Merge pull request #2141 from GitHawk/refuel

Adding vehicle refueling
This commit is contained in:
Thomas Kooi 2015-11-26 16:16:13 +01:00
commit 581f71f8a1
48 changed files with 2239 additions and 15 deletions

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z\ace\addons\refuel

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class ACE_Settings {
class GVAR(rate) {
displayName = CSTRING(RefuelSettings_speed_DisplayName);
description = CSTRING(RefuelSettings_speed_Description);
value = 1;
typeName = "SCALAR";
};
};

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class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};
class Extended_PostInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_postInit));
};
};
class Extended_Respawn_EventHandlers {
class CAManBase {
class ADDON {
respawn = QUOTE(call COMPILE_FILE(XEH_respawn));
};
};
};
class Extended_Killed_EventHandlers {
class CAManBase {
class ADDON {
killed = QUOTE(_this call FUNC(handleKilled));
};
};
};

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#define MACRO_REFUEL_ACTIONS \
class ACE_Actions: ACE_Actions { \
class ACE_MainActions: ACE_MainActions { \
class GVAR(Refuel) { \
displayName = CSTRING(Refuel); \
distance = REFUEL_ACTION_DISTANCE; \
condition = "true"; \
statement = ""; \
showDisabled = 0; \
priority = 2; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
class GVAR(TakeNozzle) { \
displayName = CSTRING(TakeNozzle); \
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canTakeNozzle)); \
statement = QUOTE([ARR_3(_player,_target,objNull)] call FUNC(TakeNozzle)); \
exceptions[] = {"isNotInside"}; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
}; \
class GVAR(CheckFuelCounter) { \
displayName = CSTRING(CheckFuelCounter); \
condition = "true"; \
statement = QUOTE([ARR_2(_player,_target)] call FUNC(readFuelCounter)); \
exceptions[] = {"isNotInside"}; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
}; \
class GVAR(CheckFuel) { \
displayName = CSTRING(CheckFuel); \
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canCheckFuel)); \
statement = QUOTE([ARR_2(_player,_target)] call FUNC(checkFuel)); \
exceptions[] = {"isNotInside"}; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
}; \
class GVAR(Connect) { \
displayName = CSTRING(Connect); \
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canConnectNozzle)); \
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(connectNozzle)); \
exceptions[] = {"isNotInside"}; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
}; \
class GVAR(Return) { \
displayName = CSTRING(Return); \
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canReturnNozzle)); \
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(returnNozzle)); \
exceptions[] = {"isNotInside"}; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
}; \
}; \
}; \
};
#define MACRO_CONNECT_ACTIONS \
class ACE_Actions { \
class ACE_MainActions { \
class GVAR(Refuel) { \
displayName = CSTRING(Refuel); \
distance = REFUEL_ACTION_DISTANCE; \
condition = "true"; \
statement = ""; \
showDisabled = 0; \
priority = 2; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
class GVAR(Connect) { \
displayName = CSTRING(Connect); \
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canConnectNozzle)); \
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(connectNozzle)); \
exceptions[] = {"isNotInside"}; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
}; \
}; \
}; \
};
#define MACRO_NOZZLE_ACTIONS \
class ACE_Actions { \
class ACE_MainActions { \
displayName = CSTRING(Refuel); \
distance = REFUEL_ACTION_DISTANCE; \
condition = "true"; \
statement = ""; \
showDisabled = 0; \
priority = 2; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
class GVAR(PickUpNozzle) { \
displayName = CSTRING(TakeNozzle); \
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canTakeNozzle)); \
statement = QUOTE([ARR_3(_player,objNull,_target)] call FUNC(TakeNozzle)); \
exceptions[] = {"isNotInside"}; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
}; \
class GVAR(TurnOn) { \
displayName = CSTRING(TurnOn); \
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canTurnOn)); \
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(turnOn)); \
exceptions[] = {"isNotInside"}; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
}; \
class GVAR(TurnOff) { \
displayName = CSTRING(TurnOff); \
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canTurnOff)); \
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(turnOff)); \
exceptions[] = {"isNotInside"}; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
}; \
class GVAR(Disconnect) { \
displayName = CSTRING(Disconnect); \
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canDisconnect)); \
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(disconnect)); \
exceptions[] = {"isNotInside"}; \
icon = PATHTOF(ui\icon_refuel_interact.paa); \
}; \
}; \
};
class CfgVehicles {
class ACE_Module;
class ACE_moduleRefuelSettings : ACE_Module {
scope = 2;
displayName = CSTRING(RefuelSettings_Module_DisplayName);
icon = QUOTE(PATHTOF(ui\icon_module_refuel.paa));
category = "ACE_Logistics";
function = QFUNC(moduleRefuelSettings);
functionPriority = 1;
isGlobal = 0;
isTriggerActivated = 0;
author = ECSTRING(common,ACETeam);
class Arguments {
class rate {
displayName = CSTRING(RefuelSettings_speed_DisplayName);
description = CSTRING(RefuelSettings_speed_Description);
typeName = "NUMBER";
defaultValue = 10;
};
};
};
class ThingX;
class ACE_refuel_fuelNozzle : ThingX {
XEH_ENABLED;
MACRO_NOZZLE_ACTIONS
displayName = QGVAR(fuelNozzle);
scope = 2;
scopeCurator = 2;
model = "\A3\Structures_F_Heli\VR\Helpers\Sign_sphere10cm_F.p3d";
};
class All;
class Static : All {};
class Building : Static {};
class NonStrategic : Building {};
class House_Base : NonStrategic {};
class House : House_Base {};
class House_F : House {};
class House_Small_F : House_F {
class ACE_Actions {
class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction);
selection = "";
distance = 10;
condition = "true";
};
};
};
class AllVehicles : All {
GVAR(flowRate) = 1;
};
class Land : AllVehicles {};
class LandVehicle : Land {};
class Car : LandVehicle {
MACRO_CONNECT_ACTIONS
};
class Tank : LandVehicle {
MACRO_CONNECT_ACTIONS
GVAR(flowRate) = 4;
};
class StaticWeapon : LandVehicle {
MACRO_CONNECT_ACTIONS
};
class Air : AllVehicles {
GVAR(flowRate) = 8;
};
class Helicopter : Air {
MACRO_CONNECT_ACTIONS
GVAR(fuelCapacity) = 1500;
};
class Helicopter_Base_F : Helicopter {};
class Helicopter_Base_H : Helicopter_Base_F {
GVAR(fuelCapacity) = 3000;
};
class Plane : Air {
MACRO_CONNECT_ACTIONS
GVAR(fuelCapacity) = 2000;
GVAR(flowRate) = 16;
};
class Plane_Base_F : Plane {};
class Ship : AllVehicles {};
class Ship_F : Ship {
MACRO_CONNECT_ACTIONS
GVAR(fuelCapacity) = 2000;
GVAR(flowRate) = 4;
};
class Boat_Civil_01_base_F : Ship_F {
GVAR(fuelCapacity) = 200;
};
class Boat_F : Ship_F {
GVAR(flowRate) = 1;
};
class Boat_Armed_01_base_F : Boat_F {
GVAR(fuelCapacity) = 300;
};
class Rubber_duck_base_F : Boat_F {
GVAR(fuelCapacity) = 30;
};
class SDV_01_base_F : Boat_F {
// SDV is using electrical propulsion
GVAR(fuelCapacity) = 0;
};
class Car_F : Car {
// Assuming large vehicle tank
GVAR(fuelCapacity) = 60;
};
class Kart_01_Base_F : Car_F {
GVAR(fuelCapacity) = 8;
};
class Offroad_01_base_F: Car_F {};
class Wheeled_APC_F: Car_F {
// Assuming average APC tank
GVAR(fuelCapacity) = 300;
};
class Hatchback_01_base_F: Car_F {
// Assume normal vehicle tank
GVAR(fuelCapacity) = 50;
};
class Quadbike_01_base_F : Car_F {
// Assuming usual Yamaha quad
GVAR(fuelCapacity) = 10;
};
class MRAP_01_base_F: Car_F {
// M-ATV
// No data, assuming similar to Fennek
GVAR(fuelCapacity) = 230;
};
class MRAP_02_base_F: Car_F {
// Punisher
// No data, assuming similar to Fennek
GVAR(fuelCapacity) = 230;
};
class MRAP_03_base_F: Car_F {
// Fennek
GVAR(fuelCapacity) = 230;
};
class APC_Wheeled_01_base_F: Wheeled_APC_F {
// Patria = LAV
GVAR(fuelCapacity) = 269;
};
class Truck_F : Car_F {
GVAR(fuelCapacity) = 400;
GVAR(flowRate) = 2;
};
class Truck_01_base_F: Truck_F {
// HEMTT
GVAR(fuelCapacity) = 583;
};
class B_Truck_01_transport_F : Truck_01_base_F {};
class B_Truck_01_mover_F: B_Truck_01_transport_F {};
class Truck_02_base_F: Truck_F {
// KamAZ
// Assuming similar to Ural
GVAR(fuelCapacity) = 400;
};
class Truck_03_base_F: Truck_F {
// Tempest
// Assuming heavier than KamAZ
GVAR(fuelCapacity) = 600;
};
class Van_01_base_F : Truck_F {
// Small Truck
// Assuming 80L as in Ford Transit
GVAR(fuelCapacity) = 80;
};
class Van_01_fuel_base_F: Van_01_base_F {
transportFuel = 0; //1k
MACRO_REFUEL_ACTIONS
GVAR(hooks[]) = {{0.38,-3.17,-.7},{-0.41,-3.17,-.7}};
GVAR(fuelCargo) = 2000;
};
class Tank_F: Tank {
GVAR(fuelCapacity) = 1200;
};
class APC_Tracked_01_base_F: Tank_F {
// Namer
// Assuming Merkava fuel
GVAR(fuelCapacity) = 1400;
};
class B_APC_Tracked_01_base_F: APC_Tracked_01_base_F {};
class B_APC_Tracked_01_CRV_F: B_APC_Tracked_01_base_F {
transportFuel = 0; //3k
MACRO_REFUEL_ACTIONS
