diff --git a/addons/advanced_throwing/stringtable.xml b/addons/advanced_throwing/stringtable.xml
index faa9451cc4..b10fae3f52 100644
--- a/addons/advanced_throwing/stringtable.xml
+++ b/addons/advanced_throwing/stringtable.xml
@@ -238,7 +238,7 @@
Odbezpieczony
Scharf gemacht
뇌관 작동
- Amorcer
+ amorcée
Armato
引信開始燃燒
引信开始燃烧
@@ -269,7 +269,7 @@
(Kółko m.) zmień tryb
(Scrollen) Modus wechseln
(마우스 휠) 모드 변경
- (Molette souris) Changer de mode
+ (Défilement) Changer de mode
(Scorrere) Cambio Modalità
(滾輪) 變更模式
(滚轮) 变更模式
@@ -285,7 +285,7 @@
(Kółko m.) przedłuż
(Scrollen) Erweitern
(마우스 휠) 연장
- (Molette souris) Étendre
+ (Défilement) Étendre
(Scorrere) Estendere
(滾輪) 延長
(滚轮) 延长
diff --git a/addons/arsenal/ACE_Arsenal_Sorts.hpp b/addons/arsenal/ACE_Arsenal_Sorts.hpp
index 2ed1aa92ee..aa397e9f80 100644
--- a/addons/arsenal/ACE_Arsenal_Sorts.hpp
+++ b/addons/arsenal/ACE_Arsenal_Sorts.hpp
@@ -9,14 +9,14 @@ class GVAR(sorts) {
class ACE_alphabetically: sortBase {
scope = 2;
displayName = "$STR_a3_rscdisplayarsenal_sort_alphabet";
- tabs[] = {{0,1,2,3,4,5,6,7,8,9,10,11,12,13,14}, {0,1,2,3,4,5,6,7}};
+ tabs[] = {{0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}, {0,1,2,3,4,5,6,7}};
statement = QUOTE({});
};
class ACE_mod: sortBase {
scope = 2;
displayName = "$STR_a3_rscdisplayarsenal_sort_mod";
- tabs[] = {{0,1,2,3,4,5,6,7,8,9,10,11,12,13,14}, {0,1,2,3,4,5,6,7}};
+ tabs[] = {{0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}, {0,1,2,3,4,5,6,7}};
statement = QUOTE(_this call FUNC(sortStatement_mod));
};
diff --git a/addons/arsenal/defines.hpp b/addons/arsenal/defines.hpp
index 7e38023b5c..fd71c5eaee 100644
--- a/addons/arsenal/defines.hpp
+++ b/addons/arsenal/defines.hpp
@@ -79,7 +79,7 @@
#define IDC_iconBackgroundVoice 2034
#define IDC_buttonVoice 2035
#define IDC_iconBackgroundInsigna 2036
-#define IDC_buttonInsigna 2037
+#define IDC_buttonInsignia 2037
#define IDC_iconBackgroundOptic 21
#define IDC_buttonOptic 22
#define IDC_iconBackgroundItemAcc 23
diff --git a/addons/arsenal/functions/fnc_compileSorts.sqf b/addons/arsenal/functions/fnc_compileSorts.sqf
index 762ff14a3d..423bec30b3 100644
--- a/addons/arsenal/functions/fnc_compileSorts.sqf
+++ b/addons/arsenal/functions/fnc_compileSorts.sqf
@@ -38,7 +38,10 @@ private _sortListLeftPanel = [
[], // GPS 11
[], // Radio 12
[], // Compass 13
- [] // Watch 14
+ [], // Watch 14
+ [], // Face 15
+ [], // Voice 16
+ [] // Insignia 17
];
private _sortListRightPanel = [
diff --git a/addons/arsenal/functions/fnc_fillLeftPanel.sqf b/addons/arsenal/functions/fnc_fillLeftPanel.sqf
index c8d3f97734..1dca06b065 100644
--- a/addons/arsenal/functions/fnc_fillLeftPanel.sqf
+++ b/addons/arsenal/functions/fnc_fillLeftPanel.sqf
@@ -162,7 +162,7 @@ switch true do {
["CfgVoice", configName _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem);
} foreach _voices;
};
- case IDC_buttonInsigna : {
+ case IDC_buttonInsignia : {
{
["CfgUnitInsignia", configName _x, _ctrlPanel, "texture"] call FUNC(addListBoxItem);
} foreach ("true" configClasses (configFile >> "CfgUnitInsignia"));
diff --git a/addons/arsenal/functions/fnc_fillSort.sqf b/addons/arsenal/functions/fnc_fillSort.sqf
index 065296ebbd..a6e93a0508 100644
--- a/addons/arsenal/functions/fnc_fillSort.sqf
+++ b/addons/arsenal/functions/fnc_fillSort.sqf
@@ -60,9 +60,6 @@ private _sorts = if (_rightSort && {GVAR(currentLeftPanel) in [IDC_buttonUniform
