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Update XEH_preInit.sqf
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@ -80,20 +80,6 @@ GVAR(inheritedClassesAll) = [];
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GVAR(inheritedActionsMan) = [];
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GVAR(inheritedActionsMan) = [];
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GVAR(inheritedClassesMan) = [];
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GVAR(inheritedClassesMan) = [];
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// Extended EH doesn't fire for dead units, so add interactions manually
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{
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private _type = typeOf _x;
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if (GVAR(inheritedClassesMan) pushBackUnique _type == -1) then {
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continue;
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};
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{
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_x params ["_typeNum", "_parentPath", "_action"];
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[_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
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} forEach GVAR(inheritedActionsMan);
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} forEach allDeadMen;
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["All", "InitPost", {
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["All", "InitPost", {
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BEGIN_COUNTER(InitPost);
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BEGIN_COUNTER(InitPost);
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params ["_object"];
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params ["_object"];
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