GVAR(hooks[]) = {{-1.08,-4.81,-.8}};
GVAR(fuelCargo) = 1000;
};
class APC_Tracked_02_base_F : Tank_F {
// BM-2T
// Assuming 1 L/km
GVAR(fuelCapacity) = 1000;
};
class APC_Tracked_03_base_F: Tank_F {
// FV 510
// Assuming 1 L/km
GVAR(fuelCapacity) = 660;
};
class MBT_01_base_F: Tank_F {
// Merkava IV
GVAR(fuelCapacity) = 1400;
};
class MBT_02_base_F: Tank_F {
// T100 Black Eagle
// Assuming T80
GVAR(fuelCapacity) = 1100;
};
class MBT_03_base_F: Tank_F {
// Leopard
GVAR(fuelCapacity) = 1160;
};
class MBT_01_arty_base_F : MBT_01_base_F {
// Assuming similar 2S3
GVAR(fuelCapacity) = 830;
};
class MBT_02_arty_base_F : MBT_02_base_F {
// Assuming similar 2S3
GVAR(fuelCapacity) = 830;
};
class Heli_Attack_01_base_F : Helicopter_Base_F {
// Commanche
};
class Heli_Attack_02_base_F : Helicopter_Base_F {
// Mi-48 Kajman
};
class Heli_Light_01_base_F : Helicopter_Base_H {
// MH-6
GVAR(fuelCapacity) = 242;
};
class Heli_Light_02_base_F : Helicopter_Base_H {
// Ka-60 Kasatka
GVAR(fuelCapacity) = 1450;
};
class Heli_light_03_base_F : Helicopter_Base_F {
// AW159
GVAR(fuelCapacity) = 1004;
};
class Heli_Transport_01_base_F : Helicopter_Base_H {
// Ghost Hawk
// Assuming similar UH60
GVAR(fuelCapacity) = 1360;
};
class Heli_Transport_02_base_F : Helicopter_Base_H {
// AW101
GVAR(fuelCapacity) = 3222;
};
class Heli_Transport_03_base_F : Helicopter_Base_H {
// Chinook 47I
GVAR(fuelCapacity) = 3914;
};
class Heli_Transport_04_base_F : Helicopter_Base_H {
// Mi-290 Taru
GVAR(fuelCapacity) = 3914;
};
class Plane_CAS_01_base_F : Plane_Base_F {
// Assuming similar to A10
GVAR(fuelCapacity) = 6223;
};
class Plane_CAS_02_base_F : Plane_Base_F {
// Yak-130
GVAR(fuelCapacity) = 2099;
};
class UAV_01_base_F : Helicopter_Base_F {
// Darter is electrical
GVAR(fuelCapacity) = 0;
};
class UAV : Plane {};
class UAV_02_base_F : UAV {
// Assuming similar YAHBON-R2
GVAR(fuelCapacity) = 270;
};
class UGV_01_base_F : Car_F {
// Stomper
GVAR(fuelCapacity) = 100;
};
class Plane_Fighter_03_base_F : Plane_Base_F {
// L-159 ALCA
GVAR(fuelCapacity) = 1914;
};
// Vanilla fuel vehicles
class Truck_02_fuel_base_F : Truck_02_base_F {
transportFuel = 0; //3k
MACRO_REFUEL_ACTIONS
GVAR(hooks[]) = {{0.99,-3.47,-0.67},{-1.04,-3.47,-0.67}};
GVAR(fuelCargo) = 10000;
};
class B_Truck_01_fuel_F : B_Truck_01_mover_F {
transportFuel = 0; //3k
MACRO_REFUEL_ACTIONS
GVAR(hooks[]) = {{.28,-4.99,-.3},{-.25,-4.99,-.3}};
GVAR(fuelCargo) = 10000;
};
class O_Truck_03_fuel_F : Truck_03_base_F {
transportFuel = 0; //3k
MACRO_REFUEL_ACTIONS
GVAR(hooks[]) = {{1.3,-1.59,-.62},{-1.16,-1.59,-.62}};
GVAR(fuelCargo) = 10000;
};
class ReammoBox_F;
class Slingload_01_Base_F : ReammoBox_F {
class ACE_Actions {
class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction);
selection = "";
distance = 10;
condition = "true";
};
};
};
class B_Slingload_01_Fuel_F : Slingload_01_Base_F {
XEH_ENABLED;
transportFuel = 0; //3k
MACRO_REFUEL_ACTIONS
GVAR(hooks[]) = {{0.55,3.02,-0.5},{-0.52,3.02,-0.5}};
GVAR(fuelCargo) = 10000;
};
class O_Heli_Transport_04_fuel_F : Heli_Transport_04_base_F {
XEH_ENABLED;
transportFuel = 0; //3k
MACRO_REFUEL_ACTIONS
GVAR(hooks[]) = {{-1.52,1.14,-1.18}};
GVAR(fuelCargo) = 10000;
};
class Pod_Heli_Transport_04_base_F : StaticWeapon {};
class Land_Pod_Heli_Transport_04_fuel_F : Pod_Heli_Transport_04_base_F {
XEH_ENABLED;
transportFuel = 0; //3k
MACRO_REFUEL_ACTIONS
GVAR(hooks[]) = {{-1.49,1.41,-.3}};
GVAR(fuelCargo) = 10000;
};
// Vanilla buildings
class Land_Fuelstation_Feed_F : House_Small_F {
XEH_ENABLED;
transportFuel = 0; //50k
MACRO_REFUEL_ACTIONS
GVAR(hooks[]) = {{0,0,-0.5}};
GVAR(fuelCargo) = REFUEL_INFINITE_FUEL;
};
class Land_fs_feed_F : House_Small_F {
XEH_ENABLED;
transportFuel = 0; //50k
MACRO_REFUEL_ACTIONS
GVAR(hooks[]) = {{-0.4,0.022,-.23}};
GVAR(fuelCargo) = REFUEL_INFINITE_FUEL;
};
/* // Barrels found in config \
BarrelHelper : Misc_thing 100
BarrelBase : BarrelHelper 100
Barrels : BarrelBase 400
Barrel1 : BarrelBase 100
Barrel2 : BarrelBase 100
Barrel3 : BarrelBase 100
Barrel4 : BarrelBase 100
Barrel5 : BarrelBase 100
Barrel6 : BarrelBase 100
Wooden_barrel : BarrelBase 100
Wooden_barrels : Wooden_barrel 400
*/
// Trucks
// Src: HEMTT http://www.inetres.com/gp/military/cv/eng/M977.html 583L > 483km
// Src: https://en.wikipedia.org/wiki/Heavy_Expanded_Mobility_Tactical_Truck 587L > 483km
// Src: https://en.wikipedia.org/wiki/Kamaz_Typhoon ? > 1200km
// Src: https://en.wikipedia.org/wiki/Humvee 95L
// Src: https://en.wikipedia.org/wiki/RG-33 80 gal = 302
// Src: MTVR http://oshkoshdefense.com/wp-content/uploads/2013/08/MTVR_StndCargo_SS_6-13-11.pdf 295L
// Src: M1078 http://tarakia.weebly.com/ta-vehicles.html 219L
// Src: https://en.wikipedia.org/wiki/Ural-4320 360L
// Src: http://www.automobile-catalog.com/car/2012/1024400/gaz_233011_tigr.html 138L
// Src: https://en.wikipedia.org/wiki/UAZ-469 78L
// Src: https://en.wikipedia.org/wiki/GAZ-66 210L
// Tracked IFV
// Src: https://en.wikipedia.org/wiki/Marder_%28IFV%29 652L > 520km
// Src: https://en.wikipedia.org/wiki/Tanque_Argentino_Mediano ~250L > 500km (200L additional tank for 400km range boost)
// Src: https://en.wikipedia.org/wiki/ACEC_Cobra 309L > 600km
// Src: https://en.wikipedia.org/wiki/Egyptian_Infantry_Fighting_Vehicle 454L > 482km
// Src: https://en.wikipedia.org/wiki/Lazika 400L > 400-450km
// Src: https://en.wikipedia.org/wiki/Type_73_Armored_Personnel_Carrier 450L > 300km
// Src: https://en.wikipedia.org/wiki/BMP-1 462L > 500-600km
// Src: http://www.inetres.com/gp/military/cv/inf/BMP-1.html 460L > 600km
// Src: http://www.inetres.com/gp/military/cv/inf/BMP-2.html 460L > 600km
// Src: http://www.inetres.com/gp/military/cv/inf/M2.html 662L > 483-402km
// Src: https://en.wikipedia.org/wiki/2T_Stalker ? > 1000km
// Src: https://en.wikipedia.org/wiki/Namer ? > 500km
// Src: https://en.wikipedia.org/wiki/Warrior_tracked_armoured_vehicle ? > 660km
// Src: http://www.globalsecurity.org/military/systems/ground/m113-specs.htm 360L
// Src: http://afvdb.50megs.com/usa/m2bradley.html 746L
// Src: https://en.wikipedia.org/wiki/BMD-1 300L
// Trend: 1-2 L/km
// Wheeled IFV/APC
// Src: https://en.wikipedia.org/wiki/BTR-60 290L > 500km
// Src: http://www.inetres.com/gp/military/cv/inf/BTR-70.html 350L > 600km
// Src: http://www.inetres.com/gp/military/cv/inf/BTR-80.html 300L > 600km
// Src: https://en.wikipedia.org/wiki/Mowag_Piranha 4x4 200L > 700km
// Src: https://en.wikipedia.org/wiki/Mowag_Piranha 6x6 200L > 500km
// Src: https://en.wikipedia.org/wiki/ERC_90_Sagaie 242L > 700km
// Src: https://en.wikipedia.org/wiki/V%C3%A9hicule_de_l%27Avant_Blind%C3%A9 310L > 1200km
// Src: https://en.wikipedia.org/wiki/Panhard_M3 165L > 600km
// Src: https://fr.wikipedia.org/wiki/V%C3%A9hicule_blind%C3%A9_de_combat_d%27infanterie 400L > 750km
// Src: https://de.wikipedia.org/wiki/Sp%C3%A4hwagen_Fennek 230L > 460-1000km
// Src: http://www.inetres.com/gp/military/cv/inf/LAV.html 269L > 660km
// Src: http://www.inetres.com/gp/military/cv/inf/M1126.html 200L > 531km
// Src: https://en.wikipedia.org/wiki/Patria_AMV ? > 600-850km
// Src: https://en.wikipedia.org/wiki/Otokar_Arma ? > 700km
// Trend: 0.3-0.6 L/km
// MBT
// Src: http://www.inetres.com/gp/military/cv/tank/Leopard2.html 1200L > 550km
// Src: http://www.inetres.com/gp/military/cv/tank/M1.html 1909L > 479km
// Src: https://en.wikipedia.org/wiki/T-80 1100L > 335km
// Src: https://en.wikipedia.org/wiki/T-72 1200L > 490km
// Trend: 2-4 L/km
// Artillery
// Src: http://www.inetres.com/gp/military/cv/arty/M109.html 511L > 349km
// Src: https://en.wikipedia.org/wiki/2S3_Akatsiya 830L > 500km
// Other
// https://en.wikipedia.org/wiki/ZSU-23-4 515L
// Helicopter
// Src: http://www.bga-aeroweb.com/Defense/UH-1Y-Venom.html 1172kg / 0.81 kg/L = 1447L
// Src: http://www.bga-aeroweb.com/Defense/AH-1Z-Viper.html 1296kg / 0.81 kg/L = 1600L
// Src: http://www.army-technology.com/projects/black_hawk/ 1360L
// Src: http://www.bga-aeroweb.com/Defense/CH-47-Chinook.html 3914L
// Src: http://helicopters.axlegeeks.com/l/61/Boeing-AH-64-Apache 375 gal = 1420L
// Src: https://en.wikipedia.org/wiki/Mil_Mi-8 3700l
// Src: Google Ka-52 1870L
// Src: http://www.airforce-technology.com/projects/hind/ 1500kg / 0.81 L/kg = 1851L
// Src: https://en.wikipedia.org/wiki/MD_Helicopters_MH-6_Little_Bird 242L
// Src: http://www.globalsecurity.org/military/world/europe/aw159-specs.htm 1004L
// Src: https://en.wikipedia.org/wiki/AgustaWestland_AW101 3 * 1074L = 3222L
// Src: http://www.aviastar.org/helicopters_eng/ka-62.php 1450L
// Planes
// Src: http://www.theaviationzone.com/factsheets/c130j.asp 20820kg / 0.81 kg/L = 25704L
// Src: http://www.avialogs.com/viewer/avialogs-documentviewer.php?id=3298 p29 1644 gal = 6223L
// Src: http://www.airforce-technology.com/projects/su25/ 3600L
// Src: http://www.thaitechnics.com/aircraft/L159.html 1551kg / 0.81 kg/L = 1914L
// Src: https://en.wikipedia.org/wiki/Yakovlev_Yak-130 1700kg / 0.81 kg/L = 2099L
// Src: http://www.adcom-systems.com/ENG/UAV/YAHBON-R2/Overview.html 270L
};