}
)
};
- case ([IDC_buttonFace, IDC_buttonVoice, IDC_buttonInsigna] find _idc > -1): {
- []
- };
default {
GVAR(sortListLeftPanel) select ([
IDC_buttonPrimaryWeapon,
@@ -79,7 +76,10 @@ private _sorts = if (_rightSort && {GVAR(currentLeftPanel) in [IDC_buttonUniform
IDC_buttonGPS,
IDC_buttonRadio,
IDC_buttonCompass,
- IDC_buttonWatch
+ IDC_buttonWatch,
+ IDC_buttonFace,
+ IDC_buttonVoice,
+ IDC_buttonInsignia
] find _idc)
};
}
diff --git a/addons/arsenal/functions/fnc_handleStats.sqf b/addons/arsenal/functions/fnc_handleStats.sqf
index 26597716ea..0d071740b7 100644
--- a/addons/arsenal/functions/fnc_handleStats.sqf
+++ b/addons/arsenal/functions/fnc_handleStats.sqf
@@ -152,7 +152,7 @@ if (!isNil "_itemCfg") then {
if (ctrlIDC _control == IDC_leftTabContent) then {
- if ([IDC_buttonFace, IDC_buttonVoice, IDC_buttonInsigna] find GVAR(currentLeftPanel) > -1) then {
+ if ([IDC_buttonFace, IDC_buttonVoice, IDC_buttonInsignia] find GVAR(currentLeftPanel) > -1) then {
[[1, 2, 3, 4, 5]] call _hideUnusedFnc;
_statsBoxCtrl ctrlSetPosition [
diff --git a/addons/arsenal/functions/fnc_onArsenalOpen.sqf b/addons/arsenal/functions/fnc_onArsenalOpen.sqf
index 9af448fd09..b59d1b28a9 100644
--- a/addons/arsenal/functions/fnc_onArsenalOpen.sqf
+++ b/addons/arsenal/functions/fnc_onArsenalOpen.sqf
@@ -288,7 +288,7 @@ if (is3DEN) then {
} forEach [
IDC_buttonFace,
IDC_buttonVoice,
- IDC_buttonInsigna
+ IDC_buttonInsignia
];
_buttonCloseCtrl = _display displayCtrl IDC_menuBarClose;
@@ -308,7 +308,7 @@ if (is3DEN) then {
} forEach [
IDC_buttonFace,
IDC_buttonVoice,
- IDC_buttonInsigna
+ IDC_buttonInsignia
];
};
diff --git a/addons/arsenal/functions/fnc_onSelChangedLeft.sqf b/addons/arsenal/functions/fnc_onSelChangedLeft.sqf
index 375406930c..1e6c851f0f 100644
--- a/addons/arsenal/functions/fnc_onSelChangedLeft.sqf
+++ b/addons/arsenal/functions/fnc_onSelChangedLeft.sqf
@@ -418,7 +418,7 @@ switch (GVAR(currentLeftPanel)) do {
[_display, _control, _curSel, (configFile >> "CfgVoice" >> _item)] call FUNC(itemInfo);
};
- case IDC_buttonInsigna : {
+ case IDC_buttonInsignia : {
[GVAR(center), _item] call bis_fnc_setUnitInsignia;
GVAR(currentInsignia) = _item;
diff --git a/addons/arsenal/functions/fnc_showItem.sqf b/addons/arsenal/functions/fnc_showItem.sqf
index d9bf74f061..58142d5a3f 100644
--- a/addons/arsenal/functions/fnc_showItem.sqf
+++ b/addons/arsenal/functions/fnc_showItem.sqf
@@ -43,7 +43,7 @@ private _nextAction = switch (GVAR(currentLeftPanel)) do {
case IDC_buttonBinoculars : {
["Civil", "Binoculars"] select (GVAR(currentItems) select 9 != "")
};
- case IDC_buttonInsigna : {
+ case IDC_buttonInsignia : {
"Salute"
};
case IDC_buttonVoice : {
diff --git a/addons/arsenal/functions/fnc_sortPanel.sqf b/addons/arsenal/functions/fnc_sortPanel.sqf
index 8169cf7889..27e79b05a8 100644
--- a/addons/arsenal/functions/fnc_sortPanel.sqf
+++ b/addons/arsenal/functions/fnc_sortPanel.sqf
@@ -56,9 +56,12 @@ if (_rightSort) then {
[
_display displayCtrl IDC_leftTabContent,
switch (GVAR(currentLeftPanel)) do {
- case IDC_buttonBackpack: { "CfgVehicles" };
- case IDC_buttonGoggles: { "CfgGlasses" };
- default { "CfgWeapons" };
+ case IDC_buttonBackpack: { configFile >> "CfgVehicles" };
+ case IDC_buttonGoggles: { configFile >> "CfgGlasses" };
+ case IDC_buttonFace: { configFile >> "CfgFaces" >> "Man_A3" };
