mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Fix overheating spare barrels
- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine - Don't call updateTemperature in displayTemp, as unit may not be local - Fix targetEvent error
This commit is contained in:
parent
287adb16e6
commit
5ad1f752ca
@ -2,17 +2,6 @@ class CfgWeapons {
|
|||||||
class ACE_ItemCore;
|
class ACE_ItemCore;
|
||||||
class InventoryItem_Base_F;
|
class InventoryItem_Base_F;
|
||||||
|
|
||||||
class ACE_SpareBarrel: ACE_ItemCore {
|
|
||||||
displayname = CSTRING(SpareBarrelName);
|
|
||||||
descriptionshort = CSTRING(SpareBarrelDescription);
|
|
||||||
//model = "";
|
|
||||||
picture = QPATHTOF(UI\spare_barrel_ca.paa);
|
|
||||||
scope = 2;
|
|
||||||
class ItemInfo: InventoryItem_Base_F {
|
|
||||||
mass = 30;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class RifleCore;
|
class RifleCore;
|
||||||
class Rifle: RifleCore {
|
class Rifle: RifleCore {
|
||||||
//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
|
//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
* Displays the weapon temperature
|
* Displays the weapon temperature
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Player <OBJECT>
|
* 0: Unit <OBJECT>
|
||||||
* 1: Weapon <STRING>
|
* 1: Weapon <STRING>
|
||||||
*
|
*
|
||||||
* Return Values:
|
* Return Values:
|
||||||
@ -16,11 +16,13 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
params ["_player", "_weapon"];
|
params ["_unit", "_weapon"];
|
||||||
TRACE_2("params",_player,_weapon);
|
TRACE_2("params",_unit,_weapon);
|
||||||
|
|
||||||
|
// Get unit's weapon's temperature:
|
||||||
|
private _tempVarName = format [QGVAR(%1_temp), _weapon];
|
||||||
|
private _temperature = _unit getVariable [_tempVarName, 0];
|
||||||
|
|
||||||
// Calculate cool down of weapon since last shot
|
|
||||||
private _temperature = [_player, _weapon, 0] call FUNC(updateTemperature);
|
|
||||||
private _scaledTemperature = (_temperature / 1000) min 1;
|
private _scaledTemperature = (_temperature / 1000) min 1;
|
||||||
|
|
||||||
private _color = [
|
private _color = [
|
||||||
@ -41,6 +43,8 @@ for "_a" from (_count + 1) to 12 do {
|
|||||||
_string = _string + "|";
|
_string = _string + "|";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
TRACE_3("",_temperature,_color,_string);
|
||||||
|
|
||||||
_text = composeText [_text, [_string, [0.5, 0.5, 0.5]] call EFUNC(common,stringToColoredText)];
|
_text = composeText [_text, [_string, [0.5, 0.5, 0.5]] call EFUNC(common,stringToColoredText)];
|
||||||
|
|
||||||
private _picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
private _picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
||||||
|
@ -50,4 +50,4 @@ _gunner setVariable [format [QGVAR(%1_temp), _weapon], _coolestTemp, true];
|
|||||||
[GVAR(storedSpareBarrels), _coolestMag, [_weaponTemp, CBA_missionTime, _barrelMass]] call CBA_fnc_hashSet;
|
[GVAR(storedSpareBarrels), _coolestMag, [_weaponTemp, CBA_missionTime, _barrelMass]] call CBA_fnc_hashSet;
|
||||||
|
|
||||||
// Send an event so the machines of the assistant and gunner can show the hint
|
// Send an event so the machines of the assistant and gunner can show the hint
|
||||||
[QGVAR(showWeaponTemperature), _gunner], [_gunner, _weapon], [_assistant] call CBA_fnc_targetEvent;
|
[QGVAR(showWeaponTemperature), [_gunner, _weapon], [_assistant, _gunner]] call CBA_fnc_targetEvent;
|
||||||
|
Loading…
Reference in New Issue
Block a user