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addons/refuel/README.md Normal file
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ace_refuel
===============
The Refuel module introduces ability to refuel vehicles on different realistic levels.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [GitHawk] (https://github.com/GitHawk)
- [Jonpas] (https://github.com/jonpas)

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#include "script_component.hpp"
["medical_onUnconscious", {_this call FUNC(handleOnUnconscious)}] call EFUNC(common,addEventHandler);

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#include "script_component.hpp"
ADDON = false;
PREP(canCheckFuel);
PREP(canConnectNozzle);
PREP(canDisconnect);
PREP(canReturnNozzle);
PREP(canTakeNozzle);
PREP(canTurnOff);
PREP(canTurnOn);
PREP(checkFuel);
PREP(connectNozzle);
PREP(connectNozzleAction);
PREP(disconnect);
PREP(dropNozzle);
PREP(getFuel);
PREP(handleKilled);
PREP(handleUnconscious);
PREP(makeJerryCan);
PREP(moduleRefuelSettings);
PREP(readFuelCounter);
PREP(refuel);
PREP(reset);
PREP(resetLocal);
PREP(returnNozzle);
PREP(setFuel);
PREP(takeNozzle);
PREP(turnOff);
PREP(turnOn);
ADDON = true;

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#include "script_component.hpp"
private ["_unit"];
_unit = _this select 0;
if !(local _unit) exitWith {};
[_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
_unit setVariable [QGVAR(isRefueling), false];

17
addons/refuel/config.cpp Normal file
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#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {"ACE_refuel_fuelNozzle"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
author[] = {"GitHawk"};
authorUrl = "";
VERSION_CONFIG;
};
};
#include "ACE_Settings.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"

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/*
* Author: Jonpas, GitHawk
* Checks if unit can check fuel.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Truck/Station <OBJECT>
*
* Return Value:
* Can Check Fuel <BOOL>
*
* Example:
* [player, truck] call ace_refuel_fnc_canCheckFuel
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
!(isNull _unit ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{!alive _target} ||
{(_target distance _unit) > REFUEL_ACTION_DISTANCE} ||
{(_target call FUNC(getFuel) == REFUEL_INFINITE_FUEL)})

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/*
* Author: GitHawk
* Check if a unit can connect a fuel nozzle
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* Can Connect Nozzle <BOOL>
*
* Example:
* [player, tank] call ace_refuel_fnc_canConnectNozzle
*
* Public: No
*/
#include "script_component.hpp"
private ["_nozzle"];
params ["_unit", "_target"];
_nozzle = _unit getVariable [QGVAR(nozzle), objNull];
!(isNull _nozzle ||
{(_target distance _unit) > REFUEL_ACTION_DISTANCE} ||
{!isNull (_target getVariable [QGVAR(nozzle), objNull])}) // TODO verify cant connect multiple fuel lines

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/*
* Author: GitHawk
* Check if a unit can disconnect a fuel nozzle
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Nozzle <OBJECT>
*
* Return Value:
* Can disconnect <BOOL>
*
* Example:
* [player, nozzle] call ace_refuel_fnc_canDisconnect
*
* Public: No
*/
#include "script_component.hpp"
private ["_sink"];
params ["_unit", "_nozzle"];
if (isNull _unit ||
{isNull _nozzle} ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{(_nozzle distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
_sink = _nozzle getVariable [QGVAR(sink), objNull];
!((isNull _sink) || {_nozzle getVariable [QGVAR(isRefueling), false]})

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/*
* Author: GitHawk
* Check if a unit can return a fuel nozzle
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel truck <OBJECT>
*
* Return Value:
* Can Return Nozzle <BOOL>
*
* Example:
* [player, fuelTruck] call ace_refuel_fnc_canReturnNozzle
*
* Public: No
*/
#include "script_component.hpp"
private ["_nozzle"];
params ["_unit", "_target"];
_nozzle = _unit getVariable QGVAR(nozzle);
(_this call FUNC(canConnectNozzle)) && {_target == (_nozzle getVariable [QGVAR(source), objNull])}

