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add blender animation file
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@ -14,10 +14,8 @@ class CfgWeapons {
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cursor = "";
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cursorAim = "";
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// Binarized version is just for testing purposes when using build.py aka makepbo.
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// RTMs need to be binarized to work properly.
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// Switch out for non binarized version and remove binarized RTM.
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handAnim[] = {"OFP2_ManSkeleton", QPATHTOF(data\maglite_ml300l_binarized.rtm)};
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// binarized rtm, animation in "extras/assets/maglite"
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handAnim[] = {"OFP2_ManSkeleton", QPATHTOF(data\maglite_ml300l.rtm)};
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recoil = "empty";
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muzzlePos = "flash";
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muzzleEnd = "flash dir";
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extras/assets/maglite/maglite_animation.blend
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extras/assets/maglite/maglite_animation.blend
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