12 +12,12 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [player, unit] call ace_dogtags_fnc_getDogtagItem
|
* [player, cursorObject] call ace_dogtags_fnc_getDogtagItem
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
|
||||||
if(!isServer) exitWith {};
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
params ["_player", "_target"];
|
params ["_player", "_target"];
|
||||||
TRACE_2("getDogtagItem",_player,_target);
|
TRACE_2("getDogtagItem",_player,_target);
|
||||||
@ -28,7 +29,20 @@ if (GVAR(idCounter) > 999) exitWith {ERROR("Ran out of IDs");};
|
|||||||
private _dogTagData = [_target] call FUNC(getDogTagData);
|
private _dogTagData = [_target] call FUNC(getDogTagData);
|
||||||
private _item = format ["ACE_dogtag_%1", GVAR(idCounter)];
|
private _item = format ["ACE_dogtag_%1", GVAR(idCounter)];
|
||||||
|
|
||||||
[QGVAR(addDogtagItem), [_item, _dogTagData], [_player]] call CBA_fnc_targetEvent;
|
|
||||||
|
|
||||||
// Broadcast data globally, so that clients can use it where needed
|
// Broadcast data globally, so that clients can use it where needed
|
||||||
[QGVAR(broadcastDogtagInfo), [_item, _dogTagData]] call CBA_fnc_globalEvent;
|
[QGVAR(broadcastDogtagInfo), [_item, _dogTagData]] call CBA_fnc_globalEvent;
|
||||||
|
|
||||||
|
// Dog tags have no mass, so no need to check if it can fit in container, but check if unit has an inventory at all
|
||||||
|
[_player, _item, true] call CBA_fnc_addItem;
|
||||||
|
|
||||||
|
private _name = _dogtagData param [0, ""];
|
||||||
|
|
||||||
|
// If data doesn't exist or body has no name, set name as "unknown"
|
||||||
|
if (_name == "") then {
|
||||||
|
_name = LELSTRING(common,unknown);
|
||||||
|
};
|
||||||
|
|
||||||
|
// Display message
|
||||||
|
[{
|
||||||
|
[QEGVAR(common,displayTextStructured), [_this select 0, 2.5], _this select 1] call CBA_fnc_targetEvent;
|
||||||
|
}, [format [LLSTRING(takeDogtagSuccess), _name], _player], DOGTAG_SHOW_DELAY] call CBA_fnc_waitAndExecute;
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: SzwedzikPL
|
* Author: SzwedzikPL
|
||||||
* Shows dogtag.
|
* Shows dog tag.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Dogtag data <ARRAY>
|
* 0: Dog tag data <ARRAY>
|
||||||
* 1: Display as double tag <BOOLEAN>
|
* 1: Display as double tag <BOOLEAN>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
@ -27,8 +27,10 @@ if (_doubleTags) then {
|
|||||||
} else {
|
} else {
|
||||||
(QGVAR(tag) call BIS_fnc_rscLayer) cutRsc [QGVAR(singleTag), "PLAIN", 1, true];
|
(QGVAR(tag) call BIS_fnc_rscLayer) cutRsc [QGVAR(singleTag), "PLAIN", 1, true];
|
||||||
};
|
};
|
||||||
private _display = uiNamespace getvariable [QGVAR(tag), displayNull];
|
|
||||||
if(isNull _display) exitWith {};
|
private _display = uiNamespace getVariable [QGVAR(tag), displayNull];
|
||||||
|
|
||||||
|
if (isNull _display) exitWith {};
|
||||||
|
|
||||||
private _control = _display displayCtrl 1001;
|
private _control = _display displayCtrl 1001;
|
||||||
_dogtagData params ["_name", "_code", "_bloodType"];
|
_dogtagData params ["_name", "_code", "_bloodType"];
|
||||||
|
@ -1,16 +1,16 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: kymckay
|
* Author: kymckay
|
||||||
* Reports a social security number generated from the units name.
|
* Reports a social security number generated from the unit's name.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Name of a unit <STRING>
|
* 0: Unit name <STRING>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* A random three/two/four format social security number <STRING>
|
* A random three/two/four format social security number <STRING>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* _ssn = ["AAA"] call ace_dogtags_fnc_ssn
|
* "name" call ace_dogtags_fnc_ssn
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -18,19 +18,20 @@
|
|||||||
params ["_name"];
|
params ["_name"];
|
||||||
|
|
||||||
private _chars = toArray _name;
|
private _chars = toArray _name;
|
||||||
private _length = count _chars;
|
|
||||||
// Warning, for strings containing non-latin characters, `_count _name` != `_count _chars`
|
// Warning, for strings containing non-latin characters, `_count _name` != `_count _chars`
|
||||||
|
private _length = count _chars;
|
||||||
|
|
||||||
_chars pushBack _length;
|
_chars pushBack _length;
|
||||||
_length = _length + 1;
|
_length = _length + 1;
|
||||||
|
|
||||||
private _remainder = 0;
|
private _remainder = 0;
|
||||||
private _nums = [0,0,0,0,0,0,0,0,0];
|
private _nums = [0, 0, 0, 0, 0, 0, 0, 0, 0];
|
||||||
|
|
||||||
for "_index" from 0 to (8 max _length) do {
|
for "_index" from 0 to (8 max _length) do {
|
||||||
private _inputChar = _chars select (_index % _length);
|
private _inputChar = _chars select (_index % _length);
|
||||||
_nums set [(_index % 9), ((_nums select (_index % 9)) + _inputChar + _remainder) % 10];
|
_nums set [_index % 9, ((_nums select (_index % 9)) + _inputChar + _remainder) % 10];
|
||||||
_remainder = (_inputChar + _remainder) % 256;
|
_remainder = (_inputChar + _remainder) % 256;
|
||||||
};
|
};
|
||||||
|
|
||||||
([_nums select [0,3],_nums select [3,2], _nums select [5,4]] apply { _x joinString "" }) joinString "-"
|
([_nums select [0, 3], _nums select [3, 2], _nums select [5, 4]] apply { _x joinString "" }) joinString "-"
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: SzwedzikPL
|
* Author: SzwedzikPL
|
||||||
* If dogtag is not already taken triggers event on server.
|
* If the dog tag hasn't already been taken, it triggers an event on the server.
|
||||||
* If dogtag already taken displays info about it.
|
* If the dog tag has already been taken, it displays info about it.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Player <OBJECT>
|
* 0: Player <OBJECT>
|
||||||
@ -12,17 +12,17 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [player, unit] call ace_dogtags_fnc_takeDogtag
|
* [player, cursorObject] call ace_dogtags_fnc_takeDogtag
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
|
||||||
params ["_player", "_target"];
|
params ["_player", "_target"];
|
||||||
|
|
||||||
// animation
|
// Animation
|
||||||
_player call EFUNC(common,goKneeling);
|
_player call EFUNC(common,goKneeling);
|
||||||
|
|
||||||
// sound
|
// Sound
|
||||||
private _position = _target modelToWorldWorld (_target selectionPosition "neck");
|
private _position = _target modelToWorldWorld (_target selectionPosition "neck");
|
||||||
|
|
||||||
playSound3D [
|
playSound3D [
|
||||||
@ -35,12 +35,11 @@ playSound3D [
|
|||||||
50
|
50
|
||||||
];
|
];
|
||||||
|
|
||||||
// display message
|
// Display message
|
||||||
if ((_target getVariable [QGVAR(dogtagTaken), objNull]) == _target) then {
|
if ((_target getVariable [QGVAR(dogtagTaken), objNull]) == _target) then {
|
||||||
[{
|
[EFUNC(common,displayTextStructured), [LLSTRING(dogtagAlreadyTaken), 2.5], DOGTAG_SHOW_DELAY] call CBA_fnc_waitAndExecute;
|
||||||
[_this, 2.5] call EFUNC(common,displayTextStructured);
|
|
||||||
}, localize LSTRING(dogtagAlreadyTaken), DOGTAG_SHOW_DELAY] call CBA_fnc_waitAndExecute;
|
|
||||||
} else {
|
} else {
|
||||||
_target setVariable [QGVAR(dogtagTaken), _target, true];
|
_target setVariable [QGVAR(dogtagTaken), _target, true];
|
||||||
|
|
||||||
[QGVAR(getDogtagItem), [_player, _target]] call CBA_fnc_serverEvent;
|
[QGVAR(getDogtagItem), [_player, _target]] call CBA_fnc_serverEvent;
|
||||||
};
|
};
|
||||||
|
@ -19,6 +19,12 @@
|
|||||||
params ["_unit", "_target"];
|
params ["_unit", "_target"];
|
||||||
TRACE_2("params",_unit,_target);
|
TRACE_2("params",_unit,_target);
|
||||||
|
|
||||||
|
// If in ViV cargo, unload it first
|
||||||
|
// Warn user if it failed to unload (shouldn't happen)
|
||||||
|
if (!isNull isVehicleCargo _target && {!(objNull setVehicleCargo _target)}) then {
|
||||||
|
WARNING_1("ViV Unload Failed %1",_target);
|
||||||
|
};
|
||||||
|
|
||||||
// Get attachTo offset and direction
|
// Get attachTo offset and direction
|
||||||
private _position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]];
|
private _position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]];
|
||||||
private _direction = _target getVariable [QGVAR(carryDirection), 0];
|
private _direction = _target getVariable [QGVAR(carryDirection), 0];
|
||||||
@ -60,10 +66,10 @@ private _UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
|
|||||||
|
|
||||||
if (_UAVCrew isNotEqualTo []) then {
|
if (_UAVCrew isNotEqualTo []) then {
|
||||||
{
|
{
|
||||||
_target deleteVehicleCrew _x;
|
[_x, true] call EFUNC(common,disableAiUAV);
|
||||||
} forEach _UAVCrew;
|
} forEach _UAVCrew;
|
||||||
|
|
||||||
_target setVariable [QGVAR(isUAV), true, true];
|
_target setVariable [QGVAR(isUAV), _UAVCrew, true];
|
||||||
};
|
};
|
||||||
|
|
||||||
// Check everything
|
// Check everything
|
||||||
|
@ -73,8 +73,8 @@ if (_unit getHitPointDamage "HitLegs" >= 0.5) exitWith {
|
|||||||
_idPFH call CBA_fnc_removePerFrameHandler;
|
_idPFH call CBA_fnc_removePerFrameHandler;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Drop static if crew is in it (UAV crew deletion may take a few frames)
|
// Drop static if either non-UAV crew or new UAV crew is in it (ignore saved UAV crew)
|
||||||
if (_target isKindOf "StaticWeapon" && {!(_target getVariable [QGVAR(isUAV), false])} && {(crew _target) isNotEqualTo []}) exitWith {
|
if (_target isKindOf "StaticWeapon" && {((crew _target) - (_target getVariable [QGVAR(isUAV), []])) isNotEqualTo []}) exitWith {
|
||||||
TRACE_2("static weapon crewed",_unit,_target);
|
TRACE_2("static weapon crewed",_unit,_target);
|
||||||
|
|
||||||
[_unit, _target] call FUNC(dropObject_carry);
|
[_unit, _target] call FUNC(dropObject_carry);
|
||||||
|
@ -19,6 +19,12 @@
|
|||||||
params ["_unit", "_target"];
|
params ["_unit", "_target"];
|
||||||
TRACE_2("params",_unit,_target);
|
TRACE_2("params",_unit,_target);
|
||||||
|
|
||||||
|
// If in ViV cargo, unload it first
|
||||||
|
// Warn user if it failed to unload (shouldn't happen)
|
||||||
|
if (!isNull isVehicleCargo _target && {!(objNull setVehicleCargo _target)}) then {
|
||||||
|
WARNING_1("ViV Unload Failed %1",_target);
|
||||||
|
};
|
||||||
|
|
||||||
// Get attachTo offset and direction.