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/*
* Author: GitHawk
* Check if a unit can take a fuel nozzle
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Station or Nozzle <OBJECT>
*
* Return Value:
* Can connect <BOOL>
*
* Example:
* [player, nozzle] call ace_refuel_fnc_canTakeNozzle
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
if (isNull _unit ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{!alive _target} ||
{(_target distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
!(_target getVariable [QGVAR(isConnected), false]) && {!(_unit getVariable [QGVAR(isRefueling), false])}

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/*
* Author: GitHawk
* Check if a unit can turn off a fuel nozzle
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Nozzle <OBJECT>
*
* Return Value:
* Can turn off <BOOL>
*
* Example:
* [player, nozzle] call ace_refuel_fnc_canTurnOff
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_nozzle"];
if (isNull _unit ||
{isNull _nozzle} ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{(_nozzle distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
(_nozzle getVariable [QGVAR(isRefueling), false])

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/*
* Author: GitHawk
* Check if a unit can turn on a fuel nozzle
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Nozzle <OBJECT>
*
* Return Value:
* Can turn on <BOOL>
*
* Example:
* [player, nozzle] call ace_refuel_fnc_canTurnOn
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_nozzle"];
if (isNull _unit ||
{isNull _nozzle} ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{(_nozzle distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
!(_nozzle getVariable [QGVAR(isRefueling), false]) &&
{[_nozzle getVariable QGVAR(source)] call FUNC(getFuel) != 0} &&
{!isNull (_nozzle getVariable [QGVAR(sink), objNull])} &&
{(fuel (_nozzle getVariable QGVAR(sink))) < 1}

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/*
* Author: GitHawk
* Get the remaining fuel amount
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Truck <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, fuelTruck] call ace_refuel_fnc_checkFuel
*
* Public: No
*/
#include "script_component.hpp"
private ["_fuel"];
params ["_unit", "_target"];
_fuel = [_target] call FUNC(getFuel);
[
5,
[_unit, _target, _fuel],
{
params ["_args"];
_args params ["_unit", "_target", "_fuel"];
if (_fuel > 0 ) then {
["displayTextStructured", [_unit], [[LSTRING(Hint_RemainingFuel), _fuel], 2, _unit]] call EFUNC(common,targetEvent);
} else {
["displayTextStructured", [_unit], [LSTRING(Hint_Empty), 2, _unit]] call EFUNC(common,targetEvent);
};
true
},
{true},
localize LSTRING(CheckFuelAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);

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/*
* Author: GitHawk et.al.
* Connect a fuel nozzle.
* With code from ace_attach
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, tank] call ace_refuel_fnc_connectNozzle
*
* Public: No
*/
#include "script_component.hpp"
#define PLACE_WAITING -1
#define PLACE_CANCEL 0
#define PLACE_APPROVE 1
private ["_nozzle", "_actionID"];
params ["_unit", "_target"];
_nozzle = _unit getVariable [QGVAR(nozzle), objNull];
if (isNull _nozzle) exitWith {};
GVAR(placeAction) = PLACE_WAITING;
[{[localize LSTRING(Connect_Action), ""] call EFUNC(interaction,showMouseHint)}, []] call EFUNC(common,execNextFrame);
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)];
_actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize LSTRING(Cancel)], {GVAR(placeAction) = PLACE_CANCEL;}];
[{
private["_virtualPos", "_virtualPosASL", "_lineInterection"];
params ["_args","_pfID"];
_args params ["_unit", "_target", "_nozzle", "_actionID"];
_virtualPosASL = (eyePos _unit) vectorAdd (positionCameraToWorld [0,0,0.6]) vectorDiff (positionCameraToWorld [0,0,0]);
if (cameraView == "EXTERNAL") then {
_virtualPosASL = _virtualPosASL vectorAdd ((positionCameraToWorld [0.3,0,0]) vectorDiff (positionCameraToWorld [0,0,0]));
};
_virtualPos = _virtualPosASL call EFUNC(common,ASLToPosition);
_lineInterection = lineIntersects [eyePos ace_player, _virtualPosASL, ace_player];
//Don't allow placing in a bad position:
if (_lineInterection && {GVAR(placeAction) == PLACE_APPROVE}) then {GVAR(placeAction) = PLACE_WAITING;};
if ((GVAR(placeAction) != PLACE_WAITING) ||
{_unit != ace_player} ||
{!([_unit, _target, []] call EFUNC(common,canInteractWith))}) then {
[_pfID] call CBA_fnc_removePerFrameHandler;
[] call EFUNC(interaction,hideMouseHint);
[_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler);
_unit removeAction _actionID;
if (GVAR(placeAction) == PLACE_APPROVE) then {
[_unit, _target, _virtualPos, _nozzle] call FUNC(ConnectNozzleAction);
};
}; // TODO add model like in attach/functions/fnc_attach
}, 0, [_unit, _target, _nozzle, _actionID] ] call cba_fnc_addPerFrameHandler;

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/*
* Author: GitHawk et.al.
* Calculates a connection for refueling.
* With code from ace_attach
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
* 2: Visual Position <ARRAY>
* 3: Nozzle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, tank, [0,0,0], nozzle] call ace_refuel_fnc_connectNozzleAction
*
* Public: No
*/
#include "script_component.hpp"
private ["_startingOffset", "_startDistanceFromCenter", "_closeInUnitVector", "_closeInMax", "_closeInMin", "_closeInDistance", "_endPosTestOffset", "_endPosTest", "_doesIntersect", "_startingPosShifted", "_endASL", "_rate", "_maxFuel"];
params ["_unit", "_target", "_startingPosition", "_nozzle"];
_startingOffset = _target worldToModel _startingPosition;
_startDistanceFromCenter = vectorMagnitude _startingOffset;
_closeInUnitVector = vectorNormalized (_startingOffset vectorFromTo [0,0,0]);
_closeInMax = _startDistanceFromCenter;
_closeInMin = 0;
while {(_closeInMax - _closeInMin) > 0.01} do {
_closeInDistance = (_closeInMax + _closeInMin) / 2;
_endPosTestOffset = _startingOffset vectorAdd (_closeInUnitVector vectorMultiply _closeInDistance);
_endPosTestOffset set [2, (_startingOffset select 2)];
_endPosTest = _target modelToWorldVisual _endPosTestOffset;
_doesIntersect = false;
{
if (_doesIntersect) exitWith {};
_startingPosShifted = _startingPosition vectorAdd _x;
_startASL = if (surfaceIsWater _startingPosShifted) then {_startingPosShifted} else {ATLtoASL _startingPosShifted};
{
_endPosShifted = _endPosTest vectorAdd _x;
_endASL = if (surfaceIsWater _startingPosShifted) then {_endPosShifted} else {ATLtoASL _endPosShifted};
//Uncomment to see the lazor show, and see how the scanning works:
// drawLine3D [_startingPosShifted, _endPosShifted, [1,0,0,1]];
if (_target in lineIntersectsWith [_startASL, _endASL, _unit]) exitWith {_doesIntersect = true};
} forEach [[0,0,0.045], [0,0,-0.045], [0,0.045,0], [0,-0.045,0], [0.045,0,0], [-0.045,0,0]];
} forEach [[0,0,0], [0,0,0.05], [0,0,-0.05]];
if (_doesIntersect) then {
_closeInMax = _closeInDistance;
} else {
_closeInMin = _closeInDistance;
};
};
_closeInDistance = (_closeInMax + _closeInMin) / 2;
//Checks (too close to center or can't attach)
if (((_startDistanceFromCenter - _closeInDistance) < 0.1) || {!([_target, _unit, _itemClassname] call FUNC(canAttach))}) exitWith {
TRACE_2("no valid spot found",_closeInDistance,_startDistanceFromCenter);
[localize LSTRING(Failed)] call EFUNC(common,displayTextStructured);
};
//Move it out slightly, for visibility sake (better to look a little funny than be embedded//sunk in the hull and be useless)
_closeInDistance = (_closeInDistance - 0.0085);
_endPosTestOffset = _startingOffset vectorAdd (_closeInUnitVector vectorMultiply _closeInDistance);
_endPosTestOffset set [2, (_startingOffset select 2)];
[
2,
[_unit, _nozzle, _target, _endPosTestOffset],
{
private "_actionID";
params ["_args"];
_args params ["_unit", "_nozzle", "_target", "_endPosTestOffset"];
_unit setVariable [QGVAR(nozzle), nil];
_unit setVariable [QGVAR(isRefueling), false];
[_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
REFUEL_UNHOLSTER_WEAPON
_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
_unit setVariable [QGVAR(ReleaseActionID), nil];
};
detach _nozzle;
_nozzle attachTo [_target, _endPosTestOffset];
_nozzle setVariable [QGVAR(sink), _target, true];
_nozzle setVariable [QGVAR(isConnected), true, true];
_target setVariable [QGVAR(nozzle), _nozzle, true];
_source = _nozzle getVariable QGVAR(source);
_source setVariable [QGVAR(fuelCounter), [_source] call FUNC(getFuel), true];
[_unit, _target, _nozzle, _endPosTestOffset] call FUNC(refuel);
},
"",
localize LSTRING(ConnectAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);

