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make setUnconscious not reset firing mode (#6519)
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@ -75,7 +75,10 @@ if (vehicle _unit == _unit) then {
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if (primaryWeapon _unit == "") then {
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_unit addWeapon "ACE_FakePrimaryWeapon";
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};
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_unit selectWeapon (primaryWeapon _unit);
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if (currentWeapon _unit != primaryWeapon _unit) then {
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_unit selectWeapon primaryWeapon _unit;
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};
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};
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// We are storing the current animation, so we can use it later on when waking the unit up inside a vehicle
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