+ case IDC_buttonVoice: { configFile >> "CfgVoice" };
+ case IDC_buttonInsignia: { configFile >> "CfgUnitInsignia" };
+ default { configFile >> "CfgWeapons" };
},
(GVAR(sortListLeftPanel) select ([
IDC_buttonPrimaryWeapon,
@@ -75,7 +78,10 @@ if (_rightSort) then {
IDC_buttonGPS,
IDC_buttonRadio,
IDC_buttonCompass,
- IDC_buttonWatch
+ IDC_buttonWatch,
+ IDC_buttonFace,
+ IDC_buttonVoice,
+ IDC_buttonInsignia
] find GVAR(currentLeftPanel)))
]
} params ["_panel", "_cfgClass", "_sorts"];
@@ -102,7 +108,7 @@ missionNamespace setVariable [
private _for = if (_right) then {
for '_i' from 0 to ((lnbSize _panel select 0) - 1)
} else {
- for '_i' from 1 to (lbSize _panel - 1)
+ for '_i' from 0 to (lbSize _panel - 1)
};
_for do {
@@ -111,7 +117,7 @@ _for do {
} else {
_panel lbData _i
};
- private _itemCfg = configFile >> _cfgClass >> _item;
+ private _itemCfg = _cfgClass >> _item;
private _value = _itemCfg call _statement;
if (_value isEqualType 0) then {
_value = [_value, 8] call CBA_fnc_formatNumber;
@@ -122,7 +128,9 @@ _for do {
if (_right) then {
_panel lnbSetText [[_i, 1], format ["%1%2", _value, _panel lnbText [_i, 1]]];
} else {
- _panel lbSetText [_i, format ["%1%2", _value, _panel lbText _i]];
+ if !(_item isEqualTo "") then {
+ _panel lbSetText [_i, format ["%1%2", _value, _panel lbText _i]];
+ };
};
};
@@ -134,7 +142,7 @@ if (_right) then {
if (_cursel >= 0) then {
if (_data == _selected) then {_panel lnbSetCurSelRow _i};
};
- _panel lnbSetText [[_i, 1], getText (configFile >> _cfgClass >> _data >> "displayName")];
+ _panel lnbSetText [[_i, 1], getText (_cfgClass >> _data >> "displayName")];
};
} else {
lbSort [_panel, "ASC"];
@@ -144,6 +152,9 @@ if (_right) then {
if (_cursel >= 0) then {
if (_data == _selected) then {_panel lbSetCurSel _i};
};
- _panel lbSetText [_i, getText (configFile >> _cfgClass >> _data >> "displayName")];
+ private _name = getText (_cfgClass >> _data >> "displayName");
+ if !(_name isEqualTo "") then {
+ _panel lbSetText [_i, _name];
+ };
};
};
diff --git a/addons/arsenal/functions/fnc_sortStatement_rateOfFire.sqf b/addons/arsenal/functions/fnc_sortStatement_rateOfFire.sqf
index 2c1d3a90f2..3afbb52bdf 100644
--- a/addons/arsenal/functions/fnc_sortStatement_rateOfFire.sqf
+++ b/addons/arsenal/functions/fnc_sortStatement_rateOfFire.sqf
@@ -22,5 +22,7 @@ private _fireRate = [];
} foreach _fireModes;
_fireRate sort true;
+_fireRate = _fireRate param [0, 0];
-round (60 / (_fireRate param [0, 0]))
+if (_fireRate == 0) exitWith {0};
+round (60 / _fireRate)
diff --git a/addons/arsenal/stringtable.xml b/addons/arsenal/stringtable.xml
index 8f00efef10..df0b919e52 100644
--- a/addons/arsenal/stringtable.xml
+++ b/addons/arsenal/stringtable.xml
@@ -384,26 +384,31 @@
Sort by load
Nach Tragelast sortieren
Trier par capacité de chargement
+ 容量で並び替え
Sort by accuracy
Nach Genauigkeit sortieren
Trier par précision
+ 精度で並び替え
Sort by rate of fire
Nach Schussrate sortieren
Trier par cadence de tir
+ 連射速度で並び替え
Sort by magnification
Nach Vergrößerung sortieren
Trier par grossissement
+ 倍率で並び替え
Sort by ammo count
Nach Munitionszahl sortieren
Trier par nombre de munitions
+ 装弾数で並び替え
Share or stop sharing the selected loadout
@@ -866,7 +871,7 @@
Cambiar el tamaño de fuente para el texto de los paneles izquierdo y derecho
Change la taille de police des panneaux latéraux.