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/*
* Author: GitHawk
* Disconnect a fuel nozzle.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Nozzle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, nozzle] call ace_refuel_fnc_disconnect
*
* Public: No
*/
#include "script_component.hpp"
private ["_sink"];
params ["_unit", "_nozzle"];
_sink = _nozzle getVariable [QGVAR(sink), objNull];
if (isNull _sink) exitWith {};
_sink setVariable [QGVAR(nozzle), objNull, true];
_nozzle setVariable [QGVAR(sink), objNull, true];
_nozzle setVariable [QGVAR(isConnected), false, true];
[objNull, _nozzle, true] call FUNC(dropNozzle);
[_unit, objNull, _nozzle] call FUNC(takeNozzle);

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/*
* Author: GitHawk
* Detaches the fuel nozzle, drops it and removes player variables.
*
* Arguments:
* 0: Unit <OBJECT> (optional)
* 1: Nozzle <OBJECT>
* 2: Disconnect Only <BOOL>
*
* Return Value:
* None
*
* Example:
* [player, nozzle, false] call ace_refuel_fnc_dropNozzle
* [objNull, nozzle, false] call ace_refuel_fnc_dropNozzle
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_nozzle", ["_disconnectOnly", false]];
detach _nozzle;
_nozzle setVariable [QGVAR(isRefueling), false, true];
if (_disconnectOnly) exitWith {};
_nozzle setVelocity [0, 0, 0];
_nozzle setPosATL [(getPosATL _nozzle) select 0, (getPosATL _nozzle) select 1, 0.05];
if (isNull _unit) exitWith {};
_unit setVariable [QGVAR(isRefueling), false, true];
_unit setVariable [QGVAR(nozzle), objNull, true];

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/*
* Author: GitHawk, Jonpas
* Get the remaining fuel amount.
*
* Arguments:
* 0: Target <OBJECT>
*
* Return Value:
* Fuel left (in liters) <NUMBER>
*
* Example:
* [fuelTruck] call ace_refuel_fnc_getFuel
*
* Public: No
*/
#include "script_component.hpp"
private ["_fuel"];
params ["_target"];
_fuel = _target getVariable QGVAR(currentFuelCargo);
if (isNil "_fuel") then {
_fuel = getNumber (configFile >> "CfgVehicles" >> typeOf _target >> QGVAR(fuelCargo));
_target setVariable [QGVAR(currentFuelCargo), _fuel, true];
};
_fuel

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/*
* Author: GitHawk, Jonpas
* Handles medical on set dead event.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_refuel_fnc_handleKilled
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if (!local _unit) exitWith {};
_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
_nozzle = _unit getVariable [QGVAR(nozzle), objNull];
if !(isNull _nozzle) then {
[_unit, _nozzle] call FUNC(dropNozzle);
};

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/*
* Author: GitHawk, Jonpas
* Handles medical on unconscious event.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Is Unconscious <BOOL>
*
* Return Value:
* None
*
* Example:
* [player, true] call ace_refuel_fnc_handleUnconscious
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_isUnconscious"];
if (!local _unit || {!_isUnconscious}) exitWith {};
private "_nozzle";
[_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
_nozzle = _unit getVariable [QGVAR(nozzle), objNull];
if !(isNull _nozzle) then {
[_unit, _nozzle] call FUNC(dropNozzle);
};

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/*
* Author: GitHawk
* Makes an object into a jerry can.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Fuel amount (in liters) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [can] call ace_refuel_fnc_makeJerryCan
*
* Public: No
*/
#include "script_component.hpp"
private ["_actions", "_action"];
params ["_target", ["_fuelAmount", 20]];
if (isNull _target ||
{_target isKindOf "AllVehicles"}) exitWith {};
[_target, _fuelAmount] call FUNC(setFuel);
_target setVariable [QGVAR(source), _target, true];
_actions = [];
// Add pickup
_action = [QGVAR(PickUpNozzle),
localize LSTRING(TakeNozzle),
QUOTE(PATHTOF(ui\icon_refuel_interact.paa)),
{[_player, objNull, _target] call FUNC(TakeNozzle)},
{[_player, _target] call FUNC(canTakeNozzle)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _target];
// Add turnOn
_action = [QGVAR(TurnOn),
localize LSTRING(TurnOn),
QUOTE(PATHTOF(ui\icon_refuel_interact.paa)),
{[_player, _target] call FUNC(turnOn)},
{[_player, _target] call FUNC(canTurnOn)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _target];
// Add turnOff
_action = [QGVAR(TurnOff),
localize LSTRING(TurnOff),
QUOTE(PATHTOF(ui\icon_refuel_interact.paa)),
{[_player, _target] call FUNC(turnOff)},
{[_player, _target] call FUNC(canTurnOff)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _target];
// Add disconnect
_action = [QGVAR(Disconnect),
localize LSTRING(Disconnect),
QUOTE(PATHTOF(ui\icon_refuel_interact.paa)),
{[_player, _target] call FUNC(disconnect)},
{[_player, _target] call FUNC(canDisconnect)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _target];
// Main Action
_action = [QGVAR(Refuel),
localize LSTRING(Refuel),
QUOTE(PATHTOF(ui\icon_refuel_interact.paa)),
{},
{true},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0] call EFUNC(interact_menu,addMainAction);
[_target, 0, ["ACE_MainActions"], [_action, _actions, _target]] call EFUNC(interact_menu,addActionToObject);

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/*
* Author: GitHawk
* Module for adjusting the refuel settings.
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_units", "_activated"];
if !(_activated) exitWith {};
[_logic, QGVAR(rate), "rate"] call EFUNC(common,readSettingFromModule);
diag_log text format ["[ACE]: Refuel Module Initialized with flow rate: %1", GVAR(rate)];

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/*
* Author: GitHawk
* Reads the fuel counter.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Truck <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, fuelTruck] call ace_refuel_fnc_readFuelCounter
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
[
2,
[_unit, _target],
{
private ["_currentFuel", "_fuelCounter"];
params ["_args"];
_args params ["_unit", "_target"];
_currentFuel = [_target] call FUNC(getFuel);
_fuelCounter = 0.01 * round (100 * ((_target getVariable [QGVAR(fuelCounter), _currentFuel]) - _currentFuel));
[[LSTRING(Hint_FuelCounter), _fuelCounter], 1.5, _unit] call EFUNC(common,displayTextStructured);
},
"",
localize LSTRING(CheckFuelCounterAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);

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/*
* Author: GitHawk
* Refuels the vehicle.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
* 2: Nozzle <OBJECT>
* 3: Connection Point <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
#define PFH_STEPSIZE 0.1
private ["_rate", "_maxFuel"];
params ["_unit", "_target", "_nozzle", "_connectToPoint"];
_rate = getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(flowRate)) * GVAR(rate) * PFH_STEPSIZE;
_maxFuel = getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(fuelCapacity));
[{
private ["_source", "_tooFar", "_fuelInSource", "_fuelInSink", "_finished", "_fueling"];
params ["_args", "_pfID"];
_args params ["_source", "_sink", "_unit", "_nozzle", "_rate", "_startFuel", "_maxFuel", "_connectFromPoint", "_connectToPoint"];
_fueling = _nozzle getVariable [QGVAR(isRefueling), false];
if (!alive _source || {!alive _sink}) exitWith {
[objNull, _nozzle] call FUNC(dropNozzle);
_nozzle setVariable [QGVAR(isConnected), false, true];
_nozzle setVariable [QGVAR(sink), objNull, true];
_sink setVariable [QGVAR(nozzle), objNull, true];
[_pfID] call cba_fnc_removePerFrameHandler;
};
_tooFar = ((_sink modelToWorld _connectToPoint) distance (_source modelToWorld _connectFromPoint)) > (REFUEL_HOSE_LENGTH - 2);
if (_tooFar) exitWith {
[LSTRING(Hint_TooFar), 2, _unit] call EFUNC(common,displayTextStructured);
[objNull, _nozzle] call FUNC(dropNozzle);
_nozzle setVariable [QGVAR(isConnected), false, true];
_nozzle setVariable [QGVAR(sink), objNull, true];
_sink setVariable [QGVAR(nozzle), objNull, true];
[_pfID] call cba_fnc_removePerFrameHandler;
};
_finished = false;
if (_fueling) then {
_fuelInSource = [_source] call FUNC(getFuel);
if (_fuelInSource == 0) exitWith {
[LSTRING(Hint_SourceEmpty), 2, _unit] call EFUNC(common,displayTextStructured);
_nozzle setVariable [QGVAR(isRefueling), false, true];
};
if !(_fuelInSource == REFUEL_INFINITE_FUEL) then {
_fuelInSource = _fuelInSource - _rate;
};
if (_fuelInSource < 0 && {_fuelInSource > -1}) then {
_fuelInSource = 0;
_finished = true;
[LSTRING(Hint_SourceEmpty), 2, _unit] call EFUNC(common,displayTextStructured);
};
_fuelInSink = (_unit getVariable [QGVAR(tempFuel), _startFuel]) + ( _rate / _maxFuel);
if (_fuelInSink > 1) then {
_fuelInSink = 1;
_finished = true;
[LSTRING(Hint_Completed), 2, _unit] call EFUNC(common,displayTextStructured);
};
_unit setVariable [QGVAR(tempFuel), _fuelInSink];
if !(local _sink) then {
[[_sink, _fuelInSink], "{(_this select 0) setFuel (_this select 1)}", _sink] call EFUNC(common,execRemoteFnc);
} else {
_sink setFuel _fuelInSink;
};
[_source, _fuelInSource] call FUNC(setFuel);
} else {
_unit setVariable [QGVAR(tempFuel), fuel _sink];
};
if (_finished) exitWith {
_nozzle setVariable [QGVAR(isRefueling), false, true];
};
},
PFH_STEPSIZE,
[_nozzle getVariable QGVAR(source),
_target,
_unit,
_nozzle,
_rate,
fuel _target,
_maxFuel,
_nozzle getVariable [QGVAR(attachPos), [0,0,0]],
_connectToPoint]
] call cba_fnc_addPerFrameHandler;