|
// Get attachTo offset and direction.
|
||||||
private _position = _target getVariable [QGVAR(dragPosition), [0, 0, 0]];
|
private _position = _target getVariable [QGVAR(dragPosition), [0, 0, 0]];
|
||||||
private _direction = _target getVariable [QGVAR(dragDirection), 0];
|
private _direction = _target getVariable [QGVAR(dragDirection), 0];
|
||||||
@ -73,10 +79,10 @@ private _UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
|
|||||||
|
|
||||||
if (_UAVCrew isNotEqualTo []) then {
|
if (_UAVCrew isNotEqualTo []) then {
|
||||||
{
|
{
|
||||||
_target deleteVehicleCrew _x;
|
[_x, true] call EFUNC(common,disableAiUAV);
|
||||||
} forEach _UAVCrew;
|
} forEach _UAVCrew;
|
||||||
|
|
||||||
_target setVariable [QGVAR(isUAV), true, true];
|
_target setVariable [QGVAR(isUAV), _UAVCrew, true];
|
||||||
};
|
};
|
||||||
|
|
||||||
// Check everything
|
// Check everything
|
||||||
|
@ -51,8 +51,8 @@ if (_unit distance _target > 10 && {(CBA_missionTime - _startTime) >= 1}) exitWi
|
|||||||
_idPFH call CBA_fnc_removePerFrameHandler;
|
_idPFH call CBA_fnc_removePerFrameHandler;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Drop static if crew is in it (UAV crew deletion may take a few frames)
|
// Drop static if either non-UAV crew or new UAV crew is in it (ignore saved UAV crew)
|
||||||
if (_target isKindOf "StaticWeapon" && {!(_target getVariable [QGVAR(isUAV), false])} && {(crew _target) isNotEqualTo []}) exitWith {
|
if (_target isKindOf "StaticWeapon" && {((crew _target) - (_target getVariable [QGVAR(isUAV), []])) isNotEqualTo []}) exitWith {
|
||||||
TRACE_2("static weapon crewed",_unit,_target);
|
TRACE_2("static weapon crewed",_unit,_target);
|
||||||
|
|
||||||
[_unit, _target] call FUNC(dropObject);
|
[_unit, _target] call FUNC(dropObject);
|
||||||
|
@ -80,16 +80,16 @@ if (_unit getVariable ["ACE_isUnconscious", false]) then {
|
|||||||
[_unit, "unconscious", 2] call EFUNC(common,doAnimation);
|
[_unit, "unconscious", 2] call EFUNC(common,doAnimation);
|
||||||
};
|
};
|
||||||
|
|
||||||
// Recreate UAV crew (add a frame delay or this may cause the vehicle to be moved to [0,0,0])
|
// Reenable UAV crew
|
||||||
if (_target getVariable [QGVAR(isUAV), false]) then {
|
private _UAVCrew = _target getVariable [QGVAR(isUAV), []];
|
||||||
_target setVariable [QGVAR(isUAV), nil, true];
|
|
||||||
|
|
||||||
[{
|
if (_UAVCrew isNotEqualTo []) then {
|
||||||
params ["_target"];
|
// Reenable AI
|
||||||
if (!alive _target) exitWith {};
|
{
|
||||||
TRACE_2("restoring uav crew",_target,getPosASL _target);
|
[_x, false] call EFUNC(common,disableAiUAV);
|
||||||
createVehicleCrew _target;
|
} forEach _UAVCrew;
|
||||||
}, [_target]] call CBA_fnc_execNextFrame;
|
|
||||||
|
_target setVariable [QGVAR(isUAV), nil, true];
|
||||||
};
|
};
|
||||||
|
|
||||||
// Fixes not being able to move when in combat pace
|
// Fixes not being able to move when in combat pace
|
||||||
|
@ -59,11 +59,12 @@ if (_target isKindOf "CAManBase" || {animationState _unit in CARRY_ANIMATIONS})
|
|||||||
_unit removeWeapon "ACE_FakePrimaryWeapon";
|
_unit removeWeapon "ACE_FakePrimaryWeapon";
|
||||||
|
|
||||||
// Reselect weapon and re-enable sprint
|
// Reselect weapon and re-enable sprint
|
||||||
private _previousWeaponIndex = _unit getVariable [QGVAR(previousWeapon), -1];
|
private _previousWeaponState = _unit getVariable QGVAR(previousWeapon);
|
||||||
_unit setVariable [QGVAR(previousWeapon), nil, true];
|
|
||||||
|
|
||||||
if (_previousWeaponIndex != -1) then {
|
if (!isNil "_previousWeaponState") then {
|
||||||
_unit action ["SwitchWeapon", _unit, _unit, _previousWeaponIndex];
|
_unit selectWeapon _previousWeaponState;
|
||||||
|
|
||||||
|
_unit setVariable [QGVAR(previousWeapon), nil, true];
|
||||||
};
|
};
|
||||||
|
|
||||||
[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
|
[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
|
||||||
@ -86,16 +87,16 @@ if !(_target isKindOf "CAManBase") then {
|
|||||||
[QEGVAR(common,fixFloating), _target, _target] call CBA_fnc_targetEvent;
|
[QEGVAR(common,fixFloating), _target, _target] call CBA_fnc_targetEvent;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Recreate UAV crew (add a frame delay or this may cause the vehicle to be moved to [0,0,0])
|
// Reenable UAV crew
|
||||||
if (_target getVariable [QGVAR(isUAV), false]) then {
|
private _UAVCrew = _target getVariable [QGVAR(isUAV), []];
|
||||||
_target setVariable [QGVAR(isUAV), nil, true];
|
|
||||||
|
|
||||||
[{
|
if (_UAVCrew isNotEqualTo []) then {
|
||||||
params ["_target"];
|
// Reenable AI
|
||||||
if (!alive _target) exitWith {};
|
{
|
||||||
TRACE_2("restoring uav crew",_target,getPosASL _target);
|
[_x, false] call EFUNC(common,disableAiUAV);
|
||||||
createVehicleCrew _target;
|
} forEach _UAVCrew;
|
||||||
}, [_target]] call CBA_fnc_execNextFrame;
|
|
||||||
|
_target setVariable [QGVAR(isUAV), nil, true];
|
||||||
};
|
};
|
||||||
|
|
||||||
// Reset mass
|
// Reset mass
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
* Weight <NUMBER>
|
* Weight <NUMBER>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [cursorTarget] call ace_dragging_fnc_getWeight
|
* cursorTarget call ace_dragging_fnc_getWeight
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -23,19 +23,20 @@ if (GVAR(weightCoefficient) == 0) exitWith {0};
|
|||||||
|
|
||||||
private _weight = loadAbs _object;
|
private _weight = loadAbs _object;
|
||||||
|
|
||||||
if !(GVAR(skipContainerWeight)) then {
|
if (!GVAR(skipContainerWeight)) then {
|
||||||
// Add the mass of the object itself
|
// Add the mass of the object itself
|
||||||
// getMass handles PhysX mass, this should be 0 for SupplyX containers and WeaponHolders
|
// getMass handles PhysX mass, this should be 0 for SupplyX containers and WeaponHolders
|
||||||
// Use originalMass in case we're checking weight for a carried object
|
// Use originalMass in case we're checking weight for a carried object
|
||||||
_weight = _weight + ((_object getVariable [QGVAR(originalMass), getMass _object]));
|
_weight = _weight + (_object getVariable [QGVAR(originalMass), getMass _object]);
|
||||||
};
|
};
|
||||||
|
|
||||||
// Contents of backpacks get counted twice (https://github.com/acemod/ACE3/pull/8457#issuecomment-1062522447 and https://feedback.bistudio.com/T167469)
|
// Fixed in https://feedback.bistudio.com/T167469 on 2.16 profiling branch and for 2.18 stable
|
||||||
// This is a workaround until that is fixed on BI's end
|
if ((productVersion select 3) < 152017) then {
|
||||||
{
|
{
|
||||||
_x params ["", "_container"];
|
_x params ["", "_container"];
|
||||||
_weight = _weight - (loadAbs _container);
|
_weight = _weight - (loadAbs _container);
|
||||||
} forEach (everyContainer _object);
|
} forEach (everyContainer _object);
|
||||||
|
};
|
||||||
|
|
||||||
// Mass in Arma isn't an exact amount but rather a volume/weight value
|
// Mass in Arma isn't an exact amount but rather a volume/weight value
|
||||||
// This attempts to work around that by making it a usable value (sort of)
|
// This attempts to work around that by making it a usable value (sort of)
|
||||||
|
@ -50,7 +50,7 @@ if (_target isKindOf "CAManBase") then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Select primary, otherwise the carry animation actions don't work
|
// Select primary, otherwise the carry animation actions don't work
|
||||||
_unit selectWeapon _primaryWeapon;
|
_unit selectWeapon _primaryWeapon; // This turns off lasers/lights
|
||||||
|
|
||||||
// Move a bit closer and adjust direction when trying to pick up a person
|
// Move a bit closer and adjust direction when trying to pick up a person
|
||||||
[QEGVAR(common,setDir), [_target, getDir _unit + 180], _target] call CBA_fnc_targetEvent;
|
[QEGVAR(common,setDir), [_target, getDir _unit + 180], _target] call CBA_fnc_targetEvent;
|
||||||
@ -62,10 +62,11 @@ if (_target isKindOf "CAManBase") then {
|
|||||||
_timer = CBA_missionTime + 10;
|
_timer = CBA_missionTime + 10;
|
||||||
} else {
|
} else {
|
||||||
// Select no weapon and stop sprinting
|
// Select no weapon and stop sprinting
|
||||||
private _previousWeaponIndex = [_unit] call EFUNC(common,getFiremodeIndex);
|
if (currentWeapon _unit != "") then {
|
||||||
_unit setVariable [QGVAR(previousWeapon), _previousWeaponIndex, true];
|
_unit setVariable [QGVAR(previousWeapon), (weaponState _unit) select [0, 3], true];
|
||||||
|
|
||||||
_unit action ["SwitchWeapon", _unit, _unit, 299];
|
_unit action ["SwitchWeapon", _unit, _unit, 299];
|
||||||
|
};
|
||||||
|
|
||||||
[_unit, "AmovPercMstpSnonWnonDnon", 0] call EFUNC(common,doAnimation);
|
[_unit, "AmovPercMstpSnonWnonDnon", 0] call EFUNC(common,doAnimation);
|
||||||
|
|
||||||
|
@ -46,7 +46,10 @@ if (!GVAR(dragAndFire)) then {
|
|||||||
_primaryWeapon = "ACE_FakePrimaryWeapon";
|
_primaryWeapon = "ACE_FakePrimaryWeapon";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Keep the laser/light on if the weapon is already selected
|
||||||
|
if (currentWeapon _unit != _primaryWeapon) then {
|
||||||
_unit selectWeapon _primaryWeapon;
|
_unit selectWeapon _primaryWeapon;
|
||||||
|
};
|
||||||
} else { // Making sure the unit is holding a primary weapon or handgun
|
} else { // Making sure the unit is holding a primary weapon or handgun
|
||||||
private _handgunWeapon = handgunWeapon _unit;
|
private _handgunWeapon = handgunWeapon _unit;
|
||||||
|
|
||||||
|
@ -1,24 +1,24 @@
|
|||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
[QGVAR(burn), LINKFUNC(burn)] call CBA_fnc_addEventHandler;
|
["CBA_settingsInitialized", {
|
||||||
[QGVAR(burnEffects), LINKFUNC(burnEffects)] call CBA_fnc_addEventHandler;
|
TRACE_1("settingsInitialized",GVAR(enabled));
|
||||||
[QGVAR(burnSimulation), LINKFUNC(burnSimulation)] call CBA_fnc_addEventHandler;
|
|
||||||
|
|
||||||
[QGVAR(playScream), {
|
if (!GVAR(enabled)) exitWith {};
|
||||||
|
|
||||||
|
[QGVAR(burn), LINKFUNC(burn)] call CBA_fnc_addEventHandler;
|
||||||
|