Zmień wysokość czcionki dla tekstu lewego i prawego panelu
- 右か左パネルにあるフォントの高さを変更します。
+ パネルにあるフォントの高さを変更します。
Cambia l'altezza del font per il testo sul pannello sinistro / destro
왼쪽 / 오른쪽 패널 텍스트의 글꼴 높이 변경
Ändert die Schriftgröße für die linke/rechte Leiste
@@ -1349,6 +1354,7 @@
Retard avant détonation
Задержка детонации
Opoźnienie zapalnika
+ 信管設定時間
Detonates on impact
@@ -1356,6 +1362,7 @@
Détonation à l'impact
Детонация от удара
Detonuj przy uderzeniu
+ 着発信管
diff --git a/addons/arsenal/ui/RscAttributes.hpp b/addons/arsenal/ui/RscAttributes.hpp
index 036e5d9f3d..c2fe9713ba 100644
--- a/addons/arsenal/ui/RscAttributes.hpp
+++ b/addons/arsenal/ui/RscAttributes.hpp
@@ -753,7 +753,7 @@ class GVAR(display) {
y = QUOTE(170 * GRID_H);
};
class buttonInsigna: buttonPrimaryWeapon {
- idc = IDC_buttonInsigna;
+ idc = IDC_buttonInsignia;
tooltip="$STR_A3_RscDisplayArsenal_tab_Insignia";
text="\A3\Ui_f\data\GUI\Rsc\RscDisplayArsenal\Insignia_ca.paa";
y = QUOTE(170 * GRID_H);
@@ -881,7 +881,7 @@ class GVAR(display) {
tooltip="$STR_A3_RscDisplayArsenal_tab_CargoMisc";
y = QUOTE(safezoneY + 88 * GRID_H);
};
-
+
class buttonRemoveAll: ctrlButtonPicture {
idc = IDC_buttonRemoveAll;
text = QPATHTOF(data\iconClearContainer.paa);
diff --git a/addons/csw/stringtable.xml b/addons/csw/stringtable.xml
index 6f40988395..c2dad69be7 100644
--- a/addons/csw/stringtable.xml
+++ b/addons/csw/stringtable.xml
@@ -408,6 +408,7 @@
[CSW] Mitrailleuse statique M2 ac. bouclier
[CSW] Statyczny karabin maszynowy M2 z tarczą
[CSW] Станковый M2 со щитом
+ [CSW] 設置型 防盾付き M2
[CSW] Static XM312 Gun (Autonomous)
diff --git a/addons/dragging/stringtable.xml b/addons/dragging/stringtable.xml
index a427f5d83c..a573420f88 100644
--- a/addons/dragging/stringtable.xml
+++ b/addons/dragging/stringtable.xml
@@ -29,7 +29,7 @@
Soltar
Lascia
Elengedés
- はなす
+ 離す
놓기
放開
放开
@@ -46,7 +46,7 @@
Arrastar/Soltar Objeto
Trascina/Lascia Oggetto
Húzás/Elengedés Objektum
- オブジェクトを引きずる/はなす
+ オブジェクトを引きずる/離す
물건 끌기/놓기
拖拉/放開物品
拖拉/放开物品
@@ -57,6 +57,7 @@
Porter/Lâcher un objet
Нести/Отпустить Объект
Nieś/Puść objekt
+ オブジェクトを運ぶ/離す
Item too heavy
diff --git a/addons/gforces/stringtable.xml b/addons/gforces/stringtable.xml
index 610e41c09b..9a9c804811 100644
--- a/addons/gforces/stringtable.xml
+++ b/addons/gforces/stringtable.xml
@@ -6,6 +6,7 @@
ACE Przeciążenia
ACE Force gravitationnelle
ACE Перегрузки
+ ACE G フォース
Gforces Effects
@@ -58,12 +59,14 @@
Współczynnk przeciążenia
Coefficient de force gravitationnelle
Коэффициент перегрузки
+ G 効果係数
Controls strength of G-Force affecting players.