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@ -0,0 +1,50 @@
/*
* Author: GitHawk
* Resets a fuel vehicle in case is got bugged
*
* Arguments:
* 0: Fuel truck <OBJECT>
*
* Return Value:
* None
*
* Example:
* [truck] call ace_refuel_fnc_reset
*
* Public: No
*/
#include "script_component.hpp"
private ["_nozzle", "_nozzleTarget", "_rope"];
params ["_target"];
if (local _target) then {
_target setHitPointDamage ["HitEngine", _target getVariable [QGVAR(engineHit), 0]];
} else {
[[_target, ["HitEngine", _target getVariable [QGVAR(engineHit), 0]]], "{(_this select 0) setHitPointDamage (_this select 1)}", _target] call EFUNC(common,execRemoteFnc);
};
_target setVariable [QGVAR(engineHit), nil, true];
_target setVariable [QGVAR(isConnected), false, true];
_nozzle = _target getVariable [QGVAR(ownedNozzle), nil];
if !(isNil "_nozzle") then {
_nozzleTarget = _nozzle getVariable [QGVAR(sink), nil];
if !(isNil "_nozzleTarget") then {
_nozzleTarget setVariable [QGVAR(nozzle), nil, true];
};
_rope = _nozzle getVariable [QGVAR(rope), nil];
if !(isNil "_rope") then {
ropeDestroy _rope;
};
{
if (local _x) then {
[_x, _nozzle] call FUNC(resetLocal);
} else {
[[_x, _nozzle], "{_this call FUNC(resetLocal)}", _x] call EFUNC(common,execRemoteFnc);
};
} count allPlayers;
deleteVehicle _nozzle;
};
_target setVariable [QGVAR(ownedNozzle), nil, true];

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@ -0,0 +1,37 @@
/*
* Author: GitHawk
* Resets a player
*
* Arguments:
* 0: Fuel nozzle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [nozzle] call ace_refuel_fnc_resetLocal
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_nozzle"];
if (isNull _unit ||
{isNull _nozzle} ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit}) exitWith {};
private ["_attachedNozzle", "_actionID"];
_attachedNozzle = _unit getVariable [QGVAR(nozzle), nil];
if (isNil "_attachedNozzle") exitWith {};
if (_nozzle != _attachedNozzle) exitWith {};
_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
_unit setVariable [QGVAR(isRefueling), false, true];
_unit setVariable [QGVAR(ReleaseActionID), nil];
_unit setVariable [QGVAR(nozzle), nil];
};

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@ -0,0 +1,63 @@
/*
* Author: GitHawk, Jonpas
* Returns the nozzle back to source vehicle.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Truck <OBJECT>
*
* Return Value:
* Returned Nozzle <BOOL>
*
* Example:
* [player, fuelTruck] call ace_refuel_fnc_returnNozzle
*
* Public: No
*/
#include "script_component.hpp"
private ["_nozzle", "_dummy", "_actionID"];
params ["_unit", "_target"];
_nozzle = _unit getVariable [QGVAR(nozzle), objNull];
_source = _nozzle getVariable QGVAR(source);
if (isNull _nozzle || {_source != _target}) exitWith {false};
[
2,
[_unit, _nozzle, _target],
{
private "_actionID";
params ["_args"];
_args params ["_unit", "_nozzle", "_target"];
_unit setVariable [QGVAR(nozzle), nil];
detach _nozzle;
[_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
REFUEL_UNHOLSTER_WEAPON
_unit setVariable [QGVAR(isRefueling), false];
_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
_unit setVariable [QGVAR(ReleaseActionID), nil];
};
_target setVariable [QGVAR(isConnected), false, true];
_target setVariable [QGVAR(ownedNozzle), nil, true];
ropeDestroy (_nozzle getVariable QGVAR(rope));
deleteVehicle _nozzle;
if !(local _target) then {
[[_target, ["HitEngine", _target getVariable [QGVAR(engineHit), 0]]], "{(_this select 0) setHitPointDamage (_this select 1)}", _sink] call EFUNC(common,execRemoteFnc);
} else {
_target setHitPointDamage ["HitEngine", _target getVariable [QGVAR(engineHit), 0]];
};
_target setVariable [QGVAR(engineHit), nil, true];
},
"",
localize LSTRING(ReturnAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
true

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@ -0,0 +1,24 @@
/*
* Author: GitHawk
* Set the remaining fuel amount.
*
* Arguments:
* 0: Fuel Truck <OBJECT>
* 1: Amount (in liters)<NUMBER>
*
* Return Value:
* None
*
* Example:
* [fuelTruck, 42] call ace_refuel_fnc_setFuel
*
* Public: No
*/
#include "script_component.hpp"
private ["_maxFuel"];
params ["_target", "_fuel"];
if (isNull _target ||
{isNil "_fuel"}) exitWith {};
_target setVariable [QGVAR(currentFuelCargo), _fuel, true];

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@ -0,0 +1,141 @@
/*
* Author: GitHawk
* Take a fuel nozzle either from a fuel truck/station or from the ground.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Truck <OBJECT>
* 2: Nozzle <OBJECT> (optional)
*
* Return Value:
* None
*
* Example:
* [player, fuelTruck] call ace_refuel_fnc_takeNozzle
* [player, objNull, nozzle] call ace_refuel_fnc_takeNozzle
*
* Public: No
*/
#include "script_component.hpp"
private ["_endPosOffset"],
params ["_unit", "_target", ["_nozzle", objNull]];
[_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus);
REFUEL_HOLSTER_WEAPON
_endPosOffset = [0, 0, 0];
if (isNull _nozzle) then { // func is called on fuel truck
_target setVariable [QGVAR(engineHit), _target getHitPointDamage "HitEngine", true];
if !(local _target) then {
[[_target, ["HitEngine", 1]], "{(_this select 0) setHitPointDamage (_this select 1)}", _sink] call EFUNC(common,execRemoteFnc);
} else {
_target setHitPointDamage ["HitEngine", 1];
};
_target setVariable [QGVAR(isConnected), true, true];
_endPosOffset = getArray (configFile >> "CfgVehicles" >> typeOf _target >> "ace_refuel_hooks");
if (count _endPosOffset == 2) then {
if (_unit distance (_target modelToWorld (_endPosOffset select 0)) < _unit distance (_target modelToWorld (_endPosOffset select 1))) then {
_endPosOffset = _endPosOffset select 0;
} else {
_endPosOffset = _endPosOffset select 1;
};
} else {
_endPosOffset = _endPosOffset select 0;
};
[
2,
[_unit, _target, _endPosOffset],
{
private ["_newNozzle", "_rope", "_actionID"];
params ["_args"];
_args params ["_unit", "_target", "_endPosOffset"];
_newNozzle = "ACE_refuel_fuelNozzle" createVehicle position _unit;
_newNozzle attachTo [_unit, [-0.02,-0.05,0], "righthandmiddle1"]; // TODO replace with right coordinates for real model
_unit setVariable [QGVAR(nozzle), _newNozzle];
_rope = ropeCreate [_target, _endPosOffset, _newNozzle, [0, 0, 0], REFUEL_HOSE_LENGTH];
_newNozzle setVariable [QGVAR(attachPos), _endPosOffset, true];
_newNozzle setVariable [QGVAR(source), _target, true];
_newNozzle setVariable [QGVAR(rope), _rope, true];
_target setVariable [QGVAR(ownedNozzle), _newNozzle, true];
_unit setVariable [QGVAR(isRefueling), true];
_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
};
_actionID = _unit addAction [
format ["<t color='#FF0000'>%1</t>", localize ELSTRING(dragging,Drop)],
'_unit = _this select 0; _nozzle = _unit getVariable QGVAR(nozzle); [_unit, _nozzle] call FUNC(dropNozzle); [_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus); REFUEL_UNHOLSTER_WEAPON',
nil,
20,
false,
true,
"",
'!isNull (_target getVariable [QGVAR(nozzle), objNull])'
];
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
},
"",
localize LSTRING(TakeNozzleAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
} else { // func is called in muzzle either connected or on ground
[
2,
[_unit, _nozzle],
{
private ["_actionID"];
params ["_args"];
_args params ["_unit", "_nozzle"];
_nozzle attachTo [_unit, [-0.02,-0.05,0], "righthandmiddle1"]; // TODO replace with right coordinates for real model
_unit setVariable [QGVAR(nozzle), _nozzle];
_unit setVariable [QGVAR(isRefueling), true];
_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
};
_actionID = _unit addAction [
format ["<t color='#FF0000'>%1</t>", localize ELSTRING(dragging,Drop)],
'_unit = _this select 0; _nozzle = _unit getVariable QGVAR(nozzle); [_unit, _nozzle] call FUNC(dropNozzle); [_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus); REFUEL_UNHOLSTER_WEAPON',
nil,
20,
false,
true,
"",
'!isNull (_target getVariable [QGVAR(nozzle), objNull])'
];
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
},
"",
localize LSTRING(TakeNozzleAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
_target = _nozzle getVariable QGVAR(source);
_endPosOffset = _nozzle getVariable QGVAR(attachPos);
};
[{
private ["_nozzle"];
params ["_args", "_pfID"];
_args params ["_unit", "_source", "_endPosOffset"];
if (_unit distance (_source modelToWorld _endPosOffset) > (REFUEL_HOSE_LENGTH - 2)) exitWith {
_nozzle = _unit getVariable [QGVAR(nozzle), objNull];
if !(isNull _nozzle) then {
[_unit, _nozzle] call FUNC(dropNozzle);
REFUEL_UNHOLSTER_WEAPON
[_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
[LSTRING(Hint_TooFar), 2, _unit] call EFUNC(common,displayTextStructured);
};
[_pfID] call cba_fnc_removePerFrameHandler;
};
}, 0, [_unit, _target, _endPosOffset]] call cba_fnc_addPerFrameHandler;