[QGVAR(burnEffects), LINKFUNC(burnEffects)] call CBA_fnc_addEventHandler;
|
||||||
|
[QGVAR(burnSimulation), LINKFUNC(burnSimulation)] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
|
[QGVAR(playScream), {
|
||||||
params ["_scream", "_source"];
|
params ["_scream", "_source"];
|
||||||
|
|
||||||
// Only play sound if enabled in settings and enabled for the unit
|
// Only play sound if enabled in settings and enabled for the unit
|
||||||
if (GVAR(enableScreams) && {_source getVariable [QGVAR(enableScreams), true]}) then {
|
if (GVAR(enableScreams) && {_source getVariable [QGVAR(enableScreams), true]}) then {
|
||||||
_source say3D _scream;
|
_source say3D _scream;
|
||||||
};
|
};
|
||||||
}] call CBA_fnc_addEventHandler;
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
if (!isServer) exitWith {};
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
["CBA_settingsInitialized", {
|
|
||||||
TRACE_1("settingsInit",GVAR(enabled));
|
|
||||||
|
|
||||||
if (!GVAR(enabled)) exitWith {};
|
|
||||||
|
|
||||||
GVAR(fireSources) = createHashMap;
|
GVAR(fireSources) = createHashMap;
|
||||||
|
|
||||||
|
20
addons/fire/compat_medical_engine/config.cpp
Normal file
20
addons/fire/compat_medical_engine/config.cpp
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
class CfgPatches {
|
||||||
|
class SUBADDON {
|
||||||
|
name = COMPONENT_NAME;
|
||||||
|
units[] = {};
|
||||||
|
weapons[] = {};
|
||||||
|
requiredVersion = REQUIRED_VERSION;
|
||||||
|
requiredAddons[] = {"ace_medical_engine"};
|
||||||
|
skipWhenMissingDependencies = 1;
|
||||||
|
author = ECSTRING(common,ACETeam);
|
||||||
|
authors[] = {};
|
||||||
|
url = ECSTRING(main,URL);
|
||||||
|
VERSION_CONFIG;
|
||||||
|
|
||||||
|
addonRootClass = QUOTE(ADDON);
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
#include "ACE_Medical_Treatment_Actions.hpp"
|
3
addons/fire/compat_medical_engine/script_component.hpp
Normal file
3
addons/fire/compat_medical_engine/script_component.hpp
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
#define SUBCOMPONENT medical_engine
|
||||||
|
#define SUBCOMPONENT_BEAUTIFIED Medical Engine
|
||||||
|
#include "..\script_component.hpp"
|
@ -1,20 +1,12 @@
|
|||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
#pragma hemtt flag pe23_ignore_has_include
|
|
||||||
#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
|
|
||||||
#define PATCH_SKIP "No Medical"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef PATCH_SKIP
|
|
||||||
ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
|
|
||||||
#else
|
|
||||||
class CfgPatches {
|
class CfgPatches {
|
||||||
class ADDON {
|
class ADDON {
|
||||||
name = COMPONENT_NAME;
|
name = COMPONENT_NAME;
|
||||||
units[] = {};
|
units[] = {};
|
||||||
weapons[] = {};
|
weapons[] = {};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {"ace_common", "ace_medical_engine"};
|
requiredAddons[] = {"ace_common"};
|
||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
authors[] = {"commy2", "tcvm"};
|
authors[] = {"commy2", "tcvm"};
|
||||||
url = ECSTRING(main,URL);
|
url = ECSTRING(main,URL);
|
||||||
@ -25,7 +17,4 @@ class CfgPatches {
|
|||||||
#include "CfgEventHandlers.hpp"
|
#include "CfgEventHandlers.hpp"
|
||||||
#include "CfgSounds.hpp"
|
#include "CfgSounds.hpp"
|
||||||
#include "CfgVehicles.hpp"
|
#include "CfgVehicles.hpp"
|
||||||
#include "ACE_Medical_Treatment_Actions.hpp"
|
|
||||||
#include "RscTitles.hpp"
|
#include "RscTitles.hpp"
|
||||||
|
|
||||||
#endif
|
|
||||||
|
@ -148,6 +148,10 @@ params ["_unit", "_instigator"];
|
|||||||
_unit call FUNC(burnReaction);
|
_unit call FUNC(burnReaction);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Keep pain around unconsciousness limit to allow for more fun interactions
|
||||||
|
private _damageToAdd = [0.15, _intensity / BURN_MAX_INTENSITY] select (!alive _unit || {GET_PAIN_PERCEIVED(_unit) < (PAIN_UNCONSCIOUS + random 0.2)});
|
||||||
|
|
||||||
|
if (GETEGVAR(medical,enabled,false)) then {
|
||||||
if (!isNull _instigator) then {
|
if (!isNull _instigator) then {
|
||||||
_unit setVariable [QEGVAR(medical,lastDamageSource), _instigator];
|
_unit setVariable [QEGVAR(medical,lastDamageSource), _instigator];
|
||||||
_unit setVariable [QEGVAR(medical,lastInstigator), _instigator];
|
_unit setVariable [QEGVAR(medical,lastInstigator), _instigator];
|
||||||
@ -156,11 +160,15 @@ params ["_unit", "_instigator"];
|
|||||||
// Common burn areas are the hands and face https://www.ncbi.nlm.nih.gov/pubmed/16899341/
|
// Common burn areas are the hands and face https://www.ncbi.nlm.nih.gov/pubmed/16899341/
|
||||||
private _bodyPart = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"] selectRandomWeighted [0.77, 0.5, 0.8, 0.8, 0.3, 0.3];
|
private _bodyPart = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"] selectRandomWeighted [0.77, 0.5, 0.8, 0.8, 0.3, 0.3];
|
||||||
|
|
||||||
// Keep pain around unconciousness limit to allow for more fun interactions
|
|
||||||
private _damageToAdd = [0.15, _intensity / BURN_MAX_INTENSITY] select (!alive _unit || {GET_PAIN_PERCEIVED(_unit) < (PAIN_UNCONSCIOUS + random 0.2)});
|
|
||||||
|
|
||||||
// Use event directly, as ace_medical_fnc_addDamageToUnit requires unit to be alive
|
// Use event directly, as ace_medical_fnc_addDamageToUnit requires unit to be alive
|
||||||
[QEGVAR(medical,woundReceived), [_unit, [[_damageToAdd, _bodyPart, _damageToAdd]], _instigator, "burn"]] call CBA_fnc_localEvent;
|
[QEGVAR(medical,woundReceived), [_unit, [[_damageToAdd, _bodyPart, _damageToAdd]], _instigator, "burn"]] call CBA_fnc_localEvent;
|
||||||
|
} else {
|
||||||
|
private _bodyParts = [["HitFace", "HitNeck", "HitHead"], ["HitPelvis", "HitAbdomen", "HitDiaphragm", "HitChest", "HitBody"], ["HitArms", "HitHands"], ["HitLegs"]] selectRandomWeighted [0.77, 0.5, 0.8, 0.3];
|
||||||
|
|
||||||
|
{
|
||||||
|
_unit setHitPointDamage [_x, (_unit getHitPointDamage _x) + _damageToAdd, true, _instigator, _instigator];
|
||||||
|
} forEach _bodyParts;
|
||||||
|
};
|
||||||
|
|
||||||
_unit setVariable [QGVAR(intensity), _intensity, true]; // Globally sync intensity across all clients to make sure simulation is deterministic
|
_unit setVariable [QGVAR(intensity), _intensity, true]; // Globally sync intensity across all clients to make sure simulation is deterministic
|
||||||
};
|
};
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
LSTRING(Category_DisplayName),
|
LSTRING(Category_DisplayName),
|
||||||
true,
|
true,
|
||||||
1,
|
1,
|
||||||
{[QGVAR(fireEnabled), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
{[QGVAR(enabled), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
||||||
true // Needs mission restart
|
true // Needs mission restart
|
||||||
] call CBA_fnc_addSetting;
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
@ -16,7 +16,14 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "\z\ace\addons\main\script_macros.hpp"
|
#include "\z\ace\addons\main\script_macros.hpp"
|
||||||
|
|
||||||
|
#pragma hemtt flag pe23_ignore_has_include
|
||||||
|
#if __has_include("\z\ace\addons\medical_engine\script_macros_medical.hpp")
|
||||||
#include "\z\ace\addons\medical_engine\script_macros_medical.hpp"
|
#include "\z\ace\addons\medical_engine\script_macros_medical.hpp"
|
||||||
|
#else
|
||||||
|
#define GET_PAIN_PERCEIVED(var) 0
|
||||||
|
#define PAIN_UNCONSCIOUS 1
|
||||||
|
#endif
|
||||||
|
|
||||||
#define FIRE_MANAGER_PFH_DELAY 0.25
|
#define FIRE_MANAGER_PFH_DELAY 0.25
|
||||||
#define FLARE_SIZE_MODIFIER 5
|
#define FLARE_SIZE_MODIFIER 5
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
* Can Push <BOOL>
|
* Can Push <BOOL>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [target] call ace_interaction_fnc_canPush
|
* cursorObject call ace_interaction_fnc_canPush
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -19,4 +19,5 @@ params ["_target"];
|
|||||||
|
|
||||||
alive _target &&
|
alive _target &&
|
||||||
{getMass _target <= 2600 || getNumber (configOf _target >> QGVAR(canPush)) == 1} &&
|
{getMass _target <= 2600 || getNumber (configOf _target >> QGVAR(canPush)) == 1} &&
|
||||||
{vectorMagnitude velocity _target < 3}
|
{vectorMagnitude velocity _target < 3} &&
|
||||||
|
{isNull isVehicleCargo _target} // Check if vehicle is loaded as ViV cargo
|
||||||
|
@ -20,9 +20,9 @@ params ["_targetObject", "_vehicle"];
|
|||||||
TRACE_2("params",_targetObject,_vehicle);
|
TRACE_2("params",_targetObject,_vehicle);
|
||||||
|
|
||||||
// Get the designator variables, or use defaults
|
// Get the designator variables, or use defaults
|
||||||
private _waveLength = _vehicle getVariable [QEGVAR(laser,waveLength), ACE_DEFAULT_LASER_WAVELENGTH];
|
private _waveLength = _vehicle getVariable [QGVAR(waveLength), ACE_DEFAULT_LASER_WAVELENGTH];
|
||||||
private _laserCode = _vehicle getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE];
|
private _laserCode = _vehicle getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE];
|
||||||
private _beamSpread = _vehicle getVariable [QEGVAR(laser,beamSpread), ACE_DEFAULT_LASER_BEAMSPREAD];
|
private _beamSpread = _vehicle getVariable [QGVAR(beamSpread), ACE_DEFAULT_LASER_BEAMSPREAD];
|
||||||
TRACE_3("codes",_waveLength,_laserCode,_beamSpread);
|
TRACE_3("codes",_waveLength,_laserCode,_beamSpread);
|
||||||
|
|
||||||
// Laser method is the method ACE_Laser will use to determine from where to where it should project the designator cone
|
// Laser method is the method ACE_Laser will use to determine from where to where it should project the designator cone
|
||||||
|
@ -29,7 +29,7 @@ GVAR(trackedLaserTargets) = GVAR(trackedLaserTargets) select {
|
|||||||
TRACE_1("Laser off:",_laserUuid);
|
TRACE_1("Laser off:",_laserUuid);
|
||||||
false
|
false
|
||||||
} else {
|
} else {
|
||||||
private _newCode = _owner getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE];
|
private _newCode = _owner getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE];
|
||||||
if (_laserCode != _newCode) then {
|
if (_laserCode != _newCode) then {
|
||||||
