mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
fix weapon select in ffv slots not working
This commit is contained in:
parent
2f54cfadbc
commit
58ec4a68cb
@ -7,7 +7,7 @@ if !(hasInterface) exitWith {};
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["ACE3 Weapons", QGVAR(SelectPistolNew), localize LSTRING(SelectPistol),
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["ACE3 Weapons", QGVAR(SelectPistolNew), localize LSTRING(SelectPistol),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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@ -21,7 +21,7 @@ if !(hasInterface) exitWith {};
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["ACE3 Weapons", QGVAR(SelectRifleNew), localize LSTRING(SelectRifle),
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["ACE3 Weapons", QGVAR(SelectRifleNew), localize LSTRING(SelectRifle),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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@ -35,7 +35,7 @@ if !(hasInterface) exitWith {};
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["ACE3 Weapons", QGVAR(SelectRifleMuzzleNew), localize LSTRING(SelectRifleMuzzle),
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["ACE3 Weapons", QGVAR(SelectRifleMuzzleNew), localize LSTRING(SelectRifleMuzzle),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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@ -49,7 +49,7 @@ if !(hasInterface) exitWith {};
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["ACE3 Weapons", QGVAR(SelectLauncherNew), localize LSTRING(SelectLauncher),
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["ACE3 Weapons", QGVAR(SelectLauncherNew), localize LSTRING(SelectLauncher),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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@ -63,7 +63,7 @@ if !(hasInterface) exitWith {};
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["ACE3 Weapons", QGVAR(SelectBinocularNew), localize LSTRING(SelectBinocular),
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["ACE3 Weapons", QGVAR(SelectBinocularNew), localize LSTRING(SelectBinocular),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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@ -77,7 +77,7 @@ if !(hasInterface) exitWith {};
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["ACE3 Weapons", QGVAR(SelectGrenadeFrag), localize LSTRING(SelectGrenadeFrag),
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["ACE3 Weapons", QGVAR(SelectGrenadeFrag), localize LSTRING(SelectGrenadeFrag),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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@ -91,7 +91,7 @@ if !(hasInterface) exitWith {};
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["ACE3 Weapons", QGVAR(SelectGrenadeOther), localize LSTRING(SelectGrenadeOther),
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["ACE3 Weapons", QGVAR(SelectGrenadeOther), localize LSTRING(SelectGrenadeOther),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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@ -105,7 +105,7 @@ if !(hasInterface) exitWith {};
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["ACE3 Weapons", QGVAR(HolsterWeapon), localize LSTRING(HolsterWeapon),
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["ACE3 Weapons", QGVAR(HolsterWeapon), localize LSTRING(HolsterWeapon),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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@ -130,12 +130,12 @@ if !(hasInterface) exitWith {};
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["ACE3 Vehicles", QGVAR(EngineOn), localize LSTRING(EngineOn),
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["ACE3 Vehicles", QGVAR(EngineOn), localize LSTRING(EngineOn),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, (vehicle ACE_player), []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !((ACE_player != vehicle ACE_player) && {ACE_player == driver vehicle ACE_player} && {!isEngineOn vehicle ACE_player}) exitWith {false};
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if !((ACE_player != vehicle ACE_player) && {ACE_player == driver vehicle ACE_player} && {!isEngineOn vehicle ACE_player}) exitWith {false};
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// Statement
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// Statement
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(vehicle ACE_player) engineOn true;
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vehicle ACE_player engineOn true;
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true
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true
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},
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},
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{false},
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{false},
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@ -144,12 +144,12 @@ if !(hasInterface) exitWith {};
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["ACE3 Vehicles", QGVAR(EngineOff), localize LSTRING(EngineOff),
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["ACE3 Vehicles", QGVAR(EngineOff), localize LSTRING(EngineOff),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, (vehicle ACE_player), []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {isEngineOn vehicle ACE_player}) exitWith {false};
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if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {isEngineOn vehicle ACE_player}) exitWith {false};
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// Statement
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// Statement
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(vehicle ACE_player) engineOn false;
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vehicle ACE_player engineOn false;
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true
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true
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},
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},
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{false},
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{false},
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@ -158,7 +158,7 @@ if !(hasInterface) exitWith {};
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["ACE3 Vehicles", QGVAR(SelectMainGunNew), localize LSTRING(SelectMainGun),
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["ACE3 Vehicles", QGVAR(SelectMainGunNew), localize LSTRING(SelectMainGun),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, (vehicle ACE_player), []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !(ACE_player != vehicle ACE_player) exitWith {false};
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if !(ACE_player != vehicle ACE_player) exitWith {false};
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@ -172,7 +172,7 @@ if !(hasInterface) exitWith {};
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["ACE3 Vehicles", QGVAR(SelectMachineGunNew), localize LSTRING(SelectMachineGun),
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["ACE3 Vehicles", QGVAR(SelectMachineGunNew), localize LSTRING(SelectMachineGun),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, (vehicle ACE_player), []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !(ACE_player != vehicle ACE_player) exitWith {false};
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if !(ACE_player != vehicle ACE_player) exitWith {false};
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@ -186,7 +186,7 @@ if !(hasInterface) exitWith {};
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["ACE3 Vehicles", QGVAR(SelectMissilesNew), localize LSTRING(SelectMissiles),
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["ACE3 Vehicles", QGVAR(SelectMissilesNew), localize LSTRING(SelectMissiles),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, (vehicle ACE_player), []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !(ACE_player != vehicle ACE_player) exitWith {false};
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if !(ACE_player != vehicle ACE_player) exitWith {false};
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@ -200,7 +200,7 @@ if !(hasInterface) exitWith {};
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["ACE3 Vehicles", QGVAR(FireSmokeLauncher), localize LSTRING(FireSmokeLauncher),
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["ACE3 Vehicles", QGVAR(FireSmokeLauncher), localize LSTRING(FireSmokeLauncher),
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, (vehicle ACE_player), []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if !(ACE_player != vehicle ACE_player && {ACE_player == commander vehicle ACE_player}) exitWith {false};
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if !(ACE_player != vehicle ACE_player && {ACE_player == commander vehicle ACE_player}) exitWith {false};
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