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@ -0,0 +1,34 @@
/*
* Author: GitHawk
* Turn off a fuel nozzle.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Nozzle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [nozzle] call ace_refuel_fnc_turnOff
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_nozzle"];
[
2,
[_unit, _nozzle],
{
params ["_args"];
_args params ["_unit", "_nozzle"];
_nozzle setVariable [QGVAR(isRefueling), false, true];
[LSTRING(Hint_Stopped), 1.5, _unit] call EFUNC(common,displayTextStructured);
},
"",
localize LSTRING(TurnOffAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);

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@ -0,0 +1,35 @@
/*
* Author: GitHawk
* Turn on a fuel nozzle.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Nozzle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, nozzle] call ace_refuel_fnc_turnOn
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_nozzle"];
[
2,
[_unit, _nozzle],
{
private "_source";
params ["_args"];
_args params ["_unit", "_nozzle"];
_nozzle setVariable [QGVAR(isRefueling), true, true];
[LSTRING(Hint_Started), 1.5, _unit] call EFUNC(common,displayTextStructured);
},
"",
localize LSTRING(TurnOnAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);

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@ -0,0 +1 @@
#include "\z\ace\addons\refuel\script_component.hpp"

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@ -0,0 +1,25 @@
#define COMPONENT refuel
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_REFUEL
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_REFUEL
#define DEBUG_SETTINGS DEBUG_ENABLED_REFUEL
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define REFUEL_INFINITE_FUEL -1
#define REFUEL_ACTION_DISTANCE 37
#define REFUEL_HOSE_LENGTH 12
#define REFUEL_HOLSTER_WEAPON \
_unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit]; \
_unit action ["SwitchWeapon", _unit, _unit, 99];
#define REFUEL_UNHOLSTER_WEAPON \
_weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRefuel); \
_unit selectWeapon _weaponSelect; \
_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];

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@ -0,0 +1,129 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Refuel">
<Key ID="STR_ACE_Refuel_RefuelSettings_Module_DisplayName">
<English>Refuel Settings</English>
<German>Betankungseinst.</German>
</Key>
<Key ID="STR_ACE_Refuel_RefuelSettings_speed_DisplayName">
<English>Flow Rate</English>
<German>Fließrate</German>
</Key>
<Key ID="STR_ACE_Refuel_RefuelSettings_speed_Description">
<English>How fast should a vehicle be refueled?</English>
<German>Wie schnell soll ein Fahrzeug aufgetankt sein?</German>
</Key>
<Key ID="STR_ACE_Refuel_Refuel">
<English>Refuel</English>
<German>Betankung</German>
</Key>
<Key ID="STR_ACE_Refuel_TakeNozzle">
<English>Take fuel nozzle</English>
<German>Zapfpistole nehmen</German>
</Key>
<Key ID="STR_ACE_Refuel_TakeNozzleAction">
<English>Taking fuel nozzle ...</English>
<German>Nehme Zapfpistole ...</German>
</Key>
<Key ID="STR_ACE_Refuel_Connect">
<English>Connect fuel nozzle</English>
<German>Zapfpistole anschließen</German>
</Key>
<Key ID="STR_ACE_Refuel_ConnectAction">
<English>Connecting fuel nozzle ...</English>
<German>Zapfpistole anschließen ...</German>
</Key>
<Key ID="STR_ACE_Refuel_Disconnect">
<English>Disconnect fuel nozzle</English>
<German>Zapfpistole entfernen</German>
</Key>
<Key ID="STR_ACE_Refuel_Connect_Action">
<English>Connect</English>
<German>Anschließen</German>
</Key>
<Key ID="STR_ACE_Refuel_CheckFuel">
<English>Check remaining fuel</English>
<German>Verbleibenden Kraftstoff überprüfen</German>
</Key>
<Key ID="STR_ACE_Refuel_CheckFuelAction">
<English>Checking remaining fuel ...</English>
<German>Überprüfe verbleibenden Kraftstoff ...</German>
</Key>
<Key ID="STR_ACE_Refuel_Hint_RemainingFuel">
<English>There are %1 liters left.</English>
<German>Es sind noch %1 Liter übrig.</German>
</Key>
<Key ID="STR_ACE_Refuel_Hint_Empty">
<English>There is no fuel left.</English>
<German>Es ist kein Kraftstoff übrig.</German>
</Key>
<Key ID="STR_ACE_Refuel_Cancel">
<English>Cancel</English>
<German>Abbrechen</German>
</Key>
<Key ID="STR_ACE_Refuel_Failed">
<English>Failed</English>
<German>Gescheitert</German>
</Key>
<Key ID="STR_ACE_Refuel_TurnOff">
<English>Stop fueling</English>
<German>Betankung stoppen</German>
</Key>
<Key ID="STR_ACE_Refuel_TurnOffAction">
<English>Stopping fueling ...</English>
<German>Stoppe Betankung ...</German>
</Key>
<Key ID="STR_ACE_Refuel_TurnOn">
<English>Start fueling</English>
<German>Betankung beginnen</German>
</Key>
<Key ID="STR_ACE_Refuel_TurnOnAction">
<English>Starting fueling ...</English>
<German>Beginne Betankung ...</German>
</Key>
<Key ID="STR_ACE_Refuel_Hint_FuelProgress">
<English>%1 Liters fueled</English>
<German>%1 Liters getankt</German>
</Key>
<Key ID="STR_ACE_Refuel_Hint_SourceEmpty">
<English>The fuel source is empty.</English>
<German>Die Treibstoffquelle ist leer.</German>
</Key>
<Key ID="STR_ACE_Refuel_Hint_TooFar">
<English>Maximum fuel hose length reached.</English>
<German>Maximale Schlauchlänge erreicht.</German>
</Key>
<Key ID="STR_ACE_Refuel_Hint_Completed">
<English>Fueling completed</English>
<German>Betankung abgeschlossen</German>
</Key>
<Key ID="STR_ACE_Refuel_Hint_Stopped">
<English>Fueling stopped</English>
<German>Betankung angehalten</German>
</Key>
<Key ID="STR_ACE_Refuel_Hint_Started">
<English>Fueling started</English>
<German>Betankung begonnen</German>
</Key>
<Key ID="STR_ACE_Refuel_Return">
<English>Return fuel nozzle</English>
<German>Zapfpistole zurückstecken</German>
</Key>
<Key ID="STR_ACE_Refuel_ReturnAction">
<English>Returning fuel nozzle ...</English>
<German>Stecke Zapfpistole zurück ...</German>
</Key>
<Key ID="STR_ACE_Refuel_CheckFuelCounter">
<English>Check fuel counter</English>
<German>Tankuhr ansehen</German>
</Key>
<Key ID="STR_ACE_Refuel_CheckFuelCounterAction">
<English>>Checking fuel counter ...</English>
<German>Betrachte Tankuhr ...</German>
</Key>
<Key ID="STR_ACE_Refuel_Hint_FuelCounter">
<English>%1 liters have been fueled.</English>
<German>%1 Liter wurden getankt.</German>
</Key>
</Package>
</Project>

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@ -5,10 +5,11 @@ Adds keys as an item, to lock and unlock vehicles.
Primary target would be role play or TVT, but has uses in all game types, even co-ops (e.g.: DAC AI will steal unlocked vehicles)
Two key modes (can be used together):
- Simple Side based keys (e.g. "ACE_key_west" works on any [WEST] vehicle like the M-ATV//hunter)
- Custom keys (one key will only open a specific vehicle and nothing else)
* Simple Side based keys (e.g. "ACE_key_west" works on any [WEST] vehicle like the M-ATV//hunter)
* Custom keys (one key will only open a specific vehicle and nothing else)
#### Items Added:
`ACE_key_lockpick`
`ACE_key_master`
`ACE_key_west`
@ -19,21 +20,19 @@ Two key modes (can be used together):
#### Magazine added:
`ACE_key_customKeyMagazine` (should never be manualy added, needs to be "programed" to work on a vehicle, see `ACE_VehicleLock_fnc_addKeyForVehicle`)
## For Mission Makers:
#### Modules:
- Vehicle Lock Setup - Settings for locking inventory of locked vehicles, default lockpick time, and initial vehicle lock state.
- Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Will NOT work for JIP units.
* Vehicle Lock Setup - Settings for locking inventory of locked vehicles, default lockpick time, and initial vehicle lock state.
* Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Will NOT work for JIP units.
#### Vehicle setVariables:
- `ACE_VehicleLock_lockSide` - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys
- `ACE_vehicleLock_lockpickStrength` - NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength
* `ACE_VehicleLock_lockSide` - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys
* `ACE_vehicleLock_lockpickStrength` - NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength
#### Public Functions:
`[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;` - will add a `ACE_key_customKeyMagazine` to bob and program it to work on car1
## Maintainers
The people responsible for merging changes to this component or answering potential questions.