Wpływa na siłe przeciążeń oddziałujących na graczy
Coefficient permettant d'ajuster le niveau de force gravitationnelle affectant les joueurs.
Определяет силу перегрузок, влияющих на игроков.
+ G 効果がプレイヤーに与える影響量を設定できます。
diff --git a/addons/grenades/stringtable.xml b/addons/grenades/stringtable.xml
index 9f623ec832..8180ec7a4d 100644
--- a/addons/grenades/stringtable.xml
+++ b/addons/grenades/stringtable.xml
@@ -511,30 +511,37 @@
Explosive Satchel (Throwable)
Charge en sacoche (lançable)
+ 梱包爆薬 (投てき仕様)
Type: Charge<br />Rounds: 1<br />Used on: Things that need to die
Type : Charge<br />Munitions : 1<br />Application : à balancer sur des trucs qui doivent mourir
+ 種類: 爆薬<br />弾数: 1<br />次で使用: 破壊すべき物に
An explosive satchel that is throwable. 7 second fixed fuse
Charge explosive lançable. Détonation après 7 secondes.
+ 投げられる梱包爆薬。起爆までの時間は 7 秒間
Explosive Charge (Throwable)
Charge explosive (lançable)
+ 爆薬ブロック (投てき仕様)
An explosive charge that is throwable. 7 second fixed fuse
Bloc explosif lançable. Détonation après 7 secondes.
+ 投げられる爆薬ブロック。起爆までの時間は 7 秒間
Convert to short fuse
- Mèche lente (7 secondes)
+ Appliquer une mèche
+ 短信管へ変更
Remove short fuse
- Retirer la mèche lente
+ Retirer la mèche
+ 短信管を削除
ACE Grenades
@@ -554,9 +561,13 @@
Allow Explosive Conversion
+ Autoriser les mèches (charges lançables)
+ 爆薬変更を許可
Allow converting explosives to throwables
+ Cette option permet de rendre les charges explosives lançables, à la manière des grenades.\nPour celà, ouvrir l'inventaire et double-cliquer sur les charges, afin de leur appliquer une mèche.\nLa mèche peut se retirer en suivant la même procédure.
+ 爆発物を投てき仕様へ交換できるようにします。
diff --git a/addons/gunbag/stringtable.xml b/addons/gunbag/stringtable.xml
index bfacfa39dd..68d44ed4ba 100644
--- a/addons/gunbag/stringtable.xml
+++ b/addons/gunbag/stringtable.xml
@@ -70,18 +70,21 @@
Wymień broń w torbie
Заменить оружие в чехле
Échanger les armes
+ ガンバッグ内の武器を交換
Enable Weapon Swap
Aktywuj wymianę broni
Включить обмен оружием
Activer l'échange d'arme
+ 武器交換を有効化
Allows interaction to directly swap the primary weapon and stored weapon.
Pozwala na interakcje do wymiany broni głównej na bron schowaną.
Разрешает действие прямого обмена основного оружия и спрятанного в чехле.
Active le menu d'interaction personnelle permettant d'échanger directement l'arme primaire et l'arme rangée dans la housse.
+ 持っている武器とガンバッグ内の武器を交換できるようにします。
Get weapon out of gunbag
@@ -121,7 +124,7 @@
Housse d'arme vide
Чехол пуст
Prázdné pouzdro na zbraň
- ガンバッグは空
+ ガンバッグは空です
Torba jest pusta
총가방 비어있음
Borsa per armi vuota
diff --git a/addons/map_gestures/functions/fnc_drawMapGestures.sqf b/addons/map_gestures/functions/fnc_drawMapGestures.sqf
index 5afd9406b4..ed1c91f16b 100644
--- a/addons/map_gestures/functions/fnc_drawMapGestures.sqf
+++ b/addons/map_gestures/functions/fnc_drawMapGestures.sqf
@@ -48,7 +48,7 @@ private _players = [_positions, FUNC(getProximityPlayers), missionNamespace, QGV
// Render icon and player name
_mapHandle drawIcon ["\a3\ui_f\data\gui\cfg\Hints\icon_text\group_1_ca.paa", _color, _pos, ICON_RENDER_SIZE, ICON_RENDER_SIZE, ICON_ANGLE, "", ICON_SHADOW, TEXT_SIZE, TEXT_FONT, ICON_TEXT_ALIGN];
- _mapHandle drawIcon ["#(argb,8,8,3)color(0,0,0,0)", GVAR(nameTextColor), _pos, TEXT_ICON_RENDER_SIZE, TEXT_ICON_RENDER_SIZE, ICON_ANGLE, name _x, TEXT_SHADOW, TEXT_SIZE, TEXT_FONT, ICON_TEXT_ALIGN];
+ _mapHandle drawIcon ["#(argb,1,1,1)color(0,0,0,0)", GVAR(nameTextColor), _pos, TEXT_ICON_RENDER_SIZE, TEXT_ICON_RENDER_SIZE, ICON_ANGLE, name _x, TEXT_SHADOW, TEXT_SIZE, TEXT_FONT, ICON_TEXT_ALIGN];
};
} forEach _players;
diff --git a/addons/map_gestures/stringtable.xml b/addons/map_gestures/stringtable.xml
index c76f583adf..c3627d84a0 100644
--- a/addons/map_gestures/stringtable.xml
+++ b/addons/map_gestures/stringtable.xml
@@ -270,47 +270,58 @@
Показывать только союзные жесты
Pokazuj jedynie sojusznicze gesty
Afficher uniquement le pointage des alliés
+ 友軍ジェスチャーのみ表示
Shows only Gestures from Units that are from the same side or a Friendly side.