TRACE_2("code change",_newCode,_laserCode);
|
TRACE_2("code change",_newCode,_laserCode);
|
||||||
[QGVAR(updateCode), [_laserUuid, _newCode]] call CBA_fnc_globalEvent;
|
[QGVAR(updateCode), [_laserUuid, _newCode]] call CBA_fnc_globalEvent;
|
||||||
|
@ -91,7 +91,7 @@ GVAR(pfID) = [{
|
|||||||
// Do Laser Scan:
|
// Do Laser Scan:
|
||||||
private _ammo = getText (configFile >> "CfgMagazines" >> _vehicle currentMagazineTurret _turretPath >> "ammo");
|
private _ammo = getText (configFile >> "CfgMagazines" >> _vehicle currentMagazineTurret _turretPath >> "ammo");
|
||||||
private _laserSource = _vehicle modelToWorldWorld (_vehicle selectionPosition _seekerSource);
|
private _laserSource = _vehicle modelToWorldWorld (_vehicle selectionPosition _seekerSource);
|
||||||
private _laserCode = _vehicle getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE];
|
private _laserCode = _vehicle getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE];
|
||||||
private _seekerAngle = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "seekerAngle");
|
private _seekerAngle = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "seekerAngle");
|
||||||
private _seekerMaxRange = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "seekerMaxRange");
|
private _seekerMaxRange = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "seekerMaxRange");
|
||||||
private _laserResult = [_laserSource, vectorDir _vehicle, _seekerAngle, _seekerMaxRange, [ACE_DEFAULT_LASER_WAVELENGTH,ACE_DEFAULT_LASER_WAVELENGTH], _laserCode, _vehicle] call EFUNC(laser,seekerFindLaserSpot);
|
private _laserResult = [_laserSource, vectorDir _vehicle, _seekerAngle, _seekerMaxRange, [ACE_DEFAULT_LASER_WAVELENGTH,ACE_DEFAULT_LASER_WAVELENGTH], _laserCode, _vehicle] call EFUNC(laser,seekerFindLaserSpot);
|
||||||
|
@ -39,7 +39,7 @@ if (_enabled) exitWith {};
|
|||||||
[_pfhID] call CBA_fnc_removePerFrameHandler;
|
[_pfhID] call CBA_fnc_removePerFrameHandler;
|
||||||
};
|
};
|
||||||
|
|
||||||
private _laserCode = _vehicle getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE];
|
private _laserCode = _vehicle getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE];
|
||||||
private _angle = 25;
|
private _angle = 25;
|
||||||
|
|
||||||
private _pos = _vehicle modelToWorldVisualWorld [0,0,0];
|
private _pos = _vehicle modelToWorldVisualWorld [0,0,0];
|
||||||
|
@ -20,5 +20,16 @@
|
|||||||
_unit setVariable [QGVAR(lastSuppressed), CBA_missionTime];
|
_unit setVariable [QGVAR(lastSuppressed), CBA_missionTime];
|
||||||
}] call CBA_fnc_addClassEventHandler;
|
}] call CBA_fnc_addClassEventHandler;
|
||||||
|
|
||||||
|
if (GVAR(requireItems) == 2) then {
|
||||||
|
["CAManBase", "InitPost", {
|
||||||
|
[{
|
||||||
|
params ["_unit"];
|
||||||
|
if ((!local _unit) || {!alive _unit} || {isPlayer _unit}) exitWith {};
|
||||||
|
TRACE_2("replacing medical items on AI",_unit,typeOf _unit);
|
||||||
|
[_unit] call EFUNC(common,replaceRegisteredItems);
|
||||||
|
}, _this] call CBA_fnc_execNextFrame; // need to delay a frame before modifying items in a backpack
|
||||||
|
}, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler;
|
||||||
|
};
|
||||||
|
|
||||||
#include "stateMachine.inc.sqf"
|
#include "stateMachine.inc.sqf"
|
||||||
}] call CBA_fnc_addEventHandler;
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
@ -13,6 +13,6 @@ if (isNil QGVAR(timeSafe_shoot)) then { GVAR(timeSafe_shoot) = 30; };
|
|||||||
if (isNil QGVAR(timeSafe_hit)) then { GVAR(timeSafe_hit) = 30; };
|
if (isNil QGVAR(timeSafe_hit)) then { GVAR(timeSafe_hit) = 30; };
|
||||||
if (isNil QGVAR(timeSafe_suppressed)) then { GVAR(timeSafe_suppressed) = 30; };
|
if (isNil QGVAR(timeSafe_suppressed)) then { GVAR(timeSafe_suppressed) = 30; };
|
||||||
|
|
||||||
GVAR(itemHash) = uinamespace getVariable QGVAR(itemHash);
|
GVAR(itemHash) = uiNamespace getVariable QGVAR(itemHash);
|
||||||
|
|
||||||
ADDON = true;
|
ADDON = true;
|
||||||
|
@ -4,13 +4,13 @@
|
|||||||
* Checks if there is a medic available in the unit's group.
|
* Checks if there is a medic available in the unit's group.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* None
|
* Unit <OBJECT>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* Can request medic <BOOL>
|
* Can request medic <BOOL>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* player call ACE_medical_ai_fnc_canRequestMedic
|
* player call ace_medical_ai_fnc_canRequestMedic
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -4,13 +4,13 @@
|
|||||||
* Makes the unit heal itself.
|
* Makes the unit heal itself.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* None
|
* Unit <OBJECT>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* call ACE_medical_ai_fnc_healSelf
|
* cursorObject call ace_medical_ai_fnc_healSelf
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -4,16 +4,17 @@
|
|||||||
* Makes a medic heal the next unit that needs treatment.
|
* Makes a medic heal the next unit that needs treatment.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* None
|
* Unit <OBJECT>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* call ACE_medical_ai_fnc_healUnit
|
* cursorObject call ace_medical_ai_fnc_healUnit
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Player will have to do this manually of course
|
// Player will have to do this manually of course
|
||||||
if ([_this] call EFUNC(common,isPlayer)) exitWith {};
|
if ([_this] call EFUNC(common,isPlayer)) exitWith {};
|
||||||
// Can't heal other units when unconscious
|
// Can't heal other units when unconscious
|
||||||
@ -23,10 +24,10 @@ if IS_UNCONSCIOUS(_this) exitWith {
|
|||||||
|
|
||||||
// Find next unit to treat
|
// Find next unit to treat
|
||||||
private _healQueue = _this getVariable [QGVAR(healQueue), []];
|
private _healQueue = _this getVariable [QGVAR(healQueue), []];
|
||||||
private _target = _healQueue select 0;
|
private _target = _healQueue param [0, objNull];
|
||||||
|
|
||||||
// If unit died or was healed, be lazy and wait for the next tick
|
// If unit died or was healed, be lazy and wait for the next tick
|
||||||
if (isNull _target || {!alive _target} || {!(_target call FUNC(isInjured))}) exitWith {
|
if (!alive _target || {!(_target call FUNC(isInjured))}) exitWith {
|
||||||
_this forceSpeed -1;
|
_this forceSpeed -1;
|
||||||
_target forceSpeed -1;
|
_target forceSpeed -1;
|
||||||
_healQueue deleteAt 0;
|
_healQueue deleteAt 0;
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
* Nothing
|
* Nothing
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [a, b] call ACE_medical_ai_fnc_healingLogic
|
* [cursorObject, cursorObject] call ace_medical_ai_fnc_healingLogic
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -87,9 +87,6 @@ switch (true) do {
|
|||||||
_treatmentArgs = [_target, selectRandom ["leftarm", "rightarm", "leftleg", "rightleg"], "SalineIV"];
|
_treatmentArgs = [_target, selectRandom ["leftarm", "rightarm", "leftleg", "rightleg"], "SalineIV"];
|
||||||
_treatmentItem = "@iv";
|
_treatmentItem = "@iv";
|
||||||
};
|
};
|
||||||
case ((count (_target getVariable [VAR_MEDICATIONS, []])) >= 6): {
|
|
||||||
_treatmentEvent = "#tooManyMeds";
|
|
||||||
};
|
|
||||||
case (((_fractures select 4) == 1)
|
case (((_fractures select 4) == 1)
|
||||||
&& {([_healer, "splint"] call FUNC(itemCheck)) # 0}): {
|
&& {([_healer, "splint"] call FUNC(itemCheck)) # 0}): {
|
||||||
_treatmentEvent = QEGVAR(medical_treatment,splintLocal);
|
_treatmentEvent = QEGVAR(medical_treatment,splintLocal);
|
||||||
@ -104,6 +101,9 @@ switch (true) do {
|
|||||||
_treatmentArgs = [_healer, _target, "rightleg"];
|
_treatmentArgs = [_healer, _target, "rightleg"];
|
||||||
_treatmentItem = "splint";
|
_treatmentItem = "splint";
|
||||||
};
|
};
|
||||||
|
case ((count (_target getVariable [VAR_MEDICATIONS, []])) >= 6): {
|
||||||
|
_treatmentEvent = "#tooManyMeds";
|
||||||
|
};
|
||||||
case ((IS_UNCONSCIOUS(_target) || {_heartRate <= 50})
|
case ((IS_UNCONSCIOUS(_target) || {_heartRate <= 50})
|
||||||
&& {([_healer, "epinephrine"] call FUNC(itemCheck)) # 0}): {
|
&& {([_healer, "epinephrine"] call FUNC(itemCheck)) # 0}): {
|
||||||
if (CBA_missionTime < (_target getVariable [QGVAR(nextEpinephrine), -1])) exitWith {
|
if (CBA_missionTime < (_target getVariable [QGVAR(nextEpinephrine), -1])) exitWith {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
* Does unit need treatment <BOOL>
|
* Does unit need treatment <BOOL>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* player call ACE_medical_ai_fnc_isInjured
|
* cursorObject call ace_medical_ai_fnc_isInjured
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
* Is unit safe enough <BOOL>
|
* Is unit safe enough <BOOL>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* call ACE_medical_ai_fnc_isSafe
|
* cursorObject call ace_medical_ai_fnc_isSafe
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: PabstMirror
|
* Author: PabstMirror
|
||||||
* Checks if AI healer has items
|
* Checks if AI healer has items.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Healer <OBJECT>
|
* 0: Healer <OBJECT>
|
||||||
@ -13,7 +13,7 @@
|
|||||||
* 2: Treatment <STRING> (Optional)
|
* 2: Treatment <STRING> (Optional)
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [cursorObject, "@bandage"] call ACE_medical_ai_fnc_itemCheck
|
* [cursorObject, "@bandage"] call ace_medical_ai_fnc_itemCheck
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -12,10 +12,11 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [bob, true, true] call ACE_medical_ai_fnc_playTreatmentAnim
|
* [cursorObject, true, true] call ace_medical_ai_fnc_playTreatmentAnim
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
|
||||||
params ["_unit", "_actionName", "_isSelfTreatment"];
|
params ["_unit", "_actionName", "_isSelfTreatment"];
|
||||||
TRACE_3("playTreatmentAnim",_unit,_actionName,_isSelfTreatment);
|
TRACE_3("playTreatmentAnim",_unit,_actionName,_isSelfTreatment);
|
||||||
|
|
||||||
|
@ -4,13 +4,13 @@
|
|||||||
* Sends a request to the units assigned medic to heal it.
