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disable debug medical_damage
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09c5fbde15
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@ -1,8 +1,9 @@
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PREP(airwayHandler);
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PREP(fracturesHandler);
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PREP(getTypeOfDamage);
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PREP(internalInjuriesHandler);
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PREP(parseConfigForInjuries);
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PREP(getTypeOfDamage);
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PREP(airwayHandler);
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PREP(fracturesHandler);
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PREP(internalInjuriesHandler);
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PREP(woundsHandler);
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PREP(woundsHandlerSQF);
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@ -19,7 +19,7 @@ if ("ace_medical" callExtension "version" != "") then {
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private _typeOfDamage = _ammo call FUNC(getTypeOfDamage);
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[_unit, _woundedHitPoint, _receivedDamage, _ammo, _typeOfDamage] call FUNC(woundsHandlerActive); // TODO also support the sqf variant
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///[_unit, EGVAR(medical,STATE_MACHINE)] call EFUNC(medical,addStateHandler); // @todo disable for now
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[_unit, EGVAR(medical,STATE_MACHINE)] call EFUNC(medical,addStateHandler);
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}] call CBA_fnc_addEventHandler;
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ADDON = true;
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@ -2,10 +2,10 @@
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#define COMPONENT_BEAUTIFIED Medical Damage
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#include "\z\ace\addons\main\script_mod.hpp"
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#define DEBUG_MODE_FULL
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#define DISABLE_COMPILE_CACHE
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#define CBA_DEBUG_SYNCHRONOUS
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#define ENABLE_PERFORMANCE_COUNTERS
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//#define DEBUG_MODE_FULL
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//#define DISABLE_COMPILE_CACHE
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//#define CBA_DEBUG_SYNCHRONOUS
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//#define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_MEDICAL_DAMAGE
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#define DEBUG_MODE_FULL
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