Attempt to improve the immersion of the magic

This commit is contained in:
ViperMaul 2015-08-02 10:44:49 -07:00
parent 876a039e36
commit 59a3e62d69

View File

@ -23,15 +23,17 @@ _dir = getDir ACE_player;
titleCut ["", "BLACK"];
// create invisible headbug fix vehicle
_ACE_HeadbugFix = createVehicle ["ACE_Headbug_Fix", getposATL ACE_player, [], 0, "NONE"];
_ACE_HeadbugFix = createVehicle ["ACE_Headbug_Fix", [0,0,10000], [], 0, "NONE"];
_ACE_HeadbugFix setDir _dir;
ACE_player moveInAny _ACE_HeadbugFix;
sleep 1.0;
_ACE_HeadbugFix setposATL _pos;
sleep 0.1;
unassignVehicle ACE_player;
ACE_player action ["Eject", vehicle ACE_player];
ACE_player setDir _dir;
ACE_player setposATL _pos;
sleep 1.0;
deleteVehicle _ACE_HeadbugFix;
ACE_player setposATL _pos;
ACE_player setDir _dir;
titleCut ["", "PLAIN"];
true