Показывать жесты только от игроков союзной стороны.
Affiche uniquement les pointages effectués par des unités qui sont du même camp, ou d'un camp allié.
+ 友軍ユニットのみからジェスチャーを表示します。
Max range Camera
Portée de la caméra
+ カメラ最大範囲
Max range between a Camera and players to show the map gesture indicator
Définit le rayon au-delà duquel une caméra ne verra plus l'indicateur de pointage des autres joueurs.
+ プレイヤーが行うマップ ジェスチャーをカメラから確認できる最大範囲を設定します。
Allow Spectator
Autoriser les spectateurs
+ スペクテイターに許可
Allows Spectator to See Map Gestures
Permet aux spectateurs de voir le pointage des autres joueurs.
+ スペクテイターからマップ ジェスチャーを表示できるようにします。
Allow Curator
Autoriser les curateurs
+ キュレーターに許可
Allows Curator to See Map Gestures
Permet aux curateurs de voir le pointage des autres joueurs.
+ キュレーターからマップ ジェスチャーを表示できるようにします。
Briefing Mode
Visibilité lors du briefing
+ ブリーフィング モード
What player can see what
Définit quels pointages les joueurs peuvent voir lors du briefing.
+ プレイヤーが見ることができる対象を決定します。
Disabled
Pointage désactivé
+ 無効化
Group
@@ -322,6 +333,7 @@
Grupo
Группа
Grupo
+ グループ
Side
@@ -333,10 +345,12 @@
Lado
Сторона
Bando
+ 陣営
Proximity
Proximité
+ 付近のみ
All
@@ -348,6 +362,7 @@
Tudo
Все
Todas
+ 全て
Map Gestures - Group Settings
@@ -390,6 +405,7 @@
Cores
Цвета
Colores
+ 色
diff --git a/addons/medical/stringtable.xml b/addons/medical/stringtable.xml
index e0c072903c..1e178cec5f 100644
--- a/addons/medical/stringtable.xml
+++ b/addons/medical/stringtable.xml
@@ -186,6 +186,7 @@
Splints Heal, but Cannot Jog
Les attelles guérissent les fractures, mais empêchent de courir
+ 添え木で治癒可能、駆け足できないように
Fracture Chance
diff --git a/addons/medical_gui/stringtable.xml b/addons/medical_gui/stringtable.xml
index ac4408df3a..cb15ba27a4 100644
--- a/addons/medical_gui/stringtable.xml
+++ b/addons/medical_gui/stringtable.xml
@@ -1087,6 +1087,7 @@
Informations patient
Информация о пациенте
伤员信息
+ 患者情報
diff --git a/addons/medical_treatment/stringtable.xml b/addons/medical_treatment/stringtable.xml
index 71ea8f890a..4c5dc0cb85 100644
--- a/addons/medical_treatment/stringtable.xml
+++ b/addons/medical_treatment/stringtable.xml
@@ -115,6 +115,7 @@
Koeficient opětovného otevření rány
Коэффициент повторного открытия раны
Współczynnik ponownego otwierania ran
+ 再開放係数
Coefficient for controlling the wound reopening chance. The final reopening chance is determined by multiplying this value with the specific reopening chance for the wound type and bandage used.