|
* Sends a request to the units assigned medic to heal it.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* None
|
* Unit <OBJECT>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* call ACE_medical_ai_fnc_requestMedic
|
* cursorObject call ace_medical_ai_fnc_requestMedic
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -4,13 +4,13 @@
|
|||||||
* Checks if the unit was requested to treat another unit.
|
* Checks if the unit was requested to treat another unit.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* None
|
* Unit <OBJECT>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* Was requested <BOOL>
|
* Was requested <BOOL>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* call ACE_medical_ai_fnc_wasRequested
|
* cursorObject call ace_medical_ai_fnc_wasRequested
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
private _categoryArray = [ELSTRING(medical,Category), "STR_TEAM_SWITCH_AI"];
|
private _categoryArray = [ELSTRING(medical,Category), "STR_TEAM_SWITCH_AI"];
|
||||||
|
|
||||||
[
|
[
|
||||||
QGVAR(enabledFor), "LIST",
|
QGVAR(enabledFor),
|
||||||
|
"LIST",
|
||||||
[LLSTRING(enableFor_title), LLSTRING(enableFor_desc)],
|
[LLSTRING(enableFor_title), LLSTRING(enableFor_desc)],
|
||||||
_categoryArray,
|
_categoryArray,
|
||||||
[
|
[
|
||||||
@ -15,7 +16,8 @@ private _categoryArray = [ELSTRING(medical,Category), "STR_TEAM_SWITCH_AI"];
|
|||||||
] call CBA_fnc_addSetting;
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
[
|
[
|
||||||
QGVAR(requireItems), "LIST",
|
QGVAR(requireItems),
|
||||||
|
"LIST",
|
||||||
[LSTRING(requireItems_title), LSTRING(requireItems_desc)],
|
[LSTRING(requireItems_title), LSTRING(requireItems_desc)],
|
||||||
_categoryArray,
|
_categoryArray,
|
||||||
[
|
[
|
||||||
@ -24,16 +26,6 @@ private _categoryArray = [ELSTRING(medical,Category), "STR_TEAM_SWITCH_AI"];
|
|||||||
0
|
0
|
||||||
],
|
],
|
||||||
true, // isGlobal
|
true, // isGlobal
|
||||||
{
|
{[QGVAR(requireItems), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
||||||
if (GVAR(requireItems) != 2) exitWith {};
|
|
||||||
["CAManBase", "initPost", {
|
|
||||||
[{
|
|
||||||
params ["_unit"];
|
|
||||||
if ((!local _unit) || {!alive _unit} || {isPlayer _unit}) exitWith {};
|
|
||||||
TRACE_2("replacing medical items on AI",_unit,typeOf _unit);
|
|
||||||
[_unit] call EFUNC(common,replaceRegisteredItems);
|
|
||||||
}, _this] call CBA_fnc_execNextFrame; // need to delay a frame before modifying items in a backpack
|
|
||||||
}, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler;
|
|
||||||
},
|
|
||||||
true // Needs mission restart
|
true // Needs mission restart
|
||||||
] call CBA_fnc_addSetting;
|
] call CBA_fnc_addSetting;
|
||||||
|
@ -11,7 +11,6 @@
|
|||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
if (missionNamespace getVariable [QGVAR(disableSeatLocking), false]) exitWith {};
|
|
||||||
params ["_unit"];
|
params ["_unit"];
|
||||||
|
|
||||||
private _vehicle = objectParent _unit;
|
private _vehicle = objectParent _unit;
|
||||||
@ -20,6 +19,13 @@ TRACE_3("lockUnconsciousSeat",_unit,_vehicle,lifeState _unit);
|
|||||||
if (isNull _vehicle) exitWith {};
|
if (isNull _vehicle) exitWith {};
|
||||||
if (alive _unit && {lifeState _unit != "INCAPACITATED"}) exitWith {};
|
if (alive _unit && {lifeState _unit != "INCAPACITATED"}) exitWith {};
|
||||||
|
|
||||||
|
private _disable = missionNamespace getVariable [QGVAR(disableSeatLocking), false];
|
||||||
|
if (_disable isEqualTo true || {
|
||||||
|
_disable isEqualType [] && {
|
||||||
|
(_disable findIf {_vehicle isKindOf _x}) != -1
|
||||||
|
}
|
||||||
|
}) exitWith {};
|
||||||
|
|
||||||
switch (true) do {
|
switch (true) do {
|
||||||
case (_unit isEqualTo (driver _vehicle)): {
|
case (_unit isEqualTo (driver _vehicle)): {
|
||||||
_vehicle lockDriver true;
|
_vehicle lockDriver true;
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [bob, mortar] call ace_mk6mortar_fnc_handlePlayerVehicleChanged;
|
* [player, cursorObject] call ace_mk6mortar_fnc_handlePlayerVehicleChanged
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -24,48 +24,44 @@ if !(_newVehicle isKindOf "Mortar_01_base_F") exitWith {};
|
|||||||
private _tubeWeaponName = (weapons _newVehicle) select 0;
|
private _tubeWeaponName = (weapons _newVehicle) select 0;
|
||||||
private _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
|
private _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
|
||||||
|
|
||||||
//Restore last firemode:
|
// Restore last firemode
|
||||||
private _lastFireMode = _newVehicle getVariable [QGVAR(lastFireMode), -1];
|
private _lastSavedWeaponsInfo = _newVehicle getVariable QGVAR(lastFireMode);
|
||||||
if (_lastFireMode != -1) then {
|
|
||||||
_player action ["SwitchWeapon", _newVehicle, _player, _lastFireMode];
|
if (!isNil "_lastSavedWeaponsInfo") then {
|
||||||
|
_newVehicle selectWeaponTurret [_lastSavedWeaponsInfo select 0, [0], _lastSavedWeaponsInfo select 1, _lastSavedWeaponsInfo select 2];
|
||||||
};
|
};
|
||||||
|
|
||||||
[{
|
[{
|
||||||
params ["_args", "_pfID"];
|
params ["_mortarVeh", "_pfhID"];
|
||||||
_args params ["_mortarVeh", "_fireModes"];
|
|
||||||
|
|
||||||
if ((vehicle ACE_player) != _mortarVeh) then {
|
if ((vehicle ACE_player) != _mortarVeh) exitWith {
|
||||||
[_pfID] call CBA_fnc_removePerFrameHandler;
|
_pfhID call CBA_fnc_removePerFrameHandler;
|
||||||
} else {
|
};
|
||||||
|
|
||||||
private _useMils = _mortarVeh getVariable [QGVAR(useMils), true];
|
// Save firemode ('charge' from weaponstate) on vehicle
|
||||||
|
_mortarVeh setVariable [QGVAR(lastFireMode), (weaponState [_mortarVeh, [0]]) select [0, 3]];
|
||||||
//Compute: 'charge' from weaponstate
|
|
||||||
private _currentFireMode = (weaponState [_mortarVeh, [0]]) select 2;
|
|
||||||
private _currentChargeMode = _fireModes find _currentFireMode;
|
|
||||||
|
|
||||||
//Save firemode on vehicle:
|
|
||||||
_mortarVeh setVariable [QGVAR(lastFireMode), _currentChargeMode];
|
|
||||||
|
|
||||||
if (shownArtilleryComputer && {!GVAR(allowComputerRangefinder)}) then {
|
if (shownArtilleryComputer && {!GVAR(allowComputerRangefinder)}) then {
|
||||||
//Don't like this solution, but it works
|
// Don't like this solution, but it works
|
||||||
closeDialog 0;
|
closeDialog 0;
|
||||||
[parseText "Computer Disabled"] call EFUNC(common,displayTextStructured);
|
[parseText "Computer Disabled"] call EFUNC(common,displayTextStructured);
|
||||||
};
|
};
|
||||||
|
|
||||||
private _display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
|
private _display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
|
||||||
if (isNull _display) exitWith {}; //It may be null for the first frame
|
|
||||||
|
|
||||||
//Hud should hidden in 3rd person
|
if (isNull _display) exitWith {}; // It may be null for the first frame
|
||||||
|
|
||||||
|
// Hud should hidden in 3rd person
|
||||||
private _notGunnerView = cameraView != "GUNNER";
|
private _notGunnerView = cameraView != "GUNNER";
|
||||||
|
private _useMils = _mortarVeh getVariable [QGVAR(useMils), true];
|
||||||
|
|
||||||
// Get aiming values from ace_artillerytables
|
// Get aiming values from ace_artillerytables
|
||||||
// Note: it also handles displaying the "charge" level
|
// Note: it also handles displaying the "charge" level
|
||||||
private _realAzimuth = missionNamespace getVariable [QEGVAR(artillerytables,predictedAzimuth), -1];
|
private _realAzimuth = missionNamespace getVariable [QEGVAR(artillerytables,predictedAzimuth), -1];
|
||||||
private _realElevation = missionNamespace getVariable [QEGVAR(artillerytables,predictedElevation), -1];
|
private _realElevation = missionNamespace getVariable [QEGVAR(artillerytables,predictedElevation), -1];
|
||||||
|
|
||||||
//Update Heading Display:
|
// Update Heading Display
|
||||||
if (_notGunnerView || (!GVAR(allowCompass))) then {
|
if (_notGunnerView || !GVAR(allowCompass)) then {
|
||||||
(_display displayCtrl 80156) ctrlSetText "";
|
(_display displayCtrl 80156) ctrlSetText "";
|
||||||
} else {
|
} else {
|
||||||
if (_useMils) then {
|
if (_useMils) then {
|
||||||
@ -75,7 +71,7 @@ if (_lastFireMode != -1) then {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
//Update CurrentElevation Display
|
// Update CurrentElevation Display
|
||||||
if (_notGunnerView) then {
|
if (_notGunnerView) then {
|
||||||
(_display displayCtrl 80175) ctrlSetText "";
|
(_display displayCtrl 80175) ctrlSetText "";
|
||||||
} else {
|
} else {
|
||||||
@ -86,12 +82,12 @@ if (_lastFireMode != -1) then {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
//Update ElevationNeeded Display:
|
// Update ElevationNeeded Display
|
||||||
if (_notGunnerView || (!GVAR(allowComputerRangefinder))) then {
|
if (_notGunnerView || !GVAR(allowComputerRangefinder)) then {
|
||||||
(_display displayCtrl 80176) ctrlSetText "";
|
(_display displayCtrl 80176) ctrlSetText "";
|
||||||
} else {
|
} else {
|
||||||
private _elevDeg = parseNumber ctrlText (_display displayCtrl 176);
|
private _elevDeg = parseNumber ctrlText (_display displayCtrl 176);
|
||||||
if (_elevDeg <= 0) then { //Bad data means "----" out of range
|
if (_elevDeg <= 0) then { // Bad data means "----" out of range
|
||||||
(_display displayCtrl 80176) ctrlSetText (ctrlText (_display displayCtrl 176));
|
(_display displayCtrl 80176) ctrlSetText (ctrlText (_display displayCtrl 176));
|
||||||
} else {
|
} else {
|
||||||
_elevDeg = _elevDeg + (_realElevation - (parseNumber ctrlText (_display displayCtrl 175)));
|
_elevDeg = _elevDeg + (_realElevation - (parseNumber ctrlText (_display displayCtrl 175)));
|
||||||
@ -102,5 +98,4 @@ if (_lastFireMode != -1) then {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
}, 0, _newVehicle] call CBA_fnc_addPerFrameHandler;
|
||||||
}, 0, [_newVehicle, _fireModes]] call CBA_fnc_addPerFrameHandler;
|
|
||||||
|
@ -2,9 +2,8 @@
|
|||||||
|
|
||||||
if (!hasInterface) exitWith {};
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
["ACE3 Movement", QGVAR(mount), [localize LSTRING(KeybindName), localize LSTRING(KeybindDescription)], "", {
|
["ACE3 Movement", QGVAR(mount), [LLSTRING(KeybindName), LLSTRING(KeybindDescription)], "", {
|
||||||
if (!dialog) then {
|
if (!dialog) then {
|
||||||
[] call FUNC(getInNearest);
|
call FUNC(getInNearest);
|
||||||
};
|
};
|
||||||
false
|
|
||||||
}] call CBA_fnc_addKeybind;
|
}] call CBA_fnc_addKeybind;
|
||||||
|
@ -1,131 +1,125 @@
|
|||||||
#include "..\script_component.hpp"
|
#include "..\script_component.hpp"
|
||||||
/*
|
/*
|
||||||
* Author: Kingsley
|
* Author: Kingsley
|
||||||
* Mount the player in the vehicle they are directly looking at based on their distance.