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@ -0,0 +1,11 @@
class CfgVehicles {
class Tank_F;
class BWA3_Puma_base: Tank_F {
// Assuming 1 L/km
EGVAR(refuel,fuelCapacity) = 700;
};
class BWA3_Leopard_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 1160;
};
};

View File

@ -28,6 +28,7 @@ class cfgVehicles {
class CommanderOptics;
};
class rhs_bmd_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 300;
class Turrets: Turrets {
class CommanderOptics: NewTurret {
ace_fcs_Enabled = 0;
@ -41,6 +42,7 @@ class cfgVehicles {
};
};
class rhs_bmp1tank_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 460;
class Turrets: Turrets {
class MainTurret: MainTurret {
ace_fcs_Enabled = 0;
@ -57,13 +59,14 @@ class cfgVehicles {
class MainTurret: MainTurret {
class Turrets: Turrets {
class CommanderOptics : CommanderOptics {
ace_fcs_Enabled = 0;
ace_fcs_Enabled = 0;
};
};
};
};
};
class rhs_bmp3tank_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 460;
class Turrets: Turrets {
class MainTurret: MainTurret {
ace_fcs_Enabled = 0;
@ -79,6 +82,7 @@ class cfgVehicles {
};
};
class rhs_btr_base: Wheeled_APC_F {
EGVAR(refuel,fuelCapacity) = 300;
class Turrets: Turrets {
class MainTurret: MainTurret {
ace_fcs_Enabled = 0;
@ -89,6 +93,7 @@ class cfgVehicles {
};
};
class rhs_a3spruttank_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 400;
class Turrets: Turrets {
class MainTurret: MainTurret {
ace_fcs_Enabled = 0;
@ -105,6 +110,7 @@ class cfgVehicles {
};
};
class rhs_a3t72tank_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 1200;
class Turrets: Turrets {
class MainTurret: MainTurret {
ace_fcs_Enabled = 0;
@ -133,6 +139,7 @@ class cfgVehicles {
};
};
class rhs_tank_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 1200;
class Turrets: Turrets {
class MainTurret: MainTurret {
ace_fcs_Enabled = 0;
@ -153,4 +160,71 @@ class cfgVehicles {
{
ace_gforcecoef = 0.55;
};
};
class O_Plane_CAS_02_F;
class RHS_su25_base : O_Plane_CAS_02_F {
EGVAR(refuel,fuelCapacity) = 3600;
};
class Heli_Light_02_base_F;
class RHS_Mi8_base : Heli_Light_02_base_F {
EGVAR(refuel,fuelCapacity) = 3700;
};
class Heli_Attack_02_base_F;
class RHS_Ka52_base : Heli_Attack_02_base_F {
EGVAR(refuel,fuelCapacity) = 1870;
};
class RHS_Mi24_base : Heli_Attack_02_base_F {
EGVAR(refuel,fuelCapacity) = 1851;
};
class rhs_t80b : rhs_tank_base {
EGVAR(refuel,fuelCapacity) = 1100;
};
class Truck_F;
class RHS_Ural_BaseTurret : Truck_F {
EGVAR(refuel,fuelCapacity) = 360;
};
class rhs_truck : Truck_F {
EGVAR(refuel,fuelCapacity) = 210;
};
class MRAP_02_base_F;
class rhs_tigr_base : MRAP_02_base_F {
EGVAR(refuel,fuelCapacity) = 138;
};
class Offroad_01_base_f;
class RHS_UAZ_Base : Offroad_01_base_f {
EGVAR(refuel,fuelCapacity) = 78;
};
class APC_Tracked_02_base_F;
class rhs_zsutank_base : APC_Tracked_02_base_F {
EGVAR(refuel,fuelCapacity) = 515;
};
class rhs_btr60_base : rhs_btr_base {
EGVAR(refuel,fuelCapacity) = 290;
};
class rhs_btr70_vmf : rhs_btr_base {
EGVAR(refuel,fuelCapacity) = 350;
};
class rhs_btr70_msv : rhs_btr70_vmf {};
class rhs_btr80_msv : rhs_btr70_msv {
EGVAR(refuel,fuelCapacity) = 300;
};
class rhs_2s3tank_base : Tank_F {
EGVAR(refuel,fuelCapacity) = 830;
};
class OTR21_Base : Truck_F {
EGVAR(refuel,fuelCapacity) = 500;
};
};

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@ -6,7 +6,7 @@ class CfgPatches {
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"rhs_c_weapons", "rhs_c_troops"};
author[]={"Ruthberg"};
author[]={"Ruthberg", "GitHawk"};
VERSION_CONFIG;
};
};
@ -14,4 +14,4 @@ class CfgPatches {
#include "CfgAmmo.hpp"
#include "CfgMagazines.hpp"
#include "CfgWeapons.hpp"
#include "CfgVehicles.hpp"
#include "CfgVehicles.hpp"

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@ -15,6 +15,7 @@ class cfgVehicles {
class MBT_01_base_F: Tank_F {};
class rhsusf_m1a1tank_base: MBT_01_base_F {
EGVAR(refuel,fuelCapacity) = 1909;
class Turrets: Turrets {
class MainTurret: MainTurret {
ace_fcs_Enabled = 0;
@ -29,4 +30,67 @@ class cfgVehicles {
};
};
};
};
class Heli_light_03_base_F;
class RHS_UH1_Base : Heli_light_03_base_F {
EGVAR(refuel,fuelCapacity) = 1447;
};
class Heli_Transport_01_base_F;
class RHS_UH60_Base : Heli_Transport_01_base_F {
EGVAR(refuel,fuelCapacity) = 1360;
};
class Heli_Transport_02_base_F;
class RHS_CH_47F_base : Heli_Transport_02_base_F {
EGVAR(refuel,fuelCapacity) = 3914;
};
class Heli_Attack_01_base_F;
class RHS_AH1Z_base : Heli_Attack_01_base_F {
EGVAR(refuel,fuelCapacity) = 1600;
};
class RHS_AH64_base : Heli_Attack_01_base_F {
EGVAR(refuel,fuelCapacity) = 1420;
};
class MBT_01_arty_base_F;
class rhsusf_m109tank_base : MBT_01_arty_base_F {
EGVAR(refuel,fuelCapacity) = 511;
};
class MRAP_01_base_F;
class rhsusf_hmmwe_base : MRAP_01_base_F {
EGVAR(refuel,fuelCapacity) = 95;
};
class rhsusf_rg33_base : MRAP_01_base_F {
EGVAR(refuel,fuelCapacity) = 302;
};
class Truck_01_base_F;
class rhsusf_fmtv_base : Truck_01_base_F {
EGVAR(refuel,fuelCapacity) = 219;
};
class APC_Tracked_02_base_F;
class rhsusf_m113_tank_base : APC_Tracked_02_base_F {
EGVAR(refuel,fuelCapacity) = 360;
};
class APC_Tracked_03_base_F;
class RHS_M2A2_Base : APC_Tracked_03_base_F {
EGVAR(refuel,fuelCapacity) = 746;
};
class Plane_CAS_01_base_F;
class RHS_A10 : Plane_CAS_01_base_F {
EGVAR(refuel,fuelCapacity) = 6223;
};
class Plane_Base_F;
class RHS_C130J_Base : Plane_Base_F {
EGVAR(refuel,fuelCapacity) = 25704;
};
};

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@ -6,7 +6,7 @@ class CfgPatches {
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"rhsusf_c_weapons", "rhsusf_c_troops"};
author[]={"Ruthberg"};
author[]={"Ruthberg", "GitHawk"};
VERSION_CONFIG;
};
};
@ -14,4 +14,4 @@ class CfgPatches {
#include "CfgAmmo.hpp"
#include "CfgMagazines.hpp"
#include "CfgWeapons.hpp"
#include "CfgVehicles.hpp"
#include "CfgVehicles.hpp"