@@ -123,6 +124,7 @@
Koeficient pro řízení šance na opětovné otevření rány. Konečná šance na opětovné otevření se stanoví vynásobením této hodnoty specifickou šancí na opětovné otevření pro použitý typ rány a obvaz.
Коэффициент контроля вероятности повторного открытия раны. Окончательный шанс повторного открытия определяется путем умножения этого значения на определенный шанс повторного открытия для используемого типа раны и повязки.
Współczynnik kontroluje szanse na ponowne otworzenie rany. Końcowa szansa na otworzenie jest ustalana przez pomnożenie tej wartości z wartością szansy na otworzenie rany dla typu rany oraz typu bandaża.
+ 傷が再開放する確率の係数を設定できます。再開放は、この数値と傷の種類、そして使用した包帯に応じて左右されます。
Clear Trauma After Bandage
diff --git a/addons/realisticnames/stringtable.xml b/addons/realisticnames/stringtable.xml
index 27ef7ddd99..ada3b3bd31 100644
--- a/addons/realisticnames/stringtable.xml
+++ b/addons/realisticnames/stringtable.xml
@@ -1326,6 +1326,7 @@
M183 Demolition Charge (Throwable)
M183 Charge de démolition (lançable)
+ M183 梱包爆薬 (投てき仕様)
M112 Demolition Block
@@ -1347,6 +1348,7 @@
M112 Demolition Charge (Throwable)
M112 Bloc de démolition (lançable)
+ M112 爆薬ブロック (投てき仕様)
M67 Fragmentation Grenade
@@ -2505,7 +2507,7 @@
SIG 556 (Khaki)
SIG 556 (Khaki)
SIG 556 (Caqui)
- SIG 556 (土埃)
+ SIG 556 (カーキ)
SIG 556 (카키)
SIG 556精準步槍 (卡其色)
SIG 556精准步枪 (卡其色)
@@ -2522,7 +2524,7 @@
SIG 556 (Sabbia)
SIG 556 (Homok)
SIG 556 (Deserto)
- SIG 556 (砂地)
+ SIG 556 (サンド)
SIG 556 (모래)
SIG 556精準步槍 (沙色)
SIG 556精准步枪 (沙色)
@@ -2573,7 +2575,7 @@
ASP-1 Kir
ASP-1 Kir
ASP-1 Kir
- ASP-1 Kir
+ ASP-1 キール
ASP-1 キール
ASP-1"基爾"消音狙擊步槍
ASP-1"基尔"消音狙击步枪
@@ -2607,7 +2609,7 @@
ASP-1 Kir (Tan)
ASP-1 Kir (Cserszín)
ASP-1 Kir (Deserto)
- ASP-1 キール (黄褐)
+ ASP-1 キール (タン)
ASP-1 Kir (황갈)
ASP-1"基爾"消音狙擊步槍 (黃褐色)
ASP-1"基尔"消音狙击步枪 (黄褐色)
@@ -2760,7 +2762,7 @@
HK121 (Hex)
HK121 (Hex)
HK121 (Hex)
- HK 121 (蜂巣)
+ HK 121 (ヘックス)
HK121 (육각)
HK121中型機槍 (數位蜂巢迷彩)
HK121中型机枪 (数位蜂巢迷彩)
@@ -2777,7 +2779,7 @@
HK121 (Tan)
HK121 (Cserszín)
HK121 (Deserto)
- HK 121 (黄褐)
+ HK 121 (タン)
HK121 (황갈)
HK121機槍 (黃褐色)
HK121机枪 (黄褐色)
@@ -2845,7 +2847,7 @@
LWMMG (Sabbia)
LWMMG (Homok)
LWMMG (Deserto)
- LWMMG (砂地)
+ LWMMG (サンド)
LWMMG (모래)
輕量化中型機槍 (沙色)
轻量化中型机枪 (沙色)
@@ -3060,7 +3062,7 @@
QBZ-95-1 LSW (Nero)
QBZ-95-1 LSW (Fekete)
QBZ-95-1 LSW (Preto)
- QBZ-95-1 LSW (黒)
+ QBZ-95-1 LSW (ブラック)
QBZ-95-1 LSW (검정)
QBZ-95-1式輕機槍 (黑色)
QBZ-95-1式轻机枪 (黑色)
@@ -3332,7 +3334,7 @@
HK416A5 14.5" (Nero)
HK416A5 14.5" (Fekete)
HK416A5 14.5" (Preto)
- HK416A5 14.5" (黒)
+ HK416A5 14.5" (ブラック)
HK416A5 14.5" (검정)
HK416A5 14.5"突擊步槍 (黑色)
HK416A5 14.5"突击步枪 (黑色)
@@ -4916,7 +4918,7 @@
MSBS Grot MR (Preto)
MSBS Grot MR (검정)
MSBS Grot MR(黑色)
- MSBS Grot MR(ブラック)
+ MSBS Grot MR (ブラック)
MSBS Grot MR (Siyah)
MSBS Grot MR (Fekete)
