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Moved getTurretDirection to common.
Tweak creation of action (fucking actions?!) :( :( :(
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@ -92,6 +92,7 @@ PREP(getTurretIndex);
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PREP(getTurrets);
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PREP(getTurretsFFV);
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PREP(getTurretsOther);
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PREP(getTurretDirection);
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PREP(getUavControlPosition);
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PREP(getVehicleCargo);
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PREP(getVehicleCodriver);
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37
addons/common/functions/fnc_getTurretDirection.sqf
Normal file
37
addons/common/functions/fnc_getTurretDirection.sqf
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@ -0,0 +1,37 @@
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/*
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* Author: jaynus
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*
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* Get the absolute turret direction for FOV/PIP turret.
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*
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* Argument:
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* 0: Vehicle (Object)
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* 1: Turret Position
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*
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* Return value:
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* [position, direction]
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*/
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#include "script_component.hpp"
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EXPLODE_2_PVT(_this,_vehicle,_position);
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private ["_turrets", "_turret", "_config", "_turret", "_povPos", "_povDir", "_gunBeginPos", "_gunEndPos", "_pov"];
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_turret = [_vehicle, _position] call CBA_fnc_getTurret;
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_pov = getText (_turret >> "memoryPointGunnerOptics");
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_gunBeg = getText (_turret >> "gunBeg");
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_gunEnd = getText (_turret >> "gunEnd");
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TRACE_3("", _pov, _gunBeg, _gunEnd);
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// Pull the PIP pov or barrel direction, depending on how the model is set up
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_povPos = ATLtoASL ( _vehicle modelToWorld (_vehicle selectionPosition _pov ) );
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_povDir = [0,0,0];
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if(_pov == "pip0_pos") then {
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_pipDir = ATLtoASL ( _vehicle modelToWorld (_vehicle selectionPosition "pip0_dir" ) );
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_povDir = [_povPos, _pipDir] call BIS_fnc_vectorDiff;
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} else {
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_gunBeginPos = ATLtoASL ( _vehicle modelToWorld (_vehicle selectionPosition _gunBeg ) );
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_gunEndPos = ATLtoASL ( _vehicle modelToWorld (_vehicle selectionPosition _gunEnd ) );
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_povDir = [_gunEndPos, _gunBeginPos] call BIS_fnc_vectorDiff;
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};
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[_povPos, _povDir]
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@ -13,7 +13,7 @@ class Extended_PostInit_EventHandlers {
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class Extended_GetIn_EventHandlers {
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class B_Heli_Attack_01_F {
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class ADDON {
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getIn = QUOTE(_this call FUNC(onGetin));
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clientGetIn = QUOTE(_this call FUNC(onGetIn));
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};
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};
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};
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@ -21,7 +21,7 @@ class Extended_GetIn_EventHandlers {
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class Extended_GetOut_EventHandlers {
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class B_Heli_Attack_01_F {
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class ADDON {
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getOut = QUOTE(_this call FUNC(onGetout));
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clientGetOut = QUOTE(_this call FUNC(onGetOut));
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};
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};
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};
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@ -33,26 +33,9 @@ FUNC(laserHudDesignatePFH) = {
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// Retrieve the gunner and turret memory point information
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_gunnerInfo = [_vehicle, _weapon] call CBA_fnc_getFirer;
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_turret = [_vehicle, _gunnerInfo select 1] call CBA_fnc_getTurret;
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_pov = getText (_turret >> "memoryPointGunnerOptics");
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_gunBeg = getText (_turret >> "gunBeg");
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_gunEnd = getText (_turret >> "gunEnd");
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TRACE_3("", _pov, _gunBeg, _gunEnd);
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// Pull the PIP pov or barrel direction, depending on how the model is set up
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_povPos = ATLtoASL ( _vehicle modelToWorld (_vehicle selectionPosition _pov ) );
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_povDir = [0,0,0];
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if(_pov == "pip0_pos") then {
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_pipDir = ATLtoASL ( _vehicle modelToWorld (_vehicle selectionPosition "pip0_dir" ) );
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_povDir = [_povPos, _pipDir] call BIS_fnc_vectorDiff;
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} else {
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_gunBeginPos = ATLtoASL ( _vehicle modelToWorld (_vehicle selectionPosition _gunBeg ) );
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_gunEndPos = ATLtoASL ( _vehicle modelToWorld (_vehicle selectionPosition _gunEnd ) );
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_povDir = [_gunEndPos, _gunBeginPos] call BIS_fnc_vectorDiff;
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};
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TRACE_4("", _povDir, _povPos, _gunBeginPos, _gunEndPos);
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_turretInfo = [_vehicle, _gunnerInfo select 1] call EFUNC(common,getTurretDirection);
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_povPos = _turretInfo select 0;
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_povDir = _turretInfo select 1;
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_result = [_povPos, _povDir] call EFUNC(laser,shootCone);
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@ -1,4 +1,4 @@
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#define DEBUG_MODE_FULL
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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// TODO: we should do this differently eventually
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private["_onActionId", "_offActionId"];
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