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Fix overheating spare barrels
- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine - Don't call updateTemperature in displayTemp, as unit may not be local - Fix targetEvent error
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@ -2,17 +2,6 @@ class CfgWeapons {
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class ACE_ItemCore;
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class InventoryItem_Base_F;
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class ACE_SpareBarrel: ACE_ItemCore {
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displayname = CSTRING(SpareBarrelName);
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descriptionshort = CSTRING(SpareBarrelDescription);
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//model = "";
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picture = QPATHTOF(UI\spare_barrel_ca.paa);
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scope = 2;
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class ItemInfo: InventoryItem_Base_F {
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mass = 30;
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};
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};
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class RifleCore;
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class Rifle: RifleCore {
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//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
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@ -3,7 +3,7 @@
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* Displays the weapon temperature
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return Values:
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@ -16,11 +16,13 @@
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*/
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#include "script_component.hpp"
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params ["_player", "_weapon"];
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TRACE_2("params",_player,_weapon);
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params ["_unit", "_weapon"];
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TRACE_2("params",_unit,_weapon);
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// Get unit's weapon's temperature:
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private _tempVarName = format [QGVAR(%1_temp), _weapon];
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private _temperature = _unit getVariable [_tempVarName, 0];
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// Calculate cool down of weapon since last shot
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private _temperature = [_player, _weapon, 0] call FUNC(updateTemperature);
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private _scaledTemperature = (_temperature / 1000) min 1;
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private _color = [
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@ -41,6 +43,8 @@ for "_a" from (_count + 1) to 12 do {
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_string = _string + "|";
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};
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TRACE_3("",_temperature,_color,_string);
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_text = composeText [_text, [_string, [0.5, 0.5, 0.5]] call EFUNC(common,stringToColoredText)];
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private _picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
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@ -50,4 +50,4 @@ _gunner setVariable [format [QGVAR(%1_temp), _weapon], _coolestTemp, true];
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[GVAR(storedSpareBarrels), _coolestMag, [_weaponTemp, CBA_missionTime, _barrelMass]] call CBA_fnc_hashSet;
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// Send an event so the machines of the assistant and gunner can show the hint
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[QGVAR(showWeaponTemperature), _gunner], [_gunner, _weapon], [_assistant] call CBA_fnc_targetEvent;
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[QGVAR(showWeaponTemperature), [_gunner, _weapon], [_assistant, _gunner]] call CBA_fnc_targetEvent;
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