diff --git a/addons/smallarms/stringtable.xml b/addons/smallarms/stringtable.xml
index f6f78fe6cb..4e38e38c17 100644
--- a/addons/smallarms/stringtable.xml
+++ b/addons/smallarms/stringtable.xml
@@ -25,6 +25,7 @@
25-Schuss-.45-ACP-Magazin
.45 ACP, 25ks zásobník
.45 ACP 25 Merm. Şarjör
+ .45 ACP 25Rnd マガジン
.45 ACP 25Rnd Tracers (Green) Mag
@@ -34,6 +35,7 @@
25-Schuss-.45-ACP-Vermin-Magazin (Leuchtspur Grün)
.45 ACP, 25ks zásobník stopovky (zelené)
.45 ACP 25 Merm. İzli (Yeşil) Şarjör
+ .45 ACP 25Rnd 曳光弾 (緑) マガジン
.45 ACP 25Rnd Tracers (Red) Mag
@@ -43,6 +45,7 @@
25-Schuss-.45-ACP-Vermin-Magazin (Leuchtspur Rot)
.45 ACP, 25ks zásobník stopovky (červené)
.45 ACP 25 Merm. İzli (Kırmızı) Şarjör
+ .45 ACP 25Rnd 曳光弾 (赤) マガジン
.45 ACP 25Rnd Tracers (Yellow) Mag
@@ -52,6 +55,7 @@
25-Schuss-.45-ACP-Vermin-Magazin (Nachlade-Leuchtspur Gelb)
.45 ACP, 25ks zásobník stopovky (žluté)
.45 ACP 25 Merm. İzli (Sarı) Şarjör
+ .45 ACP 25Rnd 曳光弾 (黄) マガジン
.45 ACP 8Rnd Mag
@@ -61,6 +65,7 @@
8-Schuss-.45-ACP-Magazin
.45 ACP, 8ks zásobník
.45 ACP 8 Merm. Şarjör
+ .45 ACP 8Rnd マガジン
diff --git a/addons/trenches/stringtable.xml b/addons/trenches/stringtable.xml
index e72e5ef784..6f76eb4afe 100644
--- a/addons/trenches/stringtable.xml
+++ b/addons/trenches/stringtable.xml
@@ -242,38 +242,47 @@
ACE Trenches
ACE Tranchées
+ ACE 塹壕
Small Trench Dig Duration
Petites tranchées - durée d'excavation
+ 小型塹壕の完成時間
Time, in seconds, required to dig a small trench.
Définit le temps nécessaire au déploiement des petites tranchées (en secondes).
+ 小型塹壕が完成するまでの時間 (秒) を設定できます。
Small Trench Remove Duration
Petites tranchées - durée de retrait
+ 小型塹壕の削除時間
Time, in seconds, required to remove a small trench.
Définit le temps nécessaire pour le retrait des petites tranchées (en secondes).
+ 小型塹壕が削除されるまでの時間 (秒) を設定できます。
Big Trench Dig Duration
Grandes tranchées - durée d'excavation
+ 大型塹壕の完成時間
Time, in seconds, required to dig a big trench.
Définit le temps nécessaire au déploiement des grandes tranchées (en secondes).
+ 大型塹壕が完成するまでの時間 (秒) を設定できます。
Big Trench Remove Duration
Grandes tranchées - durée de retrait
+ 大型塹壕の削除時間
Time, in seconds, required to remove a big trench.
Définit le temps nécessaire pour le retrait des grandes tranchées (en secondes).
+ 大型塹壕が削除されるまでの時間 (秒) を設定できます。
diff --git a/tools/build.py b/tools/build.py
index 716d4fb3a7..9151daa095 100644
--- a/tools/build.py
+++ b/tools/build.py
@@ -46,15 +46,15 @@ def main():
failed = 0
skipped = 0
removed = 0
-
+
for file in os.listdir(addonspath):
if os.path.isfile(file):
if check_for_obsolete_pbos(addonspath, file):
removed += 1
print(" Removing obsolete file => " + file)
os.remove(file)
- print("")
-
+ print("")
+
for p in os.listdir(addonspath):
path = os.path.join(addonspath, p)
if not os.path.isdir(path):