|
* Mounts the player in the vehicle they are directly looking at based on their distance.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Target <OBJECT>(Optional)
|
* 0: Target <OBJECT> (default: objNull)
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [] call ace_quickmount_fnc_getInNearest;
|
* call ace_quickmount_fnc_getInNearest
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
|
||||||
if (!GVAR(enabled) ||
|
if (
|
||||||
|
!GVAR(enabled) ||
|
||||||
{isNull ACE_player} ||
|
{isNull ACE_player} ||
|
||||||
{vehicle ACE_player != ACE_player} ||
|
{!isNull objectParent ACE_player} ||
|
||||||
{!alive ACE_player} ||
|
{!(ACE_player call EFUNC(common,isAwake))}
|
||||||
{ACE_player getVariable ["ace_unconscious", false]}
|
|
||||||
) exitWith {};
|
) exitWith {};
|
||||||
|
|
||||||
params [["_interactionTarget", objNull, [objNull]]];
|
params [["_target", objNull, [objNull]]];
|
||||||
TRACE_1("getInNearest",_interactionTarget);
|
TRACE_1("getInNearest",_target);
|
||||||
|
|
||||||
private _start = ACE_player modelToWorldVisualWorld (ACE_player selectionPosition "pilot");
|
// If target is not defined (e.g. keybind was used), search for valid target
|
||||||
private _end = (_start vectorAdd (getCameraViewDirection ACE_player vectorMultiply GVAR(distance)));
|
if (isNull _target) then {
|
||||||
private _objects = lineIntersectsSurfaces [_start, _end, ACE_player];
|
private _start = ACE_player modelToWorldVisualWorld (ACE_player selectionPosition "pilot");
|
||||||
private _target = (_objects param [0, []]) param [2, objNull];
|
private _end = (_start vectorAdd (getCameraViewDirection ACE_player vectorMultiply GVAR(distance)));
|
||||||
|
private _objects = lineIntersectsSurfaces [_start, _end, ACE_player];
|
||||||
if ((isNull _target) && {alive _interactionTarget}) then {
|
|
||||||
_end = _start vectorAdd ((_start vectorFromTo (aimPos _interactionTarget)) vectorMultiply GVAR(distance));
|
|
||||||
_objects = lineIntersectsSurfaces [_start, _end, ACE_player];
|
|
||||||
TRACE_1("2nd ray attempt at interaction target aim pos",_objects);
|
|
||||||
_target = (_objects param [0, []]) param [2, objNull];
|
_target = (_objects param [0, []]) param [2, objNull];
|
||||||
};
|
};
|
||||||
|
|
||||||
if (locked _target in [2,3] || {!simulationEnabled _target}) exitWith {
|
if (!alive _target) exitWith {};
|
||||||
[localize LSTRING(VehicleLocked)] call EFUNC(common,displayTextStructured);
|
|
||||||
true
|
if (locked _target >= 2 || {!simulationEnabled _target}) exitWith {
|
||||||
|
[LLSTRING(VehicleLocked)] call EFUNC(common,displayTextStructured);
|
||||||
};
|
};
|
||||||
|
|
||||||
TRACE_2("",_target,typeOf _target);
|
TRACE_2("",_target,typeOf _target);
|
||||||
|
|
||||||
if (!isNull _target &&
|
if (
|
||||||
{alive _target} &&
|
(speed _target > GVAR(speed)) ||
|
||||||
{{_target isKindOf _x} count ["Air","LandVehicle","Ship","StaticMortar"] > 0} &&
|
{["Air", "LandVehicle", "Ship", "StaticMortar"] findIf {_target isKindOf _x} == -1} ||
|
||||||
{([ACE_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith))} &&
|
{!([ACE_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith))}
|
||||||
{speed _target <= GVAR(speed)}
|
) exitWith {};
|
||||||
) then {
|
|
||||||
|
|
||||||
|
private _seats = ["driver", "gunner", "commander", "cargo"];
|
||||||
|
private _sortedSeats = [_seats select GVAR(priority)];
|
||||||
|
_seats deleteAt GVAR(priority);
|
||||||
|
_sortedSeats append _seats;
|
||||||
|
|
||||||
if (GVAR(priority) > 3 || GVAR(priority) < 0) then {
|
private _fullCrew = fullCrew [_target, "", true];
|
||||||
GVAR(priority) = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
private _seats = ["Driver", "Gunner", "Commander", "Cargo"];
|
private _hasAction = false;
|
||||||
private _sortedSeats = [_seats select GVAR(priority)];
|
scopeName "SearchForSeat";
|
||||||
_seats deleteAt GVAR(priority);
|
|
||||||
_sortedSeats append _seats;
|
|
||||||
|
|
||||||
|
{
|
||||||
private _hasAction = false;
|
|
||||||
scopeName "SearchForSeat";
|
|
||||||
{
|
|
||||||
private _desiredRole = _x;
|
private _desiredRole = _x;
|
||||||
|
|
||||||
{
|
{
|
||||||
_x params ["_unit", "_role", "_cargoIndex", "_turretPath"];
|
_x params ["_unit", "_role", "_cargoIndex", "_turretPath"];
|
||||||
if ((isNull _unit) || {!alive _unit}) then {
|
|
||||||
private _effectiveRole = toLowerANSI _role;
|
if (!alive _unit) then {
|
||||||
|
private _effectiveRole = _role;
|
||||||
|
|
||||||
if ((_effectiveRole in ["driver", "gunner"]) && {unitIsUAV _target}) exitWith {}; // Ignoring UAV Driver/Gunner
|
if ((_effectiveRole in ["driver", "gunner"]) && {unitIsUAV _target}) exitWith {}; // Ignoring UAV Driver/Gunner
|
||||||
if ((_effectiveRole == "driver") && {(getNumber (configOf _target >> "hasDriver")) == 0}) exitWith {}; // Ignoring Non Driver (static weapons)
|
if ((_effectiveRole == "driver") && {(getNumber (configOf _target >> "hasDriver")) == 0}) exitWith {}; // Ignoring Non Driver (static weapons)
|
||||||
|
|
||||||
// Seats can be locked independently of the main vehicle
|
// Seats can be locked independently of the main vehicle
|
||||||
if ((_role == "driver") && {lockedDriver _target}) exitWith {TRACE_1("lockedDriver",_x);};
|
if ((_effectiveRole == "driver") && {lockedDriver _target}) exitWith {TRACE_1("lockedDriver",_x);};
|
||||||
if ((_cargoIndex >= 0) && {_target lockedCargo _cargoIndex}) exitWith {TRACE_1("lockedCargo",_x);};
|
if ((_cargoIndex >= 0) && {_target lockedCargo _cargoIndex}) exitWith {TRACE_1("lockedCargo",_x);};
|
||||||
if ((_turretPath isNotEqualTo []) && {_target lockedTurret _turretPath}) exitWith {TRACE_1("lockedTurret",_x);};
|
if ((_turretPath isNotEqualTo []) && {_target lockedTurret _turretPath}) exitWith {TRACE_1("lockedTurret",_x);};
|
||||||
|
|
||||||
if (_effectiveRole == "turret") then {
|
if (_effectiveRole == "turret") then {
|
||||||
private _turretConfig = [_target, _turretPath] call CBA_fnc_getTurret;
|
private _turretConfig = [_target, _turretPath] call CBA_fnc_getTurret;
|
||||||
|
|
||||||
if (getNumber (_turretConfig >> "isCopilot") == 1) exitWith {
|
if (getNumber (_turretConfig >> "isCopilot") == 1) exitWith {
|
||||||
_effectiveRole = "driver";
|
_effectiveRole = "driver";
|
||||||
};
|
};
|
||||||
|
|
||||||
if (
|
if (
|
||||||
_cargoIndex >= 0 // FFV
|
_cargoIndex >= 0 || // FFV
|
||||||
|| {"" isEqualTo getText (_turretConfig >> "gun")} // turret without weapon
|
{getText (_turretConfig >> "gun") == ""} // Turret without weapon
|
||||||
) exitWith {
|
) exitWith {
|
||||||
_effectiveRole = "cargo";
|
_effectiveRole = "cargo";
|
||||||
};
|
};
|
||||||
_effectiveRole = "gunner"; // door gunners / 2nd turret
|
|
||||||
|
_effectiveRole = "gunner"; // Door gunners / 2nd turret
|
||||||
};
|
};
|
||||||
|
|
||||||
TRACE_2("",_effectiveRole,_x);
|
TRACE_2("",_effectiveRole,_x);
|
||||||
|
|
||||||
if (_effectiveRole != _desiredRole) exitWith {};
|
if (_effectiveRole != _desiredRole) exitWith {};
|
||||||
|
|
||||||
if (_turretPath isNotEqualTo []) then {
|
if (_turretPath isNotEqualTo []) then {
|
||||||
// Using GetInTurret seems to solve problems with incorrect GetInEH params when gunner/commander
|
// Using GetInTurret seems to solve problems with incorrect GetInEH params when gunner/commander
|
||||||
ACE_player action ["GetInTurret", _target, _turretPath];
|
ACE_player action ["GetInTurret", _target, _turretPath];
|
||||||
TRACE_3("Geting In Turret",_x,_role,_turretPath);
|
TRACE_3("Getting In Turret",_x,_role,_turretPath);
|
||||||
} else {
|
} else {
|
||||||
if (_cargoIndex > -1) then {
|
if (_cargoIndex > -1) then {
|
||||||
// GetInCargo expects the index of the seat in the "cargo" array from fullCrew
|
// GetInCargo expects the index of the seat in the "cargo" array from fullCrew
|
||||||
// See description: https://community.bistudio.com/wiki/fullCrew
|
// See description: https://community.bistudio.com/wiki/fullCrew
|
||||||
private _cargoActionIndex = -1;
|
private _cargoActionIndex = (fullCrew [_target, "cargo", true]) findIf {(_x select 2) == _cargoIndex};
|
||||||
{
|
|
||||||
if ((_x select 2) == _cargoIndex) exitWith {_cargoActionIndex = _forEachIndex};
|
|
||||||
} forEach (fullCrew [_target, "cargo", true]);
|
|
||||||
|
|
||||||
ACE_player action ["GetInCargo", _target, _cargoActionIndex];
|
ACE_player action ["GetInCargo", _target, _cargoActionIndex];
|
||||||
TRACE_4("Geting In Cargo",_x,_role,_cargoActionIndex,_cargoIndex);
|
TRACE_4("Getting In Cargo",_x,_role,_cargoActionIndex,_cargoIndex);
|
||||||
} else {
|
} else {
|
||||||
ACE_player action ["GetIn" + _role, _target];
|
ACE_player action ["GetIn" + _role, _target];
|
||||||
TRACE_2("Geting In",_x,_role);
|
TRACE_2("Getting In",_x,_role);
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
_hasAction = true;
|
_hasAction = true;
|
||||||
breakTo "SearchForSeat";
|
breakTo "SearchForSeat";
|
||||||
};
|
};
|
||||||
} forEach (fullCrew [_target, "", true]);
|
} forEach _fullCrew;
|
||||||
} forEach _sortedSeats;
|
} forEach _sortedSeats;
|
||||||
|
|
||||||
if (!_hasAction) then {
|
if (!_hasAction) then {
|
||||||
TRACE_1("no empty seats",_hasAction);
|
TRACE_1("no empty seats",_hasAction);
|
||||||
[localize LSTRING(VehicleFull)] call EFUNC(common,displayTextStructured);
|
[LLSTRING(VehicleFull)] call EFUNC(common,displayTextStructured);
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
true
|
|
||||||
|
@ -28,7 +28,9 @@
|
|||||||
|
|
||||||
|
|
||||||
#define REARM_HOLSTER_WEAPON \
|
#define REARM_HOLSTER_WEAPON \
|
||||||
_unit setVariable [QGVAR(selectedWeaponOnRearm), currentWeapon _unit]; \
|
if (currentWeapon _unit != "") then { \
|
||||||
|
_unit setVariable [QGVAR(selectedWeaponOnRearm), (weaponState _unit) select [0, 3]]; \
|
||||||
|
}; \
|
||||||
TRACE_2("REARM_HOLSTER_WEAPON",_unit,currentWeapon _unit); \
|
TRACE_2("REARM_HOLSTER_WEAPON",_unit,currentWeapon _unit); \
|
||||||
_unit action ["SwitchWeapon", _unit, _unit, 299];
|
_unit action ["SwitchWeapon", _unit, _unit, 299];
|
||||||
|
|
||||||
|
@ -149,10 +149,15 @@ if (_callbackProgress == "") then {
|
|||||||
// Player Animation
|
// Player Animation
|
||||||
private _callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE");
|
private _callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE");
|
||||||
private _loopAnim = (getNumber (_config >> "loopAnimation")) isEqualTo 1;
|
private _loopAnim = (getNumber (_config >> "loopAnimation")) isEqualTo 1;
|
||||||
_caller setVariable [QGVAR(selectedWeaponOnrepair), currentWeapon _caller];
|
|
||||||
|
private _currentWeapon = currentWeapon _caller;
|
||||||
|
|
||||||
|
if (_currentWeapon != "") then {
|
||||||
|
_caller setVariable [QGVAR(selectedWeaponOnrepair), (weaponState _caller) select [0, 3]];
|
||||||
|
};
|
||||||
|
|
||||||
// Cannot use secondairy weapon for animation
|
// Cannot use secondairy weapon for animation
|
||||||
if (currentWeapon _caller == secondaryWeapon _caller) then {
|
if (_currentWeapon == secondaryWeapon _caller) then {
|
||||||
_caller selectWeapon (primaryWeapon _caller);
|
_caller selectWeapon (primaryWeapon _caller);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -38,9 +38,11 @@ if (vehicle _caller == _caller && {!(_caller call EFUNC(common,isSwimming))}) th
|
|||||||
_caller setVariable [QGVAR(repairCurrentAnimCaller), nil];
|
_caller setVariable [QGVAR(repairCurrentAnimCaller), nil];
|
||||||
_caller setVariable [QGVAR(repairPrevAnimCaller), nil];
|
_caller setVariable [QGVAR(repairPrevAnimCaller), nil];
|
||||||
|
|
||||||
private _weaponSelect = (_caller getVariable [QGVAR(selectedWeaponOnrepair), ""]);
|
private _weaponSelect = _caller getVariable QGVAR(selectedWeaponOnrepair);
|
||||||
if (_weaponSelect != "") then {
|
|
||||||
|
if (!isNil "_weaponSelect") then {
|
||||||
_caller selectWeapon _weaponSelect;
|
_caller selectWeapon _weaponSelect;
|
||||||
|
_caller setVariable [QGVAR(selectedWeaponOnrepair), nil];
|
||||||
} else {
|
} else {
|
||||||
_caller action ["SwitchWeapon", _caller, _caller, 299];
|
_caller action ["SwitchWeapon", _caller, _caller, 299];
|
||||||
};
|
};
|
||||||
|
@ -38,9 +38,11 @@ if (vehicle _caller == _caller && {!(_caller call EFUNC(common,isSwimming))}) th
|
|||||||
_caller setVariable [QGVAR(repairCurrentAnimCaller), nil];
|
_caller setVariable [QGVAR(repairCurrentAnimCaller), nil];
|
||||||
_caller setVariable [QGVAR(repairPrevAnimCaller), nil];
|
_caller setVariable [QGVAR(repairPrevAnimCaller), nil];
|
||||||
|
|
||||||
private _weaponSelect = (_caller getVariable [QGVAR(selectedWeaponOnrepair), ""]);
|
private _weaponSelect = _caller getVariable QGVAR(selectedWeaponOnrepair);
|
||||||
if (_weaponSelect != "") then {
|
|
||||||
|
if (!isNil "_weaponSelect") then {
|
||||||
_caller selectWeapon _weaponSelect;
|
_caller selectWeapon _weaponSelect;
|
||||||
|
_caller setVariable [QGVAR(selectedWeaponOnrepair), nil];
|
||||||
} else {
|
} else {
|
||||||
_caller action ["SwitchWeapon", _caller, _caller, 299];
|
_caller action ["SwitchWeapon", _caller, _caller, 299];
|
||||||
};
|
};
|
||||||
|
@ -21,7 +21,7 @@ params ["_unit"];
|
|||||||
// Saves the gear when the player! (and only him) is killed
|
// Saves the gear when the player! (and only him) is killed
|
||||||
if (ACE_player == _unit && {GVAR(SavePreDeathGear)}) then {
|
if (ACE_player == _unit && {GVAR(SavePreDeathGear)}) then {
|
||||||
_unit setVariable [QGVAR(unitGear), [_unit] call CBA_fnc_getLoadout];
|
_unit setVariable [QGVAR(unitGear), [_unit] call CBA_fnc_getLoadout];
|
||||||
_unit setVariable [QGVAR(activeWeaponAndMuzzle), [currentWeapon _unit, currentMuzzle _unit, currentWeaponMode _unit]];
|
_unit setVariable [QGVAR(activeWeaponAndMuzzle), (weaponState _unit) select [0, 3]];
|
||||||
[QGVAR(saveGear), _unit] call CBA_fnc_localEvent;
|
[QGVAR(saveGear), _unit] call CBA_fnc_localEvent;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -5,7 +5,8 @@
|
|||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Unit <OBJECT>
|
* 0: Unit <OBJECT>
|
||||||
* 1: All Gear based on return value of ACE_common_fnc_getAllGear <ARRAY>
|
* 1: All Gear based on return value of ace_common_fnc_getAllGear <ARRAY>
|
||||||
|
* 2: All weapon info needed for restoring previous weapon status <ARRAY>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* None
|
* None
|
||||||
@ -19,36 +20,12 @@
|
|||||||
params ["_unit", "_allGear", "_activeWeaponAndMuzzle"];
|
params ["_unit", "_allGear", "_activeWeaponAndMuzzle"];
|
||||||
TRACE_3("restoreGear",_unit,count _allGear,_activeWeaponAndMuzzle);
|
TRACE_3("restoreGear",_unit,count _allGear,_activeWeaponAndMuzzle);
|
||||||
|
|
||||||
// restore all gear
|
// Restore all gear
|
||||||
if (!isNil "_allGear") then {
|
if (!isNil "_allGear") then {
|
||||||
[_unit, _allGear] call CBA_fnc_setLoadout;
|
[_unit, _allGear] call CBA_fnc_setLoadout;
|
||||||
};
|
};
|
||||||
|
|
||||||
// restore the last active weapon, muzzle and weaponMode
|
// Restore the last active weapon, muzzle and weapon mode
|
||||||
if (!isNil "_activeWeaponAndMuzzle") then {
|
if (!isNil "_activeWeaponAndMuzzle") then {
|
||||||
// @todo, replace this with CBA_fnc_selectWeapon after next CBA update
|
_unit selectWeapon _activeWeaponAndMuzzle;
|
||||||
_activeWeaponAndMuzzle params ["_activeWeapon", "_activeMuzzle", "_activeWeaponMode"];
|
|
||||||
|
|
||||||
if (
|
|
||||||
(_activeMuzzle != "") &&
|
|
||||||
{_activeMuzzle != _activeWeapon} &&
|
|
||||||
{_activeMuzzle in getArray (configFile >> "CfgWeapons" >> _activeWeapon >> "muzzles")}
|
|
||||||
) then {
|
|
||||||
_unit selectWeapon _activeMuzzle;
|
|
||||||
} else {
|
|
||||||
if (_activeWeapon != "") then {
|
|
||||||
_unit selectWeapon _activeWeapon;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
if (currentWeapon _unit != "") then {
|
|
||||||
private _index = 0;
|
|
||||||
|
|
||||||
while {
|
|
||||||
_index < 299 && {currentWeaponMode _unit != _activeWeaponMode}
|
|
||||||
} do {
|
|
||||||
_unit action ["SwitchWeapon", _unit, _unit, _index];
|
|
||||||
_index = _index + 1;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
* Gets a random animations from the list.
|
* Gets a random animations from the list.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* None
|
* 0: Object to get animation pool from <OBJECT> (default: objNull)
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* Random Animation <STRING>
|
* Random Animation <STRING>
|
||||||
@ -15,8 +15,16 @@
|
|||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Select random animation from Animations Pool
|
params [["_object", objNull, [objNull]]];
|
||||||
selectRandom [
|
|
||||||
|
private _animations = [];
|
||||||
|
|
||||||
|
if (!isNull _object) then {
|
||||||
|
_animations = getArray (configOf _object >> QGVAR(animations));
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_animations isEqualTo []) then {
|
||||||
|
_animations = [
|
||||||
QGVAR(HubSittingChairA_idle1),
|
QGVAR(HubSittingChairA_idle1),
|
||||||
QGVAR(HubSittingChairA_idle2),
|
QGVAR(HubSittingChairA_idle2),
|
||||||
QGVAR(HubSittingChairA_idle3),
|
QGVAR(HubSittingChairA_idle3),
|
||||||
@ -41,4 +49,8 @@ selectRandom [
|
|||||||
QGVAR(HubSittingChairUC_idle2),
|
QGVAR(HubSittingChairUC_idle2),
|
||||||
QGVAR(HubSittingChairUC_idle3),
|
QGVAR(HubSittingChairUC_idle3),
|
||||||
QGVAR(HubSittingChairUC_move1)
|
QGVAR(HubSittingChairUC_move1)
|
||||||
]
|
];
|
||||||
|
};
|
||||||
|
|
||||||
|
// Select random animation from Animations Pool
|
||||||
|
selectRandom _animations
|
||||||
|
@ -48,7 +48,7 @@ if (_multiSitting) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Get random animation and perform it (before moving player to ensure correct placement)
|
// Get random animation and perform it (before moving player to ensure correct placement)
|
||||||
[_player, call FUNC(getRandomAnimation), 2] call EFUNC(common,doAnimation); // Correctly places when using non-transitional animations
|
[_player, [_seat] call FUNC(getRandomAnimation), 2] call EFUNC(common,doAnimation); // Correctly places when using non-transitional animations
|
||||||
[_player, "", 1] call EFUNC(common,doAnimation); // Correctly applies animation's config values (such as disallow throwing of grenades, intercept keybinds... etc).
|
[_player, "", 1] call EFUNC(common,doAnimation); // Correctly applies animation's config values (such as disallow throwing of grenades, intercept keybinds... etc).
|
||||||
|
|
||||||
TRACE_2("Sit pos and dir",_sitPosition,_sitDirection);
|
TRACE_2("Sit pos and dir",_sitPosition,_sitDirection);
|
||||||
|
@ -35,3 +35,5 @@ if !(toLowerANSI (_filename select [count _filename - 4]) in [".wav", ".ogg", ".
|
|||||||
};
|
};
|
||||||
|
|
||||||
playSound3D [_filename, objNull, false, _position, _volume, _soundPitch, _distance];
|
playSound3D [_filename, objNull, false, _position, _volume, _soundPitch, _distance];
|
||||||
|
|
||||||
|
nil // return
|
||||||
|
@ -18,35 +18,23 @@
|
|||||||
|
|
||||||
params ["_unit", "_weapon"];
|
params ["_unit", "_weapon"];
|
||||||
|
|
||||||
if (_weapon == "") exitWith {};
|
if (_weapon == "" || {!(_unit hasWeapon _weapon)}) exitWith {};
|
||||||
|
|
||||||
|
private _currentWeaponMode = (_unit weaponState _weapon) select 2;
|
||||||
|
private _muzzle = (_weapon call EFUNC(common,getWeaponMuzzles)) select 0;
|
||||||
|
|
||||||
if (currentWeapon _unit != _weapon) exitWith {
|
if (currentWeapon _unit != _weapon) exitWith {
|
||||||
_unit selectWeapon _weapon;
|
_unit selectWeapon [_weapon, _muzzle, _currentWeaponMode];
|
||||||
};
|
};
|
||||||
|
|
||||||
// unlock safety
|
// Unlock safety
|
||||||
if (_weapon in (_unit getVariable [QEGVAR(safemode,safedWeapons), []])) exitWith {
|
if (_weapon in (_unit getVariable [QEGVAR(safemode,safedWeapons), []])) exitWith {
|
||||||
[_unit, _weapon, _weapon] call EFUNC(safemode,unlockSafety);
|
[_unit, _weapon, _weapon] call EFUNC(safemode,unlockSafety);
|
||||||
};
|
};
|
||||||
|
|
||||||
private _muzzles = [_weapon] call EFUNC(common,getWeaponMuzzles);
|
private _modes = _weapon call EFUNC(common,getWeaponModes);
|
||||||
private _modes = [_weapon] call EFUNC(common,getWeaponModes);
|
|
||||||
|
|
||||||
private _index = (_modes find currentWeaponMode _unit) + 1;
|
_unit selectWeapon [_weapon, _muzzle, _modes select (((_modes find _currentWeaponMode) + 1) % (count _modes))];
|
||||||
|
|
||||||
if (_index > count _modes - 1) then {_index = 0};
|
// Play fire mode selector sound
|
||||||
|
|
||||||
private _muzzle = _muzzles select 0;
|
|
||||||
private _mode = _modes select _index;
|
|
||||||
|
|
||||||
_index = 0;
|
|
||||||
|
|
||||||
while {
|
|
||||||
_index < 299 && {currentMuzzle _unit != _muzzle || {currentWeaponMode _unit != _mode}}
|
|
||||||
} do {
|
|
||||||
_unit action ["SwitchWeapon", _unit, _unit, _index];
|
|
||||||
_index = _index + 1;
|
|
||||||
};
|
|
||||||
|
|
||||||
// play fire mode selector sound
|
|
||||||
[_unit, _weapon] call FUNC(playChangeFiremodeSound);
|
[_unit, _weapon] call FUNC(playChangeFiremodeSound);
|
||||||
|
@ -18,32 +18,22 @@
|
|||||||
|
|
||||||
params ["_unit", "_weapon"];
|
params ["_unit", "_weapon"];
|
||||||
|
|
||||||
if (_weapon == "") exitWith {};
|
if (_weapon == "" || {!(_unit hasWeapon _weapon)}) exitWith {};
|
||||||
|
|
||||||
private _muzzles = _weapon call EFUNC(common,getWeaponMuzzles);
|
private _muzzles = _weapon call EFUNC(common,getWeaponMuzzles);
|
||||||
|
|
||||||
if (currentWeapon _unit != _weapon) exitWith {
|
if (count _muzzles <= 1) exitWith {};
|
||||||
if (count _muzzles > 1) then {
|
|
||||||
|
|
||||||
// unlock safety
|
private _muzzle = (_unit weaponState _weapon) select 1;
|
||||||
/*if (_weapon in (_unit getVariable [QEGVAR(safemode,safedWeapons), []])) exitWith {
|
|
||||||
[_unit, _weapon, _muzzles select 1] call EFUNC(safemode,unlockSafety);
|
|
||||||
};*/
|
|
||||||
|
|
||||||
_unit selectWeapon (_muzzles select 1);
|
private _index = if (currentWeapon _unit == _weapon) then {
|
||||||
};
|
(((_muzzles find currentMuzzle _unit) + 1) % (count _muzzles)) max 1
|
||||||
|
} else {
|
||||||
|
1
|
||||||
};
|
};
|
||||||
|
|
||||||
private _index = (_muzzles find currentMuzzle _unit) + 1;
|
|
||||||
|
|
||||||
if (_index > count _muzzles - 1) then {_index = 1};
|
|
||||||
|
|
||||||
private _muzzle = _muzzles select _index;
|
private _muzzle = _muzzles select _index;
|
||||||
|
|
||||||
_index = 0;
|
_unit selectWeapon [_weapon, _muzzle, ([_weapon, _muzzle] call EFUNC(common,getWeaponModes)) select 0];
|
||||||
while {
|
|
||||||
_index < 299 && {currentMuzzle _unit != _muzzle}
|
nil // return
|
||||||
} do {
|
|
||||||
_unit action ["SwitchWeapon", _unit, _unit, _index];
|
|
||||||
_index = _index + 1;
|
|
||||||
};
|
|
||||||
|
@ -240,6 +240,7 @@ ACE_plasmaIV_250 | Plasma IV (250ml) | ACE_ItemCore |
|
|||||||
ACE_salineIV | Saline IV (1000ml) | ACE_ItemCore |
|
ACE_salineIV | Saline IV (1000ml) | ACE_ItemCore |
|
||||||
ACE_salineIV_500 | Saline IV (500ml) | ACE_ItemCore |
|
ACE_salineIV_500 | Saline IV (500ml) | ACE_ItemCore |
|
||||||
ACE_salineIV_250 | Saline IV (250ml) | ACE_ItemCore |
|
ACE_salineIV_250 | Saline IV (250ml) | ACE_ItemCore |
|
||||||
|
ACE_suture | Suture | ACE_ItemCore |
|
||||||
ACE_surgicalKit | Surgical Kit | ACE_ItemCore |
|
ACE_surgicalKit | Surgical Kit | ACE_ItemCore |
|
||||||
ACE_tourniquet | Tourniquet (CAT) | ACE_ItemCore |
|
ACE_tourniquet | Tourniquet (CAT) | ACE_ItemCore |
|
||||||
ACE_medicalSupplyCrate | Simple ACE Medical Supply Crate | ammo box |
|
ACE_medicalSupplyCrate | Simple ACE Medical Supply Crate | ammo box |
|
||||||
|
@ -241,3 +241,10 @@ The damage elements are sorted in descending order according to how much damage
|
|||||||
Some of ACE Medical's underlying behavior, primarily related to damage handling and the vitals loop, can be fine-tuned by editing `ace_medical_const_` variables, found in [script_macros_medical.hpp](https://github.com/acemod/ACE3/blob/master/addons/medical_engine/script_macros_medical.hpp).
|
Some of ACE Medical's underlying behavior, primarily related to damage handling and the vitals loop, can be fine-tuned by editing `ace_medical_const_` variables, found in [script_macros_medical.hpp](https://github.com/acemod/ACE3/blob/master/addons/medical_engine/script_macros_medical.hpp).
|
||||||
|
|
||||||
Modification of those values should be done by advanced users only. Values and variable names are subject to change without prior warning. Modifying values mid-mission may lead to undefined behavior. Expect minimal support.
|
Modification of those values should be done by advanced users only. Values and variable names are subject to change without prior warning. Modifying values mid-mission may lead to undefined behavior. Expect minimal support.
|
||||||
|
|
||||||
|
### 5.1 Disable seat locking for unconscious
|
||||||
|
ACE will lock the seat of an unconscious or dead unit to prevent automatic unloading. This can be disabled by setting:
|
||||||
|
```sqf
|
||||||
|
ace_medical_engine_disableSeatLocking = true; // disable on everything
|
||||||
|
ace_medical_engine_disableSeatLocking = ["ship"]; // disable just on boats
|
||||||
|
```
|
||||||
|
@ -29,6 +29,7 @@ class CfgVehicles {
|
|||||||
acex_sitting_sitDirection = 180; // Direction relative to object
|
acex_sitting_sitDirection = 180; // Direction relative to object
|
||||||
acex_sitting_sitPosition[] = {0, -0.1, -0.45}; // Position relative to object (may behave weird with certain objects)
|
acex_sitting_sitPosition[] = {0, -0.1, -0.45}; // Position relative to object (may behave weird with certain objects)
|
||||||
acex_sitting_interactPosition[] = {0, -0.1, -0.45};
|
acex_sitting_interactPosition[] = {0, -0.1, -0.45};
|
||||||
|
ace_sitting_animations[] = {"ace_sitting_HubSittingChairA_idle1"}; // Overwrite random animation pool
|
||||||
XEH_ENABLED; // Enable XEH (only necessary if XEH is not yet enabled for this class or the one this inherits from)
|
XEH_ENABLED; // Enable XEH (only necessary if XEH is not yet enabled for this class or the one this